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using System;
namespace XUtliPoolLib
{
public class XCallCommand
{
public static ExecuteCommandHandler handler = new ExecuteCommandHandler(XCallCommand.Execute);
public static DebugHandler debugHandler = new DebugHandler(XCallCommand.DebugString);
public static void DebugString(XGameObject gameObject, XEngineCommand command, string str, int id)
{
bool flag = command.data != null;
if (flag)
{
XSingleton<XDebug>.singleton.AddWarningLog2("[EngineCommand] CallCmd {0} ID:{1} data:{2} location:{3} objID:{4}", new object[]
{
str,
id,
command.data.data,
gameObject.m_Location,
gameObject.objID
});
}
}
public static void Execute(XGameObject gameObject, XEngineCommand command)
{
bool flag = command.data != null && command.data.commandCb != null;
if (flag)
{
command.data.commandCb(gameObject, command.data.data, command.commandID);
}
}
}
}
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