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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XCameraMotionData : ICloneable
{
[SerializeField]
[DefaultValue(0f)]
public float At;
[SerializeField]
[XmlIgnore]
public string Motion = null;
[SerializeField]
[XmlIgnore]
public CameraMotionType MotionType = CameraMotionType.CameraBased;
[SerializeField]
public string Motion3D = null;
[SerializeField]
public CameraMotionType Motion3DType = CameraMotionType.CameraBased;
[SerializeField]
public string Motion2_5D = null;
[SerializeField]
public CameraMotionType Motion2_5DType = CameraMotionType.CameraBased;
[SerializeField]
[DefaultValue(false)]
public bool LookAt_Target;
[SerializeField]
[DefaultValue(true)]
public bool Follow_Position;
[SerializeField]
[DefaultValue(false)]
public bool AutoSync_At_Begin;
[SerializeField]
public CameraMotionSpace Coordinate = CameraMotionSpace.World;
public XCameraMotionData()
{
this.Follow_Position = true;
}
public object Clone()
{
return base.MemberwiseClone();
}
}
}
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