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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XCutSceneData
{
[SerializeField]
public float TotalFrame = 0f;
[SerializeField]
public string CameraClip = null;
[SerializeField]
public string Name = null;
[SerializeField]
public string Script = null;
[SerializeField]
public string Scene = null;
[SerializeField]
public int TypeMask = -1;
[SerializeField]
public bool OverrideBGM = true;
[SerializeField]
public bool Mourningborder = true;
[SerializeField]
public bool AutoEnd = true;
[SerializeField]
public float Length = 0f;
[SerializeField]
public float FieldOfView = 45f;
[SerializeField]
public string Trigger = "ToEffect";
[SerializeField]
public bool GeneralShow = false;
[SerializeField]
public bool GeneralBigGuy = false;
[SerializeField]
public List<XActorDataClip> Actors = new List<XActorDataClip>();
[SerializeField]
public List<XPlayerDataClip> Player = new List<XPlayerDataClip>();
[SerializeField]
public List<XFxDataClip> Fxs = new List<XFxDataClip>();
[SerializeField]
public List<XAudioDataClip> Audios = new List<XAudioDataClip>();
[SerializeField]
public List<XSubTitleDataClip> SubTitle = new List<XSubTitleDataClip>();
[SerializeField]
public List<XSlashDataClip> Slash = new List<XSlashDataClip>();
}
}
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