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using System;
using System.ComponentModel;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XLongAttackResultData
{
[SerializeField]
public XResultBulletType Type = XResultBulletType.Sphere;
[SerializeField]
[DefaultValue(true)]
public bool WithCollision;
[SerializeField]
[DefaultValue(false)]
public bool Follow;
[SerializeField]
[DefaultValue(0f)]
public float Runningtime;
[SerializeField]
[DefaultValue(0f)]
public float Stickytime;
[SerializeField]
[DefaultValue(0f)]
public float Velocity;
[SerializeField]
[DefaultValue(0f)]
public float Radius;
[SerializeField]
[DefaultValue(0f)]
public float Palstance;
[SerializeField]
[DefaultValue(0f)]
public float RingVelocity;
[SerializeField]
[DefaultValue(0f)]
public float RingRadius;
[SerializeField]
[DefaultValue(false)]
public bool RingFull;
[SerializeField]
public string Prefab = null;
[SerializeField]
[DefaultValue(true)]
public bool TriggerOnce;
[SerializeField]
[DefaultValue(false)]
public bool TriggerAtEnd;
[SerializeField]
[DefaultValue(0f)]
public float TriggerAtEnd_Cycle;
[SerializeField]
[DefaultValue(0)]
public int TriggerAtEnd_Count;
[SerializeField]
[DefaultValue(0)]
public int FireAngle;
[SerializeField]
public string HitGround_Fx = null;
[SerializeField]
[DefaultValue(0f)]
public float HitGroundFx_LifeTime;
[SerializeField]
public string End_Fx = null;
[SerializeField]
[DefaultValue(0f)]
public float EndFx_LifeTime;
[SerializeField]
[DefaultValue(true)]
public bool EndFx_Ground;
[SerializeField]
public string Audio = null;
[SerializeField]
public AudioChannel Audio_Channel = AudioChannel.Skill;
[SerializeField]
public string End_Audio = null;
[SerializeField]
public AudioChannel End_Audio_Channel = AudioChannel.Skill;
[SerializeField]
[DefaultValue(true)]
public bool FlyWithTerrain;
[SerializeField]
[DefaultValue(false)]
public bool IsPingPong;
[SerializeField]
[DefaultValue(true)]
public bool AimTargetCenter;
[SerializeField]
[DefaultValue(0f)]
public float At_X;
[SerializeField]
[DefaultValue(0f)]
public float At_Y;
[SerializeField]
[DefaultValue(0f)]
public float At_Z;
[SerializeField]
[DefaultValue(0f)]
public float Refine_Cycle;
[SerializeField]
[DefaultValue(0)]
public int Refine_Count;
[SerializeField]
[DefaultValue(false)]
public bool AutoRefine_at_Half;
[SerializeField]
[DefaultValue(true)]
public bool StaticCollider;
[SerializeField]
[DefaultValue(false)]
public bool DynamicCollider;
[SerializeField]
[DefaultValue(false)]
public bool Manipulation;
[SerializeField]
[DefaultValue(false)]
public bool Reinforce;
[SerializeField]
[DefaultValue(0f)]
public float ManipulationRadius;
[SerializeField]
[DefaultValue(0f)]
public float ManipulationForce;
public XLongAttackResultData()
{
this.WithCollision = true;
this.TriggerOnce = true;
this.EndFx_Ground = true;
this.FlyWithTerrain = true;
this.AimTargetCenter = true;
this.StaticCollider = true;
}
}
}
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