using System;
using System.ComponentModel;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XQTEData
{
[SerializeField]
public int QTE = 0;
[SerializeField]
[DefaultValue(0f)]
public float At = 0f;
[SerializeField]
[DefaultValue(0f)]
public float End = 0f;
}
}