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using System;
using System.Collections.Generic;
namespace XUtliPoolLib
{
public class XRedpointExMgr : XRedpointMgr, IXRedpointExMgr, IXRedpointMgr, IXRedpointRelationMgr, IXRedpointForbidMgr
{
protected uint mCurrentLevel;
protected Dictionary<int, HashSet<uint>> mSysForbidLevelsDic = new Dictionary<int, HashSet<uint>>();
public void AddSysForbidLevels(int sys, uint level)
{
HashSet<uint> hashSet = null;
bool flag = !this.mSysForbidLevelsDic.TryGetValue(sys, out hashSet);
if (flag)
{
hashSet = new HashSet<uint>();
this.mSysForbidLevelsDic[sys] = hashSet;
}
bool flag2 = hashSet.Add(level);
if (flag2)
{
bool flag3 = this.mCurrentLevel == level;
if (flag3)
{
this._RefreshSysRedpointUI(sys, base._GetSysRedpointState(sys));
}
}
}
public void RemoveSysForbidLevels(int sys, uint level)
{
HashSet<uint> hashSet = null;
bool flag = this.mSysForbidLevelsDic.TryGetValue(sys, out hashSet);
if (flag)
{
bool flag2 = hashSet.Remove(level);
if (flag2)
{
bool flag3 = hashSet.Count <= 0;
if (flag3)
{
this.mSysForbidLevelsDic.Remove(sys);
}
bool flag4 = this.mCurrentLevel == level;
if (flag4)
{
this._RefreshSysRedpointUI(sys, base._GetSysRedpointState(sys));
}
}
}
}
public void InitCurrentLevel(uint level)
{
this.mCurrentLevel = level;
}
public void SetCurrentLevel(uint level)
{
bool flag = level != this.mCurrentLevel;
if (flag)
{
this.mCurrentLevel = level;
foreach (KeyValuePair<int, HashSet<uint>> keyValuePair in this.mSysForbidLevelsDic)
{
bool flag2 = keyValuePair.Value.Contains(level);
if (flag2)
{
bool flag3 = base._GetSysRedpointState(keyValuePair.Key);
if (flag3)
{
this._RefreshSysRedpointUI(keyValuePair.Key, false);
}
}
}
}
}
protected override void _RefreshSysRedpointUI(int sys, bool redpoint)
{
bool flag = redpoint;
if (flag)
{
HashSet<uint> hashSet = null;
bool flag2 = this.mSysForbidLevelsDic.TryGetValue(sys, out hashSet);
if (flag2)
{
bool flag3 = hashSet.Contains(this.mCurrentLevel);
if (flag3)
{
redpoint = false;
}
}
}
base._RefreshSysRedpointUI(sys, redpoint);
}
}
}
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