1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XSkillData
{
public static readonly string[] Skills = new string[]
{
"XJAComboSkill",
"XArtsSkill",
"XUltraSkill",
"XCombinedSkill"
};
public static readonly string[] JA_Command = new string[]
{
"ToSkill",
"ToJA_1_0",
"ToJA_2_0",
"ToJA_3_0",
"ToJA_4_0",
"ToJA_0_1",
"ToJA_0_2",
"ToJA_1_1",
"ToJA_1_2",
"ToJA_2_1",
"ToJA_2_2",
"ToJA_3_1",
"ToJA_3_2",
"ToJA_4_1",
"ToJA_4_2",
"ToJA_QTE"
};
public static readonly string[] Combined_Command = new string[]
{
"ToPhase",
"ToPhase1",
"ToPhase2",
"ToPhase3",
"ToPhase4",
"ToPhase5",
"ToPhase6",
"ToPhase7",
"ToPhase8",
"ToPhase9"
};
public static readonly string[] JaOverrideMap = new string[]
{
"A",
"AA",
"AAA",
"AAAA",
"AAAAA",
"AB",
"ABB",
"AAB",
"AABB",
"AAAB",
"AAABB",
"AAAAB",
"AAAABB",
"AAAAAB",
"AAAAABB",
"QTE"
};
public static readonly string[] CombinedOverrideMap = new string[]
{
"Phase0",
"Phase1",
"Phase2",
"Phase3",
"Phase4",
"Phase5",
"Phase6",
"Phase7",
"Phase8",
"Phase9"
};
public static readonly string[] MultipleAttackOverrideMap = new string[]
{
"Forward",
"RightForward",
"Right",
"RightBack",
"LeftForward",
"Left",
"LeftBack",
"Back"
};
[XmlIgnore]
public string Prefix = null;
[SerializeField]
public string Name;
[SerializeField]
[DefaultValue(1)]
public int TypeToken;
[SerializeField]
public string ClipName;
[SerializeField]
[DefaultValue(0)]
public int SkillPosition;
[SerializeField]
[DefaultValue(false)]
public bool IgnoreCollision;
[SerializeField]
[DefaultValue(true)]
public bool NeedTarget;
[SerializeField]
[DefaultValue(false)]
public bool OnceOnly;
[SerializeField]
[DefaultValue(false)]
public bool ForCombinedOnly;
[SerializeField]
[DefaultValue(false)]
public bool MultipleAttackSupported;
[SerializeField]
[DefaultValue(0.75f)]
public float BackTowardsDecline;
[SerializeField]
public string PVP_Script_Name;
[SerializeField]
public List<XResultData> Result;
[SerializeField]
public List<XChargeData> Charge;
[SerializeField]
public List<XJAData> Ja;
[SerializeField]
public List<XHitData> Hit;
[SerializeField]
public List<XManipulationData> Manipulation;
[SerializeField]
public List<XFxData> Fx;
[SerializeField]
public List<XAudioData> Audio;
[SerializeField]
public List<XCameraEffectData> CameraEffect;
[SerializeField]
public List<XWarningData> Warning;
[SerializeField]
public List<XCombinedData> Combined;
[SerializeField]
public List<XMobUnitData> Mob;
[SerializeField]
public XScriptData Script;
[SerializeField]
public XLogicalData Logical;
[SerializeField]
public XCameraMotionData CameraMotion;
[SerializeField]
public XCameraPostEffectData CameraPostEffect;
[SerializeField]
public XCastChain Chain;
[SerializeField]
[DefaultValue(1f)]
public float CoolDown;
[SerializeField]
[DefaultValue(0f)]
public float Time;
[SerializeField]
[DefaultValue(false)]
public bool Cast_Range_Rect;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Range_Upper;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Range_Lower;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Offset_X;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Offset_Z;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Scope;
[SerializeField]
[DefaultValue(0f)]
public float Cast_Scope_Shift;
[SerializeField]
[DefaultValue(1f)]
public float CameraTurnBack;
public static bool PreLoad = false;
public XSkillData()
{
this.TypeToken = 1;
this.NeedTarget = true;
this.BackTowardsDecline = 0.75f;
this.CameraTurnBack = 1f;
this.CoolDown = 1f;
}
public static XSkillData PreLoadSkillForTemp(string skillprefix, string name, bool force = false)
{
XSkillData data = XSingleton<XResourceLoaderMgr>.singleton.GetData<XSkillData>(skillprefix + name, ".txt");
data.Prefix = skillprefix;
bool flag = (int) Application.platform == 7 || (int)Application.platform == 0 || force;
if (flag)
{
XSkillData.PreLoadSkillResEx(data, 1);
}
else
{
XSkillData.PreLoadSkillRes(data, 1);
}
return data;
}
public static void PreLoadSkillRes(XSkillData data, int count)
{
bool flag = !string.IsNullOrEmpty(data.ClipName);
if (flag)
{
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName, true, false);
}
bool flag2 = data.Fx != null;
if (flag2)
{
for (int i = 0; i < data.Fx.Count; i++)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Fx[i].Fx, count, ECreateHideType.DisableParticleRenderer);
}
}
bool flag3 = data.Result != null;
if (flag3)
{
for (int j = 0; j < data.Result.Count; j++)
{
bool longAttackEffect = data.Result[j].LongAttackEffect;
if (longAttackEffect)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Result[j].LongAttackData.End_Fx, count, ECreateHideType.DisableParticleRenderer);
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Result[j].LongAttackData.Prefab, count, ECreateHideType.DisableParticleRenderer);
}
}
}
}
public static void PreLoadSkillResEx(XSkillData data, int count)
{
bool flag = !string.IsNullOrEmpty(data.ClipName);
if (flag)
{
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName, true, false);
bool multipleAttackSupported = data.MultipleAttackSupported;
if (multipleAttackSupported)
{
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_right_forward", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_right", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_right_back", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_left_forward", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_left", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_left_back", true, false);
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.ClipName + "_back", true, false);
}
}
bool flag2 = data.Fx != null;
if (flag2)
{
for (int i = 0; i < data.Fx.Count; i++)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Fx[i].Fx, count, ECreateHideType.DisableParticleRenderer);
}
}
bool flag3 = data.Hit != null && data.Hit.Count > 0;
if (flag3)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Hit[0].Fx, 1, ECreateHideType.DisableParticleRenderer);
}
bool flag4 = data.Warning != null;
if (flag4)
{
for (int j = 0; j < data.Warning.Count; j++)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Warning[j].Fx, count, ECreateHideType.DisableParticleRenderer);
}
}
bool flag5 = data.Result != null;
if (flag5)
{
for (int k = 0; k < data.Result.Count; k++)
{
bool longAttackEffect = data.Result[k].LongAttackEffect;
if (longAttackEffect)
{
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Result[k].LongAttackData.End_Fx, count, ECreateHideType.DisableParticleRenderer);
XSingleton<XResourceLoaderMgr>.singleton.CreateInAdvance(data.Result[k].LongAttackData.Prefab, count, ECreateHideType.DisableParticleRenderer);
}
}
}
bool flag6 = data.CameraMotion != null && !string.IsNullOrEmpty(data.CameraMotion.Motion);
if (flag6)
{
XSingleton<XResourceLoaderMgr>.singleton.GetXAnimation(data.CameraMotion.Motion, true, false);
}
}
}
}
|