using System;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XSlashDataClip : XCutSceneClip
{
[SerializeField]
public float Duration = 1f;
[SerializeField]
public string Name;
[SerializeField]
public string Discription;
[SerializeField]
public float AnchorX;
[SerializeField]
public float AnchorY;
}
}