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path: root/Client/Assets/Scripts/XUtliPoolLib/XTimerMgr.cs
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using System;
using System.Collections.Generic;
using UnityEngine;

namespace XUtliPoolLib
{
	public sealed class XTimerMgr : XSingleton<XTimerMgr>
	{
		public double Elapsed
		{
			get
			{
				return this._elapsed;
			}
		}

		public bool NeedFixedUpdate
		{
			get
			{
				return this._fixedUpdate;
			}
		}

		private uint _token = 0u;

		private double _elapsed = 0.0;

		private Queue<XTimerMgr.XTimer> _pool = new Queue<XTimerMgr.XTimer>();

		private XHeap<XTimerMgr.XTimer> _timers = new XHeap<XTimerMgr.XTimer>();

		private Dictionary<uint, XTimerMgr.XTimer> _dict = new Dictionary<uint, XTimerMgr.XTimer>(20);

		private float _intervalTime = 0f;

		private float _updateTime = 0.1f;

		private bool _fixedUpdate = false;

		public bool update = true;

		public float updateStartTime = 0f;

		public delegate void ElapsedEventHandler(object param);

		public delegate void AccurateElapsedEventHandler(object param, float delay);

		public delegate void ElapsedIDEventHandler(object param, int id);

		private sealed class XTimer : IComparable<XTimerMgr.XTimer>, IHere
		{
			public double TriggerTime
			{
				get
				{
					return this._triggerTime;
				}
			}

			public bool IsGlobaled
			{
				get
				{
					return this._global;
				}
			}

			public bool IsInPool { get; set; }

			public uint Token
			{
				get
				{
					return this._token;
				}
			}

			public int Here { get; set; }

			public int Id { get; set; }

			private double _triggerTime;

			private object _param;

			private object _handler;

			private bool _global = false;

			private uint _token = 0u;

			public XTimer(double trigger, object handler, object parma, uint token, bool global, int id)
			{
				this.Refine(trigger, handler, parma, token, global, id);
			}

			public void Refine(double trigger, object handler, object parma, uint token, bool global, int id)
			{
				this._triggerTime = trigger;
				this._handler = handler;
				this._param = parma;
				this._global = global;
				this._token = token;
				this.Here = -1;
				this.IsInPool = false;
				this.Id = id;
			}

			public void Refine(double trigger)
			{
				this._triggerTime = trigger;
			}

			public void Fire(float delta)
			{
				bool flag = this._handler is XTimerMgr.AccurateElapsedEventHandler;
				if (flag)
				{
					(this._handler as XTimerMgr.AccurateElapsedEventHandler)(this._param, delta);
				}
				else
				{
					bool flag2 = this._handler is XTimerMgr.ElapsedIDEventHandler;
					if (flag2)
					{
						(this._handler as XTimerMgr.ElapsedIDEventHandler)(this._param, this.Id);
					}
					else
					{
						(this._handler as XTimerMgr.ElapsedEventHandler)(this._param);
					}
				}
			}

			public int CompareTo(XTimerMgr.XTimer other)
			{
				return (int)((this._triggerTime == other._triggerTime) ? (this._token - other.Token) : ((this._triggerTime < other._triggerTime) ? uint.MaxValue : 1u));
			}

			public double TimeLeft()
			{
				return this._triggerTime - XSingleton<XTimerMgr>.singleton.Elapsed;
			}
		}

		public uint SetTimer(float interval, XTimerMgr.ElapsedEventHandler handler, object param)
		{
			this._token += 1u;
			bool flag = interval <= 0f;
			if (flag)
			{
				handler(param);
				this._token += 1u;
			}
			else
			{
				double trigger = this._elapsed + Math.Round((double)interval, 3);
				XTimerMgr.XTimer timer = this.GetTimer(trigger, handler, param, this._token, false, -1);
				this._timers.PushHeap(timer);
				this._dict.Add(this._token, timer);
			}
			return this._token;
		}

		public uint SetTimer<TEnum>(float interval, XTimerMgr.ElapsedIDEventHandler handler, object param, TEnum e) where TEnum : struct
		{
			this._token += 1u;
			int id = XFastEnumIntEqualityComparer<TEnum>.ToInt(e);
			bool flag = interval <= 0f;
			if (flag)
			{
				handler(param, id);
				this._token += 1u;
			}
			else
			{
				double trigger = this._elapsed + Math.Round((double)interval, 3);
				XTimerMgr.XTimer timer = this.GetTimer(trigger, handler, param, this._token, false, id);
				this._timers.PushHeap(timer);
				this._dict.Add(this._token, timer);
			}
			return this._token;
		}

		public uint SetGlobalTimer(float interval, XTimerMgr.ElapsedEventHandler handler, object param)
		{
			this._token += 1u;
			bool flag = interval <= 0f;
			if (flag)
			{
				handler(param);
				this._token += 1u;
			}
			else
			{
				double trigger = this._elapsed + Math.Round((double)interval, 3);
				XTimerMgr.XTimer timer = this.GetTimer(trigger, handler, param, this._token, true, -1);
				this._timers.PushHeap(timer);
				this._dict.Add(this._token, timer);
			}
			return this._token;
		}

		public uint SetTimerAccurate(float interval, XTimerMgr.AccurateElapsedEventHandler handler, object param)
		{
			this._token += 1u;
			bool flag = interval <= 0f;
			if (flag)
			{
				handler(param, 0f);
				this._token += 1u;
			}
			else
			{
				double trigger = this._elapsed + Math.Round((double)interval, 3);
				XTimerMgr.XTimer timer = this.GetTimer(trigger, handler, param, this._token, false, -1);
				this._timers.PushHeap(timer);
				this._dict.Add(this._token, timer);
			}
			return this._token;
		}

		public void AdjustTimer(float interval, uint token, bool closed = false)
		{
			XTimerMgr.XTimer xtimer = null;
			bool flag = this._dict.TryGetValue(token, out xtimer) && !xtimer.IsInPool;
			if (flag)
			{
				double trigger = closed ? (this._elapsed - (double)(Time.deltaTime * 0.5f) + Math.Round((double)interval, 3)) : (this._elapsed + Math.Round((double)interval, 3));
				double triggerTime = xtimer.TriggerTime;
				xtimer.Refine(trigger);
				this._timers.Adjust(xtimer, triggerTime < xtimer.TriggerTime);
			}
		}

		public void KillTimerAll()
		{
			List<XTimerMgr.XTimer> list = new List<XTimerMgr.XTimer>();
			foreach (XTimerMgr.XTimer xtimer in this._dict.Values)
			{
				bool isGlobaled = xtimer.IsGlobaled;
				if (!isGlobaled)
				{
					list.Add(xtimer);
				}
			}
			for (int i = 0; i < list.Count; i++)
			{
				this.KillTimer(list[i]);
			}
			list.Clear();
		}

		private void KillTimer(XTimerMgr.XTimer timer)
		{
			bool flag = timer == null;
			if (!flag)
			{
				this._timers.PopHeapAt(timer.Here);
				this.Discard(timer);
			}
		}

		public void KillTimer(uint token)
		{
			bool flag = token == 0u;
			if (!flag)
			{
				XTimerMgr.XTimer timer = null;
				bool flag2 = this._dict.TryGetValue(token, out timer);
				if (flag2)
				{
					this.KillTimer(timer);
				}
			}
		}

		public double TimeLeft(uint token)
		{
			XTimerMgr.XTimer xtimer = null;
			bool flag = this._dict.TryGetValue(token, out xtimer);
			double result;
			if (flag)
			{
				result = xtimer.TimeLeft();
			}
			else
			{
				result = 0.0;
			}
			return result;
		}

		public void Update(float fDeltaT)
		{
			this._elapsed += (double)fDeltaT;
			this._intervalTime += fDeltaT;
			bool flag = this._intervalTime > this._updateTime;
			if (flag)
			{
				this._intervalTime = 0f;
				this._fixedUpdate = true;
			}
			this.TriggerTimers();
		}

		public void PostUpdate()
		{
			this._fixedUpdate = false;
		}

		private void TriggerTimers()
		{
			while (this._timers.HeapSize > 0)
			{
				XTimerMgr.XTimer xtimer = this._timers.Peek();
				float num = (float)(this._elapsed - xtimer.TriggerTime);
				bool flag = num >= 0f;
				if (!flag)
				{
					break;
				}
				this.ExecuteTimer(this._timers.PopHeap(), num);
			}
		}

		private void ExecuteTimer(XTimerMgr.XTimer timer, float delta)
		{
			this.Discard(timer);
			timer.Fire(delta);
		}

		private void Discard(XTimerMgr.XTimer timer)
		{
			bool isInPool = timer.IsInPool;
			if (!isInPool)
			{
				bool flag = this._dict.Remove(timer.Token);
				if (flag)
				{
					timer.IsInPool = true;
					this._pool.Enqueue(timer);
				}
			}
		}

		private XTimerMgr.XTimer GetTimer(double trigger, object handler, object parma, uint token, bool global, int id = -1)
		{
			bool flag = this._pool.Count > 0;
			XTimerMgr.XTimer result;
			if (flag)
			{
				XTimerMgr.XTimer xtimer = this._pool.Dequeue();
				xtimer.Refine(trigger, handler, parma, token, global, id);
				result = xtimer;
			}
			else
			{
				result = new XTimerMgr.XTimer(trigger, handler, parma, token, global, id);
			}
			return result;
		}

		public override bool Init()
		{
			return true;
		}

		public override void Uninit()
		{
		}
	}
}