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using System;
using System.Collections;
using UnityEngine;
namespace XUpdater
{
internal sealed class XBundle : MonoBehaviour
{
private AssetBundleRequest _assetloader = null;
public void GetBundle(WWW www, byte[] data, HandleLoadBundle callback, bool load)
{
base.StartCoroutine(this.LoadBundle(www, data, callback, load));
}
public void GetAsset(AssetBundle bundle, XResPackage package, HandleLoadAsset callback)
{
base.StartCoroutine(this.LoadAsset(bundle, package, callback));
}
private IEnumerator LoadBundle(WWW www, byte[] data, HandleLoadBundle callback, bool load)
{
AssetBundle bundle = null;
if (load)
{
bool flag = www != null;
if (flag)
{
bundle = www.assetBundle;
}
else
{
bundle = AssetBundle.LoadFromMemory(data);
}
yield return null;
}
bool flag2 = callback != null;
if (flag2)
{
callback(bundle);
}
bool flag3 = www != null;
if (flag3)
{
www.Dispose();
}
www = null;
yield break;
}
private IEnumerator LoadAsset(AssetBundle bundle, XResPackage package, HandleLoadAsset callback)
{
this._assetloader = bundle.LoadAssetAsync(base.name, XUpdater.Ass.GetType(package.type));
yield return this._assetloader;
bool flag = callback != null;
if (flag)
{
callback(package, this._assetloader.asset);
}
this._assetloader = null;
yield break;
}
}
}
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