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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c207
1 files changed, 207 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c b/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c
new file mode 100644
index 0000000..2250375
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c
@@ -0,0 +1,207 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_DISK
+
+/* Output raw audio data to a file. */
+
+#if HAVE_STDIO_H
+#include <stdio.h>
+#endif
+
+#include "SDL_rwops.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_diskaudio.h"
+#include "SDL_log.h"
+
+/* !!! FIXME: these should be SDL hints, not environment variables. */
+/* environment variables and defaults. */
+#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
+#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
+#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
+#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
+#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
+
+/* This function waits until it is possible to write a full sound buffer */
+static void
+DISKAUDIO_WaitDevice(_THIS)
+{
+ SDL_Delay(this->hidden->io_delay);
+}
+
+static void
+DISKAUDIO_PlayDevice(_THIS)
+{
+ const size_t written = SDL_RWwrite(this->hidden->io,
+ this->hidden->mixbuf,
+ 1, this->spec.size);
+
+ /* If we couldn't write, assume fatal error for now */
+ if (written != this->spec.size) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+}
+
+static Uint8 *
+DISKAUDIO_GetDeviceBuf(_THIS)
+{
+ return (this->hidden->mixbuf);
+}
+
+static int
+DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+ struct SDL_PrivateAudioData *h = this->hidden;
+ const int origbuflen = buflen;
+
+ SDL_Delay(h->io_delay);
+
+ if (h->io) {
+ const size_t br = SDL_RWread(h->io, buffer, 1, buflen);
+ buflen -= (int) br;
+ buffer = ((Uint8 *) buffer) + br;
+ if (buflen > 0) { /* EOF (or error, but whatever). */
+ SDL_RWclose(h->io);
+ h->io = NULL;
+ }
+ }
+
+ /* if we ran out of file, just write silence. */
+ SDL_memset(buffer, this->spec.silence, buflen);
+
+ return origbuflen;
+}
+
+static void
+DISKAUDIO_FlushCapture(_THIS)
+{
+ /* no op...we don't advance the file pointer or anything. */
+}
+
+
+static void
+DISKAUDIO_CloseDevice(_THIS)
+{
+ if (this->hidden->io != NULL) {
+ SDL_RWclose(this->hidden->io);
+ }
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+
+static const char *
+get_filename(const int iscapture, const char *devname)
+{
+ if (devname == NULL) {
+ devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE);
+ if (devname == NULL) {
+ devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
+ }
+ }
+ return devname;
+}
+
+static int
+DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ /* handle != NULL means "user specified the placeholder name on the fake detected device list" */
+ const char *fname = get_filename(iscapture, handle ? NULL : devname);
+ const char *envr = SDL_getenv(DISKENVR_IODELAY);
+
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc(sizeof(*this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ if (envr != NULL) {
+ this->hidden->io_delay = SDL_atoi(envr);
+ } else {
+ this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq);
+ }
+
+ /* Open the audio device */
+ this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
+ if (this->hidden->io == NULL) {
+ return -1;
+ }
+
+ /* Allocate mixing buffer */
+ if (!iscapture) {
+ this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
+ }
+
+ SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
+ "You are using the SDL disk i/o audio driver!\n");
+ SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
+ " %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
+ fname);
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+static void
+DISKAUDIO_DetectDevices(void)
+{
+ SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1);
+ SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2);
+}
+
+static int
+DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->OpenDevice = DISKAUDIO_OpenDevice;
+ impl->WaitDevice = DISKAUDIO_WaitDevice;
+ impl->PlayDevice = DISKAUDIO_PlayDevice;
+ impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
+ impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
+ impl->FlushCapture = DISKAUDIO_FlushCapture;
+
+ impl->CloseDevice = DISKAUDIO_CloseDevice;
+ impl->DetectDevices = DISKAUDIO_DetectDevices;
+
+ impl->AllowsArbitraryDeviceNames = 1;
+ impl->HasCaptureSupport = SDL_TRUE;
+
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap DISKAUDIO_bootstrap = {
+ "disk", "direct-to-disk audio", DISKAUDIO_Init, 1
+};
+
+#endif /* SDL_AUDIO_DRIVER_DISK */
+
+/* vi: set ts=4 sw=4 expandtab: */