diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c b/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c new file mode 100644 index 0000000..2250375 --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/disk/SDL_diskaudio.c @@ -0,0 +1,207 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_DISK + +/* Output raw audio data to a file. */ + +#if HAVE_STDIO_H +#include <stdio.h> +#endif + +#include "SDL_rwops.h" +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_diskaudio.h" +#include "SDL_log.h" + +/* !!! FIXME: these should be SDL hints, not environment variables. */ +/* environment variables and defaults. */ +#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" +#define DISKDEFAULT_OUTFILE "sdlaudio.raw" +#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN" +#define DISKDEFAULT_INFILE "sdlaudio-in.raw" +#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY" + +/* This function waits until it is possible to write a full sound buffer */ +static void +DISKAUDIO_WaitDevice(_THIS) +{ + SDL_Delay(this->hidden->io_delay); +} + +static void +DISKAUDIO_PlayDevice(_THIS) +{ + const size_t written = SDL_RWwrite(this->hidden->io, + this->hidden->mixbuf, + 1, this->spec.size); + + /* If we couldn't write, assume fatal error for now */ + if (written != this->spec.size) { + SDL_OpenedAudioDeviceDisconnected(this); + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 * +DISKAUDIO_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + +static int +DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + struct SDL_PrivateAudioData *h = this->hidden; + const int origbuflen = buflen; + + SDL_Delay(h->io_delay); + + if (h->io) { + const size_t br = SDL_RWread(h->io, buffer, 1, buflen); + buflen -= (int) br; + buffer = ((Uint8 *) buffer) + br; + if (buflen > 0) { /* EOF (or error, but whatever). */ + SDL_RWclose(h->io); + h->io = NULL; + } + } + + /* if we ran out of file, just write silence. */ + SDL_memset(buffer, this->spec.silence, buflen); + + return origbuflen; +} + +static void +DISKAUDIO_FlushCapture(_THIS) +{ + /* no op...we don't advance the file pointer or anything. */ +} + + +static void +DISKAUDIO_CloseDevice(_THIS) +{ + if (this->hidden->io != NULL) { + SDL_RWclose(this->hidden->io); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + + +static const char * +get_filename(const int iscapture, const char *devname) +{ + if (devname == NULL) { + devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE); + if (devname == NULL) { + devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE; + } + } + return devname; +} + +static int +DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + /* handle != NULL means "user specified the placeholder name on the fake detected device list" */ + const char *fname = get_filename(iscapture, handle ? NULL : devname); + const char *envr = SDL_getenv(DISKENVR_IODELAY); + + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc(sizeof(*this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + + if (envr != NULL) { + this->hidden->io_delay = SDL_atoi(envr); + } else { + this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq); + } + + /* Open the audio device */ + this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb"); + if (this->hidden->io == NULL) { + return -1; + } + + /* Allocate mixing buffer */ + if (!iscapture) { + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + } + + SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, + "You are using the SDL disk i/o audio driver!\n"); + SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, + " %s file [%s].\n", iscapture ? "Reading from" : "Writing to", + fname); + + /* We're ready to rock and roll. :-) */ + return 0; +} + +static void +DISKAUDIO_DetectDevices(void) +{ + SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1); + SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2); +} + +static int +DISKAUDIO_Init(SDL_AudioDriverImpl * impl) +{ + /* Set the function pointers */ + impl->OpenDevice = DISKAUDIO_OpenDevice; + impl->WaitDevice = DISKAUDIO_WaitDevice; + impl->PlayDevice = DISKAUDIO_PlayDevice; + impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf; + impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice; + impl->FlushCapture = DISKAUDIO_FlushCapture; + + impl->CloseDevice = DISKAUDIO_CloseDevice; + impl->DetectDevices = DISKAUDIO_DetectDevices; + + impl->AllowsArbitraryDeviceNames = 1; + impl->HasCaptureSupport = SDL_TRUE; + + return 1; /* this audio target is available. */ +} + +AudioBootStrap DISKAUDIO_bootstrap = { + "disk", "direct-to-disk audio", DISKAUDIO_Init, 1 +}; + +#endif /* SDL_AUDIO_DRIVER_DISK */ + +/* vi: set ts=4 sw=4 expandtab: */ |