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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c b/source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c
new file mode 100644
index 0000000..f91dea3
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/dummy/SDL_dummyaudio.c
@@ -0,0 +1,65 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+/* Output audio to nowhere... */
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_dummyaudio.h"
+
+static int
+DUMMYAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ return 0; /* always succeeds. */
+}
+
+static int
+DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+ /* Delay to make this sort of simulate real audio input. */
+ SDL_Delay((this->spec.samples * 1000) / this->spec.freq);
+
+ /* always return a full buffer of silence. */
+ SDL_memset(buffer, this->spec.silence, buflen);
+ return buflen;
+}
+
+static int
+DUMMYAUDIO_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->OpenDevice = DUMMYAUDIO_OpenDevice;
+ impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice;
+
+ impl->OnlyHasDefaultOutputDevice = 1;
+ impl->OnlyHasDefaultCaptureDevice = 1;
+ impl->HasCaptureSupport = SDL_TRUE;
+
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap DUMMYAUDIO_bootstrap = {
+ "dummy", "SDL dummy audio driver", DUMMYAUDIO_Init, 1
+};
+
+/* vi: set ts=4 sw=4 expandtab: */