diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/esd |
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/esd')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.c | 335 | ||||
-rw-r--r-- | source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.h | 51 |
2 files changed, 386 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.c b/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.c new file mode 100644 index 0000000..802ea78 --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.c @@ -0,0 +1,335 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_ESD + +/* Allow access to an ESD network stream mixing buffer */ + +#include <sys/types.h> +#include <unistd.h> +#include <signal.h> +#include <errno.h> +#include <esd.h> + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_esdaudio.h" + +#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" +#else +#define SDL_NAME(X) X +#endif + +#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC + +static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; +static void *esd_handle = NULL; + +static int (*SDL_NAME(esd_open_sound)) (const char *host); +static int (*SDL_NAME(esd_close)) (int esd); +static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, + const char *host, const char *name); + +#define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } +static struct +{ + const char *name; + void **func; +} const esd_functions[] = { + SDL_ESD_SYM(esd_open_sound), + SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream), +}; + +#undef SDL_ESD_SYM + +static void +UnloadESDLibrary() +{ + if (esd_handle != NULL) { + SDL_UnloadObject(esd_handle); + esd_handle = NULL; + } +} + +static int +LoadESDLibrary(void) +{ + int i, retval = -1; + + if (esd_handle == NULL) { + esd_handle = SDL_LoadObject(esd_library); + if (esd_handle) { + retval = 0; + for (i = 0; i < SDL_arraysize(esd_functions); ++i) { + *esd_functions[i].func = + SDL_LoadFunction(esd_handle, esd_functions[i].name); + if (!*esd_functions[i].func) { + retval = -1; + UnloadESDLibrary(); + break; + } + } + } + } + return retval; +} + +#else + +static void +UnloadESDLibrary() +{ + return; +} + +static int +LoadESDLibrary(void) +{ + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ + + +/* This function waits until it is possible to write a full sound buffer */ +static void +ESD_WaitDevice(_THIS) +{ + Sint32 ticks; + + /* Check to see if the thread-parent process is still alive */ + { + static int cnt = 0; + /* Note that this only works with thread implementations + that use a different process id for each thread. + */ + /* Check every 10 loops */ + if (this->hidden->parent && (((++cnt) % 10) == 0)) { + if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { + SDL_OpenedAudioDeviceDisconnected(this); + } + } + } + + /* Use timer for general audio synchronization */ + ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; + if (ticks > 0) { + SDL_Delay(ticks); + } +} + +static void +ESD_PlayDevice(_THIS) +{ + int written = 0; + + /* Write the audio data, checking for EAGAIN on broken audio drivers */ + do { + written = write(this->hidden->audio_fd, + this->hidden->mixbuf, this->hidden->mixlen); + if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { + SDL_Delay(1); /* Let a little CPU time go by */ + } + } while ((written < 0) && + ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); + + /* Set the next write frame */ + this->hidden->next_frame += this->hidden->frame_ticks; + + /* If we couldn't write, assume fatal error for now */ + if (written < 0) { + SDL_OpenedAudioDeviceDisconnected(this); + } +} + +static Uint8 * +ESD_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + +static void +ESD_CloseDevice(_THIS) +{ + if (this->hidden->audio_fd >= 0) { + SDL_NAME(esd_close) (this->hidden->audio_fd); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + +/* Try to get the name of the program */ +static char * +get_progname(void) +{ + char *progname = NULL; +#ifdef __LINUX__ + FILE *fp; + static char temp[BUFSIZ]; + + SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); + fp = fopen(temp, "r"); + if (fp != NULL) { + if (fgets(temp, sizeof(temp) - 1, fp)) { + progname = SDL_strrchr(temp, '/'); + if (progname == NULL) { + progname = temp; + } else { + progname = progname + 1; + } + } + fclose(fp); + } +#endif + return (progname); +} + + +static int +ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + esd_format_t format = (ESD_STREAM | ESD_PLAY); + SDL_AudioFormat test_format = 0; + int found = 0; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + this->hidden->audio_fd = -1; + + /* Convert audio spec to the ESD audio format */ + /* Try for a closest match on audio format */ + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !found && test_format; test_format = SDL_NextAudioFormat()) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + found = 1; + switch (test_format) { + case AUDIO_U8: + format |= ESD_BITS8; + break; + case AUDIO_S16SYS: + format |= ESD_BITS16; + break; + default: + found = 0; + break; + } + } + + if (!found) { + return SDL_SetError("Couldn't find any hardware audio formats"); + } + + if (this->spec.channels == 1) { + format |= ESD_MONO; + } else { + format |= ESD_STEREO; + } +#if 0 + this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ +#endif + + /* Open a connection to the ESD audio server */ + this->hidden->audio_fd = + SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, + get_progname()); + + if (this->hidden->audio_fd < 0) { + return SDL_SetError("Couldn't open ESD connection"); + } + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(&this->spec); + this->hidden->frame_ticks = + (float) (this->spec.samples * 1000) / this->spec.freq; + this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* Get the parent process id (we're the parent of the audio thread) */ + this->hidden->parent = getpid(); + + /* We're ready to rock and roll. :-) */ + return 0; +} + +static void +ESD_Deinitialize(void) +{ + UnloadESDLibrary(); +} + +static int +ESD_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadESDLibrary() < 0) { + return 0; + } else { + int connection = 0; + + /* Don't start ESD if it's not running */ + SDL_setenv("ESD_NO_SPAWN", "1", 0); + + connection = SDL_NAME(esd_open_sound) (NULL); + if (connection < 0) { + UnloadESDLibrary(); + SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); + return 0; + } + SDL_NAME(esd_close) (connection); + } + + /* Set the function pointers */ + impl->OpenDevice = ESD_OpenDevice; + impl->PlayDevice = ESD_PlayDevice; + impl->WaitDevice = ESD_WaitDevice; + impl->GetDeviceBuf = ESD_GetDeviceBuf; + impl->CloseDevice = ESD_CloseDevice; + impl->Deinitialize = ESD_Deinitialize; + impl->OnlyHasDefaultOutputDevice = 1; + + return 1; /* this audio target is available. */ +} + + +AudioBootStrap ESD_bootstrap = { + "esd", "Enlightened Sound Daemon", ESD_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_ESD */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.h b/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.h new file mode 100644 index 0000000..9b5c25a --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/esd/SDL_esdaudio.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_esdaudio_h_ +#define SDL_esdaudio_h_ + +#include "../SDL_sysaudio.h" + +/* Hidden "this" pointer for the audio functions */ +#define _THIS SDL_AudioDevice *this + +struct SDL_PrivateAudioData +{ + /* The file descriptor for the audio device */ + int audio_fd; + + /* The parent process id, to detect when application quits */ + pid_t parent; + + /* Raw mixing buffer */ + Uint8 *mixbuf; + int mixlen; + + /* Support for audio timing using a timer */ + float frame_ticks; + float next_frame; +}; +#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ + +#endif /* SDL_esdaudio_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |