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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c b/source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c
new file mode 100644
index 0000000..36fa5c5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/fusionsound/SDL_fsaudio.c
@@ -0,0 +1,328 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_FUSIONSOUND
+
+/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */
+
+/* Allow access to a raw mixing buffer */
+
+#ifdef HAVE_SIGNAL_H
+#include <signal.h>
+#endif
+#include <unistd.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_fsaudio.h"
+
+#include <fusionsound/fusionsound_version.h>
+
+/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
+
+#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+#include "SDL_name.h"
+#include "SDL_loadso.h"
+#else
+#define SDL_NAME(X) X
+#endif
+
+#if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1)
+typedef DFBResult DirectResult;
+#endif
+
+/* Buffers to use - more than 2 gives a lot of latency */
+#define FUSION_BUFFERS (2)
+
+#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+
+static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
+static void *fs_handle = NULL;
+
+static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
+static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **
+ ret_interface);
+
+#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
+static struct
+{
+ const char *name;
+ void **func;
+} fs_functions[] = {
+/* *INDENT-OFF* */
+ SDL_FS_SYM(FusionSoundInit),
+ SDL_FS_SYM(FusionSoundCreate),
+/* *INDENT-ON* */
+};
+
+#undef SDL_FS_SYM
+
+static void
+UnloadFusionSoundLibrary()
+{
+ if (fs_handle != NULL) {
+ SDL_UnloadObject(fs_handle);
+ fs_handle = NULL;
+ }
+}
+
+static int
+LoadFusionSoundLibrary(void)
+{
+ int i, retval = -1;
+
+ if (fs_handle == NULL) {
+ fs_handle = SDL_LoadObject(fs_library);
+ if (fs_handle != NULL) {
+ retval = 0;
+ for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
+ *fs_functions[i].func =
+ SDL_LoadFunction(fs_handle, fs_functions[i].name);
+ if (!*fs_functions[i].func) {
+ retval = -1;
+ UnloadFusionSoundLibrary();
+ break;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+#else
+
+static void
+UnloadFusionSoundLibrary()
+{
+ return;
+}
+
+static int
+LoadFusionSoundLibrary(void)
+{
+ return 0;
+}
+
+#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
+
+/* This function waits until it is possible to write a full sound buffer */
+static void
+SDL_FS_WaitDevice(_THIS)
+{
+ this->hidden->stream->Wait(this->hidden->stream,
+ this->hidden->mixsamples);
+}
+
+static void
+SDL_FS_PlayDevice(_THIS)
+{
+ DirectResult ret;
+
+ ret = this->hidden->stream->Write(this->hidden->stream,
+ this->hidden->mixbuf,
+ this->hidden->mixsamples);
+ /* If we couldn't write, assume fatal error for now */
+ if (ret) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
+#endif
+}
+
+
+static Uint8 *
+SDL_FS_GetDeviceBuf(_THIS)
+{
+ return (this->hidden->mixbuf);
+}
+
+
+static void
+SDL_FS_CloseDevice(_THIS)
+{
+ if (this->hidden->stream) {
+ this->hidden->stream->Release(this->hidden->stream);
+ }
+ if (this->hidden->fs) {
+ this->hidden->fs->Release(this->hidden->fs);
+ }
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+
+static int
+SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ int bytes;
+ SDL_AudioFormat test_format = 0, format = 0;
+ FSSampleFormat fs_format;
+ FSStreamDescription desc;
+ DirectResult ret;
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ /* Try for a closest match on audio format */
+ for (test_format = SDL_FirstAudioFormat(this->spec.format);
+ !format && test_format;) {
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
+#endif
+ switch (test_format) {
+ case AUDIO_U8:
+ fs_format = FSSF_U8;
+ bytes = 1;
+ format = 1;
+ break;
+ case AUDIO_S16SYS:
+ fs_format = FSSF_S16;
+ bytes = 2;
+ format = 1;
+ break;
+ case AUDIO_S32SYS:
+ fs_format = FSSF_S32;
+ bytes = 4;
+ format = 1;
+ break;
+ case AUDIO_F32SYS:
+ fs_format = FSSF_FLOAT;
+ bytes = 4;
+ format = 1;
+ break;
+ default:
+ format = 0;
+ break;
+ }
+ if (!format) {
+ test_format = SDL_NextAudioFormat();
+ }
+ }
+
+ if (format == 0) {
+ return SDL_SetError("Couldn't find any hardware audio formats");
+ }
+ this->spec.format = test_format;
+
+ /* Retrieve the main sound interface. */
+ ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
+ if (ret) {
+ return SDL_SetError("Unable to initialize FusionSound: %d", ret);
+ }
+
+ this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
+
+ /* Fill stream description. */
+ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
+ FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
+ desc.samplerate = this->spec.freq;
+ desc.buffersize = this->spec.size * FUSION_BUFFERS;
+ desc.channels = this->spec.channels;
+ desc.prebuffer = 10;
+ desc.sampleformat = fs_format;
+
+ ret =
+ this->hidden->fs->CreateStream(this->hidden->fs, &desc,
+ &this->hidden->stream);
+ if (ret) {
+ return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
+ }
+
+ /* See what we got */
+ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
+ FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
+ ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
+
+ this->spec.freq = desc.samplerate;
+ this->spec.size =
+ desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
+ this->spec.channels = desc.channels;
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Allocate mixing buffer */
+ this->hidden->mixlen = this->spec.size;
+ this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+
+static void
+SDL_FS_Deinitialize(void)
+{
+ UnloadFusionSoundLibrary();
+}
+
+
+static int
+SDL_FS_Init(SDL_AudioDriverImpl * impl)
+{
+ if (LoadFusionSoundLibrary() < 0) {
+ return 0;
+ } else {
+ DirectResult ret;
+
+ ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
+ if (ret) {
+ UnloadFusionSoundLibrary();
+ SDL_SetError
+ ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
+ ret);
+ return 0;
+ }
+ }
+
+ /* Set the function pointers */
+ impl->OpenDevice = SDL_FS_OpenDevice;
+ impl->PlayDevice = SDL_FS_PlayDevice;
+ impl->WaitDevice = SDL_FS_WaitDevice;
+ impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
+ impl->CloseDevice = SDL_FS_CloseDevice;
+ impl->Deinitialize = SDL_FS_Deinitialize;
+ impl->OnlyHasDefaultOutputDevice = 1;
+
+ return 1; /* this audio target is available. */
+}
+
+
+AudioBootStrap FUSIONSOUND_bootstrap = {
+ "fusionsound", "FusionSound", SDL_FS_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
+
+/* vi: set ts=4 sw=4 expandtab: */