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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/audio/winmm
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/winmm')
-rw-r--r--source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.c456
-rw-r--r--source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.h45
2 files changed, 501 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.c b/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.c
new file mode 100644
index 0000000..20426f1
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.c
@@ -0,0 +1,456 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_WINMM
+
+/* Allow access to a raw mixing buffer */
+
+#include "../../core/windows/SDL_windows.h"
+#include <mmsystem.h>
+
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_winmm.h"
+
+/* MinGW32 mmsystem.h doesn't include these structures */
+#if defined(__MINGW32__) && defined(_MMSYSTEM_H)
+
+typedef struct tagWAVEINCAPS2W
+{
+ WORD wMid;
+ WORD wPid;
+ MMVERSION vDriverVersion;
+ WCHAR szPname[MAXPNAMELEN];
+ DWORD dwFormats;
+ WORD wChannels;
+ WORD wReserved1;
+ GUID ManufacturerGuid;
+ GUID ProductGuid;
+ GUID NameGuid;
+} WAVEINCAPS2W,*PWAVEINCAPS2W,*NPWAVEINCAPS2W,*LPWAVEINCAPS2W;
+
+typedef struct tagWAVEOUTCAPS2W
+{
+ WORD wMid;
+ WORD wPid;
+ MMVERSION vDriverVersion;
+ WCHAR szPname[MAXPNAMELEN];
+ DWORD dwFormats;
+ WORD wChannels;
+ WORD wReserved1;
+ DWORD dwSupport;
+ GUID ManufacturerGuid;
+ GUID ProductGuid;
+ GUID NameGuid;
+} WAVEOUTCAPS2W,*PWAVEOUTCAPS2W,*NPWAVEOUTCAPS2W,*LPWAVEOUTCAPS2W;
+
+#endif /* defined(__MINGW32__) && defined(_MMSYSTEM_H) */
+
+#ifndef WAVE_FORMAT_IEEE_FLOAT
+#define WAVE_FORMAT_IEEE_FLOAT 0x0003
+#endif
+
+#define DETECT_DEV_IMPL(iscap, typ, capstyp) \
+static void DetectWave##typ##Devs(void) { \
+ const UINT iscapture = iscap ? 1 : 0; \
+ const UINT devcount = wave##typ##GetNumDevs(); \
+ capstyp##2W caps; \
+ UINT i; \
+ for (i = 0; i < devcount; i++) { \
+ if (wave##typ##GetDevCaps(i,(LP##capstyp##W)&caps,sizeof(caps))==MMSYSERR_NOERROR) { \
+ char *name = WIN_LookupAudioDeviceName(caps.szPname,&caps.NameGuid); \
+ if (name != NULL) { \
+ SDL_AddAudioDevice((int) iscapture, name, (void *) ((size_t) i+1)); \
+ SDL_free(name); \
+ } \
+ } \
+ } \
+}
+
+DETECT_DEV_IMPL(SDL_FALSE, Out, WAVEOUTCAPS)
+DETECT_DEV_IMPL(SDL_TRUE, In, WAVEINCAPS)
+
+static void
+WINMM_DetectDevices(void)
+{
+ DetectWaveInDevs();
+ DetectWaveOutDevs();
+}
+
+static void CALLBACK
+CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
+ DWORD_PTR dwParam1, DWORD_PTR dwParam2)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
+
+ /* Only service "buffer is filled" messages */
+ if (uMsg != WIM_DATA)
+ return;
+
+ /* Signal that we have a new buffer of data */
+ ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
+}
+
+
+/* The Win32 callback for filling the WAVE device */
+static void CALLBACK
+FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
+ DWORD_PTR dwParam1, DWORD_PTR dwParam2)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
+
+ /* Only service "buffer done playing" messages */
+ if (uMsg != WOM_DONE)
+ return;
+
+ /* Signal that we are done playing a buffer */
+ ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
+}
+
+static int
+SetMMerror(char *function, MMRESULT code)
+{
+ int len;
+ char errbuf[MAXERRORLENGTH];
+ wchar_t werrbuf[MAXERRORLENGTH];
+
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
+ len = SDL_static_cast(int, SDL_strlen(errbuf));
+
+ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len);
+ WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len,
+ MAXERRORLENGTH - len, NULL, NULL);
+
+ return SDL_SetError("%s", errbuf);
+}
+
+static void
+WINMM_WaitDevice(_THIS)
+{
+ /* Wait for an audio chunk to finish */
+ WaitForSingleObject(this->hidden->audio_sem, INFINITE);
+}
+
+static Uint8 *
+WINMM_GetDeviceBuf(_THIS)
+{
+ return (Uint8 *) (this->hidden->
+ wavebuf[this->hidden->next_buffer].lpData);
+}
+
+static void
+WINMM_PlayDevice(_THIS)
+{
+ /* Queue it up */
+ waveOutWrite(this->hidden->hout,
+ &this->hidden->wavebuf[this->hidden->next_buffer],
+ sizeof(this->hidden->wavebuf[0]));
+ this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
+}
+
+static int
+WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+ const int nextbuf = this->hidden->next_buffer;
+ MMRESULT result;
+
+ SDL_assert(buflen == this->spec.size);
+
+ /* Wait for an audio chunk to finish */
+ WaitForSingleObject(this->hidden->audio_sem, INFINITE);
+
+ /* Copy it to caller's buffer... */
+ SDL_memcpy(buffer, this->hidden->wavebuf[nextbuf].lpData, this->spec.size);
+
+ /* requeue the buffer that just finished. */
+ result = waveInAddBuffer(this->hidden->hin,
+ &this->hidden->wavebuf[nextbuf],
+ sizeof (this->hidden->wavebuf[nextbuf]));
+ if (result != MMSYSERR_NOERROR) {
+ return -1; /* uhoh! Disable the device. */
+ }
+
+ /* queue the next buffer in sequence, next time. */
+ this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
+ return this->spec.size;
+}
+
+static void
+WINMM_FlushCapture(_THIS)
+{
+ /* Wait for an audio chunk to finish */
+ if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) {
+ const int nextbuf = this->hidden->next_buffer;
+ /* requeue the buffer that just finished without reading from it. */
+ waveInAddBuffer(this->hidden->hin,
+ &this->hidden->wavebuf[nextbuf],
+ sizeof (this->hidden->wavebuf[nextbuf]));
+ this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
+ }
+}
+
+static void
+WINMM_CloseDevice(_THIS)
+{
+ int i;
+
+ if (this->hidden->hout) {
+ waveOutReset(this->hidden->hout);
+
+ /* Clean up mixing buffers */
+ for (i = 0; i < NUM_BUFFERS; ++i) {
+ if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
+ waveOutUnprepareHeader(this->hidden->hout,
+ &this->hidden->wavebuf[i],
+ sizeof (this->hidden->wavebuf[i]));
+ }
+ }
+
+ waveOutClose(this->hidden->hout);
+ }
+
+ if (this->hidden->hin) {
+ waveInReset(this->hidden->hin);
+
+ /* Clean up mixing buffers */
+ for (i = 0; i < NUM_BUFFERS; ++i) {
+ if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
+ waveInUnprepareHeader(this->hidden->hin,
+ &this->hidden->wavebuf[i],
+ sizeof (this->hidden->wavebuf[i]));
+ }
+ }
+ waveInClose(this->hidden->hin);
+ }
+
+ if (this->hidden->audio_sem) {
+ CloseHandle(this->hidden->audio_sem);
+ }
+
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+static SDL_bool
+PrepWaveFormat(_THIS, UINT devId, WAVEFORMATEX *pfmt, const int iscapture)
+{
+ SDL_zerop(pfmt);
+
+ if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
+ pfmt->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+ } else {
+ pfmt->wFormatTag = WAVE_FORMAT_PCM;
+ }
+ pfmt->wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+
+ pfmt->nChannels = this->spec.channels;
+ pfmt->nSamplesPerSec = this->spec.freq;
+ pfmt->nBlockAlign = pfmt->nChannels * (pfmt->wBitsPerSample / 8);
+ pfmt->nAvgBytesPerSec = pfmt->nSamplesPerSec * pfmt->nBlockAlign;
+
+ if (iscapture) {
+ return (waveInOpen(0, devId, pfmt, 0, 0, WAVE_FORMAT_QUERY) == 0);
+ } else {
+ return (waveOutOpen(0, devId, pfmt, 0, 0, WAVE_FORMAT_QUERY) == 0);
+ }
+}
+
+static int
+WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
+ int valid_datatype = 0;
+ MMRESULT result;
+ WAVEFORMATEX waveformat;
+ UINT devId = WAVE_MAPPER; /* WAVE_MAPPER == choose system's default */
+ UINT i;
+
+ if (handle != NULL) { /* specific device requested? */
+ /* -1 because we increment the original value to avoid NULL. */
+ const size_t val = ((size_t) handle) - 1;
+ devId = (UINT) val;
+ }
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ /* Initialize the wavebuf structures for closing */
+ for (i = 0; i < NUM_BUFFERS; ++i)
+ this->hidden->wavebuf[i].dwUser = 0xFFFF;
+
+ if (this->spec.channels > 2)
+ this->spec.channels = 2; /* !!! FIXME: is this right? */
+
+ while ((!valid_datatype) && (test_format)) {
+ switch (test_format) {
+ case AUDIO_U8:
+ case AUDIO_S16:
+ case AUDIO_S32:
+ case AUDIO_F32:
+ this->spec.format = test_format;
+ if (PrepWaveFormat(this, devId, &waveformat, iscapture)) {
+ valid_datatype = 1;
+ } else {
+ test_format = SDL_NextAudioFormat();
+ }
+ break;
+
+ default:
+ test_format = SDL_NextAudioFormat();
+ break;
+ }
+ }
+
+ if (!valid_datatype) {
+ return SDL_SetError("Unsupported audio format");
+ }
+
+ /* Update the fragment size as size in bytes */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Open the audio device */
+ if (iscapture) {
+ result = waveInOpen(&this->hidden->hin, devId, &waveformat,
+ (DWORD_PTR) CaptureSound, (DWORD_PTR) this,
+ CALLBACK_FUNCTION);
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveInOpen()", result);
+ }
+ } else {
+ result = waveOutOpen(&this->hidden->hout, devId, &waveformat,
+ (DWORD_PTR) FillSound, (DWORD_PTR) this,
+ CALLBACK_FUNCTION);
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveOutOpen()", result);
+ }
+ }
+
+#ifdef SOUND_DEBUG
+ /* Check the sound device we retrieved */
+ {
+ if (iscapture) {
+ WAVEINCAPS caps;
+ result = waveInGetDevCaps((UINT) this->hidden->hout,
+ &caps, sizeof (caps));
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveInGetDevCaps()", result);
+ }
+ printf("Audio device: %s\n", caps.szPname);
+ } else {
+ WAVEOUTCAPS caps;
+ result = waveOutGetDevCaps((UINT) this->hidden->hout,
+ &caps, sizeof(caps));
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveOutGetDevCaps()", result);
+ }
+ printf("Audio device: %s\n", caps.szPname);
+ }
+ }
+#endif
+
+ /* Create the audio buffer semaphore */
+ this->hidden->audio_sem = CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
+ if (this->hidden->audio_sem == NULL) {
+ return SDL_SetError("Couldn't create semaphore");
+ }
+
+ /* Create the sound buffers */
+ this->hidden->mixbuf =
+ (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_zero(this->hidden->wavebuf);
+ for (i = 0; i < NUM_BUFFERS; ++i) {
+ this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
+ this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
+ this->hidden->wavebuf[i].lpData =
+ (LPSTR) & this->hidden->mixbuf[i * this->spec.size];
+
+ if (iscapture) {
+ result = waveInPrepareHeader(this->hidden->hin,
+ &this->hidden->wavebuf[i],
+ sizeof(this->hidden->wavebuf[i]));
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveInPrepareHeader()", result);
+ }
+
+ result = waveInAddBuffer(this->hidden->hin,
+ &this->hidden->wavebuf[i],
+ sizeof(this->hidden->wavebuf[i]));
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveInAddBuffer()", result);
+ }
+ } else {
+ result = waveOutPrepareHeader(this->hidden->hout,
+ &this->hidden->wavebuf[i],
+ sizeof(this->hidden->wavebuf[i]));
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveOutPrepareHeader()", result);
+ }
+ }
+ }
+
+ if (iscapture) {
+ result = waveInStart(this->hidden->hin);
+ if (result != MMSYSERR_NOERROR) {
+ return SetMMerror("waveInStart()", result);
+ }
+ }
+
+ return 0; /* Ready to go! */
+}
+
+
+static int
+WINMM_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->DetectDevices = WINMM_DetectDevices;
+ impl->OpenDevice = WINMM_OpenDevice;
+ impl->PlayDevice = WINMM_PlayDevice;
+ impl->WaitDevice = WINMM_WaitDevice;
+ impl->GetDeviceBuf = WINMM_GetDeviceBuf;
+ impl->CaptureFromDevice = WINMM_CaptureFromDevice;
+ impl->FlushCapture = WINMM_FlushCapture;
+ impl->CloseDevice = WINMM_CloseDevice;
+
+ impl->HasCaptureSupport = SDL_TRUE;
+
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap WINMM_bootstrap = {
+ "winmm", "Windows Waveform Audio", WINMM_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_WINMM */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.h b/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.h
new file mode 100644
index 0000000..9342bb9
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/winmm/SDL_winmm.h
@@ -0,0 +1,45 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_winmm_h_
+#define SDL_winmm_h_
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS SDL_AudioDevice *this
+
+#define NUM_BUFFERS 2 /* -- Don't lower this! */
+
+struct SDL_PrivateAudioData
+{
+ HWAVEOUT hout;
+ HWAVEIN hin;
+ HANDLE audio_sem;
+ Uint8 *mixbuf; /* The raw allocated mixing buffer */
+ WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
+ int next_buffer;
+};
+
+#endif /* SDL_winmm_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */