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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/events/SDL_gesture.c
Diffstat (limited to 'source/3rd-party/SDL2/src/events/SDL_gesture.c')
-rw-r--r--source/3rd-party/SDL2/src/events/SDL_gesture.c700
1 files changed, 700 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/events/SDL_gesture.c b/source/3rd-party/SDL2/src/events/SDL_gesture.c
new file mode 100644
index 0000000..c3b73e0
--- /dev/null
+++ b/source/3rd-party/SDL2/src/events/SDL_gesture.c
@@ -0,0 +1,700 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../SDL_internal.h"
+
+/* General gesture handling code for SDL */
+
+#include "SDL_events.h"
+#include "SDL_endian.h"
+#include "SDL_events_c.h"
+#include "SDL_gesture_c.h"
+
+/*
+#include <stdio.h>
+*/
+
+/* TODO: Replace with malloc */
+
+#define MAXPATHSIZE 1024
+
+#define DOLLARNPOINTS 64
+#define DOLLARSIZE 256
+
+#define ENABLE_DOLLAR
+
+#define PHI 0.618033989
+
+typedef struct {
+ float x,y;
+} SDL_FloatPoint;
+
+typedef struct {
+ float length;
+
+ int numPoints;
+ SDL_FloatPoint p[MAXPATHSIZE];
+} SDL_DollarPath;
+
+typedef struct {
+ SDL_FloatPoint path[DOLLARNPOINTS];
+ unsigned long hash;
+} SDL_DollarTemplate;
+
+typedef struct {
+ SDL_TouchID id;
+ SDL_FloatPoint centroid;
+ SDL_DollarPath dollarPath;
+ Uint16 numDownFingers;
+
+ int numDollarTemplates;
+ SDL_DollarTemplate *dollarTemplate;
+
+ SDL_bool recording;
+} SDL_GestureTouch;
+
+static SDL_GestureTouch *SDL_gestureTouch;
+static int SDL_numGestureTouches = 0;
+static SDL_bool recordAll;
+
+#if 0
+static void PrintPath(SDL_FloatPoint *path)
+{
+ int i;
+ printf("Path:");
+ for (i=0; i<DOLLARNPOINTS; i++) {
+ printf(" (%f,%f)",path[i].x,path[i].y);
+ }
+ printf("\n");
+}
+#endif
+
+int SDL_RecordGesture(SDL_TouchID touchId)
+{
+ int i;
+ if (touchId < 0) recordAll = SDL_TRUE;
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
+ SDL_gestureTouch[i].recording = SDL_TRUE;
+ if (touchId >= 0)
+ return 1;
+ }
+ }
+ return (touchId < 0);
+}
+
+void SDL_GestureQuit()
+{
+ SDL_free(SDL_gestureTouch);
+ SDL_gestureTouch = NULL;
+}
+
+static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
+{
+ unsigned long hash = 5381;
+ int i;
+ for (i = 0; i < DOLLARNPOINTS; i++) {
+ hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
+ hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
+ }
+ return hash;
+}
+
+
+static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
+{
+ if (dst == NULL) {
+ return 0;
+ }
+
+ /* No Longer storing the Hash, rehash on load */
+ /* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ if (SDL_RWwrite(dst, templ->path,
+ sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
+ return 0;
+ }
+#else
+ {
+ SDL_DollarTemplate copy = *templ;
+ SDL_FloatPoint *p = copy.path;
+ int i;
+ for (i = 0; i < DOLLARNPOINTS; i++, p++) {
+ p->x = SDL_SwapFloatLE(p->x);
+ p->y = SDL_SwapFloatLE(p->y);
+ }
+
+ if (SDL_RWwrite(dst, copy.path,
+ sizeof(copy.path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
+ return 0;
+ }
+ }
+#endif
+
+ return 1;
+}
+
+
+int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
+{
+ int i,j,rtrn = 0;
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ SDL_GestureTouch* touch = &SDL_gestureTouch[i];
+ for (j = 0; j < touch->numDollarTemplates; j++) {
+ rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
+ }
+ }
+ return rtrn;
+}
+
+int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
+{
+ int i,j;
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ SDL_GestureTouch* touch = &SDL_gestureTouch[i];
+ for (j = 0; j < touch->numDollarTemplates; j++) {
+ if (touch->dollarTemplate[j].hash == gestureId) {
+ return SaveTemplate(&touch->dollarTemplate[j], dst);
+ }
+ }
+ }
+ return SDL_SetError("Unknown gestureId");
+}
+
+/* path is an already sampled set of points
+Returns the index of the gesture on success, or -1 */
+static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
+{
+ SDL_DollarTemplate* dollarTemplate;
+ SDL_DollarTemplate *templ;
+ int index;
+
+ index = inTouch->numDollarTemplates;
+ dollarTemplate =
+ (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
+ (index + 1) *
+ sizeof(SDL_DollarTemplate));
+ if (!dollarTemplate) {
+ return SDL_OutOfMemory();
+ }
+ inTouch->dollarTemplate = dollarTemplate;
+
+ templ = &inTouch->dollarTemplate[index];
+ SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
+ templ->hash = SDL_HashDollar(templ->path);
+ inTouch->numDollarTemplates++;
+
+ return index;
+}
+
+static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
+{
+ int index = -1;
+ int i = 0;
+ if (inTouch == NULL) {
+ if (SDL_numGestureTouches == 0) return SDL_SetError("no gesture touch devices registered");
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ inTouch = &SDL_gestureTouch[i];
+ index = SDL_AddDollarGesture_one(inTouch, path);
+ if (index < 0)
+ return -1;
+ }
+ /* Use the index of the last one added. */
+ return index;
+ }
+ return SDL_AddDollarGesture_one(inTouch, path);
+}
+
+int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
+{
+ int i,loaded = 0;
+ SDL_GestureTouch *touch = NULL;
+ if (src == NULL) return 0;
+ if (touchId >= 0) {
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ if (SDL_gestureTouch[i].id == touchId) {
+ touch = &SDL_gestureTouch[i];
+ }
+ }
+ if (touch == NULL) {
+ return SDL_SetError("given touch id not found");
+ }
+ }
+
+ while (1) {
+ SDL_DollarTemplate templ;
+
+ if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) {
+ if (loaded == 0) {
+ return SDL_SetError("could not read any dollar gesture from rwops");
+ }
+ break;
+ }
+
+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
+ for (i = 0; i < DOLLARNPOINTS; i++) {
+ SDL_FloatPoint *p = &templ.path[i];
+ p->x = SDL_SwapFloatLE(p->x);
+ p->y = SDL_SwapFloatLE(p->y);
+ }
+#endif
+
+ if (touchId >= 0) {
+ /* printf("Adding loaded gesture to 1 touch\n"); */
+ if (SDL_AddDollarGesture(touch, templ.path) >= 0)
+ loaded++;
+ }
+ else {
+ /* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ touch = &SDL_gestureTouch[i];
+ /* printf("Adding loaded gesture to + touches\n"); */
+ /* TODO: What if this fails? */
+ SDL_AddDollarGesture(touch,templ.path);
+ }
+ loaded++;
+ }
+ }
+
+ return loaded;
+}
+
+
+static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
+{
+ /* SDL_FloatPoint p[DOLLARNPOINTS]; */
+ float dist = 0;
+ SDL_FloatPoint p;
+ int i;
+ for (i = 0; i < DOLLARNPOINTS; i++) {
+ p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
+ p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
+ dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
+ (p.y-templ[i].y)*(p.y-templ[i].y)));
+ }
+ return dist/DOLLARNPOINTS;
+
+}
+
+static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
+{
+ /*------------BEGIN DOLLAR BLACKBOX------------------
+ -TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
+ -"http://depts.washington.edu/aimgroup/proj/dollar/"
+ */
+ double ta = -M_PI/4;
+ double tb = M_PI/4;
+ double dt = M_PI/90;
+ float x1 = (float)(PHI*ta + (1-PHI)*tb);
+ float f1 = dollarDifference(points,templ,x1);
+ float x2 = (float)((1-PHI)*ta + PHI*tb);
+ float f2 = dollarDifference(points,templ,x2);
+ while (SDL_fabs(ta-tb) > dt) {
+ if (f1 < f2) {
+ tb = x2;
+ x2 = x1;
+ f2 = f1;
+ x1 = (float)(PHI*ta + (1-PHI)*tb);
+ f1 = dollarDifference(points,templ,x1);
+ }
+ else {
+ ta = x1;
+ x1 = x2;
+ f1 = f2;
+ x2 = (float)((1-PHI)*ta + PHI*tb);
+ f2 = dollarDifference(points,templ,x2);
+ }
+ }
+ /*
+ if (f1 <= f2)
+ printf("Min angle (x1): %f\n",x1);
+ else if (f1 > f2)
+ printf("Min angle (x2): %f\n",x2);
+ */
+ return SDL_min(f1,f2);
+}
+
+/* DollarPath contains raw points, plus (possibly) the calculated length */
+static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
+{
+ int i;
+ float interval;
+ float dist;
+ int numPoints = 0;
+ SDL_FloatPoint centroid;
+ float xmin,xmax,ymin,ymax;
+ float ang;
+ float w,h;
+ float length = path->length;
+
+ /* Calculate length if it hasn't already been done */
+ if (length <= 0) {
+ for (i=1;i < path->numPoints; i++) {
+ float dx = path->p[i ].x - path->p[i-1].x;
+ float dy = path->p[i ].y - path->p[i-1].y;
+ length += (float)(SDL_sqrt(dx*dx+dy*dy));
+ }
+ }
+
+ /* Resample */
+ interval = length/(DOLLARNPOINTS - 1);
+ dist = interval;
+
+ centroid.x = 0;centroid.y = 0;
+
+ /* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
+ for (i = 1; i < path->numPoints; i++) {
+ float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
+ (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
+ /* printf("d = %f dist = %f/%f\n",d,dist,interval); */
+ while (dist + d > interval) {
+ points[numPoints].x = path->p[i-1].x +
+ ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
+ points[numPoints].y = path->p[i-1].y +
+ ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
+ centroid.x += points[numPoints].x;
+ centroid.y += points[numPoints].y;
+ numPoints++;
+
+ dist -= interval;
+ }
+ dist += d;
+ }
+ if (numPoints < DOLLARNPOINTS-1) {
+ SDL_SetError("ERROR: NumPoints = %i", numPoints);
+ return 0;
+ }
+ /* copy the last point */
+ points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
+ numPoints = DOLLARNPOINTS;
+
+ centroid.x /= numPoints;
+ centroid.y /= numPoints;
+
+ /* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
+ /* Rotate Points so point 0 is left of centroid and solve for the bounding box */
+ xmin = centroid.x;
+ xmax = centroid.x;
+ ymin = centroid.y;
+ ymax = centroid.y;
+
+ ang = (float)(SDL_atan2(centroid.y - points[0].y,
+ centroid.x - points[0].x));
+
+ for (i = 0; i<numPoints; i++) {
+ float px = points[i].x;
+ float py = points[i].y;
+ points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
+ (py - centroid.y)*SDL_sin(ang) + centroid.x);
+ points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
+ (py - centroid.y)*SDL_cos(ang) + centroid.y);
+
+
+ if (points[i].x < xmin) xmin = points[i].x;
+ if (points[i].x > xmax) xmax = points[i].x;
+ if (points[i].y < ymin) ymin = points[i].y;
+ if (points[i].y > ymax) ymax = points[i].y;
+ }
+
+ /* Scale points to DOLLARSIZE, and translate to the origin */
+ w = xmax-xmin;
+ h = ymax-ymin;
+
+ for (i=0; i<numPoints; i++) {
+ points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
+ points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
+ }
+ return numPoints;
+}
+
+static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
+{
+ SDL_FloatPoint points[DOLLARNPOINTS];
+ int i;
+ float bestDiff = 10000;
+
+ SDL_memset(points, 0, sizeof(points));
+
+ dollarNormalize(path,points);
+
+ /* PrintPath(points); */
+ *bestTempl = -1;
+ for (i = 0; i < touch->numDollarTemplates; i++) {
+ float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
+ if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
+ }
+ return bestDiff;
+}
+
+int SDL_GestureAddTouch(SDL_TouchID touchId)
+{
+ SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
+ (SDL_numGestureTouches + 1) *
+ sizeof(SDL_GestureTouch));
+
+ if (!gestureTouch) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_gestureTouch = gestureTouch;
+
+ SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
+ SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
+ SDL_numGestureTouches++;
+ return 0;
+}
+
+int SDL_GestureDelTouch(SDL_TouchID touchId)
+{
+ int i;
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ if (SDL_gestureTouch[i].id == touchId) {
+ break;
+ }
+ }
+
+ if (i == SDL_numGestureTouches) {
+ /* not found */
+ return -1;
+ }
+
+ SDL_free(SDL_gestureTouch[i].dollarTemplate);
+ SDL_zero(SDL_gestureTouch[i]);
+
+ SDL_numGestureTouches--;
+ SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
+ return 0;
+}
+
+static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
+{
+ int i;
+ for (i = 0; i < SDL_numGestureTouches; i++) {
+ /* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
+ if (SDL_gestureTouch[i].id == id)
+ return &SDL_gestureTouch[i];
+ }
+ return NULL;
+}
+
+static int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
+{
+ SDL_Event event;
+ event.mgesture.type = SDL_MULTIGESTURE;
+ event.mgesture.touchId = touch->id;
+ event.mgesture.x = touch->centroid.x;
+ event.mgesture.y = touch->centroid.y;
+ event.mgesture.dTheta = dTheta;
+ event.mgesture.dDist = dDist;
+ event.mgesture.numFingers = touch->numDownFingers;
+ return SDL_PushEvent(&event) > 0;
+}
+
+static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
+ SDL_GestureID gestureId,float error)
+{
+ SDL_Event event;
+ event.dgesture.type = SDL_DOLLARGESTURE;
+ event.dgesture.touchId = touch->id;
+ event.dgesture.x = touch->centroid.x;
+ event.dgesture.y = touch->centroid.y;
+ event.dgesture.gestureId = gestureId;
+ event.dgesture.error = error;
+ /* A finger came up to trigger this event. */
+ event.dgesture.numFingers = touch->numDownFingers + 1;
+ return SDL_PushEvent(&event) > 0;
+}
+
+
+static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
+{
+ SDL_Event event;
+ event.dgesture.type = SDL_DOLLARRECORD;
+ event.dgesture.touchId = touch->id;
+ event.dgesture.gestureId = gestureId;
+ return SDL_PushEvent(&event) > 0;
+}
+
+
+void SDL_GestureProcessEvent(SDL_Event* event)
+{
+ float x,y;
+ int index;
+ int i;
+ float pathDx, pathDy;
+ SDL_FloatPoint lastP;
+ SDL_FloatPoint lastCentroid;
+ float lDist;
+ float Dist;
+ float dtheta;
+ float dDist;
+
+ if (event->type == SDL_FINGERMOTION ||
+ event->type == SDL_FINGERDOWN ||
+ event->type == SDL_FINGERUP) {
+ SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
+
+ /* Shouldn't be possible */
+ if (inTouch == NULL) return;
+
+ x = event->tfinger.x;
+ y = event->tfinger.y;
+
+ /* Finger Up */
+ if (event->type == SDL_FINGERUP) {
+ SDL_FloatPoint path[DOLLARNPOINTS];
+
+ inTouch->numDownFingers--;
+
+#ifdef ENABLE_DOLLAR
+ if (inTouch->recording) {
+ inTouch->recording = SDL_FALSE;
+ dollarNormalize(&inTouch->dollarPath,path);
+ /* PrintPath(path); */
+ if (recordAll) {
+ index = SDL_AddDollarGesture(NULL,path);
+ for (i = 0; i < SDL_numGestureTouches; i++)
+ SDL_gestureTouch[i].recording = SDL_FALSE;
+ }
+ else {
+ index = SDL_AddDollarGesture(inTouch,path);
+ }
+
+ if (index >= 0) {
+ SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
+ }
+ else {
+ SDL_SendDollarRecord(inTouch,-1);
+ }
+ }
+ else {
+ int bestTempl;
+ float error;
+ error = dollarRecognize(&inTouch->dollarPath,
+ &bestTempl,inTouch);
+ if (bestTempl >= 0){
+ /* Send Event */
+ unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
+ SDL_SendGestureDollar(inTouch,gestureId,error);
+ /* printf ("%s\n",);("Dollar error: %f\n",error); */
+ }
+ }
+#endif
+ /* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
+ if (inTouch->numDownFingers > 0) {
+ inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
+ x)/inTouch->numDownFingers;
+ inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
+ y)/inTouch->numDownFingers;
+ }
+ }
+ else if (event->type == SDL_FINGERMOTION) {
+ float dx = event->tfinger.dx;
+ float dy = event->tfinger.dy;
+#ifdef ENABLE_DOLLAR
+ SDL_DollarPath* path = &inTouch->dollarPath;
+ if (path->numPoints < MAXPATHSIZE) {
+ path->p[path->numPoints].x = inTouch->centroid.x;
+ path->p[path->numPoints].y = inTouch->centroid.y;
+ pathDx =
+ (path->p[path->numPoints].x-path->p[path->numPoints-1].x);
+ pathDy =
+ (path->p[path->numPoints].y-path->p[path->numPoints-1].y);
+ path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
+ path->numPoints++;
+ }
+#endif
+ lastP.x = x - dx;
+ lastP.y = y - dy;
+ lastCentroid = inTouch->centroid;
+
+ inTouch->centroid.x += dx/inTouch->numDownFingers;
+ inTouch->centroid.y += dy/inTouch->numDownFingers;
+ /* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
+ if (inTouch->numDownFingers > 1) {
+ SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
+ SDL_FloatPoint v; /* Vector from centroid to current x,y position */
+ /* lv = inTouch->gestureLast[j].cv; */
+ lv.x = lastP.x - lastCentroid.x;
+ lv.y = lastP.y - lastCentroid.y;
+ lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
+ /* printf("lDist = %f\n",lDist); */
+ v.x = x - inTouch->centroid.x;
+ v.y = y - inTouch->centroid.y;
+ /* inTouch->gestureLast[j].cv = v; */
+ Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
+ /* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
+
+ /* Normalize Vectors to simplify angle calculation */
+ lv.x/=lDist;
+ lv.y/=lDist;
+ v.x/=Dist;
+ v.y/=Dist;
+ dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
+
+ dDist = (Dist - lDist);
+ if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */
+
+ /* inTouch->gestureLast[j].dDist = dDist;
+ inTouch->gestureLast[j].dtheta = dtheta;
+
+ printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
+ gdtheta = gdtheta*.9 + dtheta*.1;
+ gdDist = gdDist*.9 + dDist*.1
+ knob.r += dDist/numDownFingers;
+ knob.ang += dtheta;
+ printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
+ printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
+ SDL_SendGestureMulti(inTouch,dtheta,dDist);
+ }
+ else {
+ /* inTouch->gestureLast[j].dDist = 0;
+ inTouch->gestureLast[j].dtheta = 0;
+ inTouch->gestureLast[j].cv.x = 0;
+ inTouch->gestureLast[j].cv.y = 0; */
+ }
+ /* inTouch->gestureLast[j].f.p.x = x;
+ inTouch->gestureLast[j].f.p.y = y;
+ break;
+ pressure? */
+ }
+ else if (event->type == SDL_FINGERDOWN) {
+
+ inTouch->numDownFingers++;
+ inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
+ x)/inTouch->numDownFingers;
+ inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
+ y)/inTouch->numDownFingers;
+ /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
+ inTouch->centroid.x,inTouch->centroid.y); */
+
+#ifdef ENABLE_DOLLAR
+ inTouch->dollarPath.length = 0;
+ inTouch->dollarPath.p[0].x = x;
+ inTouch->dollarPath.p[0].y = y;
+ inTouch->dollarPath.numPoints = 1;
+#endif
+ }
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */