diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/events/SDL_keyboard.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/events/SDL_keyboard.c')
-rw-r--r-- | source/3rd-party/SDL2/src/events/SDL_keyboard.c | 1033 |
1 files changed, 1033 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/events/SDL_keyboard.c b/source/3rd-party/SDL2/src/events/SDL_keyboard.c new file mode 100644 index 0000000..e129576 --- /dev/null +++ b/source/3rd-party/SDL2/src/events/SDL_keyboard.c @@ -0,0 +1,1033 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* General keyboard handling code for SDL */ + +#include "SDL_timer.h" +#include "SDL_events.h" +#include "SDL_events_c.h" +#include "SDL_assert.h" +#include "../video/SDL_sysvideo.h" + + +/* #define DEBUG_KEYBOARD */ + +/* Global keyboard information */ + +typedef struct SDL_Keyboard SDL_Keyboard; + +struct SDL_Keyboard +{ + /* Data common to all keyboards */ + SDL_Window *focus; + Uint16 modstate; + Uint8 keystate[SDL_NUM_SCANCODES]; + SDL_Keycode keymap[SDL_NUM_SCANCODES]; +}; + +static SDL_Keyboard SDL_keyboard; + +static const SDL_Keycode SDL_default_keymap[SDL_NUM_SCANCODES] = { + 0, 0, 0, 0, + 'a', + 'b', + 'c', + 'd', + 'e', + 'f', + 'g', + 'h', + 'i', + 'j', + 'k', + 'l', + 'm', + 'n', + 'o', + 'p', + 'q', + 'r', + 's', + 't', + 'u', + 'v', + 'w', + 'x', + 'y', + 'z', + '1', + '2', + '3', + '4', + '5', + '6', + '7', + '8', + '9', + '0', + SDLK_RETURN, + SDLK_ESCAPE, + SDLK_BACKSPACE, + SDLK_TAB, + SDLK_SPACE, + '-', + '=', + '[', + ']', + '\\', + '#', + ';', + '\'', + '`', + ',', + '.', + '/', + SDLK_CAPSLOCK, + SDLK_F1, + SDLK_F2, + SDLK_F3, + SDLK_F4, + SDLK_F5, + SDLK_F6, + SDLK_F7, + SDLK_F8, + SDLK_F9, + SDLK_F10, + SDLK_F11, + SDLK_F12, + SDLK_PRINTSCREEN, + SDLK_SCROLLLOCK, + SDLK_PAUSE, + SDLK_INSERT, + SDLK_HOME, + SDLK_PAGEUP, + SDLK_DELETE, + SDLK_END, + SDLK_PAGEDOWN, + SDLK_RIGHT, + SDLK_LEFT, + SDLK_DOWN, + SDLK_UP, + SDLK_NUMLOCKCLEAR, + SDLK_KP_DIVIDE, + SDLK_KP_MULTIPLY, + SDLK_KP_MINUS, + SDLK_KP_PLUS, + SDLK_KP_ENTER, + SDLK_KP_1, + SDLK_KP_2, + SDLK_KP_3, + SDLK_KP_4, + SDLK_KP_5, + SDLK_KP_6, + SDLK_KP_7, + SDLK_KP_8, + SDLK_KP_9, + SDLK_KP_0, + SDLK_KP_PERIOD, + 0, + SDLK_APPLICATION, + SDLK_POWER, + SDLK_KP_EQUALS, + SDLK_F13, + SDLK_F14, + SDLK_F15, + SDLK_F16, + SDLK_F17, + SDLK_F18, + SDLK_F19, + SDLK_F20, + SDLK_F21, + SDLK_F22, + SDLK_F23, + SDLK_F24, + SDLK_EXECUTE, + SDLK_HELP, + SDLK_MENU, + SDLK_SELECT, + SDLK_STOP, + SDLK_AGAIN, + SDLK_UNDO, + SDLK_CUT, + SDLK_COPY, + SDLK_PASTE, + SDLK_FIND, + SDLK_MUTE, + SDLK_VOLUMEUP, + SDLK_VOLUMEDOWN, + 0, 0, 0, + SDLK_KP_COMMA, + SDLK_KP_EQUALSAS400, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + SDLK_ALTERASE, + SDLK_SYSREQ, + SDLK_CANCEL, + SDLK_CLEAR, + SDLK_PRIOR, + SDLK_RETURN2, + SDLK_SEPARATOR, + SDLK_OUT, + SDLK_OPER, + SDLK_CLEARAGAIN, + SDLK_CRSEL, + SDLK_EXSEL, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + SDLK_KP_00, + SDLK_KP_000, + SDLK_THOUSANDSSEPARATOR, + SDLK_DECIMALSEPARATOR, + SDLK_CURRENCYUNIT, + SDLK_CURRENCYSUBUNIT, + SDLK_KP_LEFTPAREN, + SDLK_KP_RIGHTPAREN, + SDLK_KP_LEFTBRACE, + SDLK_KP_RIGHTBRACE, + SDLK_KP_TAB, + SDLK_KP_BACKSPACE, + SDLK_KP_A, + SDLK_KP_B, + SDLK_KP_C, + SDLK_KP_D, + SDLK_KP_E, + SDLK_KP_F, + SDLK_KP_XOR, + SDLK_KP_POWER, + SDLK_KP_PERCENT, + SDLK_KP_LESS, + SDLK_KP_GREATER, + SDLK_KP_AMPERSAND, + SDLK_KP_DBLAMPERSAND, + SDLK_KP_VERTICALBAR, + SDLK_KP_DBLVERTICALBAR, + SDLK_KP_COLON, + SDLK_KP_HASH, + SDLK_KP_SPACE, + SDLK_KP_AT, + SDLK_KP_EXCLAM, + SDLK_KP_MEMSTORE, + SDLK_KP_MEMRECALL, + SDLK_KP_MEMCLEAR, + SDLK_KP_MEMADD, + SDLK_KP_MEMSUBTRACT, + SDLK_KP_MEMMULTIPLY, + SDLK_KP_MEMDIVIDE, + SDLK_KP_PLUSMINUS, + SDLK_KP_CLEAR, + SDLK_KP_CLEARENTRY, + SDLK_KP_BINARY, + SDLK_KP_OCTAL, + SDLK_KP_DECIMAL, + SDLK_KP_HEXADECIMAL, + 0, 0, + SDLK_LCTRL, + SDLK_LSHIFT, + SDLK_LALT, + SDLK_LGUI, + SDLK_RCTRL, + SDLK_RSHIFT, + SDLK_RALT, + SDLK_RGUI, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + SDLK_MODE, + SDLK_AUDIONEXT, + SDLK_AUDIOPREV, + SDLK_AUDIOSTOP, + SDLK_AUDIOPLAY, + SDLK_AUDIOMUTE, + SDLK_MEDIASELECT, + SDLK_WWW, + SDLK_MAIL, + SDLK_CALCULATOR, + SDLK_COMPUTER, + SDLK_AC_SEARCH, + SDLK_AC_HOME, + SDLK_AC_BACK, + SDLK_AC_FORWARD, + SDLK_AC_STOP, + SDLK_AC_REFRESH, + SDLK_AC_BOOKMARKS, + SDLK_BRIGHTNESSDOWN, + SDLK_BRIGHTNESSUP, + SDLK_DISPLAYSWITCH, + SDLK_KBDILLUMTOGGLE, + SDLK_KBDILLUMDOWN, + SDLK_KBDILLUMUP, + SDLK_EJECT, + SDLK_SLEEP, + SDLK_APP1, + SDLK_APP2, + SDLK_AUDIOREWIND, + SDLK_AUDIOFASTFORWARD, +}; + +static const char *SDL_scancode_names[SDL_NUM_SCANCODES] = { + NULL, NULL, NULL, NULL, + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R", + "S", + "T", + "U", + "V", + "W", + "X", + "Y", + "Z", + "1", + "2", + "3", + "4", + "5", + "6", + "7", + "8", + "9", + "0", + "Return", + "Escape", + "Backspace", + "Tab", + "Space", + "-", + "=", + "[", + "]", + "\\", + "#", + ";", + "'", + "`", + ",", + ".", + "/", + "CapsLock", + "F1", + "F2", + "F3", + "F4", + "F5", + "F6", + "F7", + "F8", + "F9", + "F10", + "F11", + "F12", + "PrintScreen", + "ScrollLock", + "Pause", + "Insert", + "Home", + "PageUp", + "Delete", + "End", + "PageDown", + "Right", + "Left", + "Down", + "Up", + "Numlock", + "Keypad /", + "Keypad *", + "Keypad -", + "Keypad +", + "Keypad Enter", + "Keypad 1", + "Keypad 2", + "Keypad 3", + "Keypad 4", + "Keypad 5", + "Keypad 6", + "Keypad 7", + "Keypad 8", + "Keypad 9", + "Keypad 0", + "Keypad .", + NULL, + "Application", + "Power", + "Keypad =", + "F13", + "F14", + "F15", + "F16", + "F17", + "F18", + "F19", + "F20", + "F21", + "F22", + "F23", + "F24", + "Execute", + "Help", + "Menu", + "Select", + "Stop", + "Again", + "Undo", + "Cut", + "Copy", + "Paste", + "Find", + "Mute", + "VolumeUp", + "VolumeDown", + NULL, NULL, NULL, + "Keypad ,", + "Keypad = (AS400)", + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, + "AltErase", + "SysReq", + "Cancel", + "Clear", + "Prior", + "Return", + "Separator", + "Out", + "Oper", + "Clear / Again", + "CrSel", + "ExSel", + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + "Keypad 00", + "Keypad 000", + "ThousandsSeparator", + "DecimalSeparator", + "CurrencyUnit", + "CurrencySubUnit", + "Keypad (", + "Keypad )", + "Keypad {", + "Keypad }", + "Keypad Tab", + "Keypad Backspace", + "Keypad A", + "Keypad B", + "Keypad C", + "Keypad D", + "Keypad E", + "Keypad F", + "Keypad XOR", + "Keypad ^", + "Keypad %", + "Keypad <", + "Keypad >", + "Keypad &", + "Keypad &&", + "Keypad |", + "Keypad ||", + "Keypad :", + "Keypad #", + "Keypad Space", + "Keypad @", + "Keypad !", + "Keypad MemStore", + "Keypad MemRecall", + "Keypad MemClear", + "Keypad MemAdd", + "Keypad MemSubtract", + "Keypad MemMultiply", + "Keypad MemDivide", + "Keypad +/-", + "Keypad Clear", + "Keypad ClearEntry", + "Keypad Binary", + "Keypad Octal", + "Keypad Decimal", + "Keypad Hexadecimal", + NULL, NULL, + "Left Ctrl", + "Left Shift", + "Left Alt", + "Left GUI", + "Right Ctrl", + "Right Shift", + "Right Alt", + "Right GUI", + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, + NULL, + "ModeSwitch", + "AudioNext", + "AudioPrev", + "AudioStop", + "AudioPlay", + "AudioMute", + "MediaSelect", + "WWW", + "Mail", + "Calculator", + "Computer", + "AC Search", + "AC Home", + "AC Back", + "AC Forward", + "AC Stop", + "AC Refresh", + "AC Bookmarks", + "BrightnessDown", + "BrightnessUp", + "DisplaySwitch", + "KBDIllumToggle", + "KBDIllumDown", + "KBDIllumUp", + "Eject", + "Sleep", + "App1", + "App2", + "AudioRewind", + "AudioFastForward", +}; + +/* Taken from SDL_iconv() */ +char * +SDL_UCS4ToUTF8(Uint32 ch, char *dst) +{ + Uint8 *p = (Uint8 *) dst; + if (ch <= 0x7F) { + *p = (Uint8) ch; + ++dst; + } else if (ch <= 0x7FF) { + p[0] = 0xC0 | (Uint8) ((ch >> 6) & 0x1F); + p[1] = 0x80 | (Uint8) (ch & 0x3F); + dst += 2; + } else if (ch <= 0xFFFF) { + p[0] = 0xE0 | (Uint8) ((ch >> 12) & 0x0F); + p[1] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); + p[2] = 0x80 | (Uint8) (ch & 0x3F); + dst += 3; + } else if (ch <= 0x1FFFFF) { + p[0] = 0xF0 | (Uint8) ((ch >> 18) & 0x07); + p[1] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); + p[2] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); + p[3] = 0x80 | (Uint8) (ch & 0x3F); + dst += 4; + } else if (ch <= 0x3FFFFFF) { + p[0] = 0xF8 | (Uint8) ((ch >> 24) & 0x03); + p[1] = 0x80 | (Uint8) ((ch >> 18) & 0x3F); + p[2] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); + p[3] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); + p[4] = 0x80 | (Uint8) (ch & 0x3F); + dst += 5; + } else { + p[0] = 0xFC | (Uint8) ((ch >> 30) & 0x01); + p[1] = 0x80 | (Uint8) ((ch >> 24) & 0x3F); + p[2] = 0x80 | (Uint8) ((ch >> 18) & 0x3F); + p[3] = 0x80 | (Uint8) ((ch >> 12) & 0x3F); + p[4] = 0x80 | (Uint8) ((ch >> 6) & 0x3F); + p[5] = 0x80 | (Uint8) (ch & 0x3F); + dst += 6; + } + return dst; +} + +/* Public functions */ +int +SDL_KeyboardInit(void) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + /* Set the default keymap */ + SDL_memcpy(keyboard->keymap, SDL_default_keymap, sizeof(SDL_default_keymap)); + return (0); +} + +void +SDL_ResetKeyboard(void) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + SDL_Scancode scancode; + +#ifdef DEBUG_KEYBOARD + printf("Resetting keyboard\n"); +#endif + for (scancode = (SDL_Scancode) 0; scancode < SDL_NUM_SCANCODES; ++scancode) { + if (keyboard->keystate[scancode] == SDL_PRESSED) { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + } +} + +void +SDL_GetDefaultKeymap(SDL_Keycode * keymap) +{ + SDL_memcpy(keymap, SDL_default_keymap, sizeof(SDL_default_keymap)); +} + +void +SDL_SetKeymap(int start, SDL_Keycode * keys, int length) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + SDL_Scancode scancode; + + if (start < 0 || start + length > SDL_NUM_SCANCODES) { + return; + } + + SDL_memcpy(&keyboard->keymap[start], keys, sizeof(*keys) * length); + + /* The number key scancodes always map to the number key keycodes. + * On AZERTY layouts these technically are symbols, but users (and games) + * always think of them and view them in UI as number keys. + */ + keyboard->keymap[SDL_SCANCODE_0] = SDLK_0; + for (scancode = SDL_SCANCODE_1; scancode <= SDL_SCANCODE_9; ++scancode) { + keyboard->keymap[scancode] = SDLK_1 + (scancode - SDL_SCANCODE_1); + } +} + +void +SDL_SetScancodeName(SDL_Scancode scancode, const char *name) +{ + SDL_scancode_names[scancode] = name; +} + +SDL_Window * +SDL_GetKeyboardFocus(void) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + return keyboard->focus; +} + +void +SDL_SetKeyboardFocus(SDL_Window * window) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + if (keyboard->focus && !window) { + /* We won't get anymore keyboard messages, so reset keyboard state */ + SDL_ResetKeyboard(); + } + + /* See if the current window has lost focus */ + if (keyboard->focus && keyboard->focus != window) { + + /* new window shouldn't think it has mouse captured. */ + SDL_assert(!window || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE)); + + /* old window must lose an existing mouse capture. */ + if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) { + SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */ + SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE)); + } + + SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST, + 0, 0); + + /* Ensures IME compositions are committed */ + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + SDL_VideoDevice *video = SDL_GetVideoDevice(); + if (video && video->StopTextInput) { + video->StopTextInput(video); + } + } + } + + keyboard->focus = window; + + if (keyboard->focus) { + SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_GAINED, + 0, 0); + + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + SDL_VideoDevice *video = SDL_GetVideoDevice(); + if (video && video->StartTextInput) { + video->StartTextInput(video); + } + } + } +} + +int +SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + int posted; + SDL_Keymod modifier; + SDL_Keycode keycode; + Uint32 type; + Uint8 repeat; + + if (!scancode) { + return 0; + } +#ifdef DEBUG_KEYBOARD + printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode), + state == SDL_PRESSED ? "pressed" : "released"); +#endif + + /* Figure out what type of event this is */ + switch (state) { + case SDL_PRESSED: + type = SDL_KEYDOWN; + break; + case SDL_RELEASED: + type = SDL_KEYUP; + break; + default: + /* Invalid state -- bail */ + return 0; + } + + /* Drop events that don't change state */ + repeat = (state && keyboard->keystate[scancode]); + if (keyboard->keystate[scancode] == state && !repeat) { +#if 0 + printf("Keyboard event didn't change state - dropped!\n"); +#endif + return 0; + } + + /* Update internal keyboard state */ + keyboard->keystate[scancode] = state; + + keycode = keyboard->keymap[scancode]; + + /* Update modifiers state if applicable */ + switch (keycode) { + case SDLK_LCTRL: + modifier = KMOD_LCTRL; + break; + case SDLK_RCTRL: + modifier = KMOD_RCTRL; + break; + case SDLK_LSHIFT: + modifier = KMOD_LSHIFT; + break; + case SDLK_RSHIFT: + modifier = KMOD_RSHIFT; + break; + case SDLK_LALT: + modifier = KMOD_LALT; + break; + case SDLK_RALT: + modifier = KMOD_RALT; + break; + case SDLK_LGUI: + modifier = KMOD_LGUI; + break; + case SDLK_RGUI: + modifier = KMOD_RGUI; + break; + case SDLK_MODE: + modifier = KMOD_MODE; + break; + default: + modifier = KMOD_NONE; + break; + } + if (SDL_KEYDOWN == type) { + switch (keycode) { + case SDLK_NUMLOCKCLEAR: + keyboard->modstate ^= KMOD_NUM; + break; + case SDLK_CAPSLOCK: + keyboard->modstate ^= KMOD_CAPS; + break; + default: + keyboard->modstate |= modifier; + break; + } + } else { + keyboard->modstate &= ~modifier; + } + + /* Post the event, if desired */ + posted = 0; + if (SDL_GetEventState(type) == SDL_ENABLE) { + SDL_Event event; + event.key.type = type; + event.key.state = state; + event.key.repeat = repeat; + event.key.keysym.scancode = scancode; + event.key.keysym.sym = keycode; + event.key.keysym.mod = keyboard->modstate; + event.key.windowID = keyboard->focus ? keyboard->focus->id : 0; + posted = (SDL_PushEvent(&event) > 0); + } + return (posted); +} + +int +SDL_SendKeyboardText(const char *text) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + int posted; + + /* Don't post text events for unprintable characters */ + if ((unsigned char)*text < ' ' || *text == 127) { + return 0; + } + + /* Post the event, if desired */ + posted = 0; + if (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE) { + SDL_Event event; + event.text.type = SDL_TEXTINPUT; + event.text.windowID = keyboard->focus ? keyboard->focus->id : 0; + SDL_utf8strlcpy(event.text.text, text, SDL_arraysize(event.text.text)); + posted = (SDL_PushEvent(&event) > 0); + } + return (posted); +} + +int +SDL_SendEditingText(const char *text, int start, int length) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + int posted; + + /* Post the event, if desired */ + posted = 0; + if (SDL_GetEventState(SDL_TEXTEDITING) == SDL_ENABLE) { + SDL_Event event; + event.edit.type = SDL_TEXTEDITING; + event.edit.windowID = keyboard->focus ? keyboard->focus->id : 0; + event.edit.start = start; + event.edit.length = length; + SDL_utf8strlcpy(event.edit.text, text, SDL_arraysize(event.edit.text)); + posted = (SDL_PushEvent(&event) > 0); + } + return (posted); +} + +void +SDL_KeyboardQuit(void) +{ +} + +const Uint8 * +SDL_GetKeyboardState(int *numkeys) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + if (numkeys != (int *) 0) { + *numkeys = SDL_NUM_SCANCODES; + } + return keyboard->keystate; +} + +SDL_Keymod +SDL_GetModState(void) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + return (SDL_Keymod) keyboard->modstate; +} + +void +SDL_SetModState(SDL_Keymod modstate) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + keyboard->modstate = modstate; +} + +/* Note that SDL_ToggleModState() is not a public API. SDL_SetModState() is. */ +void +SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + if (toggle) { + keyboard->modstate |= modstate; + } else { + keyboard->modstate &= ~modstate; + } +} + + +SDL_Keycode +SDL_GetKeyFromScancode(SDL_Scancode scancode) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + + if (((int)scancode) < ((int)SDL_SCANCODE_UNKNOWN) || scancode >= SDL_NUM_SCANCODES) { + SDL_InvalidParamError("scancode"); + return 0; + } + + return keyboard->keymap[scancode]; +} + +SDL_Scancode +SDL_GetScancodeFromKey(SDL_Keycode key) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + SDL_Scancode scancode; + + for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; + ++scancode) { + if (keyboard->keymap[scancode] == key) { + return scancode; + } + } + return SDL_SCANCODE_UNKNOWN; +} + +const char * +SDL_GetScancodeName(SDL_Scancode scancode) +{ + const char *name; + if (((int)scancode) < ((int)SDL_SCANCODE_UNKNOWN) || scancode >= SDL_NUM_SCANCODES) { + SDL_InvalidParamError("scancode"); + return ""; + } + + name = SDL_scancode_names[scancode]; + if (name) + return name; + else + return ""; +} + +SDL_Scancode SDL_GetScancodeFromName(const char *name) +{ + int i; + + if (!name || !*name) { + SDL_InvalidParamError("name"); + return SDL_SCANCODE_UNKNOWN; + } + + for (i = 0; i < SDL_arraysize(SDL_scancode_names); ++i) { + if (!SDL_scancode_names[i]) { + continue; + } + if (SDL_strcasecmp(name, SDL_scancode_names[i]) == 0) { + return (SDL_Scancode)i; + } + } + + SDL_InvalidParamError("name"); + return SDL_SCANCODE_UNKNOWN; +} + +const char * +SDL_GetKeyName(SDL_Keycode key) +{ + static char name[8]; + char *end; + + if (key & SDLK_SCANCODE_MASK) { + return + SDL_GetScancodeName((SDL_Scancode) (key & ~SDLK_SCANCODE_MASK)); + } + + switch (key) { + case SDLK_RETURN: + return SDL_GetScancodeName(SDL_SCANCODE_RETURN); + case SDLK_ESCAPE: + return SDL_GetScancodeName(SDL_SCANCODE_ESCAPE); + case SDLK_BACKSPACE: + return SDL_GetScancodeName(SDL_SCANCODE_BACKSPACE); + case SDLK_TAB: + return SDL_GetScancodeName(SDL_SCANCODE_TAB); + case SDLK_SPACE: + return SDL_GetScancodeName(SDL_SCANCODE_SPACE); + case SDLK_DELETE: + return SDL_GetScancodeName(SDL_SCANCODE_DELETE); + default: + /* Unaccented letter keys on latin keyboards are normally + labeled in upper case (and probably on others like Greek or + Cyrillic too, so if you happen to know for sure, please + adapt this). */ + if (key >= 'a' && key <= 'z') { + key -= 32; + } + + end = SDL_UCS4ToUTF8((Uint32) key, name); + *end = '\0'; + return name; + } +} + +SDL_Keycode +SDL_GetKeyFromName(const char *name) +{ + SDL_Keycode key; + + /* Check input */ + if (name == NULL) { + return SDLK_UNKNOWN; + } + + /* If it's a single UTF-8 character, then that's the keycode itself */ + key = *(const unsigned char *)name; + if (key >= 0xF0) { + if (SDL_strlen(name) == 4) { + int i = 0; + key = (Uint16)(name[i]&0x07) << 18; + key |= (Uint16)(name[++i]&0x3F) << 12; + key |= (Uint16)(name[++i]&0x3F) << 6; + key |= (Uint16)(name[++i]&0x3F); + return key; + } + return SDLK_UNKNOWN; + } else if (key >= 0xE0) { + if (SDL_strlen(name) == 3) { + int i = 0; + key = (Uint16)(name[i]&0x0F) << 12; + key |= (Uint16)(name[++i]&0x3F) << 6; + key |= (Uint16)(name[++i]&0x3F); + return key; + } + return SDLK_UNKNOWN; + } else if (key >= 0xC0) { + if (SDL_strlen(name) == 2) { + int i = 0; + key = (Uint16)(name[i]&0x1F) << 6; + key |= (Uint16)(name[++i]&0x3F); + return key; + } + return SDLK_UNKNOWN; + } else { + if (SDL_strlen(name) == 1) { + if (key >= 'A' && key <= 'Z') { + key += 32; + } + return key; + } + + /* Get the scancode for this name, and the associated keycode */ + return SDL_default_keymap[SDL_GetScancodeFromName(name)]; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ |