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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c
Diffstat (limited to 'source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c')
-rw-r--r--source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c368
1 files changed, 368 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c
new file mode 100644
index 0000000..7cb289b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c
@@ -0,0 +1,368 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_HAPTIC_ANDROID
+
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_syshaptic_c.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_haptic.h"
+#include "../../core/android/SDL_android.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/android/SDL_sysjoystick_c.h" /* For joystick hwdata */
+
+
+typedef struct SDL_hapticlist_item
+{
+ int device_id;
+ char *name;
+ SDL_Haptic *haptic;
+ struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+static SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = 0;
+
+
+int
+SDL_SYS_HapticInit(void)
+{
+ /* Support for device connect/disconnect is API >= 16 only,
+ * so we poll every three seconds
+ * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
+ */
+ static Uint32 timeout = 0;
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ timeout = SDL_GetTicks() + 3000;
+ Android_JNI_PollHapticDevices();
+ }
+ return (numhaptics);
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return (numhaptics);
+}
+
+static SDL_hapticlist_item *
+HapticByOrder(int index)
+{
+ SDL_hapticlist_item *item = SDL_hapticlist;
+ if ((index < 0) || (index >= numhaptics)) {
+ return NULL;
+ }
+ while (index > 0) {
+ SDL_assert(item != NULL);
+ --index;
+ item = item->next;
+ }
+ return item;
+}
+
+static SDL_hapticlist_item *
+HapticByDevId (int device_id)
+{
+ SDL_hapticlist_item *item;
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (device_id == item->device_id) {
+ /*SDL_Log("=+=+=+=+=+= HapticByDevId id [%d]", device_id);*/
+ return item;
+ }
+ }
+ return NULL;
+}
+
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_hapticlist_item *item = HapticByOrder(index);
+ if (item == NULL ) {
+ SDL_SetError("No such device");
+ return NULL;
+ }
+ return item->name;
+}
+
+
+static SDL_hapticlist_item *
+OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
+{
+ if (item == NULL ) {
+ SDL_SetError("No such device");
+ return NULL;
+ }
+ if (item->haptic != NULL) {
+ SDL_SetError("Haptic already opened");
+ return NULL;
+ }
+
+ haptic->hwdata = (struct haptic_hwdata *)item;
+ item->haptic = haptic;
+
+ haptic->supported = SDL_HAPTIC_LEFTRIGHT;
+ haptic->neffects = 1;
+ haptic->nplaying = haptic->neffects;
+ haptic->effects = (struct haptic_effect *)SDL_malloc (sizeof (struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_memset(haptic->effects, 0, sizeof (struct haptic_effect) * haptic->neffects);
+ return item;
+}
+
+static SDL_hapticlist_item *
+OpenHapticByOrder(SDL_Haptic *haptic, int index)
+{
+ return OpenHaptic (haptic, HapticByOrder(index));
+}
+
+static SDL_hapticlist_item *
+OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
+{
+ return OpenHaptic (haptic, HapticByDevId(device_id));
+}
+
+int
+SDL_SYS_HapticOpen(SDL_Haptic *haptic)
+{
+ return (OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0);
+}
+
+
+int
+SDL_SYS_HapticMouse(void)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
+{
+ SDL_hapticlist_item *item;
+ item = HapticByDevId(((joystick_hwdata *)joystick->hwdata)->device_id);
+ return (item != NULL) ? 1 : 0;
+}
+
+
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
+{
+ return (OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0);
+}
+
+
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return (((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0);
+}
+
+
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ ((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
+ haptic->hwdata = NULL;
+ return;
+}
+
+
+void
+SDL_SYS_HapticQuit(void)
+{
+/* We don't have any way to scan for joysticks (and their vibrators) at init, so don't wipe the list
+ * of joysticks here in case this is a reinit.
+ */
+#if 0
+ SDL_hapticlist_item *item = NULL;
+ SDL_hapticlist_item *next = NULL;
+
+ for (item = SDL_hapticlist; item; item = next) {
+ next = item->next;
+ SDL_free(item);
+ }
+
+ SDL_hapticlist = SDL_hapticlist_tail = NULL;
+ numhaptics = 0;
+ return;
+#endif
+}
+
+
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ float large = effect->effect.leftright.large_magnitude / 32767.0f;
+ float small = effect->effect.leftright.small_magnitude / 32767.0f;
+
+ float total = (large * 0.6f) + (small * 0.4f);
+
+ Android_JNI_HapticRun (((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ Android_JNI_HapticStop (((SDL_hapticlist_item *)haptic->hwdata)->device_id);
+ return 0;
+}
+
+
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return;
+}
+
+
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+
+
+int
+Android_AddHaptic(int device_id, const char *name)
+{
+ SDL_hapticlist_item *item;
+ item = (SDL_hapticlist_item *) SDL_calloc(1, sizeof (SDL_hapticlist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ item->device_id = device_id;
+ item->name = SDL_strdup (name);
+ if (item->name == NULL) {
+ SDL_free (item);
+ return -1;
+ }
+
+ if (SDL_hapticlist_tail == NULL) {
+ SDL_hapticlist = SDL_hapticlist_tail = item;
+ } else {
+ SDL_hapticlist_tail->next = item;
+ SDL_hapticlist_tail = item;
+ }
+
+ ++numhaptics;
+ return numhaptics;
+}
+
+int
+Android_RemoveHaptic(int device_id)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (device_id == item->device_id) {
+ const int retval = item->haptic ? item->haptic->index : -1;
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_hapticlist == item);
+ SDL_hapticlist = item->next;
+ }
+ if (item == SDL_hapticlist_tail) {
+ SDL_hapticlist_tail = prev;
+ }
+
+ /* Need to decrement the haptic count */
+ --numhaptics;
+ /* !!! TODO: Send a haptic remove event? */
+
+ SDL_free(item->name);
+ SDL_free(item);
+ return retval;
+ }
+ prev = item;
+ }
+ return -1;
+}
+
+
+#endif /* SDL_HAPTIC_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */