summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/main
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/main
Diffstat (limited to 'source/3rd-party/SDL2/src/main')
-rw-r--r--source/3rd-party/SDL2/src/main/android/SDL_android_main.c7
-rw-r--r--source/3rd-party/SDL2/src/main/dummy/SDL_dummy_main.c28
-rw-r--r--source/3rd-party/SDL2/src/main/haiku/SDL_BApp.h399
-rw-r--r--source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc157
-rw-r--r--source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.h38
-rw-r--r--source/3rd-party/SDL2/src/main/nacl/SDL_nacl_main.c93
-rw-r--r--source/3rd-party/SDL2/src/main/psp/SDL_psp_main.c70
-rw-r--r--source/3rd-party/SDL2/src/main/windows/SDL_windows_main.c209
-rw-r--r--source/3rd-party/SDL2/src/main/windows/version.rc38
-rw-r--r--source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.curbin0 -> 326 bytes
-rw-r--r--source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResources.rc3
-rw-r--r--source/3rd-party/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp54
12 files changed, 1096 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/main/android/SDL_android_main.c b/source/3rd-party/SDL2/src/main/android/SDL_android_main.c
new file mode 100644
index 0000000..054738a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/android/SDL_android_main.c
@@ -0,0 +1,7 @@
+/*
+ SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
+
+ As of SDL 2.0.6 this file is no longer necessary.
+*/
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/main/dummy/SDL_dummy_main.c b/source/3rd-party/SDL2/src/main/dummy/SDL_dummy_main.c
new file mode 100644
index 0000000..0174136
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/dummy/SDL_dummy_main.c
@@ -0,0 +1,28 @@
+/*
+ SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
+*/
+#include "../../SDL_internal.h"
+
+/* Include the SDL main definition header */
+#include "SDL_main.h"
+
+#ifdef main
+#undef main
+int
+main(int argc, char *argv[])
+{
+ return (SDL_main(argc, argv));
+}
+#else
+/* Nothing to do on this platform */
+int
+SDL_main_stub_symbol(void);
+
+int
+SDL_main_stub_symbol(void)
+{
+ return 0;
+}
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/main/haiku/SDL_BApp.h b/source/3rd-party/SDL2/src/main/haiku/SDL_BApp.h
new file mode 100644
index 0000000..7adbd00
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/haiku/SDL_BApp.h
@@ -0,0 +1,399 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef SDL_BAPP_H
+#define SDL_BAPP_H
+
+#include <InterfaceKit.h>
+#if SDL_VIDEO_OPENGL
+#include <OpenGLKit.h>
+#endif
+
+#include "../../video/haiku/SDL_bkeyboard.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../SDL_internal.h"
+
+#include "SDL_video.h"
+
+/* Local includes */
+#include "../../events/SDL_events_c.h"
+#include "../../video/haiku/SDL_bframebuffer.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <vector>
+
+
+
+
+/* Forward declarations */
+class SDL_BWin;
+
+/* Message constants */
+enum ToSDL {
+ /* Intercepted by BWindow on its way to BView */
+ BAPP_MOUSE_MOVED,
+ BAPP_MOUSE_BUTTON,
+ BAPP_MOUSE_WHEEL,
+ BAPP_KEY,
+ BAPP_REPAINT, /* from _UPDATE_ */
+ /* From BWindow */
+ BAPP_MAXIMIZE, /* from B_ZOOM */
+ BAPP_MINIMIZE,
+ BAPP_RESTORE, /* TODO: IMPLEMENT! */
+ BAPP_SHOW,
+ BAPP_HIDE,
+ BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
+ BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
+ BAPP_WINDOW_CLOSE_REQUESTED,
+ BAPP_WINDOW_MOVED,
+ BAPP_WINDOW_RESIZED,
+ BAPP_SCREEN_CHANGED
+};
+
+
+
+/* Create a descendant of BApplication */
+class SDL_BApp : public BApplication {
+public:
+ SDL_BApp(const char* signature) :
+ BApplication(signature) {
+#if SDL_VIDEO_OPENGL
+ _current_context = NULL;
+#endif
+ }
+
+
+ virtual ~SDL_BApp() {
+ }
+
+
+
+ /* Event-handling functions */
+ virtual void MessageReceived(BMessage* message) {
+ /* Sort out SDL-related messages */
+ switch ( message->what ) {
+ case BAPP_MOUSE_MOVED:
+ _HandleMouseMove(message);
+ break;
+
+ case BAPP_MOUSE_BUTTON:
+ _HandleMouseButton(message);
+ break;
+
+ case BAPP_MOUSE_WHEEL:
+ _HandleMouseWheel(message);
+ break;
+
+ case BAPP_KEY:
+ _HandleKey(message);
+ break;
+
+ case BAPP_REPAINT:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
+ break;
+
+ case BAPP_MAXIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
+ break;
+
+ case BAPP_MINIMIZE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
+ break;
+
+ case BAPP_SHOW:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
+ break;
+
+ case BAPP_HIDE:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
+ break;
+
+ case BAPP_MOUSE_FOCUS:
+ _HandleMouseFocus(message);
+ break;
+
+ case BAPP_KEYBOARD_FOCUS:
+ _HandleKeyboardFocus(message);
+ break;
+
+ case BAPP_WINDOW_CLOSE_REQUESTED:
+ _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
+ break;
+
+ case BAPP_WINDOW_MOVED:
+ _HandleWindowMoved(message);
+ break;
+
+ case BAPP_WINDOW_RESIZED:
+ _HandleWindowResized(message);
+ break;
+
+ case BAPP_SCREEN_CHANGED:
+ /* TODO: Handle screen resize or workspace change */
+ break;
+
+ default:
+ BApplication::MessageReceived(message);
+ break;
+ }
+ }
+
+ /* Window creation/destruction methods */
+ int32 GetID(SDL_Window *win) {
+ int32 i;
+ for(i = 0; i < _GetNumWindowSlots(); ++i) {
+ if( GetSDLWindow(i) == NULL ) {
+ _SetSDLWindow(win, i);
+ return i;
+ }
+ }
+
+ /* Expand the vector if all slots are full */
+ if( i == _GetNumWindowSlots() ) {
+ _PushBackWindow(win);
+ return i;
+ }
+
+ /* TODO: error handling */
+ return 0;
+ }
+
+ /* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
+ there another way to do this? */
+ void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
+
+
+ SDL_Window *GetSDLWindow(int32 winID) {
+ return _window_map[winID];
+ }
+
+#if SDL_VIDEO_OPENGL
+ void SetCurrentContext(BGLView *newContext) {
+ if(_current_context)
+ _current_context->UnlockGL();
+ _current_context = newContext;
+ if (_current_context)
+ _current_context->LockGL();
+ }
+#endif
+
+private:
+ /* Event management */
+ void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
+ SDL_Window *win;
+ int32 winID;
+ if(
+ !_GetWinID(msg, &winID)
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, sdlEventType, 0, 0);
+ }
+
+ void _HandleMouseMove(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 x = 0, y = 0;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("x", &x) != B_OK || /* x movement */
+ msg->FindInt32("y", &y) != B_OK /* y movement */
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseMotion(win, 0, 0, x, y);
+
+ /* Tell the application that the mouse passed over, redraw needed */
+ HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1);
+ }
+
+ void _HandleMouseButton(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 button, state; /* left/middle/right, pressed/released */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("button-id", &button) != B_OK ||
+ msg->FindInt32("button-state", &state) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseButton(win, 0, state, button);
+ }
+
+ void _HandleMouseWheel(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xTicks, yTicks;
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("xticks", &xTicks) != B_OK ||
+ msg->FindInt32("yticks", &yTicks) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendMouseWheel(win, 0, xTicks, yTicks, SDL_MOUSEWHEEL_NORMAL);
+ }
+
+ void _HandleKey(BMessage *msg) {
+ int32 scancode, state; /* scancode, pressed/released */
+ if(
+ msg->FindInt32("key-state", &state) != B_OK ||
+ msg->FindInt32("key-scancode", &scancode) != B_OK
+ ) {
+ return;
+ }
+
+ /* Make sure this isn't a repeated event (key pressed and held) */
+ if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
+ return;
+ }
+ HAIKU_SetKeyState(scancode, state);
+ SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
+
+ if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
+ const int8 *keyUtf8;
+ ssize_t count;
+ if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+ SDL_zero(text);
+ SDL_memcpy(text, keyUtf8, count);
+ SDL_SendKeyboardText(text);
+ }
+ }
+ }
+
+ void _HandleMouseFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetMouseFocus(win);
+ } else if(SDL_GetMouseFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetMouseFocus(NULL);
+ }
+ }
+
+ void _HandleKeyboardFocus(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ bool bSetFocus; /* If false, lose focus */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindBool("focusGained", &bSetFocus) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ if(bSetFocus) {
+ SDL_SetKeyboardFocus(win);
+ } else if(SDL_GetKeyboardFocus() == win) {
+ /* Only lose all focus if this window was the current focus */
+ SDL_SetKeyboardFocus(NULL);
+ }
+ }
+
+ void _HandleWindowMoved(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 xPos, yPos;
+ /* Get the window id and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-x", &xPos) != B_OK ||
+ msg->FindInt32("window-y", &yPos) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
+ }
+
+ void _HandleWindowResized(BMessage *msg) {
+ SDL_Window *win;
+ int32 winID;
+ int32 w, h;
+ /* Get the window id ]and new x/y position of the window */
+ if(
+ !_GetWinID(msg, &winID) ||
+ msg->FindInt32("window-w", &w) != B_OK ||
+ msg->FindInt32("window-h", &h) != B_OK
+ ) {
+ return;
+ }
+ win = GetSDLWindow(winID);
+ SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
+ }
+
+ bool _GetWinID(BMessage *msg, int32 *winID) {
+ return msg->FindInt32("window-id", winID) == B_OK;
+ }
+
+
+
+ /* Vector functions: Wraps vector stuff in case we need to change
+ implementation */
+ void _SetSDLWindow(SDL_Window *win, int32 winID) {
+ _window_map[winID] = win;
+ }
+
+ int32 _GetNumWindowSlots() {
+ return _window_map.size();
+ }
+
+
+ void _PopBackWindow() {
+ _window_map.pop_back();
+ }
+
+ void _PushBackWindow(SDL_Window *win) {
+ _window_map.push_back(win);
+ }
+
+
+ /* Members */
+ std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
+
+#if SDL_VIDEO_OPENGL
+ BGLView *_current_context;
+#endif
+};
+
+#endif
diff --git a/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc
new file mode 100644
index 0000000..cbd2129
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc
@@ -0,0 +1,157 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if defined(__HAIKU__)
+
+/* Handle the BeApp specific portions of the application */
+
+#include <AppKit.h>
+#include <storage/AppFileInfo.h>
+#include <storage/Path.h>
+#include <storage/Entry.h>
+#include <storage/File.h>
+#include <unistd.h>
+
+#include "SDL_BApp.h" /* SDL_BApp class definition */
+#include "SDL_BeApp.h"
+#include "SDL_timer.h"
+#include "SDL_error.h"
+
+#include "../../video/haiku/SDL_BWin.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../thread/SDL_systhread.h"
+
+/* Flag to tell whether or not the Be application is active or not */
+static int SDL_BeAppActive = 0;
+static SDL_Thread *SDL_AppThread = NULL;
+
+static int
+StartBeApp(void *unused)
+{
+ BApplication *App;
+
+ // default application signature
+ const char *signature = "application/x-SDL-executable";
+ // dig resources for correct signature
+ image_info info;
+ int32 cookie = 0;
+ if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
+ BFile f(info.name, O_RDONLY);
+ if (f.InitCheck() == B_OK) {
+ BAppFileInfo app_info(&f);
+ if (app_info.InitCheck() == B_OK) {
+ char sig[B_MIME_TYPE_LENGTH];
+ if (app_info.GetSignature(sig) == B_OK)
+ signature = strndup(sig, B_MIME_TYPE_LENGTH);
+ }
+ }
+ }
+
+ App = new SDL_BApp(signature);
+
+ App->Run();
+ delete App;
+ return (0);
+}
+
+/* Initialize the Be Application, if it's not already started */
+int
+SDL_InitBeApp(void)
+{
+ /* Create the BApplication that handles appserver interaction */
+ if (SDL_BeAppActive <= 0) {
+ SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
+ if (SDL_AppThread == NULL) {
+ return SDL_SetError("Couldn't create BApplication thread");
+ }
+
+ /* Change working directory to that of executable */
+ app_info info;
+ if (B_OK == be_app->GetAppInfo(&info)) {
+ entry_ref ref = info.ref;
+ BEntry entry;
+ if (B_OK == entry.SetTo(&ref)) {
+ BPath path;
+ if (B_OK == path.SetTo(&entry)) {
+ if (B_OK == path.GetParent(&path)) {
+ chdir(path.Path());
+ }
+ }
+ }
+ }
+
+ do {
+ SDL_Delay(10);
+ } while ((be_app == NULL) || be_app->IsLaunching());
+
+ /* Mark the application active */
+ SDL_BeAppActive = 0;
+ }
+
+ /* Increment the application reference count */
+ ++SDL_BeAppActive;
+
+ /* The app is running, and we're ready to go */
+ return (0);
+}
+
+/* Quit the Be Application, if there's nothing left to do */
+void
+SDL_QuitBeApp(void)
+{
+ /* Decrement the application reference count */
+ --SDL_BeAppActive;
+
+ /* If the reference count reached zero, clean up the app */
+ if (SDL_BeAppActive == 0) {
+ if (SDL_AppThread != NULL) {
+ if (be_app != NULL) { /* Not tested */
+ be_app->PostMessage(B_QUIT_REQUESTED);
+ }
+ SDL_WaitThread(SDL_AppThread, NULL);
+ SDL_AppThread = NULL;
+ }
+ /* be_app should now be NULL since be_app has quit */
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+/* SDL_BApp functions */
+void SDL_BApp::ClearID(SDL_BWin *bwin) {
+ _SetSDLWindow(NULL, bwin->GetID());
+ int32 i = _GetNumWindowSlots() - 1;
+ while(i >= 0 && GetSDLWindow(i) == NULL) {
+ _PopBackWindow();
+ --i;
+ }
+}
+
+#endif /* __HAIKU__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.h b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.h
new file mode 100644
index 0000000..83a2beb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.h
@@ -0,0 +1,38 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/* Handle the BeApp specific portions of the application */
+
+/* Initialize the Be Application, if it's not already started */
+extern int SDL_InitBeApp(void);
+
+/* Quit the Be Application, if there's nothing left to do */
+extern void SDL_QuitBeApp(void);
+
+/* vi: set ts=4 sw=4 expandtab: */
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/3rd-party/SDL2/src/main/nacl/SDL_nacl_main.c b/source/3rd-party/SDL2/src/main/nacl/SDL_nacl_main.c
new file mode 100644
index 0000000..af66bdb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/nacl/SDL_nacl_main.c
@@ -0,0 +1,93 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_NACL
+
+/* Include the SDL main definition header */
+#include "SDL_main.h"
+
+#include "ppapi_simple/ps_main.h"
+#include "ppapi_simple/ps_event.h"
+#include "ppapi_simple/ps_interface.h"
+#include "nacl_io/nacl_io.h"
+#include "sys/mount.h"
+
+extern void NACL_SetScreenResolution(int width, int height, Uint32 format);
+
+int
+nacl_main(int argc, char *argv[])
+{
+ int status;
+ PSEvent* ps_event;
+ PP_Resource event;
+ struct PP_Rect rect;
+ int ready = 0;
+ const PPB_View *ppb_view = PSInterfaceView();
+
+ /* This is started in a worker thread by ppapi_simple! */
+
+ /* Wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before starting the app */
+
+ PSEventSetFilter(PSE_INSTANCE_DIDCHANGEVIEW);
+ while (!ready) {
+ /* Process all waiting events without blocking */
+ while (!ready && (ps_event = PSEventWaitAcquire()) != NULL) {
+ event = ps_event->as_resource;
+ switch(ps_event->type) {
+ /* From DidChangeView, contains a view resource */
+ case PSE_INSTANCE_DIDCHANGEVIEW:
+ ppb_view->GetRect(event, &rect);
+ NACL_SetScreenResolution(rect.size.width, rect.size.height, 0);
+ ready = 1;
+ break;
+ default:
+ break;
+ }
+ PSEventRelease(ps_event);
+ }
+ }
+
+ /* Do a default httpfs mount on /,
+ * apps can override this by unmounting /
+ * and remounting with the desired configuration
+ */
+ nacl_io_init_ppapi(PSGetInstanceId(), PSGetInterface);
+
+ umount("/");
+ mount(
+ "", /* source */
+ "/", /* target */
+ "httpfs", /* filesystemtype */
+ 0, /* mountflags */
+ ""); /* data specific to the html5fs type */
+
+ /* Everything is ready, start the user main function */
+ SDL_SetMainReady();
+ status = SDL_main(argc, argv);
+
+ return 0;
+}
+
+/* ppapi_simple will start nacl_main in a worker thread */
+PPAPI_SIMPLE_REGISTER_MAIN(nacl_main);
+
+#endif /* SDL_VIDEO_DRIVER_NACL */
diff --git a/source/3rd-party/SDL2/src/main/psp/SDL_psp_main.c b/source/3rd-party/SDL2/src/main/psp/SDL_psp_main.c
new file mode 100644
index 0000000..2ca8e44
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/psp/SDL_psp_main.c
@@ -0,0 +1,70 @@
+/*
+ SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
+*/
+#include "SDL_config.h"
+
+#ifdef __PSP__
+
+#include "SDL_main.h"
+#include <pspkernel.h>
+#include <pspdebug.h>
+#include <pspsdk.h>
+#include <pspthreadman.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* If application's main() is redefined as SDL_main, and libSDLmain is
+ linked, then this file will create the standard exit callback,
+ define the PSP_MODULE_INFO macro, and exit back to the browser when
+ the program is finished.
+
+ You can still override other parameters in your own code if you
+ desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
+ PSP_MAIN_THREAD_STACK_SIZE, etc.
+*/
+
+PSP_MODULE_INFO("SDL App", 0, 1, 1);
+
+int sdl_psp_exit_callback(int arg1, int arg2, void *common)
+{
+ exit(0);
+ return 0;
+}
+
+int sdl_psp_callback_thread(SceSize args, void *argp)
+{
+ int cbid;
+ cbid = sceKernelCreateCallback("Exit Callback",
+ sdl_psp_exit_callback, NULL);
+ sceKernelRegisterExitCallback(cbid);
+ sceKernelSleepThreadCB();
+ return 0;
+}
+
+int sdl_psp_setup_callbacks(void)
+{
+ int thid = 0;
+ thid = sceKernelCreateThread("update_thread",
+ sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
+ if(thid >= 0)
+ sceKernelStartThread(thid, 0, 0);
+ return thid;
+}
+
+int main(int argc, char *argv[])
+{
+ pspDebugScreenInit();
+ sdl_psp_setup_callbacks();
+
+ /* Register sceKernelExitGame() to be called when we exit */
+ atexit(sceKernelExitGame);
+
+ SDL_SetMainReady();
+
+ (void)SDL_main(argc, argv);
+ return 0;
+}
+
+#endif /* __PSP__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/main/windows/SDL_windows_main.c b/source/3rd-party/SDL2/src/main/windows/SDL_windows_main.c
new file mode 100644
index 0000000..9c07cda
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/windows/SDL_windows_main.c
@@ -0,0 +1,209 @@
+/*
+ SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
+
+ The WinMain function -- calls your program's main() function
+*/
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+
+/* Include this so we define UNICODE properly */
+#include "../../core/windows/SDL_windows.h"
+
+/* Include the SDL main definition header */
+#include "SDL.h"
+#include "SDL_main.h"
+
+#ifdef main
+# undef main
+#endif /* main */
+
+static void
+UnEscapeQuotes(char *arg)
+{
+ char *last = NULL;
+
+ while (*arg) {
+ if (*arg == '"' && (last != NULL && *last == '\\')) {
+ char *c_curr = arg;
+ char *c_last = last;
+
+ while (*c_curr) {
+ *c_last = *c_curr;
+ c_last = c_curr;
+ c_curr++;
+ }
+ *c_last = '\0';
+ }
+ last = arg;
+ arg++;
+ }
+}
+
+/* Parse a command line buffer into arguments */
+static int
+ParseCommandLine(char *cmdline, char **argv)
+{
+ char *bufp;
+ char *lastp = NULL;
+ int argc, last_argc;
+
+ argc = last_argc = 0;
+ for (bufp = cmdline; *bufp;) {
+ /* Skip leading whitespace */
+ while (*bufp == ' ' || *bufp == '\t') {
+ ++bufp;
+ }
+ /* Skip over argument */
+ if (*bufp == '"') {
+ ++bufp;
+ if (*bufp) {
+ if (argv) {
+ argv[argc] = bufp;
+ }
+ ++argc;
+ }
+ /* Skip over word */
+ lastp = bufp;
+ while (*bufp && (*bufp != '"' || *lastp == '\\')) {
+ lastp = bufp;
+ ++bufp;
+ }
+ } else {
+ if (*bufp) {
+ if (argv) {
+ argv[argc] = bufp;
+ }
+ ++argc;
+ }
+ /* Skip over word */
+ while (*bufp && (*bufp != ' ' && *bufp != '\t')) {
+ ++bufp;
+ }
+ }
+ if (*bufp) {
+ if (argv) {
+ *bufp = '\0';
+ }
+ ++bufp;
+ }
+
+ /* Strip out \ from \" sequences */
+ if (argv && last_argc != argc) {
+ UnEscapeQuotes(argv[last_argc]);
+ }
+ last_argc = argc;
+ }
+ if (argv) {
+ argv[argc] = NULL;
+ }
+ return (argc);
+}
+
+/* Pop up an out of memory message, returns to Windows */
+static BOOL
+OutOfMemory(void)
+{
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
+ return FALSE;
+}
+
+#if defined(_MSC_VER)
+/* The VC++ compiler needs main/wmain defined */
+# define console_ansi_main main
+# if UNICODE
+# define console_wmain wmain
+# endif
+#endif
+
+/* Gets the arguments with GetCommandLine, converts them to argc and argv
+ and calls SDL_main */
+static int
+main_getcmdline()
+{
+ char **argv = 0;
+ int argc;
+ char *cmdline = NULL;
+ int retval = 0;
+ int cmdalloc = 0;
+ const TCHAR *text = GetCommandLine();
+ const TCHAR *ptr;
+ int argc_guess = 2; /* space for NULL and initial argument. */
+ int rc;
+
+ /* make a rough guess of command line arguments. Overestimates if there
+ are quoted things. */
+ for (ptr = text; *ptr; ptr++) {
+ if ((*ptr == ' ') || (*ptr == '\t')) {
+ argc_guess++;
+ }
+ }
+
+#if UNICODE
+ rc = WideCharToMultiByte(CP_UTF8, 0, text, -1, NULL, 0, NULL, NULL);
+ if (rc > 0) {
+ cmdalloc = rc + (sizeof (char *) * argc_guess);
+ argv = (char **) VirtualAlloc(NULL, cmdalloc, MEM_RESERVE|MEM_COMMIT, PAGE_READWRITE);
+ if (argv) {
+ int rc2;
+ cmdline = (char *) (argv + argc_guess);
+ rc2 = WideCharToMultiByte(CP_UTF8, 0, text, -1, cmdline, rc, NULL, NULL);
+ SDL_assert(rc2 == rc);
+ }
+ }
+#else
+ /* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
+ rc = ((int) SDL_strlen(text)) + 1;
+ cmdalloc = rc + (sizeof (char *) * argc_guess);
+ argv = (char **) VirtualAlloc(NULL, cmdalloc, MEM_RESERVE|MEM_COMMIT, PAGE_READWRITE);
+ if (argv) {
+ cmdline = (char *) (argv + argc_guess);
+ SDL_strcpy(cmdline, text);
+ }
+#endif
+ if (cmdline == NULL) {
+ return OutOfMemory();
+ }
+
+ /* Parse it into argv and argc */
+ SDL_assert(ParseCommandLine(cmdline, NULL) <= argc_guess);
+ argc = ParseCommandLine(cmdline, argv);
+
+ SDL_SetMainReady();
+
+ /* Run the application main() code */
+ retval = SDL_main(argc, argv);
+
+ VirtualFree(argv, cmdalloc, MEM_DECOMMIT);
+ VirtualFree(argv, 0, MEM_RELEASE);
+
+ return retval;
+}
+
+/* This is where execution begins [console apps, ansi] */
+int
+console_ansi_main(int argc, char *argv[])
+{
+ return main_getcmdline();
+}
+
+
+#if UNICODE
+/* This is where execution begins [console apps, unicode] */
+int
+console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
+{
+ return main_getcmdline();
+}
+#endif
+
+/* This is where execution begins [windowed apps] */
+int WINAPI
+WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
+{
+ return main_getcmdline();
+}
+
+#endif /* __WIN32__ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/main/windows/version.rc b/source/3rd-party/SDL2/src/main/windows/version.rc
new file mode 100644
index 0000000..8eb8c8a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/windows/version.rc
@@ -0,0 +1,38 @@
+
+#include "winresrc.h"
+
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 2,0,9,0
+ PRODUCTVERSION 2,0,9,0
+ FILEFLAGSMASK 0x3fL
+ FILEFLAGS 0x0L
+ FILEOS 0x40004L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "CompanyName", "\0"
+ VALUE "FileDescription", "SDL\0"
+ VALUE "FileVersion", "2, 0, 9, 0\0"
+ VALUE "InternalName", "SDL\0"
+ VALUE "LegalCopyright", "Copyright © 2018 Sam Lantinga\0"
+ VALUE "OriginalFilename", "SDL2.dll\0"
+ VALUE "ProductName", "Simple DirectMedia Layer\0"
+ VALUE "ProductVersion", "2, 0, 9, 0\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
diff --git a/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur b/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur
new file mode 100644
index 0000000..c6556b8
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur
Binary files differ
diff --git a/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResources.rc b/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResources.rc
new file mode 100644
index 0000000..988a8d5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/winrt/SDL2-WinRTResources.rc
@@ -0,0 +1,3 @@
+#include "winres.h"
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+5000 CURSOR "SDL2-WinRTResource_BlankCursor.cur"
diff --git a/source/3rd-party/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp b/source/3rd-party/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp
new file mode 100644
index 0000000..19d2250
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp
@@ -0,0 +1,54 @@
+/*
+ SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
+*/
+
+#include "SDL_main.h"
+#include <wrl.h>
+
+/* At least one file in any SDL/WinRT app appears to require compilation
+ with C++/CX, otherwise a Windows Metadata file won't get created, and
+ an APPX0702 build error can appear shortly after linking.
+
+ The following set of preprocessor code forces this file to be compiled
+ as C++/CX, which appears to cause Visual C++ 2012's build tools to
+ create this .winmd file, and will help allow builds of SDL/WinRT apps
+ to proceed without error.
+
+ If other files in an app's project enable C++/CX compilation, then it might
+ be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
+ for Visual C++'s build tools to create a winmd file, and for the app to
+ build without APPX0702 errors. In this case, if
+ SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
+ the #error (to force C++/CX compilation) will be disabled.
+
+ Please note that /ZW can be specified on a file-by-file basis. To do this,
+ right click on the file in Visual C++, click Properties, then change the
+ setting through the dialog that comes up.
+*/
+#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
+#ifndef __cplusplus_winrt
+#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
+#endif
+#endif
+
+/* Prevent MSVC++ from warning about threading models when defining our
+ custom WinMain. The threading model will instead be set via a direct
+ call to Windows::Foundation::Initialize (rather than via an attributed
+ function).
+
+ To note, this warning (C4447) does not seem to come up unless this file
+ is compiled with C++/CX enabled (via the /ZW compiler flag).
+*/
+#ifdef _MSC_VER
+#pragma warning(disable:4447)
+#endif
+
+/* Make sure the function to initialize the Windows Runtime gets linked in. */
+#ifdef _MSC_VER
+#pragma comment(lib, "runtimeobject.lib")
+#endif
+
+int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
+{
+ return SDL_WinRTRunApp(SDL_main, NULL);
+}