diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/SDL_RLEaccel.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/SDL_RLEaccel.c')
-rw-r--r-- | source/3rd-party/SDL2/src/video/SDL_RLEaccel.c | 1581 |
1 files changed, 1581 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_RLEaccel.c b/source/3rd-party/SDL2/src/video/SDL_RLEaccel.c new file mode 100644 index 0000000..661cb1f --- /dev/null +++ b/source/3rd-party/SDL2/src/video/SDL_RLEaccel.c @@ -0,0 +1,1581 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* + * RLE encoding for software colorkey and alpha-channel acceleration + * + * Original version by Sam Lantinga + * + * Mattias Engdegård (Yorick): Rewrite. New encoding format, encoder and + * decoder. Added per-surface alpha blitter. Added per-pixel alpha + * format, encoder and blitter. + * + * Many thanks to Xark and johns for hints, benchmarks and useful comments + * leading to this code. + * + * Welcome to Macro Mayhem. + */ + +/* + * The encoding translates the image data to a stream of segments of the form + * + * <skip> <run> <data> + * + * where <skip> is the number of transparent pixels to skip, + * <run> is the number of opaque pixels to blit, + * and <data> are the pixels themselves. + * + * This basic structure is used both for colorkeyed surfaces, used for simple + * binary transparency and for per-surface alpha blending, and for surfaces + * with per-pixel alpha. The details differ, however: + * + * Encoding of colorkeyed surfaces: + * + * Encoded pixels always have the same format as the target surface. + * <skip> and <run> are unsigned 8 bit integers, except for 32 bit depth + * where they are 16 bit. This makes the pixel data aligned at all times. + * Segments never wrap around from one scan line to the next. + * + * The end of the sequence is marked by a zero <skip>,<run> pair at the * + * beginning of a line. + * + * Encoding of surfaces with per-pixel alpha: + * + * The sequence begins with a struct RLEDestFormat describing the target + * pixel format, to provide reliable un-encoding. + * + * Each scan line is encoded twice: First all completely opaque pixels, + * encoded in the target format as described above, and then all + * partially transparent (translucent) pixels (where 1 <= alpha <= 254), + * in the following 32-bit format: + * + * For 32-bit targets, each pixel has the target RGB format but with + * the alpha value occupying the highest 8 bits. The <skip> and <run> + * counts are 16 bit. + * + * For 16-bit targets, each pixel has the target RGB format, but with + * the middle component (usually green) shifted 16 steps to the left, + * and the hole filled with the 5 most significant bits of the alpha value. + * i.e. if the target has the format rrrrrggggggbbbbb, + * the encoded pixel will be 00000gggggg00000rrrrr0aaaaabbbbb. + * The <skip> and <run> counts are 8 bit for the opaque lines, 16 bit + * for the translucent lines. Two padding bytes may be inserted + * before each translucent line to keep them 32-bit aligned. + * + * The end of the sequence is marked by a zero <skip>,<run> pair at the + * beginning of an opaque line. + */ + +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_blit.h" +#include "SDL_RLEaccel_c.h" + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +#define PIXEL_COPY(to, from, len, bpp) \ + SDL_memcpy(to, from, (size_t)(len) * (bpp)) + +/* + * Various colorkey blit methods, for opaque and per-surface alpha + */ + +#define OPAQUE_BLIT(to, from, length, bpp, alpha) \ + PIXEL_COPY(to, from, length, bpp) + +/* + * For 32bpp pixels on the form 0x00rrggbb: + * If we treat the middle component separately, we can process the two + * remaining in parallel. This is safe to do because of the gap to the left + * of each component, so the bits from the multiplication don't collide. + * This can be used for any RGB permutation of course. + */ +#define ALPHA_BLIT32_888(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint32 *src = (Uint32 *)(from); \ + Uint32 *dst = (Uint32 *)(to); \ + for (i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + Uint32 s1 = s & 0xff00ff; \ + Uint32 d1 = d & 0xff00ff; \ + d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ + s &= 0xff00; \ + d &= 0xff00; \ + d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ + *dst++ = d1 | d; \ + } \ + } while (0) + +/* + * For 16bpp pixels we can go a step further: put the middle component + * in the high 16 bits of a 32 bit word, and process all three RGB + * components at the same time. Since the smallest gap is here just + * 5 bits, we have to scale alpha down to 5 bits as well. + */ +#define ALPHA_BLIT16_565(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + Uint32 ALPHA = alpha >> 3; \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + s = (s | s << 16) & 0x07e0f81f; \ + d = (d | d << 16) & 0x07e0f81f; \ + d += (s - d) * ALPHA >> 5; \ + d &= 0x07e0f81f; \ + *dst++ = (Uint16)(d | d >> 16); \ + } \ + } while(0) + +#define ALPHA_BLIT16_555(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + Uint32 ALPHA = alpha >> 3; \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + s = (s | s << 16) & 0x03e07c1f; \ + d = (d | d << 16) & 0x03e07c1f; \ + d += (s - d) * ALPHA >> 5; \ + d &= 0x03e07c1f; \ + *dst++ = (Uint16)(d | d >> 16); \ + } \ + } while(0) + +/* + * The general slow catch-all function, for remaining depths and formats + */ +#define ALPHA_BLIT_ANY(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint8 *src = from; \ + Uint8 *dst = to; \ + for (i = 0; i < (int)(length); i++) { \ + Uint32 s, d; \ + unsigned rs, gs, bs, rd, gd, bd; \ + switch (bpp) { \ + case 2: \ + s = *(Uint16 *)src; \ + d = *(Uint16 *)dst; \ + break; \ + case 3: \ + if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ + s = (src[0] << 16) | (src[1] << 8) | src[2]; \ + d = (dst[0] << 16) | (dst[1] << 8) | dst[2]; \ + } else { \ + s = (src[2] << 16) | (src[1] << 8) | src[0]; \ + d = (dst[2] << 16) | (dst[1] << 8) | dst[0]; \ + } \ + break; \ + case 4: \ + s = *(Uint32 *)src; \ + d = *(Uint32 *)dst; \ + break; \ + } \ + RGB_FROM_PIXEL(s, fmt, rs, gs, bs); \ + RGB_FROM_PIXEL(d, fmt, rd, gd, bd); \ + rd += (rs - rd) * alpha >> 8; \ + gd += (gs - gd) * alpha >> 8; \ + bd += (bs - bd) * alpha >> 8; \ + PIXEL_FROM_RGB(d, fmt, rd, gd, bd); \ + switch (bpp) { \ + case 2: \ + *(Uint16 *)dst = (Uint16)d; \ + break; \ + case 3: \ + if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ + dst[0] = (Uint8)(d >> 16); \ + dst[1] = (Uint8)(d >> 8); \ + dst[2] = (Uint8)(d); \ + } else { \ + dst[0] = (Uint8)d; \ + dst[1] = (Uint8)(d >> 8); \ + dst[2] = (Uint8)(d >> 16); \ + } \ + break; \ + case 4: \ + *(Uint32 *)dst = d; \ + break; \ + } \ + src += bpp; \ + dst += bpp; \ + } \ + } while(0) + +/* + * Special case: 50% alpha (alpha=128) + * This is treated specially because it can be optimized very well, and + * since it is good for many cases of semi-translucency. + * The theory is to do all three components at the same time: + * First zero the lowest bit of each component, which gives us room to + * add them. Then shift right and add the sum of the lowest bits. + */ +#define ALPHA_BLIT32_888_50(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint32 *src = (Uint32 *)(from); \ + Uint32 *dst = (Uint32 *)(to); \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + *dst++ = (((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) \ + + (s & d & 0x00010101); \ + } \ + } while(0) + +/* + * For 16bpp, we can actually blend two pixels in parallel, if we take + * care to shift before we add, not after. + */ + +/* helper: blend a single 16 bit pixel at 50% */ +#define BLEND16_50(dst, src, mask) \ + do { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + *dst++ = (Uint16)((((s & mask) + (d & mask)) >> 1) + \ + (s & d & (~mask & 0xffff))); \ + } while(0) + +/* basic 16bpp blender. mask is the pixels to keep when adding. */ +#define ALPHA_BLIT16_50(to, from, length, bpp, alpha, mask) \ + do { \ + unsigned n = (length); \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + if (((uintptr_t)src ^ (uintptr_t)dst) & 3) { \ + /* source and destination not in phase, blit one by one */ \ + while (n--) \ + BLEND16_50(dst, src, mask); \ + } else { \ + if ((uintptr_t)src & 3) { \ + /* first odd pixel */ \ + BLEND16_50(dst, src, mask); \ + n--; \ + } \ + for (; n > 1; n -= 2) { \ + Uint32 s = *(Uint32 *)src; \ + Uint32 d = *(Uint32 *)dst; \ + *(Uint32 *)dst = ((s & (mask | mask << 16)) >> 1) \ + + ((d & (mask | mask << 16)) >> 1) \ + + (s & d & (~(mask | mask << 16))); \ + src += 2; \ + dst += 2; \ + } \ + if (n) \ + BLEND16_50(dst, src, mask); /* last odd pixel */ \ + } \ + } while(0) + +#define ALPHA_BLIT16_565_50(to, from, length, bpp, alpha) \ + ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xf7de) + +#define ALPHA_BLIT16_555_50(to, from, length, bpp, alpha) \ + ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xfbde) + +#define CHOOSE_BLIT(blitter, alpha, fmt) \ + do { \ + if (alpha == 255) { \ + switch (fmt->BytesPerPixel) { \ + case 1: blitter(1, Uint8, OPAQUE_BLIT); break; \ + case 2: blitter(2, Uint8, OPAQUE_BLIT); break; \ + case 3: blitter(3, Uint8, OPAQUE_BLIT); break; \ + case 4: blitter(4, Uint16, OPAQUE_BLIT); break; \ + } \ + } else { \ + switch (fmt->BytesPerPixel) { \ + case 1: \ + /* No 8bpp alpha blitting */ \ + break; \ + \ + case 2: \ + switch (fmt->Rmask | fmt->Gmask | fmt->Bmask) { \ + case 0xffff: \ + if (fmt->Gmask == 0x07e0 \ + || fmt->Rmask == 0x07e0 \ + || fmt->Bmask == 0x07e0) { \ + if (alpha == 128) { \ + blitter(2, Uint8, ALPHA_BLIT16_565_50); \ + } else { \ + blitter(2, Uint8, ALPHA_BLIT16_565); \ + } \ + } else \ + goto general16; \ + break; \ + \ + case 0x7fff: \ + if (fmt->Gmask == 0x03e0 \ + || fmt->Rmask == 0x03e0 \ + || fmt->Bmask == 0x03e0) { \ + if (alpha == 128) { \ + blitter(2, Uint8, ALPHA_BLIT16_555_50); \ + } else { \ + blitter(2, Uint8, ALPHA_BLIT16_555); \ + } \ + break; \ + } else \ + goto general16; \ + break; \ + \ + default: \ + general16: \ + blitter(2, Uint8, ALPHA_BLIT_ANY); \ + } \ + break; \ + \ + case 3: \ + blitter(3, Uint8, ALPHA_BLIT_ANY); \ + break; \ + \ + case 4: \ + if ((fmt->Rmask | fmt->Gmask | fmt->Bmask) == 0x00ffffff \ + && (fmt->Gmask == 0xff00 || fmt->Rmask == 0xff00 \ + || fmt->Bmask == 0xff00)) { \ + if (alpha == 128) { \ + blitter(4, Uint16, ALPHA_BLIT32_888_50); \ + } else { \ + blitter(4, Uint16, ALPHA_BLIT32_888); \ + } \ + } else \ + blitter(4, Uint16, ALPHA_BLIT_ANY); \ + break; \ + } \ + } \ + } while(0) + +/* + * Set a pixel value using the given format, except that the alpha value is + * placed in the top byte. This is the format used for RLE with alpha. + */ +#define RLEPIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ +{ \ + Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ + ((g>>fmt->Gloss)<<fmt->Gshift)| \ + ((b>>fmt->Bloss)<<fmt->Bshift)| \ + (a<<24); \ +} + +/* + * This takes care of the case when the surface is clipped on the left and/or + * right. Top clipping has already been taken care of. + */ +static void +RLEClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst, + Uint8 * dstbuf, SDL_Rect * srcrect, unsigned alpha) +{ + SDL_PixelFormat *fmt = surf_dst->format; + +#define RLECLIPBLIT(bpp, Type, do_blit) \ + do { \ + int linecount = srcrect->h; \ + int ofs = 0; \ + int left = srcrect->x; \ + int right = left + srcrect->w; \ + dstbuf -= left * bpp; \ + for (;;) { \ + int run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Type); \ + if (run) { \ + /* clip to left and right borders */ \ + if (ofs < right) { \ + int start = 0; \ + int len = run; \ + int startcol; \ + if (left - ofs > 0) { \ + start = left - ofs; \ + len -= start; \ + if (len <= 0) \ + goto nocopy ## bpp ## do_blit; \ + } \ + startcol = ofs + start; \ + if (len > right - startcol) \ + len = right - startcol; \ + do_blit(dstbuf + startcol * bpp, srcbuf + start * bpp, \ + len, bpp, alpha); \ + } \ + nocopy ## bpp ## do_blit: \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if (!ofs) \ + break; \ + \ + if (ofs == w) { \ + ofs = 0; \ + dstbuf += surf_dst->pitch; \ + if (!--linecount) \ + break; \ + } \ + } \ + } while(0) + + CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); + +#undef RLECLIPBLIT + +} + + +/* blit a colorkeyed RLE surface */ +int SDLCALL +SDL_RLEBlit(SDL_Surface * surf_src, SDL_Rect * srcrect, + SDL_Surface * surf_dst, SDL_Rect * dstrect) +{ + Uint8 *dstbuf; + Uint8 *srcbuf; + int x, y; + int w = surf_src->w; + unsigned alpha; + + /* Lock the destination if necessary */ + if (SDL_MUSTLOCK(surf_dst)) { + if (SDL_LockSurface(surf_dst) < 0) { + return (-1); + } + } + + /* Set up the source and destination pointers */ + x = dstrect->x; + y = dstrect->y; + dstbuf = (Uint8 *) surf_dst->pixels + + y * surf_dst->pitch + x * surf_src->format->BytesPerPixel; + srcbuf = (Uint8 *) surf_src->map->data; + + { + /* skip lines at the top if necessary */ + int vskip = srcrect->y; + int ofs = 0; + if (vskip) { + +#define RLESKIP(bpp, Type) \ + for(;;) { \ + int run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += sizeof(Type) * 2; \ + if(run) { \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if(!ofs) \ + goto done; \ + if(ofs == w) { \ + ofs = 0; \ + if(!--vskip) \ + break; \ + } \ + } + + switch (surf_src->format->BytesPerPixel) { + case 1: + RLESKIP(1, Uint8); + break; + case 2: + RLESKIP(2, Uint8); + break; + case 3: + RLESKIP(3, Uint8); + break; + case 4: + RLESKIP(4, Uint16); + break; + } + +#undef RLESKIP + + } + } + + alpha = surf_src->map->info.a; + /* if left or right edge clipping needed, call clip blit */ + if (srcrect->x || srcrect->w != surf_src->w) { + RLEClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect, alpha); + } else { + SDL_PixelFormat *fmt = surf_src->format; + +#define RLEBLIT(bpp, Type, do_blit) \ + do { \ + int linecount = srcrect->h; \ + int ofs = 0; \ + for(;;) { \ + unsigned run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Type); \ + if(run) { \ + do_blit(dstbuf + ofs * bpp, srcbuf, run, bpp, alpha); \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if(!ofs) \ + break; \ + if(ofs == w) { \ + ofs = 0; \ + dstbuf += surf_dst->pitch; \ + if(!--linecount) \ + break; \ + } \ + } \ + } while(0) + + CHOOSE_BLIT(RLEBLIT, alpha, fmt); + +#undef RLEBLIT + } + + done: + /* Unlock the destination if necessary */ + if (SDL_MUSTLOCK(surf_dst)) { + SDL_UnlockSurface(surf_dst); + } + return (0); +} + +#undef OPAQUE_BLIT + +/* + * Per-pixel blitting macros for translucent pixels: + * These use the same techniques as the per-surface blitting macros + */ + +/* + * For 32bpp pixels, we have made sure the alpha is stored in the top + * 8 bits, so proceed as usual + */ +#define BLIT_TRANSL_888(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = s >> 24; \ + Uint32 s1 = s & 0xff00ff; \ + Uint32 d1 = d & 0xff00ff; \ + d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ + s &= 0xff00; \ + d &= 0xff00; \ + d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ + dst = d1 | d | 0xff000000; \ + } while(0) + +/* + * For 16bpp pixels, we have stored the 5 most significant alpha bits in + * bits 5-10. As before, we can process all 3 RGB components at the same time. + */ +#define BLIT_TRANSL_565(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = (s & 0x3e0) >> 5; \ + s &= 0x07e0f81f; \ + d = (d | d << 16) & 0x07e0f81f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x07e0f81f; \ + dst = (Uint16)(d | d >> 16); \ + } while(0) + +#define BLIT_TRANSL_555(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = (s & 0x3e0) >> 5; \ + s &= 0x03e07c1f; \ + d = (d | d << 16) & 0x03e07c1f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x03e07c1f; \ + dst = (Uint16)(d | d >> 16); \ + } while(0) + +/* used to save the destination format in the encoding. Designed to be + macro-compatible with SDL_PixelFormat but without the unneeded fields */ +typedef struct +{ + Uint8 BytesPerPixel; + Uint8 padding[3]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} RLEDestFormat; + +/* blit a pixel-alpha RLE surface clipped at the right and/or left edges */ +static void +RLEAlphaClipBlit(int w, Uint8 * srcbuf, SDL_Surface * surf_dst, + Uint8 * dstbuf, SDL_Rect * srcrect) +{ + SDL_PixelFormat *df = surf_dst->format; + /* + * clipped blitter: Ptype is the destination pixel type, + * Ctype the translucent count type, and do_blend the macro + * to blend one pixel. + */ +#define RLEALPHACLIPBLIT(Ptype, Ctype, do_blend) \ + do { \ + int linecount = srcrect->h; \ + int left = srcrect->x; \ + int right = left + srcrect->w; \ + dstbuf -= left * sizeof(Ptype); \ + do { \ + int ofs = 0; \ + /* blit opaque pixels on one line */ \ + do { \ + unsigned run; \ + ofs += ((Ctype *)srcbuf)[0]; \ + run = ((Ctype *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Ctype); \ + if(run) { \ + /* clip to left and right borders */ \ + int cofs = ofs; \ + int crun = run; \ + if(left - cofs > 0) { \ + crun -= left - cofs; \ + cofs = left; \ + } \ + if(crun > right - cofs) \ + crun = right - cofs; \ + if(crun > 0) \ + PIXEL_COPY(dstbuf + cofs * sizeof(Ptype), \ + srcbuf + (cofs - ofs) * sizeof(Ptype), \ + (unsigned)crun, sizeof(Ptype)); \ + srcbuf += run * sizeof(Ptype); \ + ofs += run; \ + } else if(!ofs) \ + return; \ + } while(ofs < w); \ + /* skip padding if necessary */ \ + if(sizeof(Ptype) == 2) \ + srcbuf += (uintptr_t)srcbuf & 2; \ + /* blit translucent pixels on the same line */ \ + ofs = 0; \ + do { \ + unsigned run; \ + ofs += ((Uint16 *)srcbuf)[0]; \ + run = ((Uint16 *)srcbuf)[1]; \ + srcbuf += 4; \ + if(run) { \ + /* clip to left and right borders */ \ + int cofs = ofs; \ + int crun = run; \ + if(left - cofs > 0) { \ + crun -= left - cofs; \ + cofs = left; \ + } \ + if(crun > right - cofs) \ + crun = right - cofs; \ + if(crun > 0) { \ + Ptype *dst = (Ptype *)dstbuf + cofs; \ + Uint32 *src = (Uint32 *)srcbuf + (cofs - ofs); \ + int i; \ + for(i = 0; i < crun; i++) \ + do_blend(src[i], dst[i]); \ + } \ + srcbuf += run * 4; \ + ofs += run; \ + } \ + } while(ofs < w); \ + dstbuf += surf_dst->pitch; \ + } while(--linecount); \ + } while(0) + + switch (df->BytesPerPixel) { + case 2: + if (df->Gmask == 0x07e0 || df->Rmask == 0x07e0 || df->Bmask == 0x07e0) + RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_565); + else + RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_555); + break; + case 4: + RLEALPHACLIPBLIT(Uint32, Uint16, BLIT_TRANSL_888); + break; + } +} + +/* blit a pixel-alpha RLE surface */ +int SDLCALL +SDL_RLEAlphaBlit(SDL_Surface * surf_src, SDL_Rect * srcrect, + SDL_Surface * surf_dst, SDL_Rect * dstrect) +{ + int x, y; + int w = surf_src->w; + Uint8 *srcbuf, *dstbuf; + SDL_PixelFormat *df = surf_dst->format; + + /* Lock the destination if necessary */ + if (SDL_MUSTLOCK(surf_dst)) { + if (SDL_LockSurface(surf_dst) < 0) { + return -1; + } + } + + x = dstrect->x; + y = dstrect->y; + dstbuf = (Uint8 *) surf_dst->pixels + y * surf_dst->pitch + x * df->BytesPerPixel; + srcbuf = (Uint8 *) surf_src->map->data + sizeof(RLEDestFormat); + + { + /* skip lines at the top if necessary */ + int vskip = srcrect->y; + if (vskip) { + int ofs; + if (df->BytesPerPixel == 2) { + /* the 16/32 interleaved format */ + do { + /* skip opaque line */ + ofs = 0; + do { + int run; + ofs += srcbuf[0]; + run = srcbuf[1]; + srcbuf += 2; + if (run) { + srcbuf += 2 * run; + ofs += run; + } else if (!ofs) + goto done; + } while (ofs < w); + + /* skip padding */ + srcbuf += (uintptr_t) srcbuf & 2; + + /* skip translucent line */ + ofs = 0; + do { + int run; + ofs += ((Uint16 *) srcbuf)[0]; + run = ((Uint16 *) srcbuf)[1]; + srcbuf += 4 * (run + 1); + ofs += run; + } while (ofs < w); + } while (--vskip); + } else { + /* the 32/32 interleaved format */ + vskip <<= 1; /* opaque and translucent have same format */ + do { + ofs = 0; + do { + int run; + ofs += ((Uint16 *) srcbuf)[0]; + run = ((Uint16 *) srcbuf)[1]; + srcbuf += 4; + if (run) { + srcbuf += 4 * run; + ofs += run; + } else if (!ofs) + goto done; + } while (ofs < w); + } while (--vskip); + } + } + } + + /* if left or right edge clipping needed, call clip blit */ + if (srcrect->x || srcrect->w != surf_src->w) { + RLEAlphaClipBlit(w, srcbuf, surf_dst, dstbuf, srcrect); + } else { + + /* + * non-clipped blitter. Ptype is the destination pixel type, + * Ctype the translucent count type, and do_blend the + * macro to blend one pixel. + */ +#define RLEALPHABLIT(Ptype, Ctype, do_blend) \ + do { \ + int linecount = srcrect->h; \ + do { \ + int ofs = 0; \ + /* blit opaque pixels on one line */ \ + do { \ + unsigned run; \ + ofs += ((Ctype *)srcbuf)[0]; \ + run = ((Ctype *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Ctype); \ + if(run) { \ + PIXEL_COPY(dstbuf + ofs * sizeof(Ptype), srcbuf, \ + run, sizeof(Ptype)); \ + srcbuf += run * sizeof(Ptype); \ + ofs += run; \ + } else if(!ofs) \ + goto done; \ + } while(ofs < w); \ + /* skip padding if necessary */ \ + if(sizeof(Ptype) == 2) \ + srcbuf += (uintptr_t)srcbuf & 2; \ + /* blit translucent pixels on the same line */ \ + ofs = 0; \ + do { \ + unsigned run; \ + ofs += ((Uint16 *)srcbuf)[0]; \ + run = ((Uint16 *)srcbuf)[1]; \ + srcbuf += 4; \ + if(run) { \ + Ptype *dst = (Ptype *)dstbuf + ofs; \ + unsigned i; \ + for(i = 0; i < run; i++) { \ + Uint32 src = *(Uint32 *)srcbuf; \ + do_blend(src, *dst); \ + srcbuf += 4; \ + dst++; \ + } \ + ofs += run; \ + } \ + } while(ofs < w); \ + dstbuf += surf_dst->pitch; \ + } while(--linecount); \ + } while(0) + + switch (df->BytesPerPixel) { + case 2: + if (df->Gmask == 0x07e0 || df->Rmask == 0x07e0 + || df->Bmask == 0x07e0) + RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_565); + else + RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_555); + break; + case 4: + RLEALPHABLIT(Uint32, Uint16, BLIT_TRANSL_888); + break; + } + } + + done: + /* Unlock the destination if necessary */ + if (SDL_MUSTLOCK(surf_dst)) { + SDL_UnlockSurface(surf_dst); + } + return 0; +} + +/* + * Auxiliary functions: + * The encoding functions take 32bpp rgb + a, and + * return the number of bytes copied to the destination. + * The decoding functions copy to 32bpp rgb + a, and + * return the number of bytes copied from the source. + * These are only used in the encoder and un-RLE code and are therefore not + * highly optimised. + */ + +/* encode 32bpp rgb + a into 16bpp rgb, losing alpha */ +static int +copy_opaque_16(void *dst, Uint32 * src, int n, + SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint16 *d = dst; + for (i = 0; i < n; i++) { + unsigned r, g, b; + RGB_FROM_PIXEL(*src, sfmt, r, g, b); + PIXEL_FROM_RGB(*d, dfmt, r, g, b); + src++; + d++; + } + return n * 2; +} + +/* decode opaque pixels from 16bpp to 32bpp rgb + a */ +static int +uncopy_opaque_16(Uint32 * dst, void *src, int n, + RLEDestFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint16 *s = src; + unsigned alpha = dfmt->Amask ? 255 : 0; + for (i = 0; i < n; i++) { + unsigned r, g, b; + RGB_FROM_PIXEL(*s, sfmt, r, g, b); + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, alpha); + s++; + dst++; + } + return n * 2; +} + + + +/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 565 */ +static int +copy_transl_565(void *dst, Uint32 * src, int n, + SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint32 *d = dst; + for (i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint16 pix; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + PIXEL_FROM_RGB(pix, dfmt, r, g, b); + *d = ((pix & 0x7e0) << 16) | (pix & 0xf81f) | ((a << 2) & 0x7e0); + src++; + d++; + } + return n * 4; +} + +/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 555 */ +static int +copy_transl_555(void *dst, Uint32 * src, int n, + SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint32 *d = dst; + for (i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint16 pix; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + PIXEL_FROM_RGB(pix, dfmt, r, g, b); + *d = ((pix & 0x3e0) << 16) | (pix & 0xfc1f) | ((a << 2) & 0x3e0); + src++; + d++; + } + return n * 4; +} + +/* decode translucent pixels from 32bpp GORAB to 32bpp rgb + a */ +static int +uncopy_transl_16(Uint32 * dst, void *src, int n, + RLEDestFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint32 *s = src; + for (i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint32 pix = *s++; + a = (pix & 0x3e0) >> 2; + pix = (pix & ~0x3e0) | pix >> 16; + RGB_FROM_PIXEL(pix, sfmt, r, g, b); + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a); + dst++; + } + return n * 4; +} + +/* encode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */ +static int +copy_32(void *dst, Uint32 * src, int n, + SDL_PixelFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint32 *d = dst; + for (i = 0; i < n; i++) { + unsigned r, g, b, a; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + RLEPIXEL_FROM_RGBA(*d, dfmt, r, g, b, a); + d++; + src++; + } + return n * 4; +} + +/* decode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */ +static int +uncopy_32(Uint32 * dst, void *src, int n, + RLEDestFormat * sfmt, SDL_PixelFormat * dfmt) +{ + int i; + Uint32 *s = src; + for (i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint32 pixel = *s++; + RGB_FROM_PIXEL(pixel, sfmt, r, g, b); + a = pixel >> 24; + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a); + dst++; + } + return n * 4; +} + +#define ISOPAQUE(pixel, fmt) ((((pixel) & fmt->Amask) >> fmt->Ashift) == 255) + +#define ISTRANSL(pixel, fmt) \ + ((unsigned)((((pixel) & fmt->Amask) >> fmt->Ashift) - 1U) < 254U) + +/* convert surface to be quickly alpha-blittable onto dest, if possible */ +static int +RLEAlphaSurface(SDL_Surface * surface) +{ + SDL_Surface *dest; + SDL_PixelFormat *df; + int maxsize = 0; + int max_opaque_run; + int max_transl_run = 65535; + unsigned masksum; + Uint8 *rlebuf, *dst; + int (*copy_opaque) (void *, Uint32 *, int, + SDL_PixelFormat *, SDL_PixelFormat *); + int (*copy_transl) (void *, Uint32 *, int, + SDL_PixelFormat *, SDL_PixelFormat *); + + dest = surface->map->dst; + if (!dest) + return -1; + df = dest->format; + if (surface->format->BitsPerPixel != 32) + return -1; /* only 32bpp source supported */ + + /* find out whether the destination is one we support, + and determine the max size of the encoded result */ + masksum = df->Rmask | df->Gmask | df->Bmask; + switch (df->BytesPerPixel) { + case 2: + /* 16bpp: only support 565 and 555 formats */ + switch (masksum) { + case 0xffff: + if (df->Gmask == 0x07e0 + || df->Rmask == 0x07e0 || df->Bmask == 0x07e0) { + copy_opaque = copy_opaque_16; + copy_transl = copy_transl_565; + } else + return -1; + break; + case 0x7fff: + if (df->Gmask == 0x03e0 + || df->Rmask == 0x03e0 || df->Bmask == 0x03e0) { + copy_opaque = copy_opaque_16; + copy_transl = copy_transl_555; + } else + return -1; + break; + default: + return -1; + } + max_opaque_run = 255; /* runs stored as bytes */ + + /* worst case is alternating opaque and translucent pixels, + with room for alignment padding between lines */ + maxsize = surface->h * (2 + (4 + 2) * (surface->w + 1)) + 2; + break; + case 4: + if (masksum != 0x00ffffff) + return -1; /* requires unused high byte */ + copy_opaque = copy_32; + copy_transl = copy_32; + max_opaque_run = 255; /* runs stored as short ints */ + + /* worst case is alternating opaque and translucent pixels */ + maxsize = surface->h * 2 * 4 * (surface->w + 1) + 4; + break; + default: + return -1; /* anything else unsupported right now */ + } + + maxsize += sizeof(RLEDestFormat); + rlebuf = (Uint8 *) SDL_malloc(maxsize); + if (!rlebuf) { + return SDL_OutOfMemory(); + } + { + /* save the destination format so we can undo the encoding later */ + RLEDestFormat *r = (RLEDestFormat *) rlebuf; + r->BytesPerPixel = df->BytesPerPixel; + r->Rmask = df->Rmask; + r->Gmask = df->Gmask; + r->Bmask = df->Bmask; + r->Amask = df->Amask; + r->Rloss = df->Rloss; + r->Gloss = df->Gloss; + r->Bloss = df->Bloss; + r->Aloss = df->Aloss; + r->Rshift = df->Rshift; + r->Gshift = df->Gshift; + r->Bshift = df->Bshift; + r->Ashift = df->Ashift; + } + dst = rlebuf + sizeof(RLEDestFormat); + + /* Do the actual encoding */ + { + int x, y; + int h = surface->h, w = surface->w; + SDL_PixelFormat *sf = surface->format; + Uint32 *src = (Uint32 *) surface->pixels; + Uint8 *lastline = dst; /* end of last non-blank line */ + + /* opaque counts are 8 or 16 bits, depending on target depth */ +#define ADD_OPAQUE_COUNTS(n, m) \ + if(df->BytesPerPixel == 4) { \ + ((Uint16 *)dst)[0] = n; \ + ((Uint16 *)dst)[1] = m; \ + dst += 4; \ + } else { \ + dst[0] = n; \ + dst[1] = m; \ + dst += 2; \ + } + + /* translucent counts are always 16 bit */ +#define ADD_TRANSL_COUNTS(n, m) \ + (((Uint16 *)dst)[0] = n, ((Uint16 *)dst)[1] = m, dst += 4) + + for (y = 0; y < h; y++) { + int runstart, skipstart; + int blankline = 0; + /* First encode all opaque pixels of a scan line */ + x = 0; + do { + int run, skip, len; + skipstart = x; + while (x < w && !ISOPAQUE(src[x], sf)) + x++; + runstart = x; + while (x < w && ISOPAQUE(src[x], sf)) + x++; + skip = runstart - skipstart; + if (skip == w) + blankline = 1; + run = x - runstart; + while (skip > max_opaque_run) { + ADD_OPAQUE_COUNTS(max_opaque_run, 0); + skip -= max_opaque_run; + } + len = MIN(run, max_opaque_run); + ADD_OPAQUE_COUNTS(skip, len); + dst += copy_opaque(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + while (run) { + len = MIN(run, max_opaque_run); + ADD_OPAQUE_COUNTS(0, len); + dst += copy_opaque(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + } + } while (x < w); + + /* Make sure the next output address is 32-bit aligned */ + dst += (uintptr_t) dst & 2; + + /* Next, encode all translucent pixels of the same scan line */ + x = 0; + do { + int run, skip, len; + skipstart = x; + while (x < w && !ISTRANSL(src[x], sf)) + x++; + runstart = x; + while (x < w && ISTRANSL(src[x], sf)) + x++; + skip = runstart - skipstart; + blankline &= (skip == w); + run = x - runstart; + while (skip > max_transl_run) { + ADD_TRANSL_COUNTS(max_transl_run, 0); + skip -= max_transl_run; + } + len = MIN(run, max_transl_run); + ADD_TRANSL_COUNTS(skip, len); + dst += copy_transl(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + while (run) { + len = MIN(run, max_transl_run); + ADD_TRANSL_COUNTS(0, len); + dst += copy_transl(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + } + if (!blankline) + lastline = dst; + } while (x < w); + + src += surface->pitch >> 2; + } + dst = lastline; /* back up past trailing blank lines */ + ADD_OPAQUE_COUNTS(0, 0); + } + +#undef ADD_OPAQUE_COUNTS +#undef ADD_TRANSL_COUNTS + + /* Now that we have it encoded, release the original pixels */ + if (!(surface->flags & SDL_PREALLOC)) { + SDL_free(surface->pixels); + surface->pixels = NULL; + } + + /* realloc the buffer to release unused memory */ + { + Uint8 *p = SDL_realloc(rlebuf, dst - rlebuf); + if (!p) + p = rlebuf; + surface->map->data = p; + } + + return 0; +} + +static Uint32 +getpix_8(Uint8 * srcbuf) +{ + return *srcbuf; +} + +static Uint32 +getpix_16(Uint8 * srcbuf) +{ + return *(Uint16 *) srcbuf; +} + +static Uint32 +getpix_24(Uint8 * srcbuf) +{ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + return srcbuf[0] + (srcbuf[1] << 8) + (srcbuf[2] << 16); +#else + return (srcbuf[0] << 16) + (srcbuf[1] << 8) + srcbuf[2]; +#endif +} + +static Uint32 +getpix_32(Uint8 * srcbuf) +{ + return *(Uint32 *) srcbuf; +} + +typedef Uint32(*getpix_func) (Uint8 *); + +static const getpix_func getpixes[4] = { + getpix_8, getpix_16, getpix_24, getpix_32 +}; + +static int +RLEColorkeySurface(SDL_Surface * surface) +{ + Uint8 *rlebuf, *dst; + int maxn; + int y; + Uint8 *srcbuf, *lastline; + int maxsize = 0; + const int bpp = surface->format->BytesPerPixel; + getpix_func getpix; + Uint32 ckey, rgbmask; + int w, h; + + /* calculate the worst case size for the compressed surface */ + switch (bpp) { + case 1: + /* worst case is alternating opaque and transparent pixels, + starting with an opaque pixel */ + maxsize = surface->h * 3 * (surface->w / 2 + 1) + 2; + break; + case 2: + case 3: + /* worst case is solid runs, at most 255 pixels wide */ + maxsize = surface->h * (2 * (surface->w / 255 + 1) + + surface->w * bpp) + 2; + break; + case 4: + /* worst case is solid runs, at most 65535 pixels wide */ + maxsize = surface->h * (4 * (surface->w / 65535 + 1) + + surface->w * 4) + 4; + break; + + default: + return -1; + } + + rlebuf = (Uint8 *) SDL_malloc(maxsize); + if (rlebuf == NULL) { + return SDL_OutOfMemory(); + } + + /* Set up the conversion */ + srcbuf = (Uint8 *) surface->pixels; + maxn = bpp == 4 ? 65535 : 255; + dst = rlebuf; + rgbmask = ~surface->format->Amask; + ckey = surface->map->info.colorkey & rgbmask; + lastline = dst; + getpix = getpixes[bpp - 1]; + w = surface->w; + h = surface->h; + +#define ADD_COUNTS(n, m) \ + if(bpp == 4) { \ + ((Uint16 *)dst)[0] = n; \ + ((Uint16 *)dst)[1] = m; \ + dst += 4; \ + } else { \ + dst[0] = n; \ + dst[1] = m; \ + dst += 2; \ + } + + for (y = 0; y < h; y++) { + int x = 0; + int blankline = 0; + do { + int run, skip, len; + int runstart; + int skipstart = x; + + /* find run of transparent, then opaque pixels */ + while (x < w && (getpix(srcbuf + x * bpp) & rgbmask) == ckey) + x++; + runstart = x; + while (x < w && (getpix(srcbuf + x * bpp) & rgbmask) != ckey) + x++; + skip = runstart - skipstart; + if (skip == w) + blankline = 1; + run = x - runstart; + + /* encode segment */ + while (skip > maxn) { + ADD_COUNTS(maxn, 0); + skip -= maxn; + } + len = MIN(run, maxn); + ADD_COUNTS(skip, len); + SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp); + dst += len * bpp; + run -= len; + runstart += len; + while (run) { + len = MIN(run, maxn); + ADD_COUNTS(0, len); + SDL_memcpy(dst, srcbuf + runstart * bpp, len * bpp); + dst += len * bpp; + runstart += len; + run -= len; + } + if (!blankline) + lastline = dst; + } while (x < w); + + srcbuf += surface->pitch; + } + dst = lastline; /* back up bast trailing blank lines */ + ADD_COUNTS(0, 0); + +#undef ADD_COUNTS + + /* Now that we have it encoded, release the original pixels */ + if (!(surface->flags & SDL_PREALLOC)) { + SDL_free(surface->pixels); + surface->pixels = NULL; + } + + /* realloc the buffer to release unused memory */ + { + /* If realloc returns NULL, the original block is left intact */ + Uint8 *p = SDL_realloc(rlebuf, dst - rlebuf); + if (!p) + p = rlebuf; + surface->map->data = p; + } + + return 0; +} + +int +SDL_RLESurface(SDL_Surface * surface) +{ + int flags; + + /* Clear any previous RLE conversion */ + if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + SDL_UnRLESurface(surface, 1); + } + + /* We don't support RLE encoding of bitmaps */ + if (surface->format->BitsPerPixel < 8) { + return -1; + } + + /* Make sure the pixels are available */ + if (!surface->pixels) { + return -1; + } + + /* If we don't have colorkey or blending, nothing to do... */ + flags = surface->map->info.flags; + if (!(flags & (SDL_COPY_COLORKEY | SDL_COPY_BLEND))) { + return -1; + } + + /* Pass on combinations not supported */ + if ((flags & SDL_COPY_MODULATE_COLOR) || + ((flags & SDL_COPY_MODULATE_ALPHA) && surface->format->Amask) || + (flags & (SDL_COPY_ADD | SDL_COPY_MOD)) || + (flags & SDL_COPY_NEAREST)) { + return -1; + } + + /* Encode and set up the blit */ + if (!surface->format->Amask || !(flags & SDL_COPY_BLEND)) { + if (!surface->map->identity) { + return -1; + } + if (RLEColorkeySurface(surface) < 0) { + return -1; + } + surface->map->blit = SDL_RLEBlit; + surface->map->info.flags |= SDL_COPY_RLE_COLORKEY; + } else { + if (RLEAlphaSurface(surface) < 0) { + return -1; + } + surface->map->blit = SDL_RLEAlphaBlit; + surface->map->info.flags |= SDL_COPY_RLE_ALPHAKEY; + } + + /* The surface is now accelerated */ + surface->flags |= SDL_RLEACCEL; + + return (0); +} + +/* + * Un-RLE a surface with pixel alpha + * This may not give back exactly the image before RLE-encoding; all + * completely transparent pixels will be lost, and color and alpha depth + * may have been reduced (when encoding for 16bpp targets). + */ +static SDL_bool +UnRLEAlpha(SDL_Surface * surface) +{ + Uint8 *srcbuf; + Uint32 *dst; + SDL_PixelFormat *sf = surface->format; + RLEDestFormat *df = surface->map->data; + int (*uncopy_opaque) (Uint32 *, void *, int, + RLEDestFormat *, SDL_PixelFormat *); + int (*uncopy_transl) (Uint32 *, void *, int, + RLEDestFormat *, SDL_PixelFormat *); + int w = surface->w; + int bpp = df->BytesPerPixel; + + if (bpp == 2) { + uncopy_opaque = uncopy_opaque_16; + uncopy_transl = uncopy_transl_16; + } else { + uncopy_opaque = uncopy_transl = uncopy_32; + } + + surface->pixels = SDL_malloc(surface->h * surface->pitch); + if (!surface->pixels) { + return (SDL_FALSE); + } + /* fill background with transparent pixels */ + SDL_memset(surface->pixels, 0, surface->h * surface->pitch); + + dst = surface->pixels; + srcbuf = (Uint8 *) (df + 1); + for (;;) { + /* copy opaque pixels */ + int ofs = 0; + do { + unsigned run; + if (bpp == 2) { + ofs += srcbuf[0]; + run = srcbuf[1]; + srcbuf += 2; + } else { + ofs += ((Uint16 *) srcbuf)[0]; + run = ((Uint16 *) srcbuf)[1]; + srcbuf += 4; + } + if (run) { + srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf); + ofs += run; + } else if (!ofs) + return (SDL_TRUE); + } while (ofs < w); + + /* skip padding if needed */ + if (bpp == 2) + srcbuf += (uintptr_t) srcbuf & 2; + + /* copy translucent pixels */ + ofs = 0; + do { + unsigned run; + ofs += ((Uint16 *) srcbuf)[0]; + run = ((Uint16 *) srcbuf)[1]; + srcbuf += 4; + if (run) { + srcbuf += uncopy_transl(dst + ofs, srcbuf, run, df, sf); + ofs += run; + } + } while (ofs < w); + dst += surface->pitch >> 2; + } + /* Make the compiler happy */ + return (SDL_TRUE); +} + +void +SDL_UnRLESurface(SDL_Surface * surface, int recode) +{ + if (surface->flags & SDL_RLEACCEL) { + surface->flags &= ~SDL_RLEACCEL; + + if (recode && !(surface->flags & SDL_PREALLOC)) { + if (surface->map->info.flags & SDL_COPY_RLE_COLORKEY) { + SDL_Rect full; + + /* re-create the original surface */ + surface->pixels = SDL_malloc(surface->h * surface->pitch); + if (!surface->pixels) { + /* Oh crap... */ + surface->flags |= SDL_RLEACCEL; + return; + } + + /* fill it with the background color */ + SDL_FillRect(surface, NULL, surface->map->info.colorkey); + + /* now render the encoded surface */ + full.x = full.y = 0; + full.w = surface->w; + full.h = surface->h; + SDL_RLEBlit(surface, &full, surface, &full); + } else { + if (!UnRLEAlpha(surface)) { + /* Oh crap... */ + surface->flags |= SDL_RLEACCEL; + return; + } + } + } + surface->map->info.flags &= + ~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY); + + SDL_free(surface->map->data); + surface->map->data = NULL; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ |