diff options
| author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 | 
| commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
| tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/SDL_blit.h | |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/SDL_blit.h')
| -rw-r--r-- | source/3rd-party/SDL2/src/video/SDL_blit.h | 553 | 
1 files changed, 553 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_blit.h b/source/3rd-party/SDL2/src/video/SDL_blit.h new file mode 100644 index 0000000..6c95aaf --- /dev/null +++ b/source/3rd-party/SDL2/src/video/SDL_blit.h @@ -0,0 +1,553 @@ +/* +  Simple DirectMedia Layer +  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + +  This software is provided 'as-is', without any express or implied +  warranty.  In no event will the authors be held liable for any damages +  arising from the use of this software. + +  Permission is granted to anyone to use this software for any purpose, +  including commercial applications, and to alter it and redistribute it +  freely, subject to the following restrictions: + +  1. The origin of this software must not be misrepresented; you must not +     claim that you wrote the original software. If you use this software +     in a product, an acknowledgment in the product documentation would be +     appreciated but is not required. +  2. Altered source versions must be plainly marked as such, and must not be +     misrepresented as being the original software. +  3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef SDL_blit_h_ +#define SDL_blit_h_ + +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_surface.h" + +/* Table to do pixel byte expansion */ +extern Uint8* SDL_expand_byte[9]; + +/* SDL blit copy flags */ +#define SDL_COPY_MODULATE_COLOR     0x00000001 +#define SDL_COPY_MODULATE_ALPHA     0x00000002 +#define SDL_COPY_BLEND              0x00000010 +#define SDL_COPY_ADD                0x00000020 +#define SDL_COPY_MOD                0x00000040 +#define SDL_COPY_COLORKEY           0x00000100 +#define SDL_COPY_NEAREST            0x00000200 +#define SDL_COPY_RLE_DESIRED        0x00001000 +#define SDL_COPY_RLE_COLORKEY       0x00002000 +#define SDL_COPY_RLE_ALPHAKEY       0x00004000 +#define SDL_COPY_RLE_MASK           (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY) + +/* SDL blit CPU flags */ +#define SDL_CPU_ANY                 0x00000000 +#define SDL_CPU_MMX                 0x00000001 +#define SDL_CPU_3DNOW               0x00000002 +#define SDL_CPU_SSE                 0x00000004 +#define SDL_CPU_SSE2                0x00000008 +#define SDL_CPU_ALTIVEC_PREFETCH    0x00000010 +#define SDL_CPU_ALTIVEC_NOPREFETCH  0x00000020 + +typedef struct +{ +    Uint8 *src; +    int src_w, src_h; +    int src_pitch; +    int src_skip; +    Uint8 *dst; +    int dst_w, dst_h; +    int dst_pitch; +    int dst_skip; +    SDL_PixelFormat *src_fmt; +    SDL_PixelFormat *dst_fmt; +    Uint8 *table; +    int flags; +    Uint32 colorkey; +    Uint8 r, g, b, a; +} SDL_BlitInfo; + +typedef void (*SDL_BlitFunc) (SDL_BlitInfo *info); + + +typedef struct +{ +    Uint32 src_format; +    Uint32 dst_format; +    int flags; +    int cpu; +    SDL_BlitFunc func; +} SDL_BlitFuncEntry; + +/* Blit mapping definition */ +typedef struct SDL_BlitMap +{ +    SDL_Surface *dst; +    int identity; +    SDL_blit blit; +    void *data; +    SDL_BlitInfo info; + +    /* the version count matches the destination; mismatch indicates +       an invalid mapping */ +    Uint32 dst_palette_version; +    Uint32 src_palette_version; +} SDL_BlitMap; + +/* Functions found in SDL_blit.c */ +extern int SDL_CalculateBlit(SDL_Surface * surface); + +/* Functions found in SDL_blit_*.c */ +extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface); + +/* + * Useful macros for blitting routines + */ + +#if defined(__GNUC__) +#define DECLARE_ALIGNED(t,v,a)  t __attribute__((aligned(a))) v +#elif defined(_MSC_VER) +#define DECLARE_ALIGNED(t,v,a)  __declspec(align(a)) t v +#else +#define DECLARE_ALIGNED(t,v,a)  t v +#endif + +/* Load pixel of the specified format from a buffer and get its R-G-B values */ +#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)                             \ +{                                                                       \ +    r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \ +    g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \ +    b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \ +} +#define RGB_FROM_RGB565(Pixel, r, g, b)                                 \ +{                                                                       \ +    r = SDL_expand_byte[3][((Pixel&0xF800)>>11)];                       \ +    g = SDL_expand_byte[2][((Pixel&0x07E0)>>5)];                        \ +    b = SDL_expand_byte[3][(Pixel&0x001F)];                             \ +} +#define RGB_FROM_RGB555(Pixel, r, g, b)                                 \ +{                                                                       \ +    r = SDL_expand_byte[3][((Pixel&0x7C00)>>10)];                       \ +    g = SDL_expand_byte[3][((Pixel&0x03E0)>>5)];                        \ +    b = SDL_expand_byte[3][(Pixel&0x001F)];                             \ +} +#define RGB_FROM_RGB888(Pixel, r, g, b)                                 \ +{                                                                       \ +    r = ((Pixel&0xFF0000)>>16);                                         \ +    g = ((Pixel&0xFF00)>>8);                                            \ +    b = (Pixel&0xFF);                                                   \ +} +#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel)                             \ +do {                                                                    \ +    switch (bpp) {                                                      \ +        case 1:                                                         \ +            Pixel = *((Uint8 *)(buf));                                  \ +        break;                                                          \ +                                                                        \ +        case 2:                                                         \ +            Pixel = *((Uint16 *)(buf));                                 \ +        break;                                                          \ +                                                                        \ +        case 3: {                                                       \ +            Uint8 *B = (Uint8 *)(buf);                                  \ +            if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \ +                Pixel = B[0] + (B[1] << 8) + (B[2] << 16);              \ +            } else {                                                    \ +                Pixel = (B[0] << 16) + (B[1] << 8) + B[2];              \ +            }                                                           \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 4:                                                         \ +            Pixel = *((Uint32 *)(buf));                                 \ +        break;                                                          \ +                                                                        \ +        default:                                                        \ +                Pixel = 0; /* stop gcc complaints */                    \ +        break;                                                          \ +    }                                                                   \ +} while (0) + +#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b)                     \ +do {                                                                    \ +    switch (bpp) {                                                      \ +        case 1:                                                         \ +            Pixel = *((Uint8 *)(buf));                                  \ +            RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \ +        break;                                                          \ +                                                                        \ +        case 2:                                                         \ +            Pixel = *((Uint16 *)(buf));                                 \ +            RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \ +        break;                                                          \ +                                                                        \ +        case 3: {                                                       \ +            Pixel = 0;                                                  \ +            if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \ +                r = *((buf)+fmt->Rshift/8);                             \ +                g = *((buf)+fmt->Gshift/8);                             \ +                b = *((buf)+fmt->Bshift/8);                             \ +            } else {                                                    \ +                r = *((buf)+2-fmt->Rshift/8);                           \ +                g = *((buf)+2-fmt->Gshift/8);                           \ +                b = *((buf)+2-fmt->Bshift/8);                           \ +            }                                                           \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 4:                                                         \ +            Pixel = *((Uint32 *)(buf));                                 \ +            RGB_FROM_PIXEL(Pixel, fmt, r, g, b);                        \ +        break;                                                          \ +                                                                        \ +        default:                                                        \ +                /* stop gcc complaints */                               \ +                Pixel = 0;                                              \ +                r = g = b = 0;                                          \ +        break;                                                          \ +    }                                                                   \ +} while (0) + +/* Assemble R-G-B values into a specified pixel format and store them */ +#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)                             \ +{                                                                       \ +    Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|                             \ +        ((g>>fmt->Gloss)<<fmt->Gshift)|                                 \ +        ((b>>fmt->Bloss)<<fmt->Bshift)|                                 \ +        fmt->Amask;                                                     \ +} +#define RGB565_FROM_RGB(Pixel, r, g, b)                                 \ +{                                                                       \ +    Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);                            \ +} +#define RGB555_FROM_RGB(Pixel, r, g, b)                                 \ +{                                                                       \ +    Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);                            \ +} +#define RGB888_FROM_RGB(Pixel, r, g, b)                                 \ +{                                                                       \ +    Pixel = (r<<16)|(g<<8)|b;                                           \ +} +#define ARGB8888_FROM_RGBA(Pixel, r, g, b, a)                           \ +{                                                                       \ +    Pixel = (a<<24)|(r<<16)|(g<<8)|b;                                   \ +} +#define RGBA8888_FROM_RGBA(Pixel, r, g, b, a)                           \ +{                                                                       \ +    Pixel = (r<<24)|(g<<16)|(b<<8)|a;                                   \ +} +#define ABGR8888_FROM_RGBA(Pixel, r, g, b, a)                           \ +{                                                                       \ +    Pixel = (a<<24)|(b<<16)|(g<<8)|r;                                   \ +} +#define BGRA8888_FROM_RGBA(Pixel, r, g, b, a)                           \ +{                                                                       \ +    Pixel = (b<<24)|(g<<16)|(r<<8)|a;                                   \ +} +#define ARGB2101010_FROM_RGBA(Pixel, r, g, b, a)                        \ +{                                                                       \ +    r = r ? ((r << 2) | 0x3) : 0;                                       \ +    g = g ? ((g << 2) | 0x3) : 0;                                       \ +    b = b ? ((b << 2) | 0x3) : 0;                                       \ +    a = (a * 3) / 255;                                                  \ +    Pixel = (a<<30)|(r<<20)|(g<<10)|b;                                  \ +} +#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b)                            \ +{                                                                       \ +    switch (bpp) {                                                      \ +        case 1: {                                                       \ +            Uint8 _Pixel;                                               \ +                                                                        \ +            PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \ +            *((Uint8 *)(buf)) = _Pixel;                                 \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 2: {                                                       \ +            Uint16 _Pixel;                                              \ +                                                                        \ +            PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \ +            *((Uint16 *)(buf)) = _Pixel;                                \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 3: {                                                       \ +            if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \ +                *((buf)+fmt->Rshift/8) = r;                             \ +                *((buf)+fmt->Gshift/8) = g;                             \ +                *((buf)+fmt->Bshift/8) = b;                             \ +            } else {                                                    \ +                *((buf)+2-fmt->Rshift/8) = r;                           \ +                *((buf)+2-fmt->Gshift/8) = g;                           \ +                *((buf)+2-fmt->Bshift/8) = b;                           \ +            }                                                           \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 4: {                                                       \ +            Uint32 _Pixel;                                              \ +                                                                        \ +            PIXEL_FROM_RGB(_Pixel, fmt, r, g, b);                       \ +            *((Uint32 *)(buf)) = _Pixel;                                \ +        }                                                               \ +        break;                                                          \ +    }                                                                   \ +} + +/* FIXME: Should we rescale alpha into 0..255 here? */ +#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)                         \ +{                                                                       \ +    r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \ +    g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \ +    b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \ +    a = SDL_expand_byte[fmt->Aloss][((Pixel&fmt->Amask)>>fmt->Ashift)]; \ +} +#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)                          \ +{                                                                       \ +    r = (Pixel&fmt->Rmask)>>fmt->Rshift;                                \ +    g = (Pixel&fmt->Gmask)>>fmt->Gshift;                                \ +    b = (Pixel&fmt->Bmask)>>fmt->Bshift;                                \ +    a = (Pixel&fmt->Amask)>>fmt->Ashift;                                \ +} +#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a)                           \ +{                                                                       \ +    r = (Pixel>>24);                                                    \ +    g = ((Pixel>>16)&0xFF);                                             \ +    b = ((Pixel>>8)&0xFF);                                              \ +    a = (Pixel&0xFF);                                                   \ +} +#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a)                           \ +{                                                                       \ +    r = ((Pixel>>16)&0xFF);                                             \ +    g = ((Pixel>>8)&0xFF);                                              \ +    b = (Pixel&0xFF);                                                   \ +    a = (Pixel>>24);                                                    \ +} +#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a)                           \ +{                                                                       \ +    r = (Pixel&0xFF);                                                   \ +    g = ((Pixel>>8)&0xFF);                                              \ +    b = ((Pixel>>16)&0xFF);                                             \ +    a = (Pixel>>24);                                                    \ +} +#define RGBA_FROM_BGRA8888(Pixel, r, g, b, a)                           \ +{                                                                       \ +    r = ((Pixel>>8)&0xFF);                                              \ +    g = ((Pixel>>16)&0xFF);                                             \ +    b = (Pixel>>24);                                                    \ +    a = (Pixel&0xFF);                                                   \ +} +#define RGBA_FROM_ARGB2101010(Pixel, r, g, b, a)                        \ +{                                                                       \ +    r = ((Pixel>>22)&0xFF);                                             \ +    g = ((Pixel>>12)&0xFF);                                             \ +    b = ((Pixel>>2)&0xFF);                                              \ +    a = SDL_expand_byte[6][(Pixel>>30)];                                \ +} +#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)                 \ +do {                                                                    \ +    switch (bpp) {                                                      \ +        case 1:                                                         \ +            Pixel = *((Uint8 *)(buf));                                  \ +            RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \ +        break;                                                          \ +                                                                        \ +        case 2:                                                         \ +            Pixel = *((Uint16 *)(buf));                                 \ +            RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \ +        break;                                                          \ +                                                                        \ +        case 3: {                                                       \ +            Pixel = 0;                                                  \ +            if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \ +                r = *((buf)+fmt->Rshift/8);                             \ +                g = *((buf)+fmt->Gshift/8);                             \ +                b = *((buf)+fmt->Bshift/8);                             \ +            } else {                                                    \ +                r = *((buf)+2-fmt->Rshift/8);                           \ +                g = *((buf)+2-fmt->Gshift/8);                           \ +                b = *((buf)+2-fmt->Bshift/8);                           \ +            }                                                           \ +            a = 0xFF;                                                   \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 4:                                                         \ +            Pixel = *((Uint32 *)(buf));                                 \ +            RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);                    \ +        break;                                                          \ +                                                                        \ +        default:                                                        \ +            /* stop gcc complaints */                                   \ +            Pixel = 0;                                                  \ +            r = g = b = a = 0;                                          \ +        break;                                                          \ +    }                                                                   \ +} while (0) + +/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ +#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)                         \ +{                                                                       \ +    Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|                             \ +        ((g>>fmt->Gloss)<<fmt->Gshift)|                                 \ +        ((b>>fmt->Bloss)<<fmt->Bshift)|                                 \ +        ((a>>fmt->Aloss)<<fmt->Ashift);                                 \ +} +#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)                        \ +{                                                                       \ +    switch (bpp) {                                                      \ +        case 1: {                                                       \ +            Uint8 _pixel;                                               \ +                                                                        \ +            PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \ +            *((Uint8 *)(buf)) = _pixel;                                 \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 2: {                                                       \ +            Uint16 _pixel;                                              \ +                                                                        \ +            PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \ +            *((Uint16 *)(buf)) = _pixel;                                \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 3: {                                                       \ +            if (SDL_BYTEORDER == SDL_LIL_ENDIAN) {                      \ +                *((buf)+fmt->Rshift/8) = r;                             \ +                *((buf)+fmt->Gshift/8) = g;                             \ +                *((buf)+fmt->Bshift/8) = b;                             \ +            } else {                                                    \ +                *((buf)+2-fmt->Rshift/8) = r;                           \ +                *((buf)+2-fmt->Gshift/8) = g;                           \ +                *((buf)+2-fmt->Bshift/8) = b;                           \ +            }                                                           \ +        }                                                               \ +        break;                                                          \ +                                                                        \ +        case 4: {                                                       \ +            Uint32 _pixel;                                              \ +                                                                        \ +            PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a);                   \ +            *((Uint32 *)(buf)) = _pixel;                                \ +        }                                                               \ +        break;                                                          \ +    }                                                                   \ +} + +/* Blend the RGB values of two pixels with an alpha value */ +#define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB)                      \ +do {                                                                    \ +    dR = (Uint8)((((int)(sR-dR)*(int)A)/255)+dR);                       \ +    dG = (Uint8)((((int)(sG-dG)*(int)A)/255)+dG);                       \ +    dB = (Uint8)((((int)(sB-dB)*(int)A)/255)+dB);                       \ +} while(0) + + +/* Blend the RGBA values of two pixels */ +#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA)                \ +do {                                                                    \ +    dR = (Uint8)((((int)(sR-dR)*(int)sA)/255)+dR);                      \ +    dG = (Uint8)((((int)(sG-dG)*(int)sA)/255)+dG);                      \ +    dB = (Uint8)((((int)(sB-dB)*(int)sA)/255)+dB);                      \ +    dA = (Uint8)((int)sA+dA-((int)sA*dA)/255);                          \ +} while(0) + + +/* This is a very useful loop for optimizing blitters */ +#if defined(_MSC_VER) && (_MSC_VER == 1300) +/* There's a bug in the Visual C++ 7 optimizer when compiling this code */ +#else +#define USE_DUFFS_LOOP +#endif +#ifdef USE_DUFFS_LOOP + +/* 8-times unrolled loop */ +#define DUFFS_LOOP8(pixel_copy_increment, width)                        \ +{ int n = (width+7)/8;                                                  \ +    switch (width & 7) {                                                \ +    case 0: do {    pixel_copy_increment; /* fallthrough */             \ +    case 7:     pixel_copy_increment;     /* fallthrough */             \ +    case 6:     pixel_copy_increment;     /* fallthrough */             \ +    case 5:     pixel_copy_increment;     /* fallthrough */             \ +    case 4:     pixel_copy_increment;     /* fallthrough */             \ +    case 3:     pixel_copy_increment;     /* fallthrough */             \ +    case 2:     pixel_copy_increment;     /* fallthrough */             \ +    case 1:     pixel_copy_increment;     /* fallthrough */             \ +        } while ( --n > 0 );                                            \ +    }                                                                   \ +} + +/* 4-times unrolled loop */ +#define DUFFS_LOOP4(pixel_copy_increment, width)                        \ +{ int n = (width+3)/4;                                                  \ +    switch (width & 3) {                                                \ +    case 0: do {    pixel_copy_increment;   /* fallthrough */           \ +    case 3:     pixel_copy_increment;       /* fallthrough */           \ +    case 2:     pixel_copy_increment;       /* fallthrough */           \ +    case 1:     pixel_copy_increment;       /* fallthrough */           \ +        } while (--n > 0);                                              \ +    }                                                                   \ +} + +/* Use the 8-times version of the loop by default */ +#define DUFFS_LOOP(pixel_copy_increment, width)                         \ +    DUFFS_LOOP8(pixel_copy_increment, width) + +/* Special version of Duff's device for even more optimization */ +#define DUFFS_LOOP_124(pixel_copy_increment1,                           \ +                       pixel_copy_increment2,                           \ +                       pixel_copy_increment4, width)                    \ +{ int n = width;                                                        \ +    if (n & 1) {                                                        \ +        pixel_copy_increment1; n -= 1;                                  \ +    }                                                                   \ +    if (n & 2) {                                                        \ +        pixel_copy_increment2; n -= 2;                                  \ +    }                                                                   \ +    if (n & 4) {                                                        \ +        pixel_copy_increment4; n -= 4;                                  \ +    }                                                                   \ +    if (n) {                                                            \ +        n /= 8;                                                         \ +        do {                                                            \ +            pixel_copy_increment4;                                      \ +            pixel_copy_increment4;                                      \ +        } while (--n > 0);                                              \ +    }                                                                   \ +} + +#else + +/* Don't use Duff's device to unroll loops */ +#define DUFFS_LOOP(pixel_copy_increment, width)                         \ +{ int n;                                                                \ +    for ( n=width; n > 0; --n ) {                                       \ +        pixel_copy_increment;                                           \ +    }                                                                   \ +} +#define DUFFS_LOOP8(pixel_copy_increment, width)                        \ +    DUFFS_LOOP(pixel_copy_increment, width) +#define DUFFS_LOOP4(pixel_copy_increment, width)                        \ +    DUFFS_LOOP(pixel_copy_increment, width) +#define DUFFS_LOOP_124(pixel_copy_increment1,                           \ +                       pixel_copy_increment2,                           \ +                       pixel_copy_increment4, width)                    \ +    DUFFS_LOOP(pixel_copy_increment1, width) + +#endif /* USE_DUFFS_LOOP */ + +/* Prevent Visual C++ 6.0 from printing out stupid warnings */ +#if defined(_MSC_VER) && (_MSC_VER >= 600) +#pragma warning(disable: 4550) +#endif + +#endif /* SDL_blit_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */  | 
