diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/SDL_bmp.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/SDL_bmp.c')
-rw-r--r-- | source/3rd-party/SDL2/src/video/SDL_bmp.c | 702 |
1 files changed, 702 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_bmp.c b/source/3rd-party/SDL2/src/video/SDL_bmp.c new file mode 100644 index 0000000..ba908a6 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/SDL_bmp.c @@ -0,0 +1,702 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* + Code to load and save surfaces in Windows BMP format. + + Why support BMP format? Well, it's a native format for Windows, and + most image processing programs can read and write it. It would be nice + to be able to have at least one image format that we can natively load + and save, and since PNG is so complex that it would bloat the library, + BMP is a good alternative. + + This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. +*/ + +#include "SDL_hints.h" +#include "SDL_video.h" +#include "SDL_assert.h" +#include "SDL_endian.h" +#include "SDL_pixels_c.h" + +#define SAVE_32BIT_BMP + +/* Compression encodings for BMP files */ +#ifndef BI_RGB +#define BI_RGB 0 +#define BI_RLE8 1 +#define BI_RLE4 2 +#define BI_BITFIELDS 3 +#endif + +/* Logical color space values for BMP files */ +#ifndef LCS_WINDOWS_COLOR_SPACE +/* 0x57696E20 == "Win " */ +#define LCS_WINDOWS_COLOR_SPACE 0x57696E20 +#endif + +static void CorrectAlphaChannel(SDL_Surface *surface) +{ + /* Check to see if there is any alpha channel data */ + SDL_bool hasAlpha = SDL_FALSE; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + int alphaChannelOffset = 0; +#else + int alphaChannelOffset = 3; +#endif + Uint8 *alpha = ((Uint8*)surface->pixels) + alphaChannelOffset; + Uint8 *end = alpha + surface->h * surface->pitch; + + while (alpha < end) { + if (*alpha != 0) { + hasAlpha = SDL_TRUE; + break; + } + alpha += 4; + } + + if (!hasAlpha) { + alpha = ((Uint8*)surface->pixels) + alphaChannelOffset; + while (alpha < end) { + *alpha = SDL_ALPHA_OPAQUE; + alpha += 4; + } + } +} + +SDL_Surface * +SDL_LoadBMP_RW(SDL_RWops * src, int freesrc) +{ + SDL_bool was_error; + Sint64 fp_offset = 0; + int bmpPitch; + int i, pad; + SDL_Surface *surface; + Uint32 Rmask = 0; + Uint32 Gmask = 0; + Uint32 Bmask = 0; + Uint32 Amask = 0; + SDL_Palette *palette; + Uint8 *bits; + Uint8 *top, *end; + SDL_bool topDown; + int ExpandBMP; + SDL_bool haveRGBMasks = SDL_FALSE; + SDL_bool haveAlphaMask = SDL_FALSE; + SDL_bool correctAlpha = SDL_FALSE; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2]; + /* Uint32 bfSize = 0; */ + /* Uint16 bfReserved1 = 0; */ + /* Uint16 bfReserved2 = 0; */ + Uint32 bfOffBits = 0; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize = 0; + Sint32 biWidth = 0; + Sint32 biHeight = 0; + /* Uint16 biPlanes = 0; */ + Uint16 biBitCount = 0; + Uint32 biCompression = 0; + /* Uint32 biSizeImage = 0; */ + /* Sint32 biXPelsPerMeter = 0; */ + /* Sint32 biYPelsPerMeter = 0; */ + Uint32 biClrUsed = 0; + /* Uint32 biClrImportant = 0; */ + + (void) haveRGBMasks; + (void) haveAlphaMask; + + /* Make sure we are passed a valid data source */ + surface = NULL; + was_error = SDL_FALSE; + if (src == NULL) { + was_error = SDL_TRUE; + goto done; + } + + /* Read in the BMP file header */ + fp_offset = SDL_RWtell(src); + SDL_ClearError(); + if (SDL_RWread(src, magic, 1, 2) != 2) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } + if (SDL_strncmp(magic, "BM", 2) != 0) { + SDL_SetError("File is not a Windows BMP file"); + was_error = SDL_TRUE; + goto done; + } + /* bfSize = */ SDL_ReadLE32(src); + /* bfReserved1 = */ SDL_ReadLE16(src); + /* bfReserved2 = */ SDL_ReadLE16(src); + bfOffBits = SDL_ReadLE32(src); + + /* Read the Win32 BITMAPINFOHEADER */ + biSize = SDL_ReadLE32(src); + if (biSize == 12) { /* really old BITMAPCOREHEADER */ + biWidth = (Uint32) SDL_ReadLE16(src); + biHeight = (Uint32) SDL_ReadLE16(src); + /* biPlanes = */ SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = BI_RGB; + } else if (biSize >= 40) { /* some version of BITMAPINFOHEADER */ + Uint32 headerSize; + biWidth = SDL_ReadLE32(src); + biHeight = SDL_ReadLE32(src); + /* biPlanes = */ SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = SDL_ReadLE32(src); + /* biSizeImage = */ SDL_ReadLE32(src); + /* biXPelsPerMeter = */ SDL_ReadLE32(src); + /* biYPelsPerMeter = */ SDL_ReadLE32(src); + biClrUsed = SDL_ReadLE32(src); + /* biClrImportant = */ SDL_ReadLE32(src); + + /* 64 == BITMAPCOREHEADER2, an incompatible OS/2 2.x extension. Skip this stuff for now. */ + if (biSize == 64) { + /* ignore these extra fields. */ + if (biCompression == BI_BITFIELDS) { + /* this value is actually huffman compression in this variant. */ + SDL_SetError("Compressed BMP files not supported"); + was_error = SDL_TRUE; + goto done; + } + } else { + /* This is complicated. If compression is BI_BITFIELDS, then + we have 3 DWORDS that specify the RGB masks. This is either + stored here in an BITMAPV2INFOHEADER (which only differs in + that it adds these RGB masks) and biSize >= 52, or we've got + these masks stored in the exact same place, but strictly + speaking, this is the bmiColors field in BITMAPINFO immediately + following the legacy v1 info header, just past biSize. */ + if (biCompression == BI_BITFIELDS) { + haveRGBMasks = SDL_TRUE; + Rmask = SDL_ReadLE32(src); + Gmask = SDL_ReadLE32(src); + Bmask = SDL_ReadLE32(src); + + /* ...v3 adds an alpha mask. */ + if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */ + haveAlphaMask = SDL_TRUE; + Amask = SDL_ReadLE32(src); + } + } else { + /* the mask fields are ignored for v2+ headers if not BI_BITFIELD. */ + if (biSize >= 52) { /* BITMAPV2INFOHEADER; adds RGB masks */ + /*Rmask = */ SDL_ReadLE32(src); + /*Gmask = */ SDL_ReadLE32(src); + /*Bmask = */ SDL_ReadLE32(src); + } + if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */ + /*Amask = */ SDL_ReadLE32(src); + } + } + + /* Insert other fields here; Wikipedia and MSDN say we're up to + v5 of this header, but we ignore those for now (they add gamma, + color spaces, etc). Ignoring the weird OS/2 2.x format, we + currently parse up to v3 correctly (hopefully!). */ + } + + /* skip any header bytes we didn't handle... */ + headerSize = (Uint32) (SDL_RWtell(src) - (fp_offset + 14)); + if (biSize > headerSize) { + SDL_RWseek(src, (biSize - headerSize), RW_SEEK_CUR); + } + } + if (biHeight < 0) { + topDown = SDL_TRUE; + biHeight = -biHeight; + } else { + topDown = SDL_FALSE; + } + + /* Check for read error */ + if (SDL_strcmp(SDL_GetError(), "") != 0) { + was_error = SDL_TRUE; + goto done; + } + + /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ + switch (biBitCount) { + case 1: + case 4: + ExpandBMP = biBitCount; + biBitCount = 8; + break; + default: + ExpandBMP = 0; + break; + } + + /* We don't support any BMP compression right now */ + switch (biCompression) { + case BI_RGB: + /* If there are no masks, use the defaults */ + SDL_assert(!haveRGBMasks); + SDL_assert(!haveAlphaMask); + /* Default values for the BMP format */ + switch (biBitCount) { + case 15: + case 16: + Rmask = 0x7C00; + Gmask = 0x03E0; + Bmask = 0x001F; + break; + case 24: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + Rmask = 0x000000FF; + Gmask = 0x0000FF00; + Bmask = 0x00FF0000; +#else + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; +#endif + break; + case 32: + /* We don't know if this has alpha channel or not */ + correctAlpha = SDL_TRUE; + Amask = 0xFF000000; + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; + break; + default: + break; + } + break; + + case BI_BITFIELDS: + break; /* we handled this in the info header. */ + + default: + SDL_SetError("Compressed BMP files not supported"); + was_error = SDL_TRUE; + goto done; + } + + /* Create a compatible surface, note that the colors are RGB ordered */ + surface = + SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask, + Bmask, Amask); + if (surface == NULL) { + was_error = SDL_TRUE; + goto done; + } + + /* Load the palette, if any */ + palette = (surface->format)->palette; + if (palette) { + SDL_assert(biBitCount <= 8); + if (biClrUsed == 0) { + biClrUsed = 1 << biBitCount; + } + if ((int) biClrUsed > palette->ncolors) { + SDL_Color *colors; + int ncolors = biClrUsed; + colors = + (SDL_Color *) SDL_realloc(palette->colors, + ncolors * + sizeof(*palette->colors)); + if (!colors) { + SDL_OutOfMemory(); + was_error = SDL_TRUE; + goto done; + } + palette->ncolors = ncolors; + palette->colors = colors; + } else if ((int) biClrUsed < palette->ncolors) { + palette->ncolors = biClrUsed; + } + if (biSize == 12) { + for (i = 0; i < (int) biClrUsed; ++i) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + palette->colors[i].a = SDL_ALPHA_OPAQUE; + } + } else { + for (i = 0; i < (int) biClrUsed; ++i) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + SDL_RWread(src, &palette->colors[i].a, 1, 1); + + /* According to Microsoft documentation, the fourth element + is reserved and must be zero, so we shouldn't treat it as + alpha. + */ + palette->colors[i].a = SDL_ALPHA_OPAQUE; + } + } + } + + /* Read the surface pixels. Note that the bmp image is upside down */ + if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + was_error = SDL_TRUE; + goto done; + } + top = (Uint8 *)surface->pixels; + end = (Uint8 *)surface->pixels+(surface->h*surface->pitch); + switch (ExpandBMP) { + case 1: + bmpPitch = (biWidth + 7) >> 3; + pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); + break; + case 4: + bmpPitch = (biWidth + 1) >> 1; + pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); + break; + default: + pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0); + break; + } + if (topDown) { + bits = top; + } else { + bits = end - surface->pitch; + } + while (bits >= top && bits < end) { + switch (ExpandBMP) { + case 1: + case 4:{ + Uint8 pixel = 0; + int shift = (8 - ExpandBMP); + for (i = 0; i < surface->w; ++i) { + if (i % (8 / ExpandBMP) == 0) { + if (!SDL_RWread(src, &pixel, 1, 1)) { + SDL_SetError("Error reading from BMP"); + was_error = SDL_TRUE; + goto done; + } + } + *(bits + i) = (pixel >> shift); + pixel <<= ExpandBMP; + } + } + break; + + default: + if (SDL_RWread(src, bits, 1, surface->pitch) + != surface->pitch) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + /* Byte-swap the pixels if needed. Note that the 24bpp + case has already been taken care of above. */ + switch (biBitCount) { + case 15: + case 16:{ + Uint16 *pix = (Uint16 *) bits; + for (i = 0; i < surface->w; i++) + pix[i] = SDL_Swap16(pix[i]); + break; + } + + case 32:{ + Uint32 *pix = (Uint32 *) bits; + for (i = 0; i < surface->w; i++) + pix[i] = SDL_Swap32(pix[i]); + break; + } + } +#endif + break; + } + /* Skip padding bytes, ugh */ + if (pad) { + Uint8 padbyte; + for (i = 0; i < pad; ++i) { + SDL_RWread(src, &padbyte, 1, 1); + } + } + if (topDown) { + bits += surface->pitch; + } else { + bits -= surface->pitch; + } + } + if (correctAlpha) { + CorrectAlphaChannel(surface); + } + done: + if (was_error) { + if (src) { + SDL_RWseek(src, fp_offset, RW_SEEK_SET); + } + SDL_FreeSurface(surface); + surface = NULL; + } + if (freesrc && src) { + SDL_RWclose(src); + } + return (surface); +} + +int +SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) +{ + Sint64 fp_offset; + int i, pad; + SDL_Surface *surface; + Uint8 *bits; + SDL_bool save32bit = SDL_FALSE; + SDL_bool saveLegacyBMP = SDL_FALSE; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2] = { 'B', 'M' }; + Uint32 bfSize; + Uint16 bfReserved1; + Uint16 bfReserved2; + Uint32 bfOffBits; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize; + Sint32 biWidth; + Sint32 biHeight; + Uint16 biPlanes; + Uint16 biBitCount; + Uint32 biCompression; + Uint32 biSizeImage; + Sint32 biXPelsPerMeter; + Sint32 biYPelsPerMeter; + Uint32 biClrUsed; + Uint32 biClrImportant; + + /* The additional header members from the Win32 BITMAPV4HEADER struct (108 bytes in total) */ + Uint32 bV4RedMask = 0; + Uint32 bV4GreenMask = 0; + Uint32 bV4BlueMask = 0; + Uint32 bV4AlphaMask = 0; + Uint32 bV4CSType = 0; + Sint32 bV4Endpoints[3 * 3] = {0}; + Uint32 bV4GammaRed = 0; + Uint32 bV4GammaGreen = 0; + Uint32 bV4GammaBlue = 0; + + /* Make sure we have somewhere to save */ + surface = NULL; + if (dst) { +#ifdef SAVE_32BIT_BMP + /* We can save alpha information in a 32-bit BMP */ + if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask || + saveme->map->info.flags & SDL_COPY_COLORKEY)) { + save32bit = SDL_TRUE; + } +#endif /* SAVE_32BIT_BMP */ + + if (saveme->format->palette && !save32bit) { + if (saveme->format->BitsPerPixel == 8) { + surface = saveme; + } else { + SDL_SetError("%d bpp BMP files not supported", + saveme->format->BitsPerPixel); + } + } else if ((saveme->format->BitsPerPixel == 24) && !save32bit && +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + (saveme->format->Rmask == 0x00FF0000) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x000000FF) +#else + (saveme->format->Rmask == 0x000000FF) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x00FF0000) +#endif + ) { + surface = saveme; + } else { + SDL_PixelFormat format; + + /* If the surface has a colorkey or alpha channel we'll save a + 32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */ + if (save32bit) { + SDL_InitFormat(&format, SDL_PIXELFORMAT_BGRA32); + } else { + SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24); + } + surface = SDL_ConvertSurface(saveme, &format, 0); + if (!surface) { + SDL_SetError("Couldn't convert image to %d bpp", + format.BitsPerPixel); + } + } + } else { + /* Set no error here because it may overwrite a more useful message from + SDL_RWFromFile() if SDL_SaveBMP_RW() is called from SDL_SaveBMP(). */ + return -1; + } + + if (save32bit) { + saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE); + } + + if (surface && (SDL_LockSurface(surface) == 0)) { + const int bw = surface->w * surface->format->BytesPerPixel; + + /* Set the BMP file header values */ + bfSize = 0; /* We'll write this when we're done */ + bfReserved1 = 0; + bfReserved2 = 0; + bfOffBits = 0; /* We'll write this when we're done */ + + /* Write the BMP file header values */ + fp_offset = SDL_RWtell(dst); + SDL_ClearError(); + SDL_RWwrite(dst, magic, 2, 1); + SDL_WriteLE32(dst, bfSize); + SDL_WriteLE16(dst, bfReserved1); + SDL_WriteLE16(dst, bfReserved2); + SDL_WriteLE32(dst, bfOffBits); + + /* Set the BMP info values */ + biSize = 40; + biWidth = surface->w; + biHeight = surface->h; + biPlanes = 1; + biBitCount = surface->format->BitsPerPixel; + biCompression = BI_RGB; + biSizeImage = surface->h * surface->pitch; + biXPelsPerMeter = 0; + biYPelsPerMeter = 0; + if (surface->format->palette) { + biClrUsed = surface->format->palette->ncolors; + } else { + biClrUsed = 0; + } + biClrImportant = 0; + + /* Set the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + biSize = 108; + biCompression = BI_BITFIELDS; + /* The BMP format is always little endian, these masks stay the same */ + bV4RedMask = 0x00ff0000; + bV4GreenMask = 0x0000ff00; + bV4BlueMask = 0x000000ff; + bV4AlphaMask = 0xff000000; + bV4CSType = LCS_WINDOWS_COLOR_SPACE; + bV4GammaRed = 0; + bV4GammaGreen = 0; + bV4GammaBlue = 0; + } + + /* Write the BMP info values */ + SDL_WriteLE32(dst, biSize); + SDL_WriteLE32(dst, biWidth); + SDL_WriteLE32(dst, biHeight); + SDL_WriteLE16(dst, biPlanes); + SDL_WriteLE16(dst, biBitCount); + SDL_WriteLE32(dst, biCompression); + SDL_WriteLE32(dst, biSizeImage); + SDL_WriteLE32(dst, biXPelsPerMeter); + SDL_WriteLE32(dst, biYPelsPerMeter); + SDL_WriteLE32(dst, biClrUsed); + SDL_WriteLE32(dst, biClrImportant); + + /* Write the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + SDL_WriteLE32(dst, bV4RedMask); + SDL_WriteLE32(dst, bV4GreenMask); + SDL_WriteLE32(dst, bV4BlueMask); + SDL_WriteLE32(dst, bV4AlphaMask); + SDL_WriteLE32(dst, bV4CSType); + for (i = 0; i < 3 * 3; i++) { + SDL_WriteLE32(dst, bV4Endpoints[i]); + } + SDL_WriteLE32(dst, bV4GammaRed); + SDL_WriteLE32(dst, bV4GammaGreen); + SDL_WriteLE32(dst, bV4GammaBlue); + } + + /* Write the palette (in BGR color order) */ + if (surface->format->palette) { + SDL_Color *colors; + int ncolors; + + colors = surface->format->palette->colors; + ncolors = surface->format->palette->ncolors; + for (i = 0; i < ncolors; ++i) { + SDL_RWwrite(dst, &colors[i].b, 1, 1); + SDL_RWwrite(dst, &colors[i].g, 1, 1); + SDL_RWwrite(dst, &colors[i].r, 1, 1); + SDL_RWwrite(dst, &colors[i].a, 1, 1); + } + } + + /* Write the bitmap offset */ + bfOffBits = (Uint32)(SDL_RWtell(dst) - fp_offset); + if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfOffBits); + if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + + /* Write the bitmap image upside down */ + bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); + pad = ((bw % 4) ? (4 - (bw % 4)) : 0); + while (bits > (Uint8 *) surface->pixels) { + bits -= surface->pitch; + if (SDL_RWwrite(dst, bits, 1, bw) != bw) { + SDL_Error(SDL_EFWRITE); + break; + } + if (pad) { + const Uint8 padbyte = 0; + for (i = 0; i < pad; ++i) { + SDL_RWwrite(dst, &padbyte, 1, 1); + } + } + } + + /* Write the BMP file size */ + bfSize = (Uint32)(SDL_RWtell(dst) - fp_offset); + if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfSize); + if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + + /* Close it up.. */ + SDL_UnlockSurface(surface); + if (surface != saveme) { + SDL_FreeSurface(surface); + } + } + + if (freedst && dst) { + SDL_RWclose(dst); + } + return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); +} + +/* vi: set ts=4 sw=4 expandtab: */ |