diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/SDL_egl.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/SDL_egl.c')
-rw-r--r-- | source/3rd-party/SDL2/src/video/SDL_egl.c | 920 |
1 files changed, 920 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_egl.c b/source/3rd-party/SDL2/src/video/SDL_egl.c new file mode 100644 index 0000000..78abc03 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/SDL_egl.c @@ -0,0 +1,920 @@ +/* + * Simple DirectMedia Layer + * Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ +#include "../SDL_internal.h" + +#if SDL_VIDEO_OPENGL_EGL + +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT +#include "../core/windows/SDL_windows.h" +#endif +#if SDL_VIDEO_DRIVER_ANDROID +#include <android/native_window.h> +#endif + +#include "SDL_sysvideo.h" +#include "SDL_log.h" +#include "SDL_egl_c.h" +#include "SDL_loadso.h" +#include "SDL_hints.h" + +#ifdef EGL_KHR_create_context +/* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */ +#ifndef EGL_OPENGL_ES3_BIT_KHR +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif +#endif /* EGL_KHR_create_context */ + +#if SDL_VIDEO_DRIVER_RPI +/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */ +#define DEFAULT_EGL ( vc4 ? "libEGL.so.1" : "libbrcmEGL.so" ) +#define DEFAULT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so" ) +#define ALT_EGL "libEGL.so" +#define ALT_OGL_ES2 "libGLESv2.so" +#define DEFAULT_OGL_ES_PVR ( vc4 ? "libGLES_CM.so.1" : "libbrcmGLESv2.so" ) +#define DEFAULT_OGL_ES ( vc4 ? "libGLESv1_CM.so.1" : "libbrcmGLESv2.so" ) + +#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE +/* Android */ +#define DEFAULT_EGL "libEGL.so" +#define DEFAULT_OGL_ES2 "libGLESv2.so" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.so" +#define DEFAULT_OGL_ES "libGLESv1_CM.so" + +#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT +/* EGL AND OpenGL ES support via ANGLE */ +#define DEFAULT_EGL "libEGL.dll" +#define DEFAULT_OGL_ES2 "libGLESv2.dll" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll" +#define DEFAULT_OGL_ES "libGLESv1_CM.dll" + +#elif SDL_VIDEO_DRIVER_COCOA +/* EGL AND OpenGL ES support via ANGLE */ +#define DEFAULT_EGL "libEGL.dylib" +#define DEFAULT_OGL_ES2 "libGLESv2.dylib" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.dylib" //??? +#define DEFAULT_OGL_ES "libGLESv1_CM.dylib" //??? + +#else +/* Desktop Linux */ +#define DEFAULT_OGL "libGL.so.1" +#define DEFAULT_EGL "libEGL.so.1" +#define DEFAULT_OGL_ES2 "libGLESv2.so.2" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1" +#define DEFAULT_OGL_ES "libGLESv1_CM.so.1" +#endif /* SDL_VIDEO_DRIVER_RPI */ + +#ifdef SDL_VIDEO_STATIC_ANGLE +#define LOAD_FUNC(NAME) \ +_this->egl_data->NAME = (void *)NAME; +#else +#define LOAD_FUNC(NAME) \ +_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \ +if (!_this->egl_data->NAME) \ +{ \ + return SDL_SetError("Could not retrieve EGL function " #NAME); \ +} +#endif + +static const char * SDL_EGL_GetErrorName(EGLint eglErrorCode) +{ +#define SDL_EGL_ERROR_TRANSLATE(e) case e: return #e; + switch (eglErrorCode) { + SDL_EGL_ERROR_TRANSLATE(EGL_SUCCESS); + SDL_EGL_ERROR_TRANSLATE(EGL_NOT_INITIALIZED); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ACCESS); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ALLOC); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ATTRIBUTE); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONTEXT); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONFIG); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CURRENT_SURFACE); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_DISPLAY); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_SURFACE); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_MATCH); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_PARAMETER); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_PIXMAP); + SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_WINDOW); + SDL_EGL_ERROR_TRANSLATE(EGL_CONTEXT_LOST); + } + return ""; +} + +int SDL_EGL_SetErrorEx(const char * message, const char * eglFunctionName, EGLint eglErrorCode) +{ + const char * errorText = SDL_EGL_GetErrorName(eglErrorCode); + char altErrorText[32]; + if (errorText[0] == '\0') { + /* An unknown-to-SDL error code was reported. Report its hexadecimal value, instead of its name. */ + SDL_snprintf(altErrorText, SDL_arraysize(altErrorText), "0x%x", (unsigned int)eglErrorCode); + errorText = altErrorText; + } + return SDL_SetError("%s (call to %s failed, reporting an error of %s)", message, eglFunctionName, errorText); +} + +/* EGL implementation of SDL OpenGL ES support */ +typedef enum { + SDL_EGL_DISPLAY_EXTENSION, + SDL_EGL_CLIENT_EXTENSION +} SDL_EGL_ExtensionType; + +static SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext) +{ + size_t ext_len; + const char *ext_override; + const char *egl_extstr; + const char *ext_start; + + /* Invalid extensions can be rejected early */ + if (ext == NULL || *ext == 0 || SDL_strchr(ext, ' ') != NULL) { + /* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid EGL extension"); */ + return SDL_FALSE; + } + + /* Extensions can be masked with an environment variable. + * Unlike the OpenGL override, this will use the set bits of an integer + * to disable the extension. + * Bit Action + * 0 If set, the display extension is masked and not present to SDL. + * 1 If set, the client extension is masked and not present to SDL. + */ + ext_override = SDL_getenv(ext); + if (ext_override != NULL) { + int disable_ext = SDL_atoi(ext_override); + if (disable_ext & 0x01 && type == SDL_EGL_DISPLAY_EXTENSION) { + return SDL_FALSE; + } else if (disable_ext & 0x02 && type == SDL_EGL_CLIENT_EXTENSION) { + return SDL_FALSE; + } + } + + ext_len = SDL_strlen(ext); + switch (type) { + case SDL_EGL_DISPLAY_EXTENSION: + egl_extstr = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS); + break; + case SDL_EGL_CLIENT_EXTENSION: + /* EGL_EXT_client_extensions modifies eglQueryString to return client extensions + * if EGL_NO_DISPLAY is passed. Implementations without it are required to return NULL. + * This behavior is included in EGL 1.5. + */ + egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); + break; + default: + /* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid extension type"); */ + return SDL_FALSE; + } + + if (egl_extstr != NULL) { + ext_start = egl_extstr; + + while (*ext_start) { + ext_start = SDL_strstr(ext_start, ext); + if (ext_start == NULL) { + return SDL_FALSE; + } + /* Check if the match is not just a substring of one of the extensions */ + if (ext_start == egl_extstr || *(ext_start - 1) == ' ') { + if (ext_start[ext_len] == ' ' || ext_start[ext_len] == 0) { + return SDL_TRUE; + } + } + /* If the search stopped in the middle of an extension, skip to the end of it */ + ext_start += ext_len; + while (*ext_start != ' ' && *ext_start != 0) { + ext_start++; + } + } + } + + return SDL_FALSE; +} + +void * +SDL_EGL_GetProcAddress(_THIS, const char *proc) +{ + static char procname[1024]; + void *retval; + + /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */ +#if !defined(SDL_VIDEO_DRIVER_ANDROID) + if (_this->egl_data->eglGetProcAddress) { + retval = _this->egl_data->eglGetProcAddress(proc); + if (retval) { + return retval; + } + } +#endif + + retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc); + if (!retval && SDL_strlen(proc) <= 1022) { + procname[0] = '_'; + SDL_strlcpy(procname + 1, proc, 1022); + retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname); + } + return retval; +} + +void +SDL_EGL_UnloadLibrary(_THIS) +{ + if (_this->egl_data) { + if (_this->egl_data->egl_display) { + _this->egl_data->eglTerminate(_this->egl_data->egl_display); + _this->egl_data->egl_display = NULL; + } + + if (_this->egl_data->dll_handle) { + SDL_UnloadObject(_this->egl_data->dll_handle); + _this->egl_data->dll_handle = NULL; + } + if (_this->egl_data->egl_dll_handle) { + SDL_UnloadObject(_this->egl_data->egl_dll_handle); + _this->egl_data->egl_dll_handle = NULL; + } + + SDL_free(_this->egl_data); + _this->egl_data = NULL; + } +} + +int +SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display, EGLenum platform) +{ + void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */ + const char *path = NULL; + int egl_version_major = 0, egl_version_minor = 0; +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT + const char *d3dcompiler; +#endif +#if SDL_VIDEO_DRIVER_RPI + SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK)); +#endif + + if (_this->egl_data) { + return SDL_SetError("EGL context already created"); + } + + _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); + if (!_this->egl_data) { + return SDL_OutOfMemory(); + } + +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT + d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER); + if (!d3dcompiler) { + if (WIN_IsWindowsVistaOrGreater()) { + d3dcompiler = "d3dcompiler_46.dll"; + } else { + d3dcompiler = "d3dcompiler_43.dll"; + } + } + if (SDL_strcasecmp(d3dcompiler, "none") != 0) { + if (SDL_LoadObject(d3dcompiler) == NULL) { + SDL_ClearError(); + } + } +#endif + +#ifndef SDL_VIDEO_STATIC_ANGLE + /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */ + path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); + if (path != NULL) { + egl_dll_handle = SDL_LoadObject(path); + } + + if (egl_dll_handle == NULL) { + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { + if (_this->gl_config.major_version > 1) { + path = DEFAULT_OGL_ES2; + egl_dll_handle = SDL_LoadObject(path); +#ifdef ALT_OGL_ES2 + if (egl_dll_handle == NULL && !vc4) { + path = ALT_OGL_ES2; + egl_dll_handle = SDL_LoadObject(path); + } +#endif + + } else { + path = DEFAULT_OGL_ES; + egl_dll_handle = SDL_LoadObject(path); + if (egl_dll_handle == NULL) { + path = DEFAULT_OGL_ES_PVR; + egl_dll_handle = SDL_LoadObject(path); + } +#ifdef ALT_OGL_ES2 + if (egl_dll_handle == NULL && !vc4) { + path = ALT_OGL_ES2; + egl_dll_handle = SDL_LoadObject(path); + } +#endif + } + } +#ifdef DEFAULT_OGL + else { + path = DEFAULT_OGL; + egl_dll_handle = SDL_LoadObject(path); + } +#endif + } + _this->egl_data->egl_dll_handle = egl_dll_handle; + + if (egl_dll_handle == NULL) { + return SDL_SetError("Could not initialize OpenGL / GLES library"); + } + + /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */ + if (egl_path != NULL) { + dll_handle = SDL_LoadObject(egl_path); + } + /* Try loading a EGL symbol, if it does not work try the default library paths */ + if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { + if (dll_handle != NULL) { + SDL_UnloadObject(dll_handle); + } + path = SDL_getenv("SDL_VIDEO_EGL_DRIVER"); + if (path == NULL) { + path = DEFAULT_EGL; + } + dll_handle = SDL_LoadObject(path); + +#ifdef ALT_EGL + if (dll_handle == NULL && !vc4) { + path = ALT_EGL; + dll_handle = SDL_LoadObject(path); + } +#endif + + if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { + if (dll_handle != NULL) { + SDL_UnloadObject(dll_handle); + } + return SDL_SetError("Could not load EGL library"); + } + SDL_ClearError(); + } +#endif + + _this->egl_data->dll_handle = dll_handle; + + /* Load new function pointers */ + LOAD_FUNC(eglGetDisplay); + LOAD_FUNC(eglInitialize); + LOAD_FUNC(eglTerminate); + LOAD_FUNC(eglGetProcAddress); + LOAD_FUNC(eglChooseConfig); + LOAD_FUNC(eglGetConfigAttrib); + LOAD_FUNC(eglCreateContext); + LOAD_FUNC(eglDestroyContext); + LOAD_FUNC(eglCreatePbufferSurface); + LOAD_FUNC(eglCreateWindowSurface); + LOAD_FUNC(eglDestroySurface); + LOAD_FUNC(eglMakeCurrent); + LOAD_FUNC(eglSwapBuffers); + LOAD_FUNC(eglSwapInterval); + LOAD_FUNC(eglWaitNative); + LOAD_FUNC(eglWaitGL); + LOAD_FUNC(eglBindAPI); + LOAD_FUNC(eglQueryString); + LOAD_FUNC(eglGetError); + + if (_this->egl_data->eglQueryString) { + /* EGL 1.5 allows querying for client version */ + const char *egl_version = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_VERSION); + if (egl_version != NULL) { + if (SDL_sscanf(egl_version, "%d.%d", &egl_version_major, &egl_version_minor) != 2) { + egl_version_major = 0; + egl_version_minor = 0; + SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not parse EGL version string: %s", egl_version); + } + } + } + + _this->egl_data->egl_version_major = egl_version_major; + _this->egl_data->egl_version_minor = egl_version_minor; + + if (egl_version_major == 1 && egl_version_minor == 5) { + LOAD_FUNC(eglGetPlatformDisplay); + } + + _this->egl_data->egl_display = EGL_NO_DISPLAY; +#if !defined(__WINRT__) + if (platform) { + if (egl_version_major == 1 && egl_version_minor == 5) { + _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(size_t)native_display, NULL); + } else { + if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) { + _this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddress(_this, "eglGetPlatformDisplayEXT"); + if (_this->egl_data->eglGetPlatformDisplayEXT) { + _this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(size_t)native_display, NULL); + } + } + } + } + /* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */ + if (_this->egl_data->egl_display == EGL_NO_DISPLAY) { + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); + } + if (_this->egl_data->egl_display == EGL_NO_DISPLAY) { + return SDL_SetError("Could not get EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_SetError("Could not initialize EGL"); + } +#endif + + if (path) { + SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); + } else { + *_this->gl_config.driver_path = '\0'; + } + + return 0; +} + +#ifdef DUMP_EGL_CONFIG + +#define ATTRIBUTE(_attr) { _attr, #_attr } + +typedef struct { + EGLint attribute; + char const* name; +} Attribute; + +Attribute attributes[] = { + ATTRIBUTE( EGL_BUFFER_SIZE ), + ATTRIBUTE( EGL_ALPHA_SIZE ), + ATTRIBUTE( EGL_BLUE_SIZE ), + ATTRIBUTE( EGL_GREEN_SIZE ), + ATTRIBUTE( EGL_RED_SIZE ), + ATTRIBUTE( EGL_DEPTH_SIZE ), + ATTRIBUTE( EGL_STENCIL_SIZE ), + ATTRIBUTE( EGL_CONFIG_CAVEAT ), + ATTRIBUTE( EGL_CONFIG_ID ), + ATTRIBUTE( EGL_LEVEL ), + ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ), + ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ), + ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ), + ATTRIBUTE( EGL_NATIVE_RENDERABLE ), + ATTRIBUTE( EGL_NATIVE_VISUAL_ID ), + ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ), + ATTRIBUTE( EGL_SAMPLES ), + ATTRIBUTE( EGL_SAMPLE_BUFFERS ), + ATTRIBUTE( EGL_SURFACE_TYPE ), + ATTRIBUTE( EGL_TRANSPARENT_TYPE ), + ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ), + ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ), + ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ), + ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ), + ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ), + ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ), + ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ), + ATTRIBUTE( EGL_LUMINANCE_SIZE ), + ATTRIBUTE( EGL_ALPHA_MASK_SIZE ), + ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ), + ATTRIBUTE( EGL_RENDERABLE_TYPE ), + ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ), + ATTRIBUTE( EGL_CONFORMANT ), +}; + + +static void dumpconfig(_THIS, EGLConfig config) +{ + int attr; + for (attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) { + EGLint value; + _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, attributes[attr].attribute, &value); + SDL_Log("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value); + } +} + +#endif /* DUMP_EGL_CONFIG */ + +int +SDL_EGL_ChooseConfig(_THIS) +{ +/* 64 seems nice. */ + EGLint attribs[64]; + EGLint found_configs = 0, value; +#ifdef SDL_VIDEO_DRIVER_KMSDRM + /* Intel EGL on KMS/DRM (al least) returns invalid configs that confuse the bitdiff search used */ + /* later in this function, so we simply use the first one when using the KMSDRM driver for now. */ + EGLConfig configs[1]; +#else + /* 128 seems even nicer here */ + EGLConfig configs[128]; +#endif + int i, j, best_bitdiff = -1, bitdiff; + + if (!_this->egl_data) { + /* The EGL library wasn't loaded, SDL_GetError() should have info */ + return -1; + } + + /* Get a valid EGL configuration */ + i = 0; + attribs[i++] = EGL_RED_SIZE; + attribs[i++] = _this->gl_config.red_size; + attribs[i++] = EGL_GREEN_SIZE; + attribs[i++] = _this->gl_config.green_size; + attribs[i++] = EGL_BLUE_SIZE; + attribs[i++] = _this->gl_config.blue_size; + + if (_this->gl_config.alpha_size) { + attribs[i++] = EGL_ALPHA_SIZE; + attribs[i++] = _this->gl_config.alpha_size; + } + + if (_this->gl_config.buffer_size) { + attribs[i++] = EGL_BUFFER_SIZE; + attribs[i++] = _this->gl_config.buffer_size; + } + + attribs[i++] = EGL_DEPTH_SIZE; + attribs[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.stencil_size) { + attribs[i++] = EGL_STENCIL_SIZE; + attribs[i++] = _this->gl_config.stencil_size; + } + + if (_this->gl_config.multisamplebuffers) { + attribs[i++] = EGL_SAMPLE_BUFFERS; + attribs[i++] = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + attribs[i++] = EGL_SAMPLES; + attribs[i++] = _this->gl_config.multisamplesamples; + } + + attribs[i++] = EGL_RENDERABLE_TYPE; + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { +#ifdef EGL_KHR_create_context + if (_this->gl_config.major_version >= 3 && + SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) { + attribs[i++] = EGL_OPENGL_ES3_BIT_KHR; + } else +#endif + if (_this->gl_config.major_version >= 2) { + attribs[i++] = EGL_OPENGL_ES2_BIT; + } else { + attribs[i++] = EGL_OPENGL_ES_BIT; + } + _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API); + } else { + attribs[i++] = EGL_OPENGL_BIT; + _this->egl_data->eglBindAPI(EGL_OPENGL_API); + } + + if (_this->egl_data->egl_surfacetype) { + attribs[i++] = EGL_SURFACE_TYPE; + attribs[i++] = _this->egl_data->egl_surfacetype; + } + + attribs[i++] = EGL_NONE; + + if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display, + attribs, + configs, SDL_arraysize(configs), + &found_configs) == EGL_FALSE || + found_configs == 0) { + return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig"); + } + + /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */ + /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */ + + for (i = 0; i < found_configs; i++ ) { + bitdiff = 0; + for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) { + if (attribs[j] == EGL_NONE) { + break; + } + + if ( attribs[j+1] != EGL_DONT_CARE && ( + attribs[j] == EGL_RED_SIZE || + attribs[j] == EGL_GREEN_SIZE || + attribs[j] == EGL_BLUE_SIZE || + attribs[j] == EGL_ALPHA_SIZE || + attribs[j] == EGL_DEPTH_SIZE || + attribs[j] == EGL_STENCIL_SIZE)) { + _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value); + bitdiff += value - attribs[j + 1]; /* value is always >= attrib */ + } + } + + if (bitdiff < best_bitdiff || best_bitdiff == -1) { + _this->egl_data->egl_config = configs[i]; + + best_bitdiff = bitdiff; + } + + if (bitdiff == 0) { + break; /* we found an exact match! */ + } + } + +#ifdef DUMP_EGL_CONFIG + dumpconfig(_this, _this->egl_data->egl_config); +#endif + + return 0; +} + +SDL_GLContext +SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface) +{ + /* max 14 values plus terminator. */ + EGLint attribs[15]; + int attr = 0; + + EGLContext egl_context, share_context = EGL_NO_CONTEXT; + EGLint profile_mask = _this->gl_config.profile_mask; + EGLint major_version = _this->gl_config.major_version; + EGLint minor_version = _this->gl_config.minor_version; + SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES); + + if (!_this->egl_data) { + /* The EGL library wasn't loaded, SDL_GetError() should have info */ + return NULL; + } + + if (_this->gl_config.share_with_current_context) { + share_context = (EGLContext)SDL_GL_GetCurrentContext(); + } + +#if SDL_VIDEO_DRIVER_ANDROID + if ((_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) != 0) { + /* If SDL_GL_CONTEXT_DEBUG_FLAG is set but EGL_KHR_debug unsupported, unset. + * This is required because some Android devices like to complain about it + * by "silently" failing, logging a hint which could be easily overlooked: + * E/libEGL (26984): validate_display:255 error 3008 (EGL_BAD_DISPLAY) + * The following explicitly checks for EGL_KHR_debug before EGL 1.5 + */ + int egl_version_major = _this->egl_data->egl_version_major; + int egl_version_minor = _this->egl_data->egl_version_minor; + if (((egl_version_major < 1) || (egl_version_major == 1 && egl_version_minor < 5)) && + !SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_debug")) { + /* SDL profile bits match EGL profile bits. */ + _this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG; + } + } +#endif + + /* Set the context version and other attributes. */ + if ((major_version < 3 || (minor_version == 0 && profile_es)) && + _this->gl_config.flags == 0 && + (profile_mask == 0 || profile_es)) { + /* Create a context without using EGL_KHR_create_context attribs. + * When creating a GLES context without EGL_KHR_create_context we can + * only specify the major version. When creating a desktop GL context + * we can't specify any version, so we only try in that case when the + * version is less than 3.0 (matches SDL's GLX/WGL behavior.) + */ + if (profile_es) { + attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION; + attribs[attr++] = SDL_max(major_version, 1); + } + } else { +#ifdef EGL_KHR_create_context + /* The Major/minor version, context profiles, and context flags can + * only be specified when this extension is available. + */ + if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) { + attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR; + attribs[attr++] = major_version; + attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR; + attribs[attr++] = minor_version; + + /* SDL profile bits match EGL profile bits. */ + if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { + attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR; + attribs[attr++] = profile_mask; + } + + /* SDL flags match EGL flags. */ + if (_this->gl_config.flags != 0) { + attribs[attr++] = EGL_CONTEXT_FLAGS_KHR; + attribs[attr++] = _this->gl_config.flags; + } + } else +#endif /* EGL_KHR_create_context */ + { + SDL_SetError("Could not create EGL context (context attributes are not supported)"); + return NULL; + } + } + + if (_this->gl_config.no_error) { +#ifdef EGL_KHR_create_context_no_error + if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) { + attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR; + attribs[attr++] = _this->gl_config.no_error; + } else +#endif + { + SDL_SetError("EGL implementation does not support no_error contexts"); + return NULL; + } + } + + attribs[attr++] = EGL_NONE; + + /* Bind the API */ + if (profile_es) { + _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API); + } else { + _this->egl_data->eglBindAPI(EGL_OPENGL_API); + } + + egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display, + _this->egl_data->egl_config, + share_context, attribs); + + if (egl_context == EGL_NO_CONTEXT) { + SDL_EGL_SetError("Could not create EGL context", "eglCreateContext"); + return NULL; + } + + _this->egl_data->egl_swapinterval = 0; + + if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) { + /* Save the SDL error set by SDL_EGL_MakeCurrent */ + char errorText[1024]; + SDL_strlcpy(errorText, SDL_GetError(), SDL_arraysize(errorText)); + + /* Delete the context, which may alter the value returned by SDL_GetError() */ + SDL_EGL_DeleteContext(_this, egl_context); + + /* Restore the SDL error */ + SDL_SetError("%s", errorText); + + return NULL; + } + + return (SDL_GLContext) egl_context; +} + +int +SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context) +{ + EGLContext egl_context = (EGLContext) context; + + if (!_this->egl_data) { + return SDL_SetError("OpenGL not initialized"); + } + + /* The android emulator crashes badly if you try to eglMakeCurrent + * with a valid context and invalid surface, so we have to check for both here. + */ + if (!egl_context || !egl_surface) { + _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } else { + if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, + egl_surface, egl_surface, egl_context)) { + return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent"); + } + } + + return 0; +} + +int +SDL_EGL_SetSwapInterval(_THIS, int interval) +{ + EGLBoolean status; + + if (!_this->egl_data) { + return SDL_SetError("EGL not initialized"); + } + + status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval); + if (status == EGL_TRUE) { + _this->egl_data->egl_swapinterval = interval; + return 0; + } + + return SDL_EGL_SetError("Unable to set the EGL swap interval", "eglSwapInterval"); +} + +int +SDL_EGL_GetSwapInterval(_THIS) +{ + if (!_this->egl_data) { + SDL_SetError("EGL not initialized"); + return 0; + } + + return _this->egl_data->egl_swapinterval; +} + +int +SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface) +{ + if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface)) { + return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers"); + } + return 0; +} + +void +SDL_EGL_DeleteContext(_THIS, SDL_GLContext context) +{ + EGLContext egl_context = (EGLContext) context; + + /* Clean up GLES and EGL */ + if (!_this->egl_data) { + return; + } + + if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) { + _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context); + } + +} + +EGLSurface * +SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) +{ + /* max 2 values plus terminator. */ + EGLint attribs[3]; + int attr = 0; + + EGLSurface * surface; + + if (SDL_EGL_ChooseConfig(_this) != 0) { + return EGL_NO_SURFACE; + } + +#if SDL_VIDEO_DRIVER_ANDROID + { + /* Android docs recommend doing this! + * Ref: http://developer.android.com/reference/android/app/NativeActivity.html + */ + EGLint format; + _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, + _this->egl_data->egl_config, + EGL_NATIVE_VISUAL_ID, &format); + + ANativeWindow_setBuffersGeometry(nw, 0, 0, format); + } +#endif + if (_this->gl_config.framebuffer_srgb_capable) { +#ifdef EGL_KHR_gl_colorspace + if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) { + attribs[attr++] = EGL_GL_COLORSPACE_KHR; + attribs[attr++] = EGL_GL_COLORSPACE_SRGB_KHR; + } else +#endif + { + SDL_SetError("EGL implementation does not support sRGB system framebuffers"); + return EGL_NO_SURFACE; + } + } + + attribs[attr++] = EGL_NONE; + + surface = _this->egl_data->eglCreateWindowSurface( + _this->egl_data->egl_display, + _this->egl_data->egl_config, + nw, &attribs[0]); + if (surface == EGL_NO_SURFACE) { + SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface"); + } + return surface; +} + +void +SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) +{ + if (!_this->egl_data) { + return; + } + + if (egl_surface != EGL_NO_SURFACE) { + _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface); + } +} + +#endif /* SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + |