diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m')
-rw-r--r-- | source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m new file mode 100644 index 0000000..c9db253 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m @@ -0,0 +1,477 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_assert.h" +#include "SDL_events.h" +#include "SDL_cocoamouse.h" +#include "SDL_cocoamousetap.h" +#include "SDL_cocoavideo.h" + +#include "../../events/SDL_mouse_c.h" + +/* #define DEBUG_COCOAMOUSE */ + +#ifdef DEBUG_COCOAMOUSE +#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__) +#else +#define DLog(...) do { } while (0) +#endif + +@implementation NSCursor (InvisibleCursor) ++ (NSCursor *)invisibleCursor +{ + static NSCursor *invisibleCursor = NULL; + if (!invisibleCursor) { + /* RAW 16x16 transparent GIF */ + static unsigned char cursorBytes[] = { + 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, + 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, + 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, + 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B + }; + + NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0] + length:sizeof(cursorBytes) + freeWhenDone:NO]; + NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease]; + invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage + hotSpot:NSZeroPoint]; + } + + return invisibleCursor; +} +@end + + +static SDL_Cursor * +Cocoa_CreateDefaultCursor() +{ @autoreleasepool +{ + NSCursor *nscursor; + SDL_Cursor *cursor = NULL; + + nscursor = [NSCursor arrowCursor]; + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = nscursor; + [nscursor retain]; + } + } + + return cursor; +}} + +static SDL_Cursor * +Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ @autoreleasepool +{ + NSImage *nsimage; + NSCursor *nscursor = NULL; + SDL_Cursor *cursor = NULL; + + nsimage = Cocoa_CreateImage(surface); + if (nsimage) { + nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)]; + } + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = nscursor; + } else { + [nscursor release]; + } + } + + return cursor; +}} + +static SDL_Cursor * +Cocoa_CreateSystemCursor(SDL_SystemCursor id) +{ @autoreleasepool +{ + NSCursor *nscursor = NULL; + SDL_Cursor *cursor = NULL; + + switch(id) { + case SDL_SYSTEM_CURSOR_ARROW: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_IBEAM: + nscursor = [NSCursor IBeamCursor]; + break; + case SDL_SYSTEM_CURSOR_WAIT: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: + nscursor = [NSCursor crosshairCursor]; + break; + case SDL_SYSTEM_CURSOR_WAITARROW: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZENWSE: + case SDL_SYSTEM_CURSOR_SIZENESW: + nscursor = [NSCursor closedHandCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZEWE: + nscursor = [NSCursor resizeLeftRightCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZENS: + nscursor = [NSCursor resizeUpDownCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZEALL: + nscursor = [NSCursor closedHandCursor]; + break; + case SDL_SYSTEM_CURSOR_NO: + nscursor = [NSCursor operationNotAllowedCursor]; + break; + case SDL_SYSTEM_CURSOR_HAND: + nscursor = [NSCursor pointingHandCursor]; + break; + default: + SDL_assert(!"Unknown system cursor"); + return NULL; + } + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + /* We'll free it later, so retain it here */ + [nscursor retain]; + cursor->driverdata = nscursor; + } + } + + return cursor; +}} + +static void +Cocoa_FreeCursor(SDL_Cursor * cursor) +{ @autoreleasepool +{ + NSCursor *nscursor = (NSCursor *)cursor->driverdata; + + [nscursor release]; + SDL_free(cursor); +}} + +static int +Cocoa_ShowCursor(SDL_Cursor * cursor) +{ @autoreleasepool +{ + SDL_VideoDevice *device = SDL_GetVideoDevice(); + SDL_Window *window = (device ? device->windows : NULL); + for (; window != NULL; window = window->next) { + SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata; + if (driverdata) { + [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:) + withObject:[driverdata->nswindow contentView] + waitUntilDone:NO]; + } + } + return 0; +}} + +static SDL_Window * +SDL_FindWindowAtPoint(const int x, const int y) +{ + const SDL_Point pt = { x, y }; + SDL_Window *i; + for (i = SDL_GetVideoDevice()->windows; i; i = i->next) { + const SDL_Rect r = { i->x, i->y, i->w, i->h }; + if (SDL_PointInRect(&pt, &r)) { + return i; + } + } + + return NULL; +} + +static int +Cocoa_WarpMouseGlobal(int x, int y) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + if (mouse->focus) { + SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata; + if ([data->listener isMoving]) { + DLog("Postponing warp, window being moved."); + [data->listener setPendingMoveX:x Y:y]; + return 0; + } + } + const CGPoint point = CGPointMake((float)x, (float)y); + + Cocoa_HandleMouseWarp(point.x, point.y); + + CGWarpMouseCursorPosition(point); + + /* CGWarpMouse causes a short delay by default, which is preventable by + * Calling this directly after. CGSetLocalEventsSuppressionInterval can also + * prevent it, but it's deprecated as of OS X 10.6. + */ + if (!mouse->relative_mode) { + CGAssociateMouseAndMouseCursorPosition(YES); + } + + /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our + * other implementations' APIs. Send what's appropriate. + */ + if (!mouse->relative_mode) { + SDL_Window *win = SDL_FindWindowAtPoint(x, y); + SDL_SetMouseFocus(win); + if (win) { + SDL_assert(win == mouse->focus); + SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y); + } + } + + return 0; +} + +static void +Cocoa_WarpMouse(SDL_Window * window, int x, int y) +{ + Cocoa_WarpMouseGlobal(x + window->x, y + window->y); +} + +static int +Cocoa_SetRelativeMouseMode(SDL_bool enabled) +{ + /* We will re-apply the relative mode when the window gets focus, if it + * doesn't have focus right now. + */ + SDL_Window *window = SDL_GetMouseFocus(); + if (!window) { + return 0; + } + + /* We will re-apply the relative mode when the window finishes being moved, + * if it is being moved right now. + */ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + if ([data->listener isMoving]) { + return 0; + } + + CGError result; + if (enabled) { + DLog("Turning on."); + result = CGAssociateMouseAndMouseCursorPosition(NO); + } else { + DLog("Turning off."); + result = CGAssociateMouseAndMouseCursorPosition(YES); + } + if (result != kCGErrorSuccess) { + return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed"); + } + + /* The hide/unhide calls are redundant most of the time, but they fix + * https://bugzilla.libsdl.org/show_bug.cgi?id=2550 + */ + if (enabled) { + [NSCursor hide]; + } else { + [NSCursor unhide]; + } + return 0; +} + +static int +Cocoa_CaptureMouse(SDL_Window *window) +{ + /* our Cocoa event code already tracks the mouse outside the window, + so all we have to do here is say "okay" and do what we always do. */ + return 0; +} + +static Uint32 +Cocoa_GetGlobalMouseState(int *x, int *y) +{ + const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons]; + const NSPoint cocoaLocation = [NSEvent mouseLocation]; + Uint32 retval = 0; + + for (NSScreen *screen in [NSScreen screens]) { + NSRect frame = [screen frame]; + if (NSMouseInRect(cocoaLocation, frame, NO)) { + *x = (int) cocoaLocation.x; + *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y); + break; + } + } + + retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0; + retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0; + retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0; + retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0; + retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0; + + return retval; +} + +void +Cocoa_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData)); + + mouse->CreateCursor = Cocoa_CreateCursor; + mouse->CreateSystemCursor = Cocoa_CreateSystemCursor; + mouse->ShowCursor = Cocoa_ShowCursor; + mouse->FreeCursor = Cocoa_FreeCursor; + mouse->WarpMouse = Cocoa_WarpMouse; + mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal; + mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode; + mouse->CaptureMouse = Cocoa_CaptureMouse; + mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState; + + SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor()); + + Cocoa_InitMouseEventTap(mouse->driverdata); + + SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata; + const NSPoint location = [NSEvent mouseLocation]; + driverdata->lastMoveX = location.x; + driverdata->lastMoveY = location.y; +} + +void +Cocoa_HandleMouseEvent(_THIS, NSEvent *event) +{ + switch ([event type]) { + case NSEventTypeMouseMoved: + case NSEventTypeLeftMouseDragged: + case NSEventTypeRightMouseDragged: + case NSEventTypeOtherMouseDragged: + break; + + default: + /* Ignore any other events. */ + return; + } + + SDL_Mouse *mouse = SDL_GetMouse(); + SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata; + if (!driverdata) { + return; /* can happen when returning from fullscreen Space on shutdown */ + } + + const SDL_bool seenWarp = driverdata->seenWarp; + driverdata->seenWarp = NO; + + const NSPoint location = [NSEvent mouseLocation]; + const CGFloat lastMoveX = driverdata->lastMoveX; + const CGFloat lastMoveY = driverdata->lastMoveY; + driverdata->lastMoveX = location.x; + driverdata->lastMoveY = location.y; + DLog("Last seen mouse: (%g, %g)", location.x, location.y); + + /* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */ + if (!mouse->relative_mode) { + return; + } + + /* Ignore events that aren't inside the client area (i.e. title bar.) */ + if ([event window]) { + NSRect windowRect = [[[event window] contentView] frame]; + if (!NSMouseInRect([event locationInWindow], windowRect, NO)) { + return; + } + } + + float deltaX = [event deltaX]; + float deltaY = [event deltaY]; + + if (seenWarp) { + deltaX += (lastMoveX - driverdata->lastWarpX); + deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY); + + DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY); + } + + SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY); +} + +void +Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + CGFloat x = -[event deltaX]; + CGFloat y = [event deltaY]; + SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL; + + if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) { + if ([event isDirectionInvertedFromDevice] == YES) { + direction = SDL_MOUSEWHEEL_FLIPPED; + } + } + + if (x > 0) { + x = SDL_ceil(x); + } else if (x < 0) { + x = SDL_floor(x); + } + if (y > 0) { + y = SDL_ceil(y); + } else if (y < 0) { + y = SDL_floor(y); + } + SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction); +} + +void +Cocoa_HandleMouseWarp(CGFloat x, CGFloat y) +{ + /* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp, + * since it gets included in the next movement event. + */ + SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata; + driverdata->lastWarpX = x; + driverdata->lastWarpY = y; + driverdata->seenWarp = SDL_TRUE; + + DLog("(%g, %g)", x, y); +} + +void +Cocoa_QuitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + if (mouse) { + if (mouse->driverdata) { + Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata)); + } + + SDL_free(mouse->driverdata); + } +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ |