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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m
Diffstat (limited to 'source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m')
-rw-r--r--source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m477
1 files changed, 477 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m
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+++ b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoamouse.m
@@ -0,0 +1,477 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_COCOA
+
+#include "SDL_assert.h"
+#include "SDL_events.h"
+#include "SDL_cocoamouse.h"
+#include "SDL_cocoamousetap.h"
+#include "SDL_cocoavideo.h"
+
+#include "../../events/SDL_mouse_c.h"
+
+/* #define DEBUG_COCOAMOUSE */
+
+#ifdef DEBUG_COCOAMOUSE
+#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
+#else
+#define DLog(...) do { } while (0)
+#endif
+
+@implementation NSCursor (InvisibleCursor)
++ (NSCursor *)invisibleCursor
+{
+ static NSCursor *invisibleCursor = NULL;
+ if (!invisibleCursor) {
+ /* RAW 16x16 transparent GIF */
+ static unsigned char cursorBytes[] = {
+ 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
+ 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
+ 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
+ 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
+ };
+
+ NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
+ length:sizeof(cursorBytes)
+ freeWhenDone:NO];
+ NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
+ invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
+ hotSpot:NSZeroPoint];
+ }
+
+ return invisibleCursor;
+}
+@end
+
+
+static SDL_Cursor *
+Cocoa_CreateDefaultCursor()
+{ @autoreleasepool
+{
+ NSCursor *nscursor;
+ SDL_Cursor *cursor = NULL;
+
+ nscursor = [NSCursor arrowCursor];
+
+ if (nscursor) {
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ cursor->driverdata = nscursor;
+ [nscursor retain];
+ }
+ }
+
+ return cursor;
+}}
+
+static SDL_Cursor *
+Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
+{ @autoreleasepool
+{
+ NSImage *nsimage;
+ NSCursor *nscursor = NULL;
+ SDL_Cursor *cursor = NULL;
+
+ nsimage = Cocoa_CreateImage(surface);
+ if (nsimage) {
+ nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
+ }
+
+ if (nscursor) {
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ cursor->driverdata = nscursor;
+ } else {
+ [nscursor release];
+ }
+ }
+
+ return cursor;
+}}
+
+static SDL_Cursor *
+Cocoa_CreateSystemCursor(SDL_SystemCursor id)
+{ @autoreleasepool
+{
+ NSCursor *nscursor = NULL;
+ SDL_Cursor *cursor = NULL;
+
+ switch(id) {
+ case SDL_SYSTEM_CURSOR_ARROW:
+ nscursor = [NSCursor arrowCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_IBEAM:
+ nscursor = [NSCursor IBeamCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_WAIT:
+ nscursor = [NSCursor arrowCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_CROSSHAIR:
+ nscursor = [NSCursor crosshairCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_WAITARROW:
+ nscursor = [NSCursor arrowCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_SIZENWSE:
+ case SDL_SYSTEM_CURSOR_SIZENESW:
+ nscursor = [NSCursor closedHandCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_SIZEWE:
+ nscursor = [NSCursor resizeLeftRightCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_SIZENS:
+ nscursor = [NSCursor resizeUpDownCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_SIZEALL:
+ nscursor = [NSCursor closedHandCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_NO:
+ nscursor = [NSCursor operationNotAllowedCursor];
+ break;
+ case SDL_SYSTEM_CURSOR_HAND:
+ nscursor = [NSCursor pointingHandCursor];
+ break;
+ default:
+ SDL_assert(!"Unknown system cursor");
+ return NULL;
+ }
+
+ if (nscursor) {
+ cursor = SDL_calloc(1, sizeof(*cursor));
+ if (cursor) {
+ /* We'll free it later, so retain it here */
+ [nscursor retain];
+ cursor->driverdata = nscursor;
+ }
+ }
+
+ return cursor;
+}}
+
+static void
+Cocoa_FreeCursor(SDL_Cursor * cursor)
+{ @autoreleasepool
+{
+ NSCursor *nscursor = (NSCursor *)cursor->driverdata;
+
+ [nscursor release];
+ SDL_free(cursor);
+}}
+
+static int
+Cocoa_ShowCursor(SDL_Cursor * cursor)
+{ @autoreleasepool
+{
+ SDL_VideoDevice *device = SDL_GetVideoDevice();
+ SDL_Window *window = (device ? device->windows : NULL);
+ for (; window != NULL; window = window->next) {
+ SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata;
+ if (driverdata) {
+ [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
+ withObject:[driverdata->nswindow contentView]
+ waitUntilDone:NO];
+ }
+ }
+ return 0;
+}}
+
+static SDL_Window *
+SDL_FindWindowAtPoint(const int x, const int y)
+{
+ const SDL_Point pt = { x, y };
+ SDL_Window *i;
+ for (i = SDL_GetVideoDevice()->windows; i; i = i->next) {
+ const SDL_Rect r = { i->x, i->y, i->w, i->h };
+ if (SDL_PointInRect(&pt, &r)) {
+ return i;
+ }
+ }
+
+ return NULL;
+}
+
+static int
+Cocoa_WarpMouseGlobal(int x, int y)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (mouse->focus) {
+ SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
+ if ([data->listener isMoving]) {
+ DLog("Postponing warp, window being moved.");
+ [data->listener setPendingMoveX:x Y:y];
+ return 0;
+ }
+ }
+ const CGPoint point = CGPointMake((float)x, (float)y);
+
+ Cocoa_HandleMouseWarp(point.x, point.y);
+
+ CGWarpMouseCursorPosition(point);
+
+ /* CGWarpMouse causes a short delay by default, which is preventable by
+ * Calling this directly after. CGSetLocalEventsSuppressionInterval can also
+ * prevent it, but it's deprecated as of OS X 10.6.
+ */
+ if (!mouse->relative_mode) {
+ CGAssociateMouseAndMouseCursorPosition(YES);
+ }
+
+ /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
+ * other implementations' APIs. Send what's appropriate.
+ */
+ if (!mouse->relative_mode) {
+ SDL_Window *win = SDL_FindWindowAtPoint(x, y);
+ SDL_SetMouseFocus(win);
+ if (win) {
+ SDL_assert(win == mouse->focus);
+ SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y);
+ }
+ }
+
+ return 0;
+}
+
+static void
+Cocoa_WarpMouse(SDL_Window * window, int x, int y)
+{
+ Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
+}
+
+static int
+Cocoa_SetRelativeMouseMode(SDL_bool enabled)
+{
+ /* We will re-apply the relative mode when the window gets focus, if it
+ * doesn't have focus right now.
+ */
+ SDL_Window *window = SDL_GetMouseFocus();
+ if (!window) {
+ return 0;
+ }
+
+ /* We will re-apply the relative mode when the window finishes being moved,
+ * if it is being moved right now.
+ */
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ if ([data->listener isMoving]) {
+ return 0;
+ }
+
+ CGError result;
+ if (enabled) {
+ DLog("Turning on.");
+ result = CGAssociateMouseAndMouseCursorPosition(NO);
+ } else {
+ DLog("Turning off.");
+ result = CGAssociateMouseAndMouseCursorPosition(YES);
+ }
+ if (result != kCGErrorSuccess) {
+ return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
+ }
+
+ /* The hide/unhide calls are redundant most of the time, but they fix
+ * https://bugzilla.libsdl.org/show_bug.cgi?id=2550
+ */
+ if (enabled) {
+ [NSCursor hide];
+ } else {
+ [NSCursor unhide];
+ }
+ return 0;
+}
+
+static int
+Cocoa_CaptureMouse(SDL_Window *window)
+{
+ /* our Cocoa event code already tracks the mouse outside the window,
+ so all we have to do here is say "okay" and do what we always do. */
+ return 0;
+}
+
+static Uint32
+Cocoa_GetGlobalMouseState(int *x, int *y)
+{
+ const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
+ const NSPoint cocoaLocation = [NSEvent mouseLocation];
+ Uint32 retval = 0;
+
+ for (NSScreen *screen in [NSScreen screens]) {
+ NSRect frame = [screen frame];
+ if (NSMouseInRect(cocoaLocation, frame, NO)) {
+ *x = (int) cocoaLocation.x;
+ *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
+ break;
+ }
+ }
+
+ retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
+ retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
+ retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
+ retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
+ retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
+
+ return retval;
+}
+
+void
+Cocoa_InitMouse(_THIS)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
+
+ mouse->CreateCursor = Cocoa_CreateCursor;
+ mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
+ mouse->ShowCursor = Cocoa_ShowCursor;
+ mouse->FreeCursor = Cocoa_FreeCursor;
+ mouse->WarpMouse = Cocoa_WarpMouse;
+ mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
+ mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
+ mouse->CaptureMouse = Cocoa_CaptureMouse;
+ mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
+
+ SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
+
+ Cocoa_InitMouseEventTap(mouse->driverdata);
+
+ SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
+ const NSPoint location = [NSEvent mouseLocation];
+ driverdata->lastMoveX = location.x;
+ driverdata->lastMoveY = location.y;
+}
+
+void
+Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
+{
+ switch ([event type]) {
+ case NSEventTypeMouseMoved:
+ case NSEventTypeLeftMouseDragged:
+ case NSEventTypeRightMouseDragged:
+ case NSEventTypeOtherMouseDragged:
+ break;
+
+ default:
+ /* Ignore any other events. */
+ return;
+ }
+
+ SDL_Mouse *mouse = SDL_GetMouse();
+ SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
+ if (!driverdata) {
+ return; /* can happen when returning from fullscreen Space on shutdown */
+ }
+
+ const SDL_bool seenWarp = driverdata->seenWarp;
+ driverdata->seenWarp = NO;
+
+ const NSPoint location = [NSEvent mouseLocation];
+ const CGFloat lastMoveX = driverdata->lastMoveX;
+ const CGFloat lastMoveY = driverdata->lastMoveY;
+ driverdata->lastMoveX = location.x;
+ driverdata->lastMoveY = location.y;
+ DLog("Last seen mouse: (%g, %g)", location.x, location.y);
+
+ /* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
+ if (!mouse->relative_mode) {
+ return;
+ }
+
+ /* Ignore events that aren't inside the client area (i.e. title bar.) */
+ if ([event window]) {
+ NSRect windowRect = [[[event window] contentView] frame];
+ if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
+ return;
+ }
+ }
+
+ float deltaX = [event deltaX];
+ float deltaY = [event deltaY];
+
+ if (seenWarp) {
+ deltaX += (lastMoveX - driverdata->lastWarpX);
+ deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
+
+ DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
+ }
+
+ SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
+}
+
+void
+Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ CGFloat x = -[event deltaX];
+ CGFloat y = [event deltaY];
+ SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
+
+ if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
+ if ([event isDirectionInvertedFromDevice] == YES) {
+ direction = SDL_MOUSEWHEEL_FLIPPED;
+ }
+ }
+
+ if (x > 0) {
+ x = SDL_ceil(x);
+ } else if (x < 0) {
+ x = SDL_floor(x);
+ }
+ if (y > 0) {
+ y = SDL_ceil(y);
+ } else if (y < 0) {
+ y = SDL_floor(y);
+ }
+ SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction);
+}
+
+void
+Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
+{
+ /* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp,
+ * since it gets included in the next movement event.
+ */
+ SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata;
+ driverdata->lastWarpX = x;
+ driverdata->lastWarpY = y;
+ driverdata->seenWarp = SDL_TRUE;
+
+ DLog("(%g, %g)", x, y);
+}
+
+void
+Cocoa_QuitMouse(_THIS)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (mouse) {
+ if (mouse->driverdata) {
+ Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
+ }
+
+ SDL_free(mouse->driverdata);
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_COCOA */
+
+/* vi: set ts=4 sw=4 expandtab: */