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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m
Diffstat (limited to 'source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m')
-rw-r--r--source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m1905
1 files changed, 1905 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m
new file mode 100644
index 0000000..a8e95cc
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoawindow.m
@@ -0,0 +1,1905 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_COCOA
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
+# error SDL for Mac OS X must be built with a 10.7 SDK or above.
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
+
+#include "SDL_syswm.h"
+#include "SDL_timer.h" /* For SDL_GetTicks() */
+#include "SDL_hints.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "../../events/SDL_mouse_c.h"
+#include "../../events/SDL_touch_c.h"
+#include "../../events/SDL_windowevents_c.h"
+#include "../../events/SDL_dropevents_c.h"
+#include "SDL_cocoavideo.h"
+#include "SDL_cocoashape.h"
+#include "SDL_cocoamouse.h"
+#include "SDL_cocoamousetap.h"
+#include "SDL_cocoaopengl.h"
+#include "SDL_cocoaopengles.h"
+#include "SDL_assert.h"
+
+/* #define DEBUG_COCOAWINDOW */
+
+#ifdef DEBUG_COCOAWINDOW
+#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
+#else
+#define DLog(...) do { } while (0)
+#endif
+
+
+#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
+
+
+@interface SDLWindow : NSWindow <NSDraggingDestination>
+/* These are needed for borderless/fullscreen windows */
+- (BOOL)canBecomeKeyWindow;
+- (BOOL)canBecomeMainWindow;
+- (void)sendEvent:(NSEvent *)event;
+- (void)doCommandBySelector:(SEL)aSelector;
+
+/* Handle drag-and-drop of files onto the SDL window. */
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender;
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender;
+- (BOOL)wantsPeriodicDraggingUpdates;
+- (BOOL)validateMenuItem:(NSMenuItem *)menuItem;
+
+- (SDL_Window*)findSDLWindow;
+@end
+
+@implementation SDLWindow
+
+- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
+{
+ /* Only allow using the macOS native fullscreen toggle menubar item if the
+ * window is resizable and not in a SDL fullscreen mode.
+ */
+ if ([menuItem action] == @selector(toggleFullScreen:)) {
+ SDL_Window *window = [self findSDLWindow];
+ if (window == NULL) {
+ return NO;
+ } else if ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
+ return NO;
+ } else if ((window->flags & SDL_WINDOW_RESIZABLE) == 0) {
+ return NO;
+ }
+ }
+ return [super validateMenuItem:menuItem];
+}
+
+- (BOOL)canBecomeKeyWindow
+{
+ return YES;
+}
+
+- (BOOL)canBecomeMainWindow
+{
+ return YES;
+}
+
+- (void)sendEvent:(NSEvent *)event
+{
+ [super sendEvent:event];
+
+ if ([event type] != NSEventTypeLeftMouseUp) {
+ return;
+ }
+
+ id delegate = [self delegate];
+ if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
+ return;
+ }
+
+ if ([delegate isMoving]) {
+ [delegate windowDidFinishMoving];
+ }
+}
+
+/* We'll respond to selectors by doing nothing so we don't beep.
+ * The escape key gets converted to a "cancel" selector, etc.
+ */
+- (void)doCommandBySelector:(SEL)aSelector
+{
+ /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+ if (([sender draggingSourceOperationMask] & NSDragOperationGeneric) == NSDragOperationGeneric) {
+ return NSDragOperationGeneric;
+ }
+
+ return NSDragOperationNone; /* no idea what to do with this, reject it. */
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{ @autoreleasepool
+{
+ NSPasteboard *pasteboard = [sender draggingPasteboard];
+ NSArray *types = [NSArray arrayWithObject:NSFilenamesPboardType];
+ NSString *desiredType = [pasteboard availableTypeFromArray:types];
+ SDL_Window *sdlwindow = [self findSDLWindow];
+
+ if (desiredType == nil) {
+ return NO; /* can't accept anything that's being dropped here. */
+ }
+
+ NSData *data = [pasteboard dataForType:desiredType];
+ if (data == nil) {
+ return NO;
+ }
+
+ SDL_assert([desiredType isEqualToString:NSFilenamesPboardType]);
+ NSArray *array = [pasteboard propertyListForType:@"NSFilenamesPboardType"];
+
+ for (NSString *path in array) {
+ NSURL *fileURL = [NSURL fileURLWithPath:path];
+ NSNumber *isAlias = nil;
+
+ [fileURL getResourceValue:&isAlias forKey:NSURLIsAliasFileKey error:nil];
+
+ /* If the URL is an alias, resolve it. */
+ if ([isAlias boolValue]) {
+ NSURLBookmarkResolutionOptions opts = NSURLBookmarkResolutionWithoutMounting | NSURLBookmarkResolutionWithoutUI;
+ NSData *bookmark = [NSURL bookmarkDataWithContentsOfURL:fileURL error:nil];
+ if (bookmark != nil) {
+ NSURL *resolvedURL = [NSURL URLByResolvingBookmarkData:bookmark
+ options:opts
+ relativeToURL:nil
+ bookmarkDataIsStale:nil
+ error:nil];
+
+ if (resolvedURL != nil) {
+ fileURL = resolvedURL;
+ }
+ }
+ }
+
+ if (!SDL_SendDropFile(sdlwindow, [[fileURL path] UTF8String])) {
+ return NO;
+ }
+ }
+
+ SDL_SendDropComplete(sdlwindow);
+ return YES;
+}}
+
+- (BOOL)wantsPeriodicDraggingUpdates
+{
+ return NO;
+}
+
+- (SDL_Window*)findSDLWindow
+{
+ SDL_Window *sdlwindow = NULL;
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+
+ /* !!! FIXME: is there a better way to do this? */
+ if (_this) {
+ for (sdlwindow = _this->windows; sdlwindow; sdlwindow = sdlwindow->next) {
+ NSWindow *nswindow = ((SDL_WindowData *) sdlwindow->driverdata)->nswindow;
+ if (nswindow == self) {
+ break;
+ }
+ }
+ }
+
+ return sdlwindow;
+}
+
+@end
+
+
+static Uint32 s_moveHack;
+
+static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
+{
+ r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
+}
+
+static void
+ScheduleContextUpdates(SDL_WindowData *data)
+{
+ NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
+ NSMutableArray *contexts = data->nscontexts;
+ @synchronized (contexts) {
+ for (SDLOpenGLContext *context in contexts) {
+ if (context == currentContext) {
+ [context update];
+ } else {
+ [context scheduleUpdate];
+ }
+ }
+ }
+}
+
+/* !!! FIXME: this should use a hint callback. */
+static int
+GetHintCtrlClickEmulateRightClick()
+{
+ return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE);
+}
+
+static NSUInteger
+GetWindowStyle(SDL_Window * window)
+{
+ NSUInteger style = 0;
+
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
+ style = NSWindowStyleMaskBorderless;
+ } else {
+ if (window->flags & SDL_WINDOW_BORDERLESS) {
+ style = NSWindowStyleMaskBorderless;
+ } else {
+ style = (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable);
+ }
+ if (window->flags & SDL_WINDOW_RESIZABLE) {
+ style |= NSWindowStyleMaskResizable;
+ }
+ }
+ return style;
+}
+
+static SDL_bool
+SetWindowStyle(SDL_Window * window, NSUInteger style)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = data->nswindow;
+
+ /* The view responder chain gets messed with during setStyleMask */
+ if ([[nswindow contentView] nextResponder] == data->listener) {
+ [[nswindow contentView] setNextResponder:nil];
+ }
+
+ [nswindow setStyleMask:style];
+
+ /* The view responder chain gets messed with during setStyleMask */
+ if ([[nswindow contentView] nextResponder] != data->listener) {
+ [[nswindow contentView] setNextResponder:data->listener];
+ }
+
+ return SDL_TRUE;
+}
+
+
+@implementation Cocoa_WindowListener
+
+- (void)listen:(SDL_WindowData *)data
+{
+ NSNotificationCenter *center;
+ NSWindow *window = data->nswindow;
+ NSView *view = [window contentView];
+
+ _data = data;
+ observingVisible = YES;
+ wasCtrlLeft = NO;
+ wasVisible = [window isVisible];
+ isFullscreenSpace = NO;
+ inFullscreenTransition = NO;
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+ isMoving = NO;
+ isDragAreaRunning = NO;
+
+ center = [NSNotificationCenter defaultCenter];
+
+ if ([window delegate] != nil) {
+ [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
+ [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
+ [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
+ [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
+ [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
+ [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
+ [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
+ [center addObserver:self selector:@selector(windowDidChangeBackingProperties:) name:NSWindowDidChangeBackingPropertiesNotification object:window];
+ [center addObserver:self selector:@selector(windowWillEnterFullScreen:) name:NSWindowWillEnterFullScreenNotification object:window];
+ [center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window];
+ [center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window];
+ [center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window];
+ [center addObserver:self selector:@selector(windowDidFailToEnterFullScreen:) name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
+ [center addObserver:self selector:@selector(windowDidFailToExitFullScreen:) name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
+ } else {
+ [window setDelegate:self];
+ }
+
+ /* Haven't found a delegate / notification that triggers when the window is
+ * ordered out (is not visible any more). You can be ordered out without
+ * minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
+ */
+ [window addObserver:self
+ forKeyPath:@"visible"
+ options:NSKeyValueObservingOptionNew
+ context:NULL];
+
+ [window setNextResponder:self];
+ [window setAcceptsMouseMovedEvents:YES];
+
+ [view setNextResponder:self];
+
+ [view setAcceptsTouchEvents:YES];
+}
+
+- (void)observeValueForKeyPath:(NSString *)keyPath
+ ofObject:(id)object
+ change:(NSDictionary *)change
+ context:(void *)context
+{
+ if (!observingVisible) {
+ return;
+ }
+
+ if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
+ int newVisibility = [[change objectForKey:@"new"] intValue];
+ if (newVisibility) {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+ } else {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+ }
+ }
+}
+
+-(void) pauseVisibleObservation
+{
+ observingVisible = NO;
+ wasVisible = [_data->nswindow isVisible];
+}
+
+-(void) resumeVisibleObservation
+{
+ BOOL isVisible = [_data->nswindow isVisible];
+ observingVisible = YES;
+ if (wasVisible != isVisible) {
+ if (isVisible) {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+ } else {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+ }
+
+ wasVisible = isVisible;
+ }
+}
+
+-(BOOL) setFullscreenSpace:(BOOL) state
+{
+ SDL_Window *window = _data->window;
+ NSWindow *nswindow = _data->nswindow;
+ SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata;
+
+ if (!videodata->allow_spaces) {
+ return NO; /* Spaces are forcibly disabled. */
+ } else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
+ return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
+ } else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
+ return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
+ } else if (state == isFullscreenSpace) {
+ return YES; /* already there. */
+ }
+
+ if (inFullscreenTransition) {
+ if (state) {
+ [self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
+ } else {
+ [self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
+ }
+ return YES;
+ }
+ inFullscreenTransition = YES;
+
+ /* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */
+ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ [nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO];
+ return YES;
+}
+
+-(BOOL) isInFullscreenSpace
+{
+ return isFullscreenSpace;
+}
+
+-(BOOL) isInFullscreenSpaceTransition
+{
+ return inFullscreenTransition;
+}
+
+-(void) addPendingWindowOperation:(PendingWindowOperation) operation
+{
+ pendingWindowOperation = operation;
+}
+
+- (void)close
+{
+ NSNotificationCenter *center;
+ NSWindow *window = _data->nswindow;
+ NSView *view = [window contentView];
+
+ center = [NSNotificationCenter defaultCenter];
+
+ if ([window delegate] != self) {
+ [center removeObserver:self name:NSWindowDidExposeNotification object:window];
+ [center removeObserver:self name:NSWindowDidMoveNotification object:window];
+ [center removeObserver:self name:NSWindowDidResizeNotification object:window];
+ [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
+ [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
+ [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
+ [center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
+ [center removeObserver:self name:NSWindowDidChangeBackingPropertiesNotification object:window];
+ [center removeObserver:self name:NSWindowWillEnterFullScreenNotification object:window];
+ [center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window];
+ [center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window];
+ [center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window];
+ [center removeObserver:self name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
+ [center removeObserver:self name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
+ } else {
+ [window setDelegate:nil];
+ }
+
+ [window removeObserver:self forKeyPath:@"visible"];
+
+ if ([window nextResponder] == self) {
+ [window setNextResponder:nil];
+ }
+ if ([view nextResponder] == self) {
+ [view setNextResponder:nil];
+ }
+}
+
+- (BOOL)isMoving
+{
+ return isMoving;
+}
+
+-(void) setPendingMoveX:(int)x Y:(int)y
+{
+ pendingWindowWarpX = x;
+ pendingWindowWarpY = y;
+}
+
+- (void)windowDidFinishMoving
+{
+ if ([self isMoving]) {
+ isMoving = NO;
+
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
+ mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
+ pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
+ }
+ if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
+ mouse->SetRelativeMouseMode(SDL_TRUE);
+ }
+ }
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
+ return NO;
+}
+
+- (void)windowDidExpose:(NSNotification *)aNotification
+{
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
+}
+
+- (void)windowWillMove:(NSNotification *)aNotification
+{
+ if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
+ pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
+ isMoving = YES;
+ }
+}
+
+- (void)windowDidMove:(NSNotification *)aNotification
+{
+ int x, y;
+ SDL_Window *window = _data->window;
+ NSWindow *nswindow = _data->nswindow;
+ BOOL fullscreen = window->flags & FULLSCREEN_MASK;
+ NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
+ ConvertNSRect([nswindow screen], fullscreen, &rect);
+
+ if (inFullscreenTransition) {
+ /* We'll take care of this at the end of the transition */
+ return;
+ }
+
+ if (s_moveHack) {
+ SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
+
+ s_moveHack = 0;
+
+ if (blockMove) {
+ /* Cocoa is adjusting the window in response to a mode change */
+ rect.origin.x = window->x;
+ rect.origin.y = window->y;
+ ConvertNSRect([nswindow screen], fullscreen, &rect);
+ [nswindow setFrameOrigin:rect.origin];
+ return;
+ }
+ }
+
+ x = (int)rect.origin.x;
+ y = (int)rect.origin.y;
+
+ ScheduleContextUpdates(_data);
+
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
+}
+
+- (void)windowDidResize:(NSNotification *)aNotification
+{
+ if (inFullscreenTransition) {
+ /* We'll take care of this at the end of the transition */
+ return;
+ }
+
+ SDL_Window *window = _data->window;
+ NSWindow *nswindow = _data->nswindow;
+ int x, y, w, h;
+ NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
+ ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
+ x = (int)rect.origin.x;
+ y = (int)rect.origin.y;
+ w = (int)rect.size.width;
+ h = (int)rect.size.height;
+
+ if (SDL_IsShapedWindow(window)) {
+ Cocoa_ResizeWindowShape(window);
+ }
+
+ ScheduleContextUpdates(_data);
+
+ /* The window can move during a resize event, such as when maximizing
+ or resizing from a corner */
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
+
+ const BOOL zoomed = [nswindow isZoomed];
+ if (!zoomed) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
+ } else if (zoomed) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+ }
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)aNotification
+{
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)aNotification
+{
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ /* We're going to get keyboard events, since we're key. */
+ /* This needs to be done before restoring the relative mouse mode. */
+ SDL_SetKeyboardFocus(window);
+
+ if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
+ mouse->SetRelativeMouseMode(SDL_TRUE);
+ }
+
+ /* If we just gained focus we need the updated mouse position */
+ if (!mouse->relative_mode) {
+ NSPoint point;
+ int x, y;
+
+ point = [_data->nswindow mouseLocationOutsideOfEventStream];
+ x = (int)point.x;
+ y = (int)(window->h - point.y);
+
+ if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
+ SDL_SendMouseMotion(window, 0, 0, x, y);
+ }
+ }
+
+ /* Check to see if someone updated the clipboard */
+ Cocoa_CheckClipboardUpdate(_data->videodata);
+
+ if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
+ [NSMenu setMenuBarVisible:NO];
+ }
+
+ const unsigned int newflags = [NSEvent modifierFlags] & NSEventModifierFlagCapsLock;
+ _data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSEventModifierFlagCapsLock) | newflags;
+ SDL_ToggleModState(KMOD_CAPS, newflags != 0);
+}
+
+- (void)windowDidResignKey:(NSNotification *)aNotification
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (mouse->relative_mode && !mouse->relative_mode_warp) {
+ mouse->SetRelativeMouseMode(SDL_FALSE);
+ }
+
+ /* Some other window will get mouse events, since we're not key. */
+ if (SDL_GetMouseFocus() == _data->window) {
+ SDL_SetMouseFocus(NULL);
+ }
+
+ /* Some other window will get keyboard events, since we're not key. */
+ if (SDL_GetKeyboardFocus() == _data->window) {
+ SDL_SetKeyboardFocus(NULL);
+ }
+
+ if (isFullscreenSpace) {
+ [NSMenu setMenuBarVisible:YES];
+ }
+}
+
+- (void)windowDidChangeBackingProperties:(NSNotification *)aNotification
+{
+ NSNumber *oldscale = [[aNotification userInfo] objectForKey:NSBackingPropertyOldScaleFactorKey];
+
+ if (inFullscreenTransition) {
+ return;
+ }
+
+ if ([oldscale doubleValue] != [_data->nswindow backingScaleFactor]) {
+ /* Force a resize event when the backing scale factor changes. */
+ _data->window->w = 0;
+ _data->window->h = 0;
+ [self windowDidResize:aNotification];
+ }
+}
+
+- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+
+ SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
+
+ isFullscreenSpace = YES;
+ inFullscreenTransition = YES;
+}
+
+- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+
+ if (window->is_destroying) {
+ return;
+ }
+
+ SetWindowStyle(window, GetWindowStyle(window));
+
+ isFullscreenSpace = NO;
+ inFullscreenTransition = NO;
+
+ [self windowDidExitFullScreen:nil];
+}
+
+- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = data->nswindow;
+
+ inFullscreenTransition = NO;
+
+ if (pendingWindowOperation == PENDING_OPERATION_LEAVE_FULLSCREEN) {
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+ [self setFullscreenSpace:NO];
+ } else {
+ /* Unset the resizable flag.
+ This is a workaround for https://bugzilla.libsdl.org/show_bug.cgi?id=3697
+ */
+ SetWindowStyle(window, [nswindow styleMask] & (~NSWindowStyleMaskResizable));
+
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ [NSMenu setMenuBarVisible:NO];
+ }
+
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+ /* Force the size change event in case it was delivered earlier
+ while the window was still animating into place.
+ */
+ window->w = 0;
+ window->h = 0;
+ [self windowDidMove:aNotification];
+ [self windowDidResize:aNotification];
+ }
+}
+
+- (void)windowWillExitFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+
+ isFullscreenSpace = NO;
+ inFullscreenTransition = YES;
+
+ /* As of OS X 10.11, the window seems to need to be resizable when exiting
+ a Space, in order for it to resize back to its windowed-mode size.
+ */
+ SetWindowStyle(window, GetWindowStyle(window) | NSWindowStyleMaskResizable);
+}
+
+- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+
+ if (window->is_destroying) {
+ return;
+ }
+
+ SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
+
+ isFullscreenSpace = YES;
+ inFullscreenTransition = NO;
+
+ [self windowDidEnterFullScreen:nil];
+}
+
+- (void)windowDidExitFullScreen:(NSNotification *)aNotification
+{
+ SDL_Window *window = _data->window;
+ NSWindow *nswindow = _data->nswindow;
+
+ inFullscreenTransition = NO;
+
+ SetWindowStyle(window, GetWindowStyle(window));
+
+ [nswindow setLevel:kCGNormalWindowLevel];
+
+ if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) {
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+ [self setFullscreenSpace:YES];
+ } else if (pendingWindowOperation == PENDING_OPERATION_MINIMIZE) {
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+ [nswindow miniaturize:nil];
+ } else {
+ /* Adjust the fullscreen toggle button and readd menu now that we're here. */
+ if (window->flags & SDL_WINDOW_RESIZABLE) {
+ /* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
+ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ } else {
+ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged];
+ }
+ [NSMenu setMenuBarVisible:YES];
+
+ pendingWindowOperation = PENDING_OPERATION_NONE;
+
+#if 0
+/* This fixed bug 3719, which is that changing window size while fullscreen
+ doesn't take effect when leaving fullscreen, but introduces bug 3809,
+ which is that a maximized window doesn't go back to normal size when
+ restored, so this code is disabled until we can properly handle the
+ beginning and end of maximize and restore.
+ */
+ /* Restore windowed size and position in case it changed while fullscreen */
+ {
+ NSRect rect;
+ rect.origin.x = window->windowed.x;
+ rect.origin.y = window->windowed.y;
+ rect.size.width = window->windowed.w;
+ rect.size.height = window->windowed.h;
+ ConvertNSRect([nswindow screen], NO, &rect);
+
+ s_moveHack = 0;
+ [nswindow setContentSize:rect.size];
+ [nswindow setFrameOrigin:rect.origin];
+ s_moveHack = SDL_GetTicks();
+ }
+#endif /* 0 */
+
+ /* Force the size change event in case it was delivered earlier
+ while the window was still animating into place.
+ */
+ window->w = 0;
+ window->h = 0;
+ [self windowDidMove:aNotification];
+ [self windowDidResize:aNotification];
+
+ /* FIXME: Why does the window get hidden? */
+ if (window->flags & SDL_WINDOW_SHOWN) {
+ Cocoa_ShowWindow(SDL_GetVideoDevice(), window);
+ }
+ }
+}
+
+-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
+{
+ if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
+ } else {
+ return proposedOptions;
+ }
+}
+
+
+/* We'll respond to key events by doing nothing so we don't beep.
+ * We could handle key messages here, but we lose some in the NSApp dispatch,
+ * where they get converted to action messages, etc.
+ */
+- (void)flagsChanged:(NSEvent *)theEvent
+{
+ /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
+}
+- (void)keyDown:(NSEvent *)theEvent
+{
+ /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
+}
+- (void)keyUp:(NSEvent *)theEvent
+{
+ /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
+}
+
+/* We'll respond to selectors by doing nothing so we don't beep.
+ * The escape key gets converted to a "cancel" selector, etc.
+ */
+- (void)doCommandBySelector:(SEL)aSelector
+{
+ /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
+}
+
+- (BOOL)processHitTest:(NSEvent *)theEvent
+{
+ SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]);
+
+ if (_data->window->hit_test) { /* if no hit-test, skip this. */
+ const NSPoint location = [theEvent locationInWindow];
+ const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) };
+ const SDL_HitTestResult rc = _data->window->hit_test(_data->window, &point, _data->window->hit_test_data);
+ if (rc == SDL_HITTEST_DRAGGABLE) {
+ if (!isDragAreaRunning) {
+ isDragAreaRunning = YES;
+ [_data->nswindow setMovableByWindowBackground:YES];
+ }
+ return YES; /* dragging! */
+ }
+ }
+
+ if (isDragAreaRunning) {
+ isDragAreaRunning = NO;
+ [_data->nswindow setMovableByWindowBackground:NO];
+ return YES; /* was dragging, drop event. */
+ }
+
+ return NO; /* not a special area, carry on. */
+}
+
+- (void)mouseDown:(NSEvent *)theEvent
+{
+ int button;
+ int clicks;
+
+ /* Ignore events that aren't inside the client area (i.e. title bar.) */
+ if ([theEvent window]) {
+ NSRect windowRect = [[[theEvent window] contentView] frame];
+ if (!NSMouseInRect([theEvent locationInWindow], windowRect, NO)) {
+ return;
+ }
+ }
+
+ if ([self processHitTest:theEvent]) {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
+ return; /* dragging, drop event. */
+ }
+
+ switch ([theEvent buttonNumber]) {
+ case 0:
+ if (([theEvent modifierFlags] & NSEventModifierFlagControl) &&
+ GetHintCtrlClickEmulateRightClick()) {
+ wasCtrlLeft = YES;
+ button = SDL_BUTTON_RIGHT;
+ } else {
+ wasCtrlLeft = NO;
+ button = SDL_BUTTON_LEFT;
+ }
+ break;
+ case 1:
+ button = SDL_BUTTON_RIGHT;
+ break;
+ case 2:
+ button = SDL_BUTTON_MIDDLE;
+ break;
+ default:
+ button = (int) [theEvent buttonNumber] + 1;
+ break;
+ }
+
+ clicks = (int) [theEvent clickCount];
+ SDL_SendMouseButtonClicks(_data->window, 0, SDL_PRESSED, button, clicks);
+}
+
+- (void)rightMouseDown:(NSEvent *)theEvent
+{
+ [self mouseDown:theEvent];
+}
+
+- (void)otherMouseDown:(NSEvent *)theEvent
+{
+ [self mouseDown:theEvent];
+}
+
+- (void)mouseUp:(NSEvent *)theEvent
+{
+ int button;
+ int clicks;
+
+ if ([self processHitTest:theEvent]) {
+ SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
+ return; /* stopped dragging, drop event. */
+ }
+
+ switch ([theEvent buttonNumber]) {
+ case 0:
+ if (wasCtrlLeft) {
+ button = SDL_BUTTON_RIGHT;
+ wasCtrlLeft = NO;
+ } else {
+ button = SDL_BUTTON_LEFT;
+ }
+ break;
+ case 1:
+ button = SDL_BUTTON_RIGHT;
+ break;
+ case 2:
+ button = SDL_BUTTON_MIDDLE;
+ break;
+ default:
+ button = (int) [theEvent buttonNumber] + 1;
+ break;
+ }
+
+ clicks = (int) [theEvent clickCount];
+ SDL_SendMouseButtonClicks(_data->window, 0, SDL_RELEASED, button, clicks);
+}
+
+- (void)rightMouseUp:(NSEvent *)theEvent
+{
+ [self mouseUp:theEvent];
+}
+
+- (void)otherMouseUp:(NSEvent *)theEvent
+{
+ [self mouseUp:theEvent];
+}
+
+- (void)mouseMoved:(NSEvent *)theEvent
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ SDL_Window *window = _data->window;
+ NSPoint point;
+ int x, y;
+
+ if ([self processHitTest:theEvent]) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
+ return; /* dragging, drop event. */
+ }
+
+ if (mouse->relative_mode) {
+ return;
+ }
+
+ point = [theEvent locationInWindow];
+ x = (int)point.x;
+ y = (int)(window->h - point.y);
+
+ if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
+ if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
+ if (x < 0) {
+ x = 0;
+ } else if (x >= window->w) {
+ x = window->w - 1;
+ }
+ if (y < 0) {
+ y = 0;
+ } else if (y >= window->h) {
+ y = window->h - 1;
+ }
+
+#if !SDL_MAC_NO_SANDBOX
+ CGPoint cgpoint;
+
+ /* When SDL_MAC_NO_SANDBOX is set, this is handled by
+ * SDL_cocoamousetap.m.
+ */
+
+ cgpoint.x = window->x + x;
+ cgpoint.y = window->y + y;
+
+ CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
+ CGAssociateMouseAndMouseCursorPosition(YES);
+
+ Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
+#endif
+ }
+ }
+ SDL_SendMouseMotion(window, 0, 0, x, y);
+}
+
+- (void)mouseDragged:(NSEvent *)theEvent
+{
+ [self mouseMoved:theEvent];
+}
+
+- (void)rightMouseDragged:(NSEvent *)theEvent
+{
+ [self mouseMoved:theEvent];
+}
+
+- (void)otherMouseDragged:(NSEvent *)theEvent
+{
+ [self mouseMoved:theEvent];
+}
+
+- (void)scrollWheel:(NSEvent *)theEvent
+{
+ Cocoa_HandleMouseWheel(_data->window, theEvent);
+}
+
+- (void)touchesBeganWithEvent:(NSEvent *) theEvent
+{
+ NSSet *touches = [theEvent touchesMatchingPhase:NSTouchPhaseAny inView:nil];
+ int existingTouchCount = 0;
+
+ for (NSTouch* touch in touches) {
+ if ([touch phase] != NSTouchPhaseBegan) {
+ existingTouchCount++;
+ }
+ }
+ if (existingTouchCount == 0) {
+ SDL_TouchID touchID = (SDL_TouchID)(intptr_t)[[touches anyObject] device];
+ int numFingers = SDL_GetNumTouchFingers(touchID);
+ DLog("Reset Lost Fingers: %d", numFingers);
+ for (--numFingers; numFingers >= 0; --numFingers) {
+ SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
+ SDL_SendTouch(touchID, finger->id, SDL_FALSE, 0, 0, 0);
+ }
+ }
+
+ DLog("Began Fingers: %lu .. existing: %d", (unsigned long)[touches count], existingTouchCount);
+ [self handleTouches:NSTouchPhaseBegan withEvent:theEvent];
+}
+
+- (void)touchesMovedWithEvent:(NSEvent *) theEvent
+{
+ [self handleTouches:NSTouchPhaseMoved withEvent:theEvent];
+}
+
+- (void)touchesEndedWithEvent:(NSEvent *) theEvent
+{
+ [self handleTouches:NSTouchPhaseEnded withEvent:theEvent];
+}
+
+- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
+{
+ [self handleTouches:NSTouchPhaseCancelled withEvent:theEvent];
+}
+
+- (void)handleTouches:(NSTouchPhase) phase withEvent:(NSEvent *) theEvent
+{
+ NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
+
+ for (NSTouch *touch in touches) {
+ const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
+ if (SDL_AddTouch(touchId, "") < 0) {
+ return;
+ }
+
+ const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
+ float x = [touch normalizedPosition].x;
+ float y = [touch normalizedPosition].y;
+ /* Make the origin the upper left instead of the lower left */
+ y = 1.0f - y;
+
+ switch (phase) {
+ case NSTouchPhaseBegan:
+ SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
+ break;
+ case NSTouchPhaseEnded:
+ case NSTouchPhaseCancelled:
+ SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
+ break;
+ case NSTouchPhaseMoved:
+ SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+@end
+
+@interface SDLView : NSView {
+ SDL_Window *_sdlWindow;
+}
+
+- (void)setSDLWindow:(SDL_Window*)window;
+
+/* The default implementation doesn't pass rightMouseDown to responder chain */
+- (void)rightMouseDown:(NSEvent *)theEvent;
+- (BOOL)mouseDownCanMoveWindow;
+- (void)drawRect:(NSRect)dirtyRect;
+- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent;
+- (BOOL)wantsUpdateLayer;
+- (void)updateLayer;
+@end
+
+@implementation SDLView
+
+- (void)setSDLWindow:(SDL_Window*)window
+{
+ _sdlWindow = window;
+}
+
+/* this is used on older macOS revisions. 10.8 and later use updateLayer. */
+- (void)drawRect:(NSRect)dirtyRect
+{
+ /* Force the graphics context to clear to black so we don't get a flash of
+ white until the app is ready to draw. In practice on modern macOS, this
+ only gets called for window creation and other extraordinary events. */
+ [[NSColor blackColor] setFill];
+ NSRectFill(dirtyRect);
+ SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
+}
+
+-(BOOL) wantsUpdateLayer
+{
+ return YES;
+}
+
+-(void) updateLayer
+{
+ /* Force the graphics context to clear to black so we don't get a flash of
+ white until the app is ready to draw. In practice on modern macOS, this
+ only gets called for window creation and other extraordinary events. */
+ self.layer.backgroundColor = NSColor.blackColor.CGColor;
+ ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
+ SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
+}
+
+- (void)rightMouseDown:(NSEvent *)theEvent
+{
+ [[self nextResponder] rightMouseDown:theEvent];
+}
+
+- (BOOL)mouseDownCanMoveWindow
+{
+ /* Always say YES, but this doesn't do anything until we call
+ -[NSWindow setMovableByWindowBackground:YES], which we ninja-toggle
+ during mouse events when we're using a drag area. */
+ return YES;
+}
+
+- (void)resetCursorRects
+{
+ [super resetCursorRects];
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
+ [self addCursorRect:[self bounds]
+ cursor:mouse->cur_cursor->driverdata];
+ } else {
+ [self addCursorRect:[self bounds]
+ cursor:[NSCursor invisibleCursor]];
+ }
+}
+
+- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
+{
+ if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) {
+ return SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
+ } else {
+ return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE);
+ }
+}
+@end
+
+static int
+SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
+{ @autoreleasepool
+{
+ SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
+ SDL_WindowData *data;
+
+ /* Allocate the window data */
+ window->driverdata = data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ return SDL_OutOfMemory();
+ }
+ data->window = window;
+ data->nswindow = nswindow;
+ data->created = created;
+ data->videodata = videodata;
+ data->nscontexts = [[NSMutableArray alloc] init];
+
+ /* Create an event listener for the window */
+ data->listener = [[Cocoa_WindowListener alloc] init];
+
+ /* Fill in the SDL window with the window data */
+ {
+ NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
+ ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
+ window->x = (int)rect.origin.x;
+ window->y = (int)rect.origin.y;
+ window->w = (int)rect.size.width;
+ window->h = (int)rect.size.height;
+ }
+
+ /* Set up the listener after we create the view */
+ [data->listener listen:data];
+
+ if ([nswindow isVisible]) {
+ window->flags |= SDL_WINDOW_SHOWN;
+ } else {
+ window->flags &= ~SDL_WINDOW_SHOWN;
+ }
+
+ {
+ unsigned long style = [nswindow styleMask];
+
+ if (style == NSWindowStyleMaskBorderless) {
+ window->flags |= SDL_WINDOW_BORDERLESS;
+ } else {
+ window->flags &= ~SDL_WINDOW_BORDERLESS;
+ }
+ if (style & NSWindowStyleMaskResizable) {
+ window->flags |= SDL_WINDOW_RESIZABLE;
+ } else {
+ window->flags &= ~SDL_WINDOW_RESIZABLE;
+ }
+ }
+
+ /* isZoomed always returns true if the window is not resizable */
+ if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
+ window->flags |= SDL_WINDOW_MAXIMIZED;
+ } else {
+ window->flags &= ~SDL_WINDOW_MAXIMIZED;
+ }
+
+ if ([nswindow isMiniaturized]) {
+ window->flags |= SDL_WINDOW_MINIMIZED;
+ } else {
+ window->flags &= ~SDL_WINDOW_MINIMIZED;
+ }
+
+ if ([nswindow isKeyWindow]) {
+ window->flags |= SDL_WINDOW_INPUT_FOCUS;
+ SDL_SetKeyboardFocus(data->window);
+ }
+
+ /* Prevents the window's "window device" from being destroyed when it is
+ * hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
+ */
+ [nswindow setOneShot:NO];
+
+ /* All done! */
+ window->driverdata = data;
+ return 0;
+}}
+
+int
+Cocoa_CreateWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
+ NSWindow *nswindow;
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ NSRect rect;
+ SDL_Rect bounds;
+ NSUInteger style;
+ NSArray *screens = [NSScreen screens];
+
+ Cocoa_GetDisplayBounds(_this, display, &bounds);
+ rect.origin.x = window->x;
+ rect.origin.y = window->y;
+ rect.size.width = window->w;
+ rect.size.height = window->h;
+ ConvertNSRect([screens objectAtIndex:0], (window->flags & FULLSCREEN_MASK), &rect);
+
+ style = GetWindowStyle(window);
+
+ /* Figure out which screen to place this window */
+ NSScreen *screen = nil;
+ for (NSScreen *candidate in screens) {
+ NSRect screenRect = [candidate frame];
+ if (rect.origin.x >= screenRect.origin.x &&
+ rect.origin.x < screenRect.origin.x + screenRect.size.width &&
+ rect.origin.y >= screenRect.origin.y &&
+ rect.origin.y < screenRect.origin.y + screenRect.size.height) {
+ screen = candidate;
+ rect.origin.x -= screenRect.origin.x;
+ rect.origin.y -= screenRect.origin.y;
+ }
+ }
+
+ @try {
+ nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
+ }
+ @catch (NSException *e) {
+ return SDL_SetError("%s", [[e reason] UTF8String]);
+ }
+
+ if (videodata->allow_spaces) {
+ SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);
+ SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]);
+ /* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */
+ if (window->flags & SDL_WINDOW_RESIZABLE) {
+ /* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
+ [nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ }
+ }
+
+ /* Create a default view for this window */
+ rect = [nswindow contentRectForFrameRect:[nswindow frame]];
+ SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
+ [contentView setSDLWindow:window];
+
+ if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+ if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
+ [contentView setWantsBestResolutionOpenGLSurface:YES];
+ }
+ }
+
+#if SDL_VIDEO_OPENGL_ES2
+#if SDL_VIDEO_OPENGL_EGL
+ if ((window->flags & SDL_WINDOW_OPENGL) &&
+ _this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
+ [contentView setWantsLayer:TRUE];
+ }
+#endif /* SDL_VIDEO_OPENGL_EGL */
+#endif /* SDL_VIDEO_OPENGL_ES2 */
+ [nswindow setContentView:contentView];
+ [contentView release];
+
+ if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
+ [nswindow release];
+ return -1;
+ }
+
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
+ return 0;
+ }
+
+ /* The rest of this macro mess is for OpenGL or OpenGL ES windows */
+#if SDL_VIDEO_OPENGL_ES2
+ if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
+#if SDL_VIDEO_OPENGL_EGL
+ if (Cocoa_GLES_SetupWindow(_this, window) < 0) {
+ Cocoa_DestroyWindow(_this, window);
+ return -1;
+ }
+ return 0;
+#else
+ return SDL_SetError("Could not create GLES window surface (EGL support not configured)");
+#endif /* SDL_VIDEO_OPENGL_EGL */
+ }
+#endif /* SDL_VIDEO_OPENGL_ES2 */
+ return 0;
+}}
+
+int
+Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
+{ @autoreleasepool
+{
+ NSWindow *nswindow = (NSWindow *) data;
+ NSString *title;
+
+ /* Query the title from the existing window */
+ title = [nswindow title];
+ if (title) {
+ window->title = SDL_strdup([title UTF8String]);
+ }
+
+ return SetupWindowData(_this, window, nswindow, SDL_FALSE);
+}}
+
+void
+Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ const char *title = window->title ? window->title : "";
+ NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
+ NSString *string = [[NSString alloc] initWithUTF8String:title];
+ [nswindow setTitle:string];
+ [string release];
+}}
+
+void
+Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
+{ @autoreleasepool
+{
+ NSImage *nsimage = Cocoa_CreateImage(icon);
+
+ if (nsimage) {
+ [NSApp setApplicationIconImage:nsimage];
+ }
+}}
+
+void
+Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = windata->nswindow;
+ NSRect rect;
+ Uint32 moveHack;
+
+ rect.origin.x = window->x;
+ rect.origin.y = window->y;
+ rect.size.width = window->w;
+ rect.size.height = window->h;
+ ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
+
+ moveHack = s_moveHack;
+ s_moveHack = 0;
+ [nswindow setFrameOrigin:rect.origin];
+ s_moveHack = moveHack;
+
+ ScheduleContextUpdates(windata);
+}}
+
+void
+Cocoa_SetWindowSize(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = windata->nswindow;
+ NSRect rect;
+ Uint32 moveHack;
+
+ /* Cocoa will resize the window from the bottom-left rather than the
+ * top-left when -[nswindow setContentSize:] is used, so we must set the
+ * entire frame based on the new size, in order to preserve the position.
+ */
+ rect.origin.x = window->x;
+ rect.origin.y = window->y;
+ rect.size.width = window->w;
+ rect.size.height = window->h;
+ ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
+
+ moveHack = s_moveHack;
+ s_moveHack = 0;
+ [nswindow setFrame:[nswindow frameRectForContentRect:rect] display:YES];
+ s_moveHack = moveHack;
+
+ ScheduleContextUpdates(windata);
+}}
+
+void
+Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
+
+ NSSize minSize;
+ minSize.width = window->min_w;
+ minSize.height = window->min_h;
+
+ [windata->nswindow setContentMinSize:minSize];
+}}
+
+void
+Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
+
+ NSSize maxSize;
+ maxSize.width = window->max_w;
+ maxSize.height = window->max_h;
+
+ [windata->nswindow setContentMaxSize:maxSize];
+}}
+
+void
+Cocoa_ShowWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
+ NSWindow *nswindow = windowData->nswindow;
+
+ if (![nswindow isMiniaturized]) {
+ [windowData->listener pauseVisibleObservation];
+ [nswindow makeKeyAndOrderFront:nil];
+ [windowData->listener resumeVisibleObservation];
+ }
+}}
+
+void
+Cocoa_HideWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
+
+ [nswindow orderOut:nil];
+}}
+
+void
+Cocoa_RaiseWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
+ NSWindow *nswindow = windowData->nswindow;
+
+ /* makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing
+ a minimized or hidden window, so check for that before showing it.
+ */
+ [windowData->listener pauseVisibleObservation];
+ if (![nswindow isMiniaturized] && [nswindow isVisible]) {
+ [NSApp activateIgnoringOtherApps:YES];
+ [nswindow makeKeyAndOrderFront:nil];
+ }
+ [windowData->listener resumeVisibleObservation];
+}}
+
+void
+Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = windata->nswindow;
+
+ [nswindow zoom:nil];
+
+ ScheduleContextUpdates(windata);
+}}
+
+void
+Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = data->nswindow;
+
+ if ([data->listener isInFullscreenSpaceTransition]) {
+ [data->listener addPendingWindowOperation:PENDING_OPERATION_MINIMIZE];
+ } else {
+ [nswindow miniaturize:nil];
+ }
+}}
+
+void
+Cocoa_RestoreWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
+
+ if ([nswindow isMiniaturized]) {
+ [nswindow deminiaturize:nil];
+ } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
+ [nswindow zoom:nil];
+ }
+}}
+
+void
+Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
+{ @autoreleasepool
+{
+ if (SetWindowStyle(window, GetWindowStyle(window))) {
+ if (bordered) {
+ Cocoa_SetWindowTitle(_this, window); /* this got blanked out. */
+ }
+ }
+}}
+
+void
+Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
+{ @autoreleasepool
+{
+ /* Don't set this if we're in a space!
+ * The window will get permanently stuck if resizable is false.
+ * -flibit
+ */
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ Cocoa_WindowListener *listener = data->listener;
+ if (![listener isInFullscreenSpace]) {
+ SetWindowStyle(window, GetWindowStyle(window));
+ }
+}}
+
+void
+Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
+{ @autoreleasepool
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ NSWindow *nswindow = data->nswindow;
+ NSRect rect;
+
+ /* The view responder chain gets messed with during setStyleMask */
+ if ([[nswindow contentView] nextResponder] == data->listener) {
+ [[nswindow contentView] setNextResponder:nil];
+ }
+
+ if (fullscreen) {
+ SDL_Rect bounds;
+
+ Cocoa_GetDisplayBounds(_this, display, &bounds);
+ rect.origin.x = bounds.x;
+ rect.origin.y = bounds.y;
+ rect.size.width = bounds.w;
+ rect.size.height = bounds.h;
+ ConvertNSRect([nswindow screen], fullscreen, &rect);
+
+ /* Hack to fix origin on Mac OS X 10.4 */
+ NSRect screenRect = [[nswindow screen] frame];
+ if (screenRect.size.height >= 1.0f) {
+ rect.origin.y += (screenRect.size.height - rect.size.height);
+ }
+
+ [nswindow setStyleMask:NSWindowStyleMaskBorderless];
+ } else {
+ rect.origin.x = window->windowed.x;
+ rect.origin.y = window->windowed.y;
+ rect.size.width = window->windowed.w;
+ rect.size.height = window->windowed.h;
+ ConvertNSRect([nswindow screen], fullscreen, &rect);
+
+ [nswindow setStyleMask:GetWindowStyle(window)];
+
+ /* Hack to restore window decorations on Mac OS X 10.10 */
+ NSRect frameRect = [nswindow frame];
+ [nswindow setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
+ [nswindow setFrame:frameRect display:NO];
+ }
+
+ /* The view responder chain gets messed with during setStyleMask */
+ if ([[nswindow contentView] nextResponder] != data->listener) {
+ [[nswindow contentView] setNextResponder:data->listener];
+ }
+
+ s_moveHack = 0;
+ [nswindow setContentSize:rect.size];
+ [nswindow setFrameOrigin:rect.origin];
+ s_moveHack = SDL_GetTicks();
+
+ /* When the window style changes the title is cleared */
+ if (!fullscreen) {
+ Cocoa_SetWindowTitle(_this, window);
+ }
+
+ if (SDL_ShouldAllowTopmost() && fullscreen) {
+ /* OpenGL is rendering to the window, so make it visible! */
+ [nswindow setLevel:CGShieldingWindowLevel()];
+ } else {
+ [nswindow setLevel:kCGNormalWindowLevel];
+ }
+
+ if ([nswindow isVisible] || fullscreen) {
+ [data->listener pauseVisibleObservation];
+ [nswindow makeKeyAndOrderFront:nil];
+ [data->listener resumeVisibleObservation];
+ }
+
+ ScheduleContextUpdates(data);
+}}
+
+int
+Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
+{
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
+ const uint32_t tableSize = 256;
+ CGGammaValue redTable[tableSize];
+ CGGammaValue greenTable[tableSize];
+ CGGammaValue blueTable[tableSize];
+ uint32_t i;
+ float inv65535 = 1.0f / 65535.0f;
+
+ /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
+ for (i = 0; i < 256; i++) {
+ redTable[i] = ramp[0*256+i] * inv65535;
+ greenTable[i] = ramp[1*256+i] * inv65535;
+ blueTable[i] = ramp[2*256+i] * inv65535;
+ }
+
+ if (CGSetDisplayTransferByTable(display_id, tableSize,
+ redTable, greenTable, blueTable) != CGDisplayNoErr) {
+ return SDL_SetError("CGSetDisplayTransferByTable()");
+ }
+ return 0;
+}
+
+int
+Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
+{
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
+ const uint32_t tableSize = 256;
+ CGGammaValue redTable[tableSize];
+ CGGammaValue greenTable[tableSize];
+ CGGammaValue blueTable[tableSize];
+ uint32_t i, tableCopied;
+
+ if (CGGetDisplayTransferByTable(display_id, tableSize,
+ redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
+ return SDL_SetError("CGGetDisplayTransferByTable()");
+ }
+
+ for (i = 0; i < tableCopied; i++) {
+ ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
+ ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
+ ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
+ }
+ return 0;
+}
+
+void
+Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+
+ /* Enable or disable the event tap as necessary */
+ Cocoa_EnableMouseEventTap(mouse->driverdata, grabbed);
+
+ /* Move the cursor to the nearest point in the window */
+ if (grabbed && data && ![data->listener isMoving]) {
+ int x, y;
+ CGPoint cgpoint;
+
+ SDL_GetMouseState(&x, &y);
+ cgpoint.x = window->x + x;
+ cgpoint.y = window->y + y;
+
+ Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
+
+ DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
+ CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
+ }
+
+ if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) {
+ if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
+ && ![data->listener isInFullscreenSpace]) {
+ /* OpenGL is rendering to the window, so make it visible! */
+ /* Doing this in 10.11 while in a Space breaks things (bug #3152) */
+ [data->nswindow setLevel:CGShieldingWindowLevel()];
+ } else {
+ [data->nswindow setLevel:kCGNormalWindowLevel];
+ }
+ }
+}
+
+void
+Cocoa_DestroyWindow(_THIS, SDL_Window * window)
+{ @autoreleasepool
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+
+ if (data) {
+ if ([data->listener isInFullscreenSpace]) {
+ [NSMenu setMenuBarVisible:YES];
+ }
+ [data->listener close];
+ [data->listener release];
+ if (data->created) {
+ [data->nswindow close];
+ }
+
+ NSArray *contexts = [[data->nscontexts copy] autorelease];
+ for (SDLOpenGLContext *context in contexts) {
+ /* Calling setWindow:NULL causes the context to remove itself from the context list. */
+ [context setWindow:NULL];
+ }
+ [data->nscontexts release];
+
+ SDL_free(data);
+ }
+ window->driverdata = NULL;
+}}
+
+SDL_bool
+Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
+{
+ NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
+
+ if (info->version.major <= SDL_MAJOR_VERSION) {
+ info->subsystem = SDL_SYSWM_COCOA;
+ info->info.cocoa.window = nswindow;
+ return SDL_TRUE;
+ } else {
+ SDL_SetError("Application not compiled with SDL %d.%d",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return SDL_FALSE;
+ }
+}
+
+SDL_bool
+Cocoa_IsWindowInFullscreenSpace(SDL_Window * window)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+
+ if ([data->listener isInFullscreenSpace]) {
+ return SDL_TRUE;
+ } else {
+ return SDL_FALSE;
+ }
+}
+
+SDL_bool
+Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state)
+{ @autoreleasepool
+{
+ SDL_bool succeeded = SDL_FALSE;
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+
+ if ([data->listener setFullscreenSpace:(state ? YES : NO)]) {
+ const int maxattempts = 3;
+ int attempt = 0;
+ while (++attempt <= maxattempts) {
+ /* Wait for the transition to complete, so application changes
+ take effect properly (e.g. setting the window size, etc.)
+ */
+ const int limit = 10000;
+ int count = 0;
+ while ([data->listener isInFullscreenSpaceTransition]) {
+ if ( ++count == limit ) {
+ /* Uh oh, transition isn't completing. Should we assert? */
+ break;
+ }
+ SDL_Delay(1);
+ SDL_PumpEvents();
+ }
+ if ([data->listener isInFullscreenSpace] == (state ? YES : NO))
+ break;
+ /* Try again, the last attempt was interrupted by user gestures */
+ if (![data->listener setFullscreenSpace:(state ? YES : NO)])
+ break; /* ??? */
+ }
+ /* Return TRUE to prevent non-space fullscreen logic from running */
+ succeeded = SDL_TRUE;
+ }
+
+ return succeeded;
+}}
+
+int
+Cocoa_SetWindowHitTest(SDL_Window * window, SDL_bool enabled)
+{
+ return 0; /* just succeed, the real work is done elsewhere. */
+}
+
+void
+Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ if (accept) {
+ [data->nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]];
+ } else {
+ [data->nswindow unregisterDraggedTypes];
+ }
+}
+
+int
+Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ [data->nswindow setAlphaValue:opacity];
+ return 0;
+}
+
+#endif /* SDL_VIDEO_DRIVER_COCOA */
+
+/* vi: set ts=4 sw=4 expandtab: */