diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h')
-rw-r--r-- | source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h | 679 |
1 files changed, 679 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h b/source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h new file mode 100644 index 0000000..b22f74b --- /dev/null +++ b/source/3rd-party/SDL2/src/video/haiku/SDL_BWin.h @@ -0,0 +1,679 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BWin_h_ +#define SDL_BWin_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../SDL_internal.h" +#include "SDL.h" +#include "SDL_syswm.h" +#include "SDL_bframebuffer.h" + +#ifdef __cplusplus +} +#endif + +#include <stdio.h> +#include <AppKit.h> +#include <InterfaceKit.h> +#include <game/DirectWindow.h> +#if SDL_VIDEO_OPENGL +#include <opengl/GLView.h> +#endif +#include "SDL_events.h" +#include "../../main/haiku/SDL_BApp.h" + + +enum WinCommands { + BWIN_MOVE_WINDOW, + BWIN_RESIZE_WINDOW, + BWIN_SHOW_WINDOW, + BWIN_HIDE_WINDOW, + BWIN_MAXIMIZE_WINDOW, + BWIN_MINIMIZE_WINDOW, + BWIN_RESTORE_WINDOW, + BWIN_SET_TITLE, + BWIN_SET_BORDERED, + BWIN_SET_RESIZABLE, + BWIN_FULLSCREEN +}; + + +class SDL_BWin:public BDirectWindow +{ + public: + /* Constructor/Destructor */ + SDL_BWin(BRect bounds, window_look look, uint32 flags) + : BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags) + { + _last_buttons = 0; + +#if SDL_VIDEO_OPENGL + _SDL_GLView = NULL; + _gl_type = 0; +#endif + _shown = false; + _inhibit_resize = false; + _mouse_focused = false; + _prev_frame = NULL; + + /* Handle framebuffer stuff */ + _connected = _connection_disabled = false; + _buffer_created = _buffer_dirty = false; + _trash_window_buffer = false; + _buffer_locker = new BLocker(); + _bitmap = NULL; + _clips = NULL; + +#ifdef DRAWTHREAD + _draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread", + B_NORMAL_PRIORITY, (void*) this); + resume_thread(_draw_thread_id); +#endif + } + + virtual ~ SDL_BWin() + { + Lock(); + _connection_disabled = true; + int32 result; + +#if SDL_VIDEO_OPENGL + if (_SDL_GLView) { + _SDL_GLView->UnlockGL(); + RemoveChild(_SDL_GLView); /* Why was this outside the if + statement before? */ + } + +#endif + Unlock(); +#if SDL_VIDEO_OPENGL + if (_SDL_GLView) { + delete _SDL_GLView; + } +#endif + + delete _prev_frame; + + /* Clean up framebuffer stuff */ + _buffer_locker->Lock(); +#ifdef DRAWTHREAD + wait_for_thread(_draw_thread_id, &result); +#endif + free(_clips); + delete _buffer_locker; + } + + + /* * * * * OpenGL functionality * * * * */ +#if SDL_VIDEO_OPENGL + virtual BGLView *CreateGLView(Uint32 gl_flags) { + Lock(); + if (_SDL_GLView == NULL) { + _SDL_GLView = new BGLView(Bounds(), "SDL GLView", + B_FOLLOW_ALL_SIDES, + (B_WILL_DRAW | B_FRAME_EVENTS), + gl_flags); + _gl_type = gl_flags; + } + AddChild(_SDL_GLView); + _SDL_GLView->EnableDirectMode(true); + _SDL_GLView->LockGL(); /* "New" GLViews are created */ + Unlock(); + return (_SDL_GLView); + } + + virtual void RemoveGLView() { + Lock(); + if(_SDL_GLView) { + _SDL_GLView->UnlockGL(); + RemoveChild(_SDL_GLView); + } + Unlock(); + } + + virtual void SwapBuffers(void) { + _SDL_GLView->UnlockGL(); + _SDL_GLView->LockGL(); + _SDL_GLView->SwapBuffers(); + } +#endif + + /* * * * * Framebuffering* * * * */ + virtual void DirectConnected(direct_buffer_info *info) { + if(!_connected && _connection_disabled) { + return; + } + + /* Determine if the pixel buffer is usable after this update */ + _trash_window_buffer = _trash_window_buffer + || ((info->buffer_state & B_BUFFER_RESIZED) + || (info->buffer_state & B_BUFFER_RESET) + || (info->driver_state == B_MODE_CHANGED)); + LockBuffer(); + + switch(info->buffer_state & B_DIRECT_MODE_MASK) { + case B_DIRECT_START: + _connected = true; + + case B_DIRECT_MODIFY: + if(_clips) { + free(_clips); + _clips = NULL; + } + + _num_clips = info->clip_list_count; + _clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect)); + if(_clips) { + memcpy(_clips, info->clip_list, + _num_clips*sizeof(clipping_rect)); + + _bits = (uint8*) info->bits; + _row_bytes = info->bytes_per_row; + _bounds = info->window_bounds; + _bytes_per_px = info->bits_per_pixel / 8; + _buffer_dirty = true; + } + break; + + case B_DIRECT_STOP: + _connected = false; + break; + } +#if SDL_VIDEO_OPENGL + if(_SDL_GLView) { + _SDL_GLView->DirectConnected(info); + } +#endif + + + /* Call the base object directconnected */ + BDirectWindow::DirectConnected(info); + + UnlockBuffer(); + + } + + + + + /* * * * * Event sending * * * * */ + /* Hook functions */ + virtual void FrameMoved(BPoint origin) { + /* Post a message to the BApp so that it can handle the window event */ + BMessage msg(BAPP_WINDOW_MOVED); + msg.AddInt32("window-x", (int)origin.x); + msg.AddInt32("window-y", (int)origin.y); + _PostWindowEvent(msg); + + /* Perform normal hook operations */ + BDirectWindow::FrameMoved(origin); + } + + virtual void FrameResized(float width, float height) { + /* Post a message to the BApp so that it can handle the window event */ + BMessage msg(BAPP_WINDOW_RESIZED); + + msg.AddInt32("window-w", (int)width + 1); + msg.AddInt32("window-h", (int)height + 1); + _PostWindowEvent(msg); + + /* Perform normal hook operations */ + BDirectWindow::FrameResized(width, height); + } + + virtual bool QuitRequested() { + BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED); + _PostWindowEvent(msg); + + /* We won't allow a quit unless asked by DestroyWindow() */ + return false; + } + + virtual void WindowActivated(bool active) { + BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */ + msg.AddBool("focusGained", active); + _PostWindowEvent(msg); + } + + virtual void Zoom(BPoint origin, + float width, + float height) { + BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */ + _PostWindowEvent(msg); + + /* Before the window zooms, record its size */ + if( !_prev_frame ) + _prev_frame = new BRect(Frame()); + + /* Perform normal hook operations */ + BDirectWindow::Zoom(origin, width, height); + } + + /* Member functions */ + virtual void Show() { + while(IsHidden()) { + BDirectWindow::Show(); + } + _shown = true; + + BMessage msg(BAPP_SHOW); + _PostWindowEvent(msg); + } + + virtual void Hide() { + BDirectWindow::Hide(); + _shown = false; + + BMessage msg(BAPP_HIDE); + _PostWindowEvent(msg); + } + + virtual void Minimize(bool minimize) { + BDirectWindow::Minimize(minimize); + int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE); + + BMessage msg(minState); + _PostWindowEvent(msg); + } + + + /* BView message interruption */ + virtual void DispatchMessage(BMessage * msg, BHandler * target) + { + BPoint where; /* Used by mouse moved */ + int32 buttons; /* Used for mouse button events */ + int32 key; /* Used for key events */ + + switch (msg->what) { + case B_MOUSE_MOVED: + int32 transit; + if (msg->FindPoint("where", &where) == B_OK + && msg->FindInt32("be:transit", &transit) == B_OK) { + _MouseMotionEvent(where, transit); + } + + /* FIXME: Apparently a button press/release event might be dropped + if made before before a different button is released. Does + B_MOUSE_MOVED have the data needed to check if a mouse button + state has changed? */ + if (msg->FindInt32("buttons", &buttons) == B_OK) { + _MouseButtonEvent(buttons); + } + break; + + case B_MOUSE_DOWN: + case B_MOUSE_UP: + /* _MouseButtonEvent() detects any and all buttons that may have + changed state, as well as that button's new state */ + if (msg->FindInt32("buttons", &buttons) == B_OK) { + _MouseButtonEvent(buttons); + } + break; + + case B_MOUSE_WHEEL_CHANGED: + float x, y; + if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK + && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { + _MouseWheelEvent((int)x, (int)y); + } + break; + + case B_KEY_DOWN: + { + int32 i = 0; + int8 byte; + int8 bytes[4] = { 0, 0, 0, 0 }; + while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) { + bytes[i] = byte; + i++; + } + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED); + } + } + break; + + case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED); + } + break; + + case B_KEY_UP: + case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent(key, NULL, 0, SDL_RELEASED); + } + break; + + default: + /* move it after switch{} so it's always handled + that way we keep Haiku features like: + - CTRL+Q to close window (and other shortcuts) + - PrintScreen to make screenshot into /boot/home + - etc.. */ + /* BDirectWindow::DispatchMessage(msg, target); */ + break; + } + + BDirectWindow::DispatchMessage(msg, target); + } + + /* Handle command messages */ + virtual void MessageReceived(BMessage* message) { + switch (message->what) { + /* Handle commands from SDL */ + case BWIN_SET_TITLE: + _SetTitle(message); + break; + case BWIN_MOVE_WINDOW: + _MoveTo(message); + break; + case BWIN_RESIZE_WINDOW: + _ResizeTo(message); + break; + case BWIN_SET_BORDERED: + _SetBordered(message); + break; + case BWIN_SET_RESIZABLE: + _SetResizable(message); + break; + case BWIN_SHOW_WINDOW: + Show(); + break; + case BWIN_HIDE_WINDOW: + Hide(); + break; + case BWIN_MAXIMIZE_WINDOW: + BWindow::Zoom(); + break; + case BWIN_MINIMIZE_WINDOW: + Minimize(true); + break; + case BWIN_RESTORE_WINDOW: + _Restore(); + break; + case BWIN_FULLSCREEN: + _SetFullScreen(message); + break; + default: + /* Perform normal message handling */ + BDirectWindow::MessageReceived(message); + break; + } + + } + + + + /* Accessor methods */ + bool IsShown() { return _shown; } + int32 GetID() { return _id; } + uint32 GetRowBytes() { return _row_bytes; } + int32 GetFbX() { return _bounds.left; } + int32 GetFbY() { return _bounds.top; } + bool ConnectionEnabled() { return !_connection_disabled; } + bool Connected() { return _connected; } + clipping_rect *GetClips() { return _clips; } + int32 GetNumClips() { return _num_clips; } + uint8* GetBufferPx() { return _bits; } + int32 GetBytesPerPx() { return _bytes_per_px; } + bool CanTrashWindowBuffer() { return _trash_window_buffer; } + bool BufferExists() { return _buffer_created; } + bool BufferIsDirty() { return _buffer_dirty; } + BBitmap *GetBitmap() { return _bitmap; } +#if SDL_VIDEO_OPENGL + BGLView *GetGLView() { return _SDL_GLView; } + Uint32 GetGLType() { return _gl_type; } +#endif + + /* Setter methods */ + void SetID(int32 id) { _id = id; } + void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; } + void LockBuffer() { _buffer_locker->Lock(); } + void UnlockBuffer() { _buffer_locker->Unlock(); } + void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; } + void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; } + void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; } + + +private: + /* Event redirection */ + void _MouseMotionEvent(BPoint &where, int32 transit) { + if(transit == B_EXITED_VIEW) { + /* Change mouse focus */ + if(_mouse_focused) { + _MouseFocusEvent(false); + } + } else { + /* Change mouse focus */ + if (!_mouse_focused) { + _MouseFocusEvent(true); + } + BMessage msg(BAPP_MOUSE_MOVED); + msg.AddInt32("x", (int)where.x); + msg.AddInt32("y", (int)where.y); + + _PostWindowEvent(msg); + } + } + + void _MouseFocusEvent(bool focusGained) { + _mouse_focused = focusGained; + BMessage msg(BAPP_MOUSE_FOCUS); + msg.AddBool("focusGained", focusGained); + _PostWindowEvent(msg); + +/* FIXME: Why were these here? + if false: be_app->SetCursor(B_HAND_CURSOR); + if true: SDL_SetCursor(NULL); */ + } + + void _MouseButtonEvent(int32 buttons) { + int32 buttonStateChange = buttons ^ _last_buttons; + + /* Make sure at least one button has changed state */ + if( !(buttonStateChange) ) { + return; + } + + /* Add any mouse button events */ + if(buttonStateChange & B_PRIMARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_LEFT, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + if(buttonStateChange & B_SECONDARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_RIGHT, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + if(buttonStateChange & B_TERTIARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_MIDDLE, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + + _last_buttons = buttons; + } + + void _SendMouseButton(int32 button, int32 state) { + BMessage msg(BAPP_MOUSE_BUTTON); + msg.AddInt32("button-id", button); + msg.AddInt32("button-state", state); + _PostWindowEvent(msg); + } + + void _MouseWheelEvent(int32 x, int32 y) { + /* Create a message to pass along to the BeApp thread */ + BMessage msg(BAPP_MOUSE_WHEEL); + msg.AddInt32("xticks", x); + msg.AddInt32("yticks", y); + _PostWindowEvent(msg); + } + + void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) { + /* Create a message to pass along to the BeApp thread */ + BMessage msg(BAPP_KEY); + msg.AddInt32("key-state", keyState); + msg.AddInt32("key-scancode", keyCode); + if (keyUtf8 != NULL) { + msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len); + } + be_app->PostMessage(&msg); + } + + void _RepaintEvent() { + /* Force a repaint: Call the SDL exposed event */ + BMessage msg(BAPP_REPAINT); + _PostWindowEvent(msg); + } + void _PostWindowEvent(BMessage &msg) { + msg.AddInt32("window-id", _id); + be_app->PostMessage(&msg); + } + + /* Command methods (functions called upon by SDL) */ + void _SetTitle(BMessage *msg) { + const char *title; + if( + msg->FindString("window-title", &title) != B_OK + ) { + return; + } + SetTitle(title); + } + + void _MoveTo(BMessage *msg) { + int32 x, y; + if( + msg->FindInt32("window-x", &x) != B_OK || + msg->FindInt32("window-y", &y) != B_OK + ) { + return; + } + MoveTo(x, y); + } + + void _ResizeTo(BMessage *msg) { + int32 w, h; + if( + msg->FindInt32("window-w", &w) != B_OK || + msg->FindInt32("window-h", &h) != B_OK + ) { + return; + } + ResizeTo(w, h); + } + + void _SetBordered(BMessage *msg) { + bool bEnabled; + if(msg->FindBool("window-border", &bEnabled) != B_OK) { + return; + } + SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK); + } + + void _SetResizable(BMessage *msg) { + bool bEnabled; + if(msg->FindBool("window-resizable", &bEnabled) != B_OK) { + return; + } + if (bEnabled) { + SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } else { + SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } + } + + void _Restore() { + if(IsMinimized()) { + Minimize(false); + } else if(IsHidden()) { + Show(); + } else if(_prev_frame != NULL) { /* Zoomed */ + MoveTo(_prev_frame->left, _prev_frame->top); + ResizeTo(_prev_frame->Width(), _prev_frame->Height()); + } + } + + void _SetFullScreen(BMessage *msg) { + bool fullscreen; + if( + msg->FindBool("fullscreen", &fullscreen) != B_OK + ) { + return; + } + SetFullScreen(fullscreen); + } + + /* Members */ +#if SDL_VIDEO_OPENGL + BGLView * _SDL_GLView; + Uint32 _gl_type; +#endif + + int32 _last_buttons; + int32 _id; /* Window id used by SDL_BApp */ + bool _mouse_focused; /* Does this window have mouse focus? */ + bool _shown; + bool _inhibit_resize; + + BRect *_prev_frame; /* Previous position and size of the window */ + + /* Framebuffer members */ + bool _connected, + _connection_disabled, + _buffer_created, + _buffer_dirty, + _trash_window_buffer; + uint8 *_bits; + uint32 _row_bytes; + clipping_rect _bounds; + BLocker *_buffer_locker; + clipping_rect *_clips; + int32 _num_clips; + int32 _bytes_per_px; + thread_id _draw_thread_id; + + BBitmap *_bitmap; +}; + + +/* FIXME: + * An explanation of framebuffer flags. + * + * _connected - Original variable used to let the drawing thread know + * when changes are being made to the other framebuffer + * members. + * _connection_disabled - Used to signal to the drawing thread that the window + * is closing, and the thread should exit. + * _buffer_created - True if the current buffer is valid + * _buffer_dirty - True if the window should be redrawn. + * _trash_window_buffer - True if the window buffer needs to be trashed partway + * through a draw cycle. Occurs when the previous + * buffer provided by DirectConnected() is invalidated. + */ +#endif /* SDL_BWin_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ |