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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/haiku/SDL_bwindow.h
Diffstat (limited to 'source/3rd-party/SDL2/src/video/haiku/SDL_bwindow.h')
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diff --git a/source/3rd-party/SDL2/src/video/haiku/SDL_bwindow.h b/source/3rd-party/SDL2/src/video/haiku/SDL_bwindow.h
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+++ b/source/3rd-party/SDL2/src/video/haiku/SDL_bwindow.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_BWINDOW_H
+#define SDL_BWINDOW_H
+
+
+#include "../SDL_sysvideo.h"
+
+
+extern int HAIKU_CreateWindow(_THIS, SDL_Window *window);
+extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
+extern void HAIKU_SetWindowTitle(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
+extern void HAIKU_SetWindowPosition(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowSize(_THIS, SDL_Window * window);
+extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
+extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
+extern void HAIKU_RaiseWindow(_THIS, SDL_Window * window);
+extern void HAIKU_MaximizeWindow(_THIS, SDL_Window * window);
+extern void HAIKU_MinimizeWindow(_THIS, SDL_Window * window);
+extern void HAIKU_RestoreWindow(_THIS, SDL_Window * window);
+extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
+extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
+extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
+extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
+extern int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
+extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
+extern void HAIKU_DestroyWindow(_THIS, SDL_Window * window);
+extern SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo *info);
+
+
+
+#endif
+
+/* vi: set ts=4 sw=4 expandtab: */