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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c
Diffstat (limited to 'source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c')
-rw-r--r--source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c838
1 files changed, 838 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c b/source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c
new file mode 100644
index 0000000..b319b16
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/pandora/SDL_pandora.c
@@ -0,0 +1,838 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_PANDORA
+
+/* SDL internals */
+#include "../SDL_sysvideo.h"
+#include "SDL_version.h"
+#include "SDL_syswm.h"
+#include "SDL_loadso.h"
+#include "SDL_events.h"
+#include "../../events/SDL_mouse_c.h"
+#include "../../events/SDL_keyboard_c.h"
+
+/* PND declarations */
+#include "SDL_pandora.h"
+#include "SDL_pandora_events.h"
+
+/* WIZ declarations */
+#include "GLES/gl.h"
+#ifdef WIZ_GLES_LITE
+static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */
+#endif
+
+static int
+PND_available(void)
+{
+ return 1;
+}
+
+static void
+PND_destroy(SDL_VideoDevice * device)
+{
+ if (device->driverdata != NULL) {
+ SDL_free(device->driverdata);
+ device->driverdata = NULL;
+ }
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+PND_create()
+{
+ SDL_VideoDevice *device;
+ SDL_VideoData *phdata;
+ int status;
+
+ /* Check if pandora could be initialized */
+ status = PND_available();
+ if (status == 0) {
+ /* PND could not be used */
+ return NULL;
+ }
+
+ /* Initialize SDL_VideoDevice structure */
+ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+ if (device == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize internal Pandora specific data */
+ phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+ if (phdata == NULL) {
+ SDL_OutOfMemory();
+ SDL_free(device);
+ return NULL;
+ }
+
+ device->driverdata = phdata;
+
+ phdata->egl_initialized = SDL_TRUE;
+
+
+ /* Setup amount of available displays */
+ device->num_displays = 0;
+
+ /* Set device free function */
+ device->free = PND_destroy;
+
+ /* Setup all functions which we can handle */
+ device->VideoInit = PND_videoinit;
+ device->VideoQuit = PND_videoquit;
+ device->GetDisplayModes = PND_getdisplaymodes;
+ device->SetDisplayMode = PND_setdisplaymode;
+ device->CreateSDLWindow = PND_createwindow;
+ device->CreateSDLWindowFrom = PND_createwindowfrom;
+ device->SetWindowTitle = PND_setwindowtitle;
+ device->SetWindowIcon = PND_setwindowicon;
+ device->SetWindowPosition = PND_setwindowposition;
+ device->SetWindowSize = PND_setwindowsize;
+ device->ShowWindow = PND_showwindow;
+ device->HideWindow = PND_hidewindow;
+ device->RaiseWindow = PND_raisewindow;
+ device->MaximizeWindow = PND_maximizewindow;
+ device->MinimizeWindow = PND_minimizewindow;
+ device->RestoreWindow = PND_restorewindow;
+ device->SetWindowGrab = PND_setwindowgrab;
+ device->DestroyWindow = PND_destroywindow;
+#if 0
+ device->GetWindowWMInfo = PND_getwindowwminfo;
+#endif
+ device->GL_LoadLibrary = PND_gl_loadlibrary;
+ device->GL_GetProcAddress = PND_gl_getprocaddres;
+ device->GL_UnloadLibrary = PND_gl_unloadlibrary;
+ device->GL_CreateContext = PND_gl_createcontext;
+ device->GL_MakeCurrent = PND_gl_makecurrent;
+ device->GL_SetSwapInterval = PND_gl_setswapinterval;
+ device->GL_GetSwapInterval = PND_gl_getswapinterval;
+ device->GL_SwapWindow = PND_gl_swapwindow;
+ device->GL_DeleteContext = PND_gl_deletecontext;
+ device->PumpEvents = PND_PumpEvents;
+
+ /* !!! FIXME: implement SetWindowBordered */
+
+ return device;
+}
+
+VideoBootStrap PND_bootstrap = {
+#ifdef WIZ_GLES_LITE
+ "wiz",
+ "SDL Wiz Video Driver",
+#else
+ "pandora",
+ "SDL Pandora Video Driver",
+#endif
+ PND_available,
+ PND_create
+};
+
+/*****************************************************************************/
+/* SDL Video and Display initialization/handling functions */
+/*****************************************************************************/
+int
+PND_videoinit(_THIS)
+{
+ SDL_VideoDisplay display;
+ SDL_DisplayMode current_mode;
+
+ SDL_zero(current_mode);
+#ifdef WIZ_GLES_LITE
+ current_mode.w = 320;
+ current_mode.h = 240;
+#else
+ current_mode.w = 800;
+ current_mode.h = 480;
+#endif
+ current_mode.refresh_rate = 60;
+ current_mode.format = SDL_PIXELFORMAT_RGB565;
+ current_mode.driverdata = NULL;
+
+ SDL_zero(display);
+ display.desktop_mode = current_mode;
+ display.current_mode = current_mode;
+ display.driverdata = NULL;
+
+ SDL_AddVideoDisplay(&display);
+
+ return 1;
+}
+
+void
+PND_videoquit(_THIS)
+{
+
+}
+
+void
+PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display)
+{
+
+}
+
+int
+PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
+{
+ return 0;
+}
+
+int
+PND_createwindow(_THIS, SDL_Window * window)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+
+ SDL_WindowData *wdata;
+
+ /* Allocate window internal data */
+ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
+ if (wdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ /* Setup driver data for this window */
+ window->driverdata = wdata;
+
+ /* Check if window must support OpenGL ES rendering */
+ if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
+
+ EGLBoolean initstatus;
+
+ /* Mark this window as OpenGL ES compatible */
+ wdata->uses_gles = SDL_TRUE;
+
+ /* Create connection to OpenGL ES */
+ if (phdata->egl_display == EGL_NO_DISPLAY) {
+ phdata->egl_display = eglGetDisplay((NativeDisplayType) 0);
+ if (phdata->egl_display == EGL_NO_DISPLAY) {
+ return SDL_SetError("PND: Can't get connection to OpenGL ES");
+ }
+
+ initstatus = eglInitialize(phdata->egl_display, NULL, NULL);
+ if (initstatus != EGL_TRUE) {
+ return SDL_SetError("PND: Can't init OpenGL ES library");
+ }
+ }
+
+ phdata->egl_refcount++;
+ }
+
+ /* Window has been successfully created */
+ return 0;
+}
+
+int
+PND_createwindowfrom(_THIS, SDL_Window * window, const void *data)
+{
+ return -1;
+}
+
+void
+PND_setwindowtitle(_THIS, SDL_Window * window)
+{
+}
+void
+PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon)
+{
+}
+void
+PND_setwindowposition(_THIS, SDL_Window * window)
+{
+}
+void
+PND_setwindowsize(_THIS, SDL_Window * window)
+{
+}
+void
+PND_showwindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_hidewindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_raisewindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_maximizewindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_minimizewindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_restorewindow(_THIS, SDL_Window * window)
+{
+}
+void
+PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed)
+{
+}
+void
+PND_destroywindow(_THIS, SDL_Window * window)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ eglTerminate(phdata->egl_display);
+}
+
+/*****************************************************************************/
+/* SDL Window Manager function */
+/*****************************************************************************/
+#if 0
+SDL_bool
+PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
+{
+ if (info->version.major <= SDL_MAJOR_VERSION) {
+ return SDL_TRUE;
+ } else {
+ SDL_SetError("application not compiled with SDL %d.%d",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return SDL_FALSE;
+ }
+
+ /* Failed to get window manager information */
+ return SDL_FALSE;
+}
+#endif
+
+/*****************************************************************************/
+/* SDL OpenGL/OpenGL ES functions */
+/*****************************************************************************/
+int
+PND_gl_loadlibrary(_THIS, const char *path)
+{
+ /* Check if OpenGL ES library is specified for GF driver */
+ if (path == NULL) {
+ path = SDL_getenv("SDL_OPENGL_LIBRARY");
+ if (path == NULL) {
+ path = SDL_getenv("SDL_OPENGLES_LIBRARY");
+ }
+ }
+
+ /* Check if default library loading requested */
+ if (path == NULL) {
+ /* Already linked with GF library which provides egl* subset of */
+ /* functions, use Common profile of OpenGL ES library by default */
+#ifdef WIZ_GLES_LITE
+ path = "/lib/libopengles_lite.so";
+#else
+ path = "/usr/lib/libGLES_CM.so";
+#endif
+ }
+
+ /* Load dynamic library */
+ _this->gl_config.dll_handle = SDL_LoadObject(path);
+ if (!_this->gl_config.dll_handle) {
+ /* Failed to load new GL ES library */
+ return SDL_SetError("PND: Failed to locate OpenGL ES library");
+ }
+
+ /* Store OpenGL ES library path and name */
+ SDL_strlcpy(_this->gl_config.driver_path, path,
+ SDL_arraysize(_this->gl_config.driver_path));
+
+ /* New OpenGL ES library is loaded */
+ return 0;
+}
+
+void *
+PND_gl_getprocaddres(_THIS, const char *proc)
+{
+ void *function_address;
+
+ /* Try to get function address through the egl interface */
+ function_address = eglGetProcAddress(proc);
+ if (function_address != NULL) {
+ return function_address;
+ }
+
+ /* Then try to get function in the OpenGL ES library */
+ if (_this->gl_config.dll_handle) {
+ function_address =
+ SDL_LoadFunction(_this->gl_config.dll_handle, proc);
+ if (function_address != NULL) {
+ return function_address;
+ }
+ }
+
+ /* Failed to get GL ES function address pointer */
+ SDL_SetError("PND: Cannot locate OpenGL ES function name");
+ return NULL;
+}
+
+void
+PND_gl_unloadlibrary(_THIS)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+
+ if (phdata->egl_initialized == SDL_TRUE) {
+ /* Unload OpenGL ES library */
+ if (_this->gl_config.dll_handle) {
+ SDL_UnloadObject(_this->gl_config.dll_handle);
+ _this->gl_config.dll_handle = NULL;
+ }
+ } else {
+ SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
+ }
+}
+
+SDL_GLContext
+PND_gl_createcontext(_THIS, SDL_Window * window)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
+ EGLBoolean status;
+ EGLint configs;
+ uint32_t attr_pos;
+ EGLint attr_value;
+ EGLint cit;
+
+ /* Check if EGL was initialized */
+ if (phdata->egl_initialized != SDL_TRUE) {
+ SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
+ return NULL;
+ }
+
+ /* Prepare attributes list to pass them to OpenGL ES */
+ attr_pos = 0;
+ wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
+ wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
+ wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size;
+ wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size;
+ wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size;
+ wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
+
+ /* Setup alpha size in bits */
+ if (_this->gl_config.alpha_size) {
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size;
+ } else {
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ }
+
+ /* Setup color buffer size */
+ if (_this->gl_config.buffer_size) {
+ wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
+ } else {
+ wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ }
+
+ /* Setup depth buffer bits */
+ wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size;
+
+ /* Setup stencil bits */
+ if (_this->gl_config.stencil_size) {
+ wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+ wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
+ } else {
+ wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ }
+
+ /* Set number of samples in multisampling */
+ if (_this->gl_config.multisamplesamples) {
+ wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
+ wdata->gles_attributes[attr_pos++] =
+ _this->gl_config.multisamplesamples;
+ }
+
+ /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
+ if (_this->gl_config.multisamplebuffers) {
+ wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
+ wdata->gles_attributes[attr_pos++] =
+ _this->gl_config.multisamplebuffers;
+ }
+
+ /* Finish attributes list */
+ wdata->gles_attributes[attr_pos] = EGL_NONE;
+
+ /* Request first suitable framebuffer configuration */
+ status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes,
+ wdata->gles_configs, 1, &configs);
+ if (status != EGL_TRUE) {
+ SDL_SetError("PND: Can't find closest configuration for OpenGL ES");
+ return NULL;
+ }
+
+ /* Check if nothing has been found, try "don't care" settings */
+ if (configs == 0) {
+ int32_t it;
+ int32_t jt;
+ GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE };
+
+ for (it = 0; it < 4; it++) {
+ for (jt = 16; jt >= 0; jt--) {
+ /* Don't care about color buffer bits, use what exist */
+ /* Replace previous set data with EGL_DONT_CARE */
+ attr_pos = 0;
+ wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE;
+ wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT;
+ wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+
+ /* Try to find requested or smallest depth */
+ if (_this->gl_config.depth_size) {
+ wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+ wdata->gles_attributes[attr_pos++] = depthbits[it];
+ } else {
+ wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ }
+
+ if (_this->gl_config.stencil_size) {
+ wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+ wdata->gles_attributes[attr_pos++] = jt;
+ } else {
+ wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ }
+
+ wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
+ wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+ wdata->gles_attributes[attr_pos] = EGL_NONE;
+
+ /* Request first suitable framebuffer configuration */
+ status =
+ eglChooseConfig(phdata->egl_display,
+ wdata->gles_attributes,
+ wdata->gles_configs, 1, &configs);
+
+ if (status != EGL_TRUE) {
+ SDL_SetError
+ ("PND: Can't find closest configuration for OpenGL ES");
+ return NULL;
+ }
+ if (configs != 0) {
+ break;
+ }
+ }
+ if (configs != 0) {
+ break;
+ }
+ }
+
+ /* No available configs */
+ if (configs == 0) {
+ SDL_SetError("PND: Can't find any configuration for OpenGL ES");
+ return NULL;
+ }
+ }
+
+ /* Initialize config index */
+ wdata->gles_config = 0;
+
+ /* Now check each configuration to find out the best */
+ for (cit = 0; cit < configs; cit++) {
+ uint32_t stencil_found;
+ uint32_t depth_found;
+
+ stencil_found = 0;
+ depth_found = 0;
+
+ if (_this->gl_config.stencil_size) {
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[cit], EGL_STENCIL_SIZE,
+ &attr_value);
+ if (status == EGL_TRUE) {
+ if (attr_value != 0) {
+ stencil_found = 1;
+ }
+ }
+ } else {
+ stencil_found = 1;
+ }
+
+ if (_this->gl_config.depth_size) {
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[cit], EGL_DEPTH_SIZE,
+ &attr_value);
+ if (status == EGL_TRUE) {
+ if (attr_value != 0) {
+ depth_found = 1;
+ }
+ }
+ } else {
+ depth_found = 1;
+ }
+
+ /* Exit from loop if found appropriate configuration */
+ if ((depth_found != 0) && (stencil_found != 0)) {
+ break;
+ }
+ }
+
+ /* If best could not be found, use first */
+ if (cit == configs) {
+ cit = 0;
+ }
+ wdata->gles_config = cit;
+
+ /* Create OpenGL ES context */
+ wdata->gles_context =
+ eglCreateContext(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config], NULL, NULL);
+ if (wdata->gles_context == EGL_NO_CONTEXT) {
+ SDL_SetError("PND: OpenGL ES context creation has been failed");
+ return NULL;
+ }
+
+#ifdef WIZ_GLES_LITE
+ if( !hNativeWnd ) {
+ hNativeWnd = (NativeWindowType)malloc(16*1024);
+
+ if(!hNativeWnd)
+ printf( "Error: Wiz framebuffer allocatation failed\n" );
+ else
+ printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
+ }
+ else {
+ printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
+ }
+
+ wdata->gles_surface =
+ eglCreateWindowSurface(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ hNativeWnd, NULL );
+#else
+ wdata->gles_surface =
+ eglCreateWindowSurface(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ (NativeWindowType) 0, NULL);
+#endif
+
+
+ if (wdata->gles_surface == 0) {
+ SDL_SetError("Error : eglCreateWindowSurface failed;");
+ return NULL;
+ }
+
+ /* Make just created context current */
+ status =
+ eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
+ wdata->gles_surface, wdata->gles_context);
+ if (status != EGL_TRUE) {
+ /* Destroy OpenGL ES surface */
+ eglDestroySurface(phdata->egl_display, wdata->gles_surface);
+ eglDestroyContext(phdata->egl_display, wdata->gles_context);
+ wdata->gles_context = EGL_NO_CONTEXT;
+ SDL_SetError("PND: Can't set OpenGL ES context on creation");
+ return NULL;
+ }
+
+ _this->gl_config.accelerated = 1;
+
+ /* Always clear stereo enable, since OpenGL ES do not supports stereo */
+ _this->gl_config.stereo = 0;
+
+ /* Get back samples and samplebuffers configurations. Rest framebuffer */
+ /* parameters could be obtained through the OpenGL ES API */
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ EGL_SAMPLES, &attr_value);
+ if (status == EGL_TRUE) {
+ _this->gl_config.multisamplesamples = attr_value;
+ }
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ EGL_SAMPLE_BUFFERS, &attr_value);
+ if (status == EGL_TRUE) {
+ _this->gl_config.multisamplebuffers = attr_value;
+ }
+
+ /* Get back stencil and depth buffer sizes */
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ EGL_DEPTH_SIZE, &attr_value);
+ if (status == EGL_TRUE) {
+ _this->gl_config.depth_size = attr_value;
+ }
+ status =
+ eglGetConfigAttrib(phdata->egl_display,
+ wdata->gles_configs[wdata->gles_config],
+ EGL_STENCIL_SIZE, &attr_value);
+ if (status == EGL_TRUE) {
+ _this->gl_config.stencil_size = attr_value;
+ }
+
+ /* Under PND OpenGL ES output can't be double buffered */
+ _this->gl_config.double_buffer = 0;
+
+ /* GL ES context was successfully created */
+ return wdata->gles_context;
+}
+
+int
+PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ SDL_WindowData *wdata;
+ EGLBoolean status;
+
+ if (phdata->egl_initialized != SDL_TRUE) {
+ return SDL_SetError("PND: GF initialization failed, no OpenGL ES support");
+ }
+
+ if ((window == NULL) && (context == NULL)) {
+ status =
+ eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (status != EGL_TRUE) {
+ /* Failed to set current GL ES context */
+ return SDL_SetError("PND: Can't set OpenGL ES context");
+ }
+ } else {
+ wdata = (SDL_WindowData *) window->driverdata;
+ if (wdata->gles_surface == EGL_NO_SURFACE) {
+ return SDL_SetError
+ ("PND: OpenGL ES surface is not initialized for this window");
+ }
+ if (wdata->gles_context == EGL_NO_CONTEXT) {
+ return SDL_SetError
+ ("PND: OpenGL ES context is not initialized for this window");
+ }
+ if (wdata->gles_context != context) {
+ return SDL_SetError
+ ("PND: OpenGL ES context is not belong to this window");
+ }
+ status =
+ eglMakeCurrent(phdata->egl_display, wdata->gles_surface,
+ wdata->gles_surface, wdata->gles_context);
+ if (status != EGL_TRUE) {
+ /* Failed to set current GL ES context */
+ return SDL_SetError("PND: Can't set OpenGL ES context");
+ }
+ }
+ return 0;
+}
+
+int
+PND_gl_setswapinterval(_THIS, int interval)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ EGLBoolean status;
+
+ if (phdata->egl_initialized != SDL_TRUE) {
+ return SDL_SetError("PND: EGL initialization failed, no OpenGL ES support");
+ }
+
+ /* Check if OpenGL ES connection has been initialized */
+ if (phdata->egl_display != EGL_NO_DISPLAY) {
+ /* Set swap OpenGL ES interval */
+ status = eglSwapInterval(phdata->egl_display, interval);
+ if (status == EGL_TRUE) {
+ /* Return success to upper level */
+ phdata->swapinterval = interval;
+ return 0;
+ }
+ }
+
+ /* Failed to set swap interval */
+ return SDL_SetError("PND: Cannot set swap interval");
+}
+
+int
+PND_gl_getswapinterval(_THIS)
+{
+ return ((SDL_VideoData *) _this->driverdata)->swapinterval;
+}
+
+int
+PND_gl_swapwindow(_THIS, SDL_Window * window)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
+
+ if (phdata->egl_initialized != SDL_TRUE) {
+ return SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
+ }
+
+ /* Many applications do not uses glFinish(), so we call it for them */
+ glFinish();
+
+ /* Wait until OpenGL ES rendering is completed */
+ eglWaitGL();
+
+ eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
+ return 0;
+}
+
+void
+PND_gl_deletecontext(_THIS, SDL_GLContext context)
+{
+ SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+ EGLBoolean status;
+
+ if (phdata->egl_initialized != SDL_TRUE) {
+ SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
+ return;
+ }
+
+ /* Check if OpenGL ES connection has been initialized */
+ if (phdata->egl_display != EGL_NO_DISPLAY) {
+ if (context != EGL_NO_CONTEXT) {
+ status = eglDestroyContext(phdata->egl_display, context);
+ if (status != EGL_TRUE) {
+ /* Error during OpenGL ES context destroying */
+ SDL_SetError("PND: OpenGL ES context destroy error");
+ return;
+ }
+ }
+ }
+
+#ifdef WIZ_GLES_LITE
+ if( hNativeWnd != 0 )
+ {
+ free(hNativeWnd);
+ hNativeWnd = 0;
+ printf( "SDL: Wiz framebuffer released\n" );
+ }
+#endif
+
+ return;
+}
+
+#endif /* SDL_VIDEO_DRIVER_PANDORA */
+
+/* vi: set ts=4 sw=4 expandtab: */