diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c')
-rw-r--r-- | source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c | 1236 |
1 files changed, 1236 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c b/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c new file mode 100644 index 0000000..e961cf5 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c @@ -0,0 +1,1236 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" +#include "SDL_windowsshape.h" +#include "SDL_system.h" +#include "SDL_syswm.h" +#include "SDL_timer.h" +#include "SDL_vkeys.h" +#include "SDL_hints.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../events/scancodes_windows.h" +#include "SDL_assert.h" +#include "SDL_hints.h" + +/* Dropfile support */ +#include <shellapi.h> + +/* For GET_X_LPARAM, GET_Y_LPARAM. */ +#include <windowsx.h> + +/* #define WMMSG_DEBUG */ +#ifdef WMMSG_DEBUG +#include <stdio.h> +#include "wmmsg.h" +#endif + +/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */ +#define MOUSEEVENTF_FROMTOUCH 0xFF515700 + +/* Masks for processing the windows KEYDOWN and KEYUP messages */ +#define REPEATED_KEYMASK (1<<30) +#define EXTENDED_KEYMASK (1<<24) + +#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ +#ifndef VK_OEM_NEC_EQUAL +#define VK_OEM_NEC_EQUAL 0x92 +#endif + +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif +#ifndef WM_INPUT +#define WM_INPUT 0x00ff +#endif +#ifndef WM_TOUCH +#define WM_TOUCH 0x0240 +#endif +#ifndef WM_MOUSEHWHEEL +#define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef WM_UNICHAR +#define WM_UNICHAR 0x0109 +#endif + +static SDL_Scancode +VKeytoScancode(WPARAM vkey) +{ + switch (vkey) { + case VK_CLEAR: return SDL_SCANCODE_CLEAR; + case VK_MODECHANGE: return SDL_SCANCODE_MODE; + case VK_SELECT: return SDL_SCANCODE_SELECT; + case VK_EXECUTE: return SDL_SCANCODE_EXECUTE; + case VK_HELP: return SDL_SCANCODE_HELP; + case VK_PAUSE: return SDL_SCANCODE_PAUSE; + case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR; + + case VK_F13: return SDL_SCANCODE_F13; + case VK_F14: return SDL_SCANCODE_F14; + case VK_F15: return SDL_SCANCODE_F15; + case VK_F16: return SDL_SCANCODE_F16; + case VK_F17: return SDL_SCANCODE_F17; + case VK_F18: return SDL_SCANCODE_F18; + case VK_F19: return SDL_SCANCODE_F19; + case VK_F20: return SDL_SCANCODE_F20; + case VK_F21: return SDL_SCANCODE_F21; + case VK_F22: return SDL_SCANCODE_F22; + case VK_F23: return SDL_SCANCODE_F23; + case VK_F24: return SDL_SCANCODE_F24; + + case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS; + case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK; + case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD; + case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH; + case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP; + case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH; + case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS; + case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME; + case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE; + case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN; + case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP; + + case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT; + case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV; + case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP; + case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY; + case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL; + case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT; + + case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH; + + case VK_ATTN: return SDL_SCANCODE_SYSREQ; + case VK_CRSEL: return SDL_SCANCODE_CRSEL; + case VK_EXSEL: return SDL_SCANCODE_EXSEL; + case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR; + + case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1; + case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2; + + default: return SDL_SCANCODE_UNKNOWN; + } +} + +static SDL_Scancode +WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam) +{ + SDL_Scancode code; + int nScanCode = (lParam >> 16) & 0xFF; + SDL_bool bIsExtended = (lParam & (1 << 24)) != 0; + + code = VKeytoScancode(wParam); + + if (code == SDL_SCANCODE_UNKNOWN && nScanCode <= 127) { + code = windows_scancode_table[nScanCode]; + + if (bIsExtended) { + switch (code) { + case SDL_SCANCODE_RETURN: + code = SDL_SCANCODE_KP_ENTER; + break; + case SDL_SCANCODE_LALT: + code = SDL_SCANCODE_RALT; + break; + case SDL_SCANCODE_LCTRL: + code = SDL_SCANCODE_RCTRL; + break; + case SDL_SCANCODE_SLASH: + code = SDL_SCANCODE_KP_DIVIDE; + break; + case SDL_SCANCODE_CAPSLOCK: + code = SDL_SCANCODE_KP_PLUS; + break; + default: + break; + } + } else { + switch (code) { + case SDL_SCANCODE_HOME: + code = SDL_SCANCODE_KP_7; + break; + case SDL_SCANCODE_UP: + code = SDL_SCANCODE_KP_8; + break; + case SDL_SCANCODE_PAGEUP: + code = SDL_SCANCODE_KP_9; + break; + case SDL_SCANCODE_LEFT: + code = SDL_SCANCODE_KP_4; + break; + case SDL_SCANCODE_RIGHT: + code = SDL_SCANCODE_KP_6; + break; + case SDL_SCANCODE_END: + code = SDL_SCANCODE_KP_1; + break; + case SDL_SCANCODE_DOWN: + code = SDL_SCANCODE_KP_2; + break; + case SDL_SCANCODE_PAGEDOWN: + code = SDL_SCANCODE_KP_3; + break; + case SDL_SCANCODE_INSERT: + code = SDL_SCANCODE_KP_0; + break; + case SDL_SCANCODE_DELETE: + code = SDL_SCANCODE_KP_PERIOD; + break; + case SDL_SCANCODE_PRINTSCREEN: + code = SDL_SCANCODE_KP_MULTIPLY; + break; + default: + break; + } + } + } + return code; +} + +static SDL_bool +WIN_ShouldIgnoreFocusClick() +{ + return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); +} + +static void +WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID) +{ + if (data->focus_click_pending & SDL_BUTTON(button)) { + /* Ignore the button click for activation */ + if (!bwParamMousePressed) { + data->focus_click_pending &= ~SDL_BUTTON(button); + WIN_UpdateClipCursor(data->window); + } + if (WIN_ShouldIgnoreFocusClick()) { + return; + } + } + + if (bwParamMousePressed && !bSDLMousePressed) { + SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button); + } else if (!bwParamMousePressed && bSDLMousePressed) { + SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button); + } +} + +/* +* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also +* so this funciton reconciles our view of the world with the current buttons reported by windows +*/ +static void +WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID) +{ + if (wParam != data->mouse_button_flags) { + Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL); + WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID); + data->mouse_button_flags = wParam; + } +} + + +static void +WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data) +{ + if (rawButtons != data->mouse_button_flags) { + Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL); + if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_1_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_2_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + if ((rawButtons & RI_MOUSE_BUTTON_3_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + if ((rawButtons & RI_MOUSE_BUTTON_4_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + if ((rawButtons & RI_MOUSE_BUTTON_5_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + data->mouse_button_flags = rawButtons; + } +} + +static void +WIN_CheckAsyncMouseRelease(SDL_WindowData *data) +{ + Uint32 mouseFlags; + SHORT keyState; + + /* mouse buttons may have changed state here, we need to resync them, + but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also + */ + mouseFlags = SDL_GetMouseState(NULL, NULL); + + keyState = GetAsyncKeyState(VK_LBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + } + keyState = GetAsyncKeyState(VK_RBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + } + keyState = GetAsyncKeyState(VK_MBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + } + keyState = GetAsyncKeyState(VK_XBUTTON1); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + } + keyState = GetAsyncKeyState(VK_XBUTTON2); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + } + data->mouse_button_flags = 0; +} + +static BOOL +WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text) +{ + if (codepoint <= 0x7F) { + text[0] = (char) codepoint; + text[1] = '\0'; + } else if (codepoint <= 0x7FF) { + text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F); + text[1] = 0x80 | (char) (codepoint & 0x3F); + text[2] = '\0'; + } else if (codepoint <= 0xFFFF) { + text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[2] = 0x80 | (char) (codepoint & 0x3F); + text[3] = '\0'; + } else if (codepoint <= 0x10FFFF) { + text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F); + text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[3] = 0x80 | (char) (codepoint & 0x3F); + text[4] = '\0'; + } else { + return SDL_FALSE; + } + return SDL_TRUE; +} + +static SDL_bool +ShouldGenerateWindowCloseOnAltF4(void) +{ + return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE); +} + +/* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow()) + doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping. + This is used to implement a workaround.. */ +static SDL_bool isWin10FCUorNewer = SDL_FALSE; + +LRESULT CALLBACK +WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + SDL_WindowData *data; + LRESULT returnCode = -1; + + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_WINDOWS; + wmmsg.msg.win.hwnd = hwnd; + wmmsg.msg.win.msg = msg; + wmmsg.msg.win.wParam = wParam; + wmmsg.msg.win.lParam = lParam; + SDL_SendSysWMEvent(&wmmsg); + } + + /* Get the window data for the window */ + data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); + if (!data) { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } + +#ifdef WMMSG_DEBUG + { + char message[1024]; + if (msg > MAX_WMMSG) { + SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%X, 0x%X\n", hwnd, msg, wParam, lParam); + } else { + SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%X, 0x%X\n", hwnd, wmtab[msg], wParam, lParam); + } + OutputDebugStringA(message); + } +#endif /* WMMSG_DEBUG */ + + if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata)) + return 0; + + switch (msg) { + + case WM_SHOWWINDOW: + { + if (wParam) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + } else { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); + } + } + break; + + case WM_NCACTIVATE: + { + /* Don't immediately clip the cursor in case we're clicking minimize/maximize buttons */ + data->skip_update_clipcursor = SDL_TRUE; + } + break; + + case WM_ACTIVATE: + { + POINT cursorPos; + BOOL minimized; + + /* Don't mark the window as shown if it's activated before being shown */ + if (!IsWindowVisible(hwnd)) { + break; + } + + minimized = HIWORD(wParam); + if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { + if (LOWORD(wParam) == WA_CLICKACTIVE) { + if (GetAsyncKeyState(VK_LBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_LMASK; + } + if (GetAsyncKeyState(VK_RBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_RMASK; + } + if (GetAsyncKeyState(VK_MBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_MMASK; + } + if (GetAsyncKeyState(VK_XBUTTON1)) { + data->focus_click_pending |= SDL_BUTTON_X1MASK; + } + if (GetAsyncKeyState(VK_XBUTTON2)) { + data->focus_click_pending |= SDL_BUTTON_X2MASK; + } + } + + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + if (SDL_GetKeyboardFocus() != data->window) { + SDL_SetKeyboardFocus(data->window); + } + + GetCursorPos(&cursorPos); + ScreenToClient(hwnd, &cursorPos); + SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + + WIN_CheckAsyncMouseRelease(data); + + /* + * FIXME: Update keyboard state + */ + WIN_CheckClipboardUpdate(data->videodata); + + SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0); + SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0); + } else { + RECT rect; + + data->in_window_deactivation = SDL_TRUE; + + if (SDL_GetKeyboardFocus() == data->window) { + SDL_SetKeyboardFocus(NULL); + WIN_ResetDeadKeys(); + } + + if (GetClipCursor(&rect) && SDL_memcmp(&rect, &data->cursor_clipped_rect, sizeof(rect) == 0)) { + ClipCursor(NULL); + SDL_zero(data->cursor_clipped_rect); + } + + data->in_window_deactivation = SDL_FALSE; + } + } + returnCode = 0; + break; + + case WM_MOUSEMOVE: + { + SDL_Mouse *mouse = SDL_GetMouse(); + if (!mouse->relative_mode || mouse->relative_mode_warp) { + SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0); + SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + if (isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) { + /* To work around #3931, Win10 bug introduced in Fall Creators Update, where + SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore, + after each windows mouse event generate a fake event for the middle of the window + if relative_mode_warp is used */ + int center_x = 0, center_y = 0; + SDL_GetWindowSize(data->window, ¢er_x, ¢er_y); + center_x /= 2; + center_y /= 2; + SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y); + } + } + } + /* don't break here, fall through to check the wParam like the button presses */ + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + case WM_LBUTTONDOWN: + case WM_LBUTTONDBLCLK: + case WM_RBUTTONDOWN: + case WM_RBUTTONDBLCLK: + case WM_MBUTTONDOWN: + case WM_MBUTTONDBLCLK: + case WM_XBUTTONDOWN: + case WM_XBUTTONDBLCLK: + { + SDL_Mouse *mouse = SDL_GetMouse(); + if (!mouse->relative_mode || mouse->relative_mode_warp) { + SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0); + WIN_CheckWParamMouseButtons(wParam, data, mouseID); + } + } + break; + + case WM_INPUT: + { + SDL_Mouse *mouse = SDL_GetMouse(); + HRAWINPUT hRawInput = (HRAWINPUT)lParam; + RAWINPUT inp; + UINT size = sizeof(inp); + const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; + const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0); + + if (!isRelative || mouse->focus != data->window) { + if (!isCapture) { + break; + } + } + + GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER)); + + /* Mouse data */ + if (inp.header.dwType == RIM_TYPEMOUSE) { + if (isRelative) { + RAWMOUSE* rawmouse = &inp.data.mouse; + + if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) { + SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY); + } else { + /* synthesize relative moves from the abs position */ + static SDL_Point initialMousePoint; + if (initialMousePoint.x == 0 && initialMousePoint.y == 0) { + initialMousePoint.x = rawmouse->lLastX; + initialMousePoint.y = rawmouse->lLastY; + } + + SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y)); + + initialMousePoint.x = rawmouse->lLastX; + initialMousePoint.y = rawmouse->lLastY; + } + WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data); + } else if (isCapture) { + /* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */ + POINT pt; + RECT hwndRect; + HWND currentHnd; + + GetCursorPos(&pt); + currentHnd = WindowFromPoint(pt); + ScreenToClient(hwnd, &pt); + GetClientRect(hwnd, &hwndRect); + + /* if in the window, WM_MOUSEMOVE, etc, will cover it. */ + if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) { + SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); + } + } else { + SDL_assert(0 && "Shouldn't happen"); + } + } + } + break; + + case WM_MOUSEWHEEL: + case WM_MOUSEHWHEEL: + { + short amount = GET_WHEEL_DELTA_WPARAM(wParam); + float fAmount = (float) amount / WHEEL_DELTA; + if (msg == WM_MOUSEWHEEL) + SDL_SendMouseWheel(data->window, 0, 0.0f, fAmount, SDL_MOUSEWHEEL_NORMAL); + else + SDL_SendMouseWheel(data->window, 0, fAmount, 0.0f, SDL_MOUSEWHEEL_NORMAL); + } + break; + +#ifdef WM_MOUSELEAVE + case WM_MOUSELEAVE: + if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { + if (!IsIconic(hwnd)) { + POINT cursorPos; + GetCursorPos(&cursorPos); + ScreenToClient(hwnd, &cursorPos); + SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + } + SDL_SetMouseFocus(NULL); + } + returnCode = 0; + break; +#endif /* WM_MOUSELEAVE */ + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + { + SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam); + const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); + + /* Detect relevant keyboard shortcuts */ + if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) { + /* ALT+F4: Close window */ + if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + } + + if (code != SDL_SCANCODE_UNKNOWN) { + SDL_SendKeyboardKey(SDL_PRESSED, code); + } + } + + returnCode = 0; + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam); + const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); + + if (code != SDL_SCANCODE_UNKNOWN) { + if (code == SDL_SCANCODE_PRINTSCREEN && + keyboardState[code] == SDL_RELEASED) { + SDL_SendKeyboardKey(SDL_PRESSED, code); + } + SDL_SendKeyboardKey(SDL_RELEASED, code); + } + } + returnCode = 0; + break; + + case WM_UNICHAR: + if (wParam == UNICODE_NOCHAR) { + returnCode = 1; + break; + } + /* otherwise fall through to below */ + case WM_CHAR: + { + char text[5]; + if (WIN_ConvertUTF32toUTF8((UINT32)wParam, text)) { + SDL_SendKeyboardText(text); + } + } + returnCode = 0; + break; + +#ifdef WM_INPUTLANGCHANGE + case WM_INPUTLANGCHANGE: + { + WIN_UpdateKeymap(); + SDL_SendKeymapChangedEvent(); + } + returnCode = 1; + break; +#endif /* WM_INPUTLANGCHANGE */ + + case WM_NCLBUTTONDOWN: + { + data->in_title_click = SDL_TRUE; + } + break; + + case WM_CAPTURECHANGED: + { + data->in_title_click = SDL_FALSE; + + /* The mouse may have been released during a modal loop */ + WIN_CheckAsyncMouseRelease(data); + } + break; + +#ifdef WM_GETMINMAXINFO + case WM_GETMINMAXINFO: + { + MINMAXINFO *info; + RECT size; + int x, y; + int w, h; + int min_w, min_h; + int max_w, max_h; + BOOL constrain_max_size; + + if (SDL_IsShapedWindow(data->window)) + Win32_ResizeWindowShape(data->window); + + /* If this is an expected size change, allow it */ + if (data->expected_resize) { + break; + } + + /* Get the current position of our window */ + GetWindowRect(hwnd, &size); + x = size.left; + y = size.top; + + /* Calculate current size of our window */ + SDL_GetWindowSize(data->window, &w, &h); + SDL_GetWindowMinimumSize(data->window, &min_w, &min_h); + SDL_GetWindowMaximumSize(data->window, &max_w, &max_h); + + /* Store in min_w and min_h difference between current size and minimal + size so we don't need to call AdjustWindowRectEx twice */ + min_w -= w; + min_h -= h; + if (max_w && max_h) { + max_w -= w; + max_h -= h; + constrain_max_size = TRUE; + } else { + constrain_max_size = FALSE; + } + + if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) { + LONG style = GetWindowLong(hwnd, GWL_STYLE); + /* DJM - according to the docs for GetMenu(), the + return value is undefined if hwnd is a child window. + Apparently it's too difficult for MS to check + inside their function, so I have to do it here. + */ + BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); + size.top = 0; + size.left = 0; + size.bottom = h; + size.right = w; + + AdjustWindowRectEx(&size, style, menu, 0); + w = size.right - size.left; + h = size.bottom - size.top; + } + + /* Fix our size to the current size */ + info = (MINMAXINFO *) lParam; + if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) { + info->ptMinTrackSize.x = w + min_w; + info->ptMinTrackSize.y = h + min_h; + if (constrain_max_size) { + info->ptMaxTrackSize.x = w + max_w; + info->ptMaxTrackSize.y = h + max_h; + } + } else { + info->ptMaxSize.x = w; + info->ptMaxSize.y = h; + info->ptMaxPosition.x = x; + info->ptMaxPosition.y = y; + info->ptMinTrackSize.x = w; + info->ptMinTrackSize.y = h; + info->ptMaxTrackSize.x = w; + info->ptMaxTrackSize.y = h; + } + } + returnCode = 0; + break; +#endif /* WM_GETMINMAXINFO */ + + case WM_WINDOWPOSCHANGING: + + if (data->expected_resize) { + returnCode = 0; + } + break; + + case WM_WINDOWPOSCHANGED: + { + RECT rect; + int x, y; + int w, h; + + if (data->initializing || data->in_border_change) { + break; + } + + if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) { + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + + WIN_UpdateClipCursor(data->window); + + x = rect.left; + y = rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y); + + w = rect.right - rect.left; + h = rect.bottom - rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w, + h); + + /* Forces a WM_PAINT event */ + InvalidateRect(hwnd, NULL, FALSE); + } + break; + + case WM_SIZE: + { + switch (wParam) { + case SIZE_MAXIMIZED: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_RESTORED, 0, 0); + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + break; + case SIZE_MINIMIZED: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MINIMIZED, 0, 0); + break; + default: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_RESTORED, 0, 0); + break; + } + } + break; + + case WM_SETCURSOR: + { + Uint16 hittest; + + hittest = LOWORD(lParam); + if (hittest == HTCLIENT) { + SetCursor(SDL_cursor); + returnCode = TRUE; + } else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) { + SetCursor(NULL); + returnCode = TRUE; + } + } + break; + + /* We were occluded, refresh our display */ + case WM_PAINT: + { + RECT rect; + if (GetUpdateRect(hwnd, &rect, FALSE)) { + ValidateRect(hwnd, NULL); + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, + 0, 0); + } + } + returnCode = 0; + break; + + /* We'll do our own drawing, prevent flicker */ + case WM_ERASEBKGND: + { + } + return (1); + + case WM_SYSCOMMAND: + { + if ((wParam & 0xFFF0) == SC_KEYMENU) { + return (0); + } + +#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) + /* Don't start the screensaver or blank the monitor in fullscreen apps */ + if ((wParam & 0xFFF0) == SC_SCREENSAVE || + (wParam & 0xFFF0) == SC_MONITORPOWER) { + if (SDL_GetVideoDevice()->suspend_screensaver) { + return (0); + } + } +#endif /* System has screensaver support */ + } + break; + + case WM_CLOSE: + { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + returnCode = 0; + break; + + case WM_TOUCH: + if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) { + UINT i, num_inputs = LOWORD(wParam); + PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs); + if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) { + RECT rect; + float x, y; + + if (!GetClientRect(hwnd, &rect) || + (rect.right == rect.left && rect.bottom == rect.top)) { + if (inputs) { + SDL_stack_free(inputs); + } + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + rect.top *= 100; + rect.left *= 100; + rect.bottom *= 100; + rect.right *= 100; + + for (i = 0; i < num_inputs; ++i) { + PTOUCHINPUT input = &inputs[i]; + + const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource); + if (SDL_AddTouch(touchId, "") < 0) { + continue; + } + + /* Get the normalized coordinates for the window */ + x = (float)(input->x - rect.left)/(rect.right - rect.left); + y = (float)(input->y - rect.top)/(rect.bottom - rect.top); + + if (input->dwFlags & TOUCHEVENTF_DOWN) { + SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f); + } + if (input->dwFlags & TOUCHEVENTF_MOVE) { + SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f); + } + if (input->dwFlags & TOUCHEVENTF_UP) { + SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f); + } + } + } + SDL_stack_free(inputs); + + data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam); + return 0; + } + break; + + case WM_DROPFILES: + { + UINT i; + HDROP drop = (HDROP) wParam; + UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0); + for (i = 0; i < count; ++i) { + UINT size = DragQueryFile(drop, i, NULL, 0) + 1; + LPTSTR buffer = SDL_stack_alloc(TCHAR, size); + if (buffer) { + if (DragQueryFile(drop, i, buffer, size)) { + char *file = WIN_StringToUTF8(buffer); + SDL_SendDropFile(data->window, file); + SDL_free(file); + } + SDL_stack_free(buffer); + } + } + SDL_SendDropComplete(data->window); + DragFinish(drop); + return 0; + } + break; + + case WM_NCCALCSIZE: + { + Uint32 window_flags = SDL_GetWindowFlags(data->window); + if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) { + /* When borderless, need to tell windows that the size of the non-client area is 0 */ + if (!(window_flags & SDL_WINDOW_RESIZABLE)) { + int w, h; + NCCALCSIZE_PARAMS *params = (NCCALCSIZE_PARAMS *)lParam; + w = data->window->windowed.w; + h = data->window->windowed.h; + params->rgrc[0].right = params->rgrc[0].left + w; + params->rgrc[0].bottom = params->rgrc[0].top + h; + } + return 0; + } + } + break; + + case WM_NCHITTEST: + { + SDL_Window *window = data->window; + if (window->hit_test) { + POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) }; + if (ScreenToClient(hwnd, &winpoint)) { + const SDL_Point point = { (int) winpoint.x, (int) winpoint.y }; + const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data); + switch (rc) { + #define POST_HIT_TEST(ret) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); return ret; } + case SDL_HITTEST_DRAGGABLE: POST_HIT_TEST(HTCAPTION); + case SDL_HITTEST_RESIZE_TOPLEFT: POST_HIT_TEST(HTTOPLEFT); + case SDL_HITTEST_RESIZE_TOP: POST_HIT_TEST(HTTOP); + case SDL_HITTEST_RESIZE_TOPRIGHT: POST_HIT_TEST(HTTOPRIGHT); + case SDL_HITTEST_RESIZE_RIGHT: POST_HIT_TEST(HTRIGHT); + case SDL_HITTEST_RESIZE_BOTTOMRIGHT: POST_HIT_TEST(HTBOTTOMRIGHT); + case SDL_HITTEST_RESIZE_BOTTOM: POST_HIT_TEST(HTBOTTOM); + case SDL_HITTEST_RESIZE_BOTTOMLEFT: POST_HIT_TEST(HTBOTTOMLEFT); + case SDL_HITTEST_RESIZE_LEFT: POST_HIT_TEST(HTLEFT); + #undef POST_HIT_TEST + case SDL_HITTEST_NORMAL: return HTCLIENT; + } + } + /* If we didn't return, this will call DefWindowProc below. */ + } + } + break; + } + + /* If there's a window proc, assume it's going to handle messages */ + if (data->wndproc) { + return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); + } else if (returnCode >= 0) { + return returnCode; + } else { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } +} + +static void WIN_UpdateClipCursorForWindows() +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + SDL_Window *window; + + if (_this) { + for (window = _this->windows; window; window = window->next) { + if (window->driverdata) { + WIN_UpdateClipCursor(window); + } + } + } +} + +/* A message hook called before TranslateMessage() */ +static SDL_WindowsMessageHook g_WindowsMessageHook = NULL; +static void *g_WindowsMessageHookData = NULL; + +void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata) +{ + g_WindowsMessageHook = callback; + g_WindowsMessageHookData = userdata; +} + +void +WIN_PumpEvents(_THIS) +{ + const Uint8 *keystate; + MSG msg; + DWORD start_ticks = GetTickCount(); + + if (g_WindowsEnableMessageLoop) { + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + if (g_WindowsMessageHook) { + g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam); + } + + /* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */ + TranslateMessage(&msg); + DispatchMessage(&msg); + + /* Make sure we don't busy loop here forever if there are lots of events coming in */ + if (SDL_TICKS_PASSED(msg.time, start_ticks)) { + break; + } + } + } + + /* Windows loses a shift KEYUP event when you have both pressed at once and let go of one. + You won't get a KEYUP until both are released, and that keyup will only be for the second + key you released. Take heroic measures and check the keystate as of the last handled event, + and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */ + keystate = SDL_GetKeyboardState(NULL); + if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) { + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); + } + if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) { + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT); + } + + /* Update the clipping rect in case someone else has stolen it */ + WIN_UpdateClipCursorForWindows(); +} + +/* to work around #3931, a bug introduced in Win10 Fall Creators Update (build nr. 16299) + we need to detect the windows version. this struct and the function below does that. + usually this struct and the corresponding function (RtlGetVersion) are in <Ntddk.h> + but here we just load it dynamically */ +struct SDL_WIN_OSVERSIONINFOW { + ULONG dwOSVersionInfoSize; + ULONG dwMajorVersion; + ULONG dwMinorVersion; + ULONG dwBuildNumber; + ULONG dwPlatformId; + WCHAR szCSDVersion[128]; +}; + +static SDL_bool +IsWin10FCUorNewer(void) +{ + HMODULE handle = GetModuleHandleW(L"ntdll.dll"); + if (handle) { + typedef LONG(WINAPI* RtlGetVersionPtr)(struct SDL_WIN_OSVERSIONINFOW*); + RtlGetVersionPtr getVersionPtr = (RtlGetVersionPtr)GetProcAddress(handle, "RtlGetVersion"); + if (getVersionPtr != NULL) { + struct SDL_WIN_OSVERSIONINFOW info; + SDL_zero(info); + info.dwOSVersionInfoSize = sizeof(info); + if (getVersionPtr(&info) == 0) { /* STATUS_SUCCESS == 0 */ + if ((info.dwMajorVersion == 10 && info.dwMinorVersion == 0 && info.dwBuildNumber >= 16299) || + (info.dwMajorVersion == 10 && info.dwMinorVersion > 0) || + (info.dwMajorVersion > 10)) + { + return SDL_TRUE; + } + } + } + } + return SDL_FALSE; +} + +static int app_registered = 0; +LPTSTR SDL_Appname = NULL; +Uint32 SDL_Appstyle = 0; +HINSTANCE SDL_Instance = NULL; + +/* Register the class for this application */ +int +SDL_RegisterApp(char *name, Uint32 style, void *hInst) +{ + const char *hint; + WNDCLASSEX wcex; + TCHAR path[MAX_PATH]; + + /* Only do this once... */ + if (app_registered) { + ++app_registered; + return (0); + } + if (!name && !SDL_Appname) { + name = "SDL_app"; +#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC) + SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); +#endif + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + if (name) { + SDL_Appname = WIN_UTF8ToString(name); + SDL_Appstyle = style; + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + /* Register the application class */ + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.hCursor = NULL; + wcex.hIcon = NULL; + wcex.hIconSm = NULL; + wcex.lpszMenuName = NULL; + wcex.lpszClassName = SDL_Appname; + wcex.style = SDL_Appstyle; + wcex.hbrBackground = NULL; + wcex.lpfnWndProc = WIN_WindowProc; + wcex.hInstance = SDL_Instance; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + + hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON); + if (hint && *hint) { + wcex.hIcon = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint))); + + hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL); + if (hint && *hint) { + wcex.hIconSm = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint))); + } + } else { + /* Use the first icon as a default icon, like in the Explorer */ + GetModuleFileName(SDL_Instance, path, MAX_PATH); + ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1); + } + + if (!RegisterClassEx(&wcex)) { + return SDL_SetError("Couldn't register application class"); + } + + isWin10FCUorNewer = IsWin10FCUorNewer(); + + app_registered = 1; + return 0; +} + +/* Unregisters the windowclass registered in SDL_RegisterApp above. */ +void +SDL_UnregisterApp() +{ + WNDCLASSEX wcex; + + /* SDL_RegisterApp might not have been called before */ + if (!app_registered) { + return; + } + --app_registered; + if (app_registered == 0) { + /* Check for any registered window classes. */ + if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) { + UnregisterClass(SDL_Appname, SDL_Instance); + if (wcex.hIcon) DestroyIcon(wcex.hIcon); + if (wcex.hIconSm) DestroyIcon(wcex.hIconSm); + } + SDL_free(SDL_Appname); + SDL_Appname = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ |