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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c
Diffstat (limited to 'source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c')
-rw-r--r--source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c1236
1 files changed, 1236 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c b/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c
new file mode 100644
index 0000000..e961cf5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/windows/SDL_windowsevents.c
@@ -0,0 +1,1236 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINDOWS
+
+#include "SDL_windowsvideo.h"
+#include "SDL_windowsshape.h"
+#include "SDL_system.h"
+#include "SDL_syswm.h"
+#include "SDL_timer.h"
+#include "SDL_vkeys.h"
+#include "SDL_hints.h"
+#include "../../events/SDL_events_c.h"
+#include "../../events/SDL_touch_c.h"
+#include "../../events/scancodes_windows.h"
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+
+/* Dropfile support */
+#include <shellapi.h>
+
+/* For GET_X_LPARAM, GET_Y_LPARAM. */
+#include <windowsx.h>
+
+/* #define WMMSG_DEBUG */
+#ifdef WMMSG_DEBUG
+#include <stdio.h>
+#include "wmmsg.h"
+#endif
+
+/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */
+#define MOUSEEVENTF_FROMTOUCH 0xFF515700
+
+/* Masks for processing the windows KEYDOWN and KEYUP messages */
+#define REPEATED_KEYMASK (1<<30)
+#define EXTENDED_KEYMASK (1<<24)
+
+#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */
+#ifndef VK_OEM_NEC_EQUAL
+#define VK_OEM_NEC_EQUAL 0x92
+#endif
+
+/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
+#ifndef WM_XBUTTONDOWN
+#define WM_XBUTTONDOWN 0x020B
+#endif
+#ifndef WM_XBUTTONUP
+#define WM_XBUTTONUP 0x020C
+#endif
+#ifndef GET_XBUTTON_WPARAM
+#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+#ifndef WM_INPUT
+#define WM_INPUT 0x00ff
+#endif
+#ifndef WM_TOUCH
+#define WM_TOUCH 0x0240
+#endif
+#ifndef WM_MOUSEHWHEEL
+#define WM_MOUSEHWHEEL 0x020E
+#endif
+#ifndef WM_UNICHAR
+#define WM_UNICHAR 0x0109
+#endif
+
+static SDL_Scancode
+VKeytoScancode(WPARAM vkey)
+{
+ switch (vkey) {
+ case VK_CLEAR: return SDL_SCANCODE_CLEAR;
+ case VK_MODECHANGE: return SDL_SCANCODE_MODE;
+ case VK_SELECT: return SDL_SCANCODE_SELECT;
+ case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
+ case VK_HELP: return SDL_SCANCODE_HELP;
+ case VK_PAUSE: return SDL_SCANCODE_PAUSE;
+ case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR;
+
+ case VK_F13: return SDL_SCANCODE_F13;
+ case VK_F14: return SDL_SCANCODE_F14;
+ case VK_F15: return SDL_SCANCODE_F15;
+ case VK_F16: return SDL_SCANCODE_F16;
+ case VK_F17: return SDL_SCANCODE_F17;
+ case VK_F18: return SDL_SCANCODE_F18;
+ case VK_F19: return SDL_SCANCODE_F19;
+ case VK_F20: return SDL_SCANCODE_F20;
+ case VK_F21: return SDL_SCANCODE_F21;
+ case VK_F22: return SDL_SCANCODE_F22;
+ case VK_F23: return SDL_SCANCODE_F23;
+ case VK_F24: return SDL_SCANCODE_F24;
+
+ case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS;
+ case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK;
+ case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD;
+ case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH;
+ case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP;
+ case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH;
+ case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS;
+ case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME;
+ case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE;
+ case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN;
+ case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP;
+
+ case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT;
+ case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV;
+ case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP;
+ case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY;
+ case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL;
+ case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT;
+
+ case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH;
+
+ case VK_ATTN: return SDL_SCANCODE_SYSREQ;
+ case VK_CRSEL: return SDL_SCANCODE_CRSEL;
+ case VK_EXSEL: return SDL_SCANCODE_EXSEL;
+ case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR;
+
+ case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1;
+ case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2;
+
+ default: return SDL_SCANCODE_UNKNOWN;
+ }
+}
+
+static SDL_Scancode
+WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
+{
+ SDL_Scancode code;
+ int nScanCode = (lParam >> 16) & 0xFF;
+ SDL_bool bIsExtended = (lParam & (1 << 24)) != 0;
+
+ code = VKeytoScancode(wParam);
+
+ if (code == SDL_SCANCODE_UNKNOWN && nScanCode <= 127) {
+ code = windows_scancode_table[nScanCode];
+
+ if (bIsExtended) {
+ switch (code) {
+ case SDL_SCANCODE_RETURN:
+ code = SDL_SCANCODE_KP_ENTER;
+ break;
+ case SDL_SCANCODE_LALT:
+ code = SDL_SCANCODE_RALT;
+ break;
+ case SDL_SCANCODE_LCTRL:
+ code = SDL_SCANCODE_RCTRL;
+ break;
+ case SDL_SCANCODE_SLASH:
+ code = SDL_SCANCODE_KP_DIVIDE;
+ break;
+ case SDL_SCANCODE_CAPSLOCK:
+ code = SDL_SCANCODE_KP_PLUS;
+ break;
+ default:
+ break;
+ }
+ } else {
+ switch (code) {
+ case SDL_SCANCODE_HOME:
+ code = SDL_SCANCODE_KP_7;
+ break;
+ case SDL_SCANCODE_UP:
+ code = SDL_SCANCODE_KP_8;
+ break;
+ case SDL_SCANCODE_PAGEUP:
+ code = SDL_SCANCODE_KP_9;
+ break;
+ case SDL_SCANCODE_LEFT:
+ code = SDL_SCANCODE_KP_4;
+ break;
+ case SDL_SCANCODE_RIGHT:
+ code = SDL_SCANCODE_KP_6;
+ break;
+ case SDL_SCANCODE_END:
+ code = SDL_SCANCODE_KP_1;
+ break;
+ case SDL_SCANCODE_DOWN:
+ code = SDL_SCANCODE_KP_2;
+ break;
+ case SDL_SCANCODE_PAGEDOWN:
+ code = SDL_SCANCODE_KP_3;
+ break;
+ case SDL_SCANCODE_INSERT:
+ code = SDL_SCANCODE_KP_0;
+ break;
+ case SDL_SCANCODE_DELETE:
+ code = SDL_SCANCODE_KP_PERIOD;
+ break;
+ case SDL_SCANCODE_PRINTSCREEN:
+ code = SDL_SCANCODE_KP_MULTIPLY;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ return code;
+}
+
+static SDL_bool
+WIN_ShouldIgnoreFocusClick()
+{
+ return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
+}
+
+static void
+WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
+{
+ if (data->focus_click_pending & SDL_BUTTON(button)) {
+ /* Ignore the button click for activation */
+ if (!bwParamMousePressed) {
+ data->focus_click_pending &= ~SDL_BUTTON(button);
+ WIN_UpdateClipCursor(data->window);
+ }
+ if (WIN_ShouldIgnoreFocusClick()) {
+ return;
+ }
+ }
+
+ if (bwParamMousePressed && !bSDLMousePressed) {
+ SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button);
+ } else if (!bwParamMousePressed && bSDLMousePressed) {
+ SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button);
+ }
+}
+
+/*
+* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
+* so this funciton reconciles our view of the world with the current buttons reported by windows
+*/
+static void
+WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
+{
+ if (wParam != data->mouse_button_flags) {
+ Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
+ WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID);
+ WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID);
+ WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID);
+ WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID);
+ WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID);
+ data->mouse_button_flags = wParam;
+ }
+}
+
+
+static void
+WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
+{
+ if (rawButtons != data->mouse_button_flags) {
+ Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
+ if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
+ WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
+ if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
+ WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
+ data->mouse_button_flags = rawButtons;
+ }
+}
+
+static void
+WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
+{
+ Uint32 mouseFlags;
+ SHORT keyState;
+
+ /* mouse buttons may have changed state here, we need to resync them,
+ but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
+ */
+ mouseFlags = SDL_GetMouseState(NULL, NULL);
+
+ keyState = GetAsyncKeyState(VK_LBUTTON);
+ if (!(keyState & 0x8000)) {
+ WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
+ }
+ keyState = GetAsyncKeyState(VK_RBUTTON);
+ if (!(keyState & 0x8000)) {
+ WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
+ }
+ keyState = GetAsyncKeyState(VK_MBUTTON);
+ if (!(keyState & 0x8000)) {
+ WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
+ }
+ keyState = GetAsyncKeyState(VK_XBUTTON1);
+ if (!(keyState & 0x8000)) {
+ WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
+ }
+ keyState = GetAsyncKeyState(VK_XBUTTON2);
+ if (!(keyState & 0x8000)) {
+ WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
+ }
+ data->mouse_button_flags = 0;
+}
+
+static BOOL
+WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
+{
+ if (codepoint <= 0x7F) {
+ text[0] = (char) codepoint;
+ text[1] = '\0';
+ } else if (codepoint <= 0x7FF) {
+ text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
+ text[1] = 0x80 | (char) (codepoint & 0x3F);
+ text[2] = '\0';
+ } else if (codepoint <= 0xFFFF) {
+ text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
+ text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
+ text[2] = 0x80 | (char) (codepoint & 0x3F);
+ text[3] = '\0';
+ } else if (codepoint <= 0x10FFFF) {
+ text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
+ text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
+ text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
+ text[3] = 0x80 | (char) (codepoint & 0x3F);
+ text[4] = '\0';
+ } else {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+static SDL_bool
+ShouldGenerateWindowCloseOnAltF4(void)
+{
+ return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
+}
+
+/* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow())
+ doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping.
+ This is used to implement a workaround.. */
+static SDL_bool isWin10FCUorNewer = SDL_FALSE;
+
+LRESULT CALLBACK
+WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ SDL_WindowData *data;
+ LRESULT returnCode = -1;
+
+ /* Send a SDL_SYSWMEVENT if the application wants them */
+ if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
+ SDL_SysWMmsg wmmsg;
+
+ SDL_VERSION(&wmmsg.version);
+ wmmsg.subsystem = SDL_SYSWM_WINDOWS;
+ wmmsg.msg.win.hwnd = hwnd;
+ wmmsg.msg.win.msg = msg;
+ wmmsg.msg.win.wParam = wParam;
+ wmmsg.msg.win.lParam = lParam;
+ SDL_SendSysWMEvent(&wmmsg);
+ }
+
+ /* Get the window data for the window */
+ data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
+ if (!data) {
+ return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
+ }
+
+#ifdef WMMSG_DEBUG
+ {
+ char message[1024];
+ if (msg > MAX_WMMSG) {
+ SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%X, 0x%X\n", hwnd, msg, wParam, lParam);
+ } else {
+ SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%X, 0x%X\n", hwnd, wmtab[msg], wParam, lParam);
+ }
+ OutputDebugStringA(message);
+ }
+#endif /* WMMSG_DEBUG */
+
+ if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata))
+ return 0;
+
+ switch (msg) {
+
+ case WM_SHOWWINDOW:
+ {
+ if (wParam) {
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+ } else {
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+ }
+ }
+ break;
+
+ case WM_NCACTIVATE:
+ {
+ /* Don't immediately clip the cursor in case we're clicking minimize/maximize buttons */
+ data->skip_update_clipcursor = SDL_TRUE;
+ }
+ break;
+
+ case WM_ACTIVATE:
+ {
+ POINT cursorPos;
+ BOOL minimized;
+
+ /* Don't mark the window as shown if it's activated before being shown */
+ if (!IsWindowVisible(hwnd)) {
+ break;
+ }
+
+ minimized = HIWORD(wParam);
+ if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
+ if (LOWORD(wParam) == WA_CLICKACTIVE) {
+ if (GetAsyncKeyState(VK_LBUTTON)) {
+ data->focus_click_pending |= SDL_BUTTON_LMASK;
+ }
+ if (GetAsyncKeyState(VK_RBUTTON)) {
+ data->focus_click_pending |= SDL_BUTTON_RMASK;
+ }
+ if (GetAsyncKeyState(VK_MBUTTON)) {
+ data->focus_click_pending |= SDL_BUTTON_MMASK;
+ }
+ if (GetAsyncKeyState(VK_XBUTTON1)) {
+ data->focus_click_pending |= SDL_BUTTON_X1MASK;
+ }
+ if (GetAsyncKeyState(VK_XBUTTON2)) {
+ data->focus_click_pending |= SDL_BUTTON_X2MASK;
+ }
+ }
+
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+ if (SDL_GetKeyboardFocus() != data->window) {
+ SDL_SetKeyboardFocus(data->window);
+ }
+
+ GetCursorPos(&cursorPos);
+ ScreenToClient(hwnd, &cursorPos);
+ SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
+
+ WIN_CheckAsyncMouseRelease(data);
+
+ /*
+ * FIXME: Update keyboard state
+ */
+ WIN_CheckClipboardUpdate(data->videodata);
+
+ SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0);
+ SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0);
+ } else {
+ RECT rect;
+
+ data->in_window_deactivation = SDL_TRUE;
+
+ if (SDL_GetKeyboardFocus() == data->window) {
+ SDL_SetKeyboardFocus(NULL);
+ WIN_ResetDeadKeys();
+ }
+
+ if (GetClipCursor(&rect) && SDL_memcmp(&rect, &data->cursor_clipped_rect, sizeof(rect) == 0)) {
+ ClipCursor(NULL);
+ SDL_zero(data->cursor_clipped_rect);
+ }
+
+ data->in_window_deactivation = SDL_FALSE;
+ }
+ }
+ returnCode = 0;
+ break;
+
+ case WM_MOUSEMOVE:
+ {
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (!mouse->relative_mode || mouse->relative_mode_warp) {
+ SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
+ SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
+ if (isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
+ /* To work around #3931, Win10 bug introduced in Fall Creators Update, where
+ SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
+ after each windows mouse event generate a fake event for the middle of the window
+ if relative_mode_warp is used */
+ int center_x = 0, center_y = 0;
+ SDL_GetWindowSize(data->window, &center_x, &center_y);
+ center_x /= 2;
+ center_y /= 2;
+ SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);
+ }
+ }
+ }
+ /* don't break here, fall through to check the wParam like the button presses */
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ case WM_XBUTTONUP:
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONDBLCLK:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONDBLCLK:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONDBLCLK:
+ case WM_XBUTTONDOWN:
+ case WM_XBUTTONDBLCLK:
+ {
+ SDL_Mouse *mouse = SDL_GetMouse();
+ if (!mouse->relative_mode || mouse->relative_mode_warp) {
+ SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
+ WIN_CheckWParamMouseButtons(wParam, data, mouseID);
+ }
+ }
+ break;
+
+ case WM_INPUT:
+ {
+ SDL_Mouse *mouse = SDL_GetMouse();
+ HRAWINPUT hRawInput = (HRAWINPUT)lParam;
+ RAWINPUT inp;
+ UINT size = sizeof(inp);
+ const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp;
+ const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0);
+
+ if (!isRelative || mouse->focus != data->window) {
+ if (!isCapture) {
+ break;
+ }
+ }
+
+ GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
+
+ /* Mouse data */
+ if (inp.header.dwType == RIM_TYPEMOUSE) {
+ if (isRelative) {
+ RAWMOUSE* rawmouse = &inp.data.mouse;
+
+ if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
+ SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
+ } else {
+ /* synthesize relative moves from the abs position */
+ static SDL_Point initialMousePoint;
+ if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
+ initialMousePoint.x = rawmouse->lLastX;
+ initialMousePoint.y = rawmouse->lLastY;
+ }
+
+ SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y));
+
+ initialMousePoint.x = rawmouse->lLastX;
+ initialMousePoint.y = rawmouse->lLastY;
+ }
+ WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
+ } else if (isCapture) {
+ /* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
+ POINT pt;
+ RECT hwndRect;
+ HWND currentHnd;
+
+ GetCursorPos(&pt);
+ currentHnd = WindowFromPoint(pt);
+ ScreenToClient(hwnd, &pt);
+ GetClientRect(hwnd, &hwndRect);
+
+ /* if in the window, WM_MOUSEMOVE, etc, will cover it. */
+ if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
+ SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
+ SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
+ SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
+ SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
+ SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
+ SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
+ }
+ } else {
+ SDL_assert(0 && "Shouldn't happen");
+ }
+ }
+ }
+ break;
+
+ case WM_MOUSEWHEEL:
+ case WM_MOUSEHWHEEL:
+ {
+ short amount = GET_WHEEL_DELTA_WPARAM(wParam);
+ float fAmount = (float) amount / WHEEL_DELTA;
+ if (msg == WM_MOUSEWHEEL)
+ SDL_SendMouseWheel(data->window, 0, 0.0f, fAmount, SDL_MOUSEWHEEL_NORMAL);
+ else
+ SDL_SendMouseWheel(data->window, 0, fAmount, 0.0f, SDL_MOUSEWHEEL_NORMAL);
+ }
+ break;
+
+#ifdef WM_MOUSELEAVE
+ case WM_MOUSELEAVE:
+ if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
+ if (!IsIconic(hwnd)) {
+ POINT cursorPos;
+ GetCursorPos(&cursorPos);
+ ScreenToClient(hwnd, &cursorPos);
+ SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
+ }
+ SDL_SetMouseFocus(NULL);
+ }
+ returnCode = 0;
+ break;
+#endif /* WM_MOUSELEAVE */
+
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ {
+ SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
+ const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
+
+ /* Detect relevant keyboard shortcuts */
+ if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
+ /* ALT+F4: Close window */
+ if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) {
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
+ }
+ }
+
+ if (code != SDL_SCANCODE_UNKNOWN) {
+ SDL_SendKeyboardKey(SDL_PRESSED, code);
+ }
+ }
+
+ returnCode = 0;
+ break;
+
+ case WM_SYSKEYUP:
+ case WM_KEYUP:
+ {
+ SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
+ const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
+
+ if (code != SDL_SCANCODE_UNKNOWN) {
+ if (code == SDL_SCANCODE_PRINTSCREEN &&
+ keyboardState[code] == SDL_RELEASED) {
+ SDL_SendKeyboardKey(SDL_PRESSED, code);
+ }
+ SDL_SendKeyboardKey(SDL_RELEASED, code);
+ }
+ }
+ returnCode = 0;
+ break;
+
+ case WM_UNICHAR:
+ if (wParam == UNICODE_NOCHAR) {
+ returnCode = 1;
+ break;
+ }
+ /* otherwise fall through to below */
+ case WM_CHAR:
+ {
+ char text[5];
+ if (WIN_ConvertUTF32toUTF8((UINT32)wParam, text)) {
+ SDL_SendKeyboardText(text);
+ }
+ }
+ returnCode = 0;
+ break;
+
+#ifdef WM_INPUTLANGCHANGE
+ case WM_INPUTLANGCHANGE:
+ {
+ WIN_UpdateKeymap();
+ SDL_SendKeymapChangedEvent();
+ }
+ returnCode = 1;
+ break;
+#endif /* WM_INPUTLANGCHANGE */
+
+ case WM_NCLBUTTONDOWN:
+ {
+ data->in_title_click = SDL_TRUE;
+ }
+ break;
+
+ case WM_CAPTURECHANGED:
+ {
+ data->in_title_click = SDL_FALSE;
+
+ /* The mouse may have been released during a modal loop */
+ WIN_CheckAsyncMouseRelease(data);
+ }
+ break;
+
+#ifdef WM_GETMINMAXINFO
+ case WM_GETMINMAXINFO:
+ {
+ MINMAXINFO *info;
+ RECT size;
+ int x, y;
+ int w, h;
+ int min_w, min_h;
+ int max_w, max_h;
+ BOOL constrain_max_size;
+
+ if (SDL_IsShapedWindow(data->window))
+ Win32_ResizeWindowShape(data->window);
+
+ /* If this is an expected size change, allow it */
+ if (data->expected_resize) {
+ break;
+ }
+
+ /* Get the current position of our window */
+ GetWindowRect(hwnd, &size);
+ x = size.left;
+ y = size.top;
+
+ /* Calculate current size of our window */
+ SDL_GetWindowSize(data->window, &w, &h);
+ SDL_GetWindowMinimumSize(data->window, &min_w, &min_h);
+ SDL_GetWindowMaximumSize(data->window, &max_w, &max_h);
+
+ /* Store in min_w and min_h difference between current size and minimal
+ size so we don't need to call AdjustWindowRectEx twice */
+ min_w -= w;
+ min_h -= h;
+ if (max_w && max_h) {
+ max_w -= w;
+ max_h -= h;
+ constrain_max_size = TRUE;
+ } else {
+ constrain_max_size = FALSE;
+ }
+
+ if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) {
+ LONG style = GetWindowLong(hwnd, GWL_STYLE);
+ /* DJM - according to the docs for GetMenu(), the
+ return value is undefined if hwnd is a child window.
+ Apparently it's too difficult for MS to check
+ inside their function, so I have to do it here.
+ */
+ BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
+ size.top = 0;
+ size.left = 0;
+ size.bottom = h;
+ size.right = w;
+
+ AdjustWindowRectEx(&size, style, menu, 0);
+ w = size.right - size.left;
+ h = size.bottom - size.top;
+ }
+
+ /* Fix our size to the current size */
+ info = (MINMAXINFO *) lParam;
+ if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
+ info->ptMinTrackSize.x = w + min_w;
+ info->ptMinTrackSize.y = h + min_h;
+ if (constrain_max_size) {
+ info->ptMaxTrackSize.x = w + max_w;
+ info->ptMaxTrackSize.y = h + max_h;
+ }
+ } else {
+ info->ptMaxSize.x = w;
+ info->ptMaxSize.y = h;
+ info->ptMaxPosition.x = x;
+ info->ptMaxPosition.y = y;
+ info->ptMinTrackSize.x = w;
+ info->ptMinTrackSize.y = h;
+ info->ptMaxTrackSize.x = w;
+ info->ptMaxTrackSize.y = h;
+ }
+ }
+ returnCode = 0;
+ break;
+#endif /* WM_GETMINMAXINFO */
+
+ case WM_WINDOWPOSCHANGING:
+
+ if (data->expected_resize) {
+ returnCode = 0;
+ }
+ break;
+
+ case WM_WINDOWPOSCHANGED:
+ {
+ RECT rect;
+ int x, y;
+ int w, h;
+
+ if (data->initializing || data->in_border_change) {
+ break;
+ }
+
+ if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
+ break;
+ }
+ ClientToScreen(hwnd, (LPPOINT) & rect);
+ ClientToScreen(hwnd, (LPPOINT) & rect + 1);
+
+ WIN_UpdateClipCursor(data->window);
+
+ x = rect.left;
+ y = rect.top;
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);
+
+ w = rect.right - rect.left;
+ h = rect.bottom - rect.top;
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
+ h);
+
+ /* Forces a WM_PAINT event */
+ InvalidateRect(hwnd, NULL, FALSE);
+ }
+ break;
+
+ case WM_SIZE:
+ {
+ switch (wParam) {
+ case SIZE_MAXIMIZED:
+ SDL_SendWindowEvent(data->window,
+ SDL_WINDOWEVENT_RESTORED, 0, 0);
+ SDL_SendWindowEvent(data->window,
+ SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+ break;
+ case SIZE_MINIMIZED:
+ SDL_SendWindowEvent(data->window,
+ SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+ break;
+ default:
+ SDL_SendWindowEvent(data->window,
+ SDL_WINDOWEVENT_RESTORED, 0, 0);
+ break;
+ }
+ }
+ break;
+
+ case WM_SETCURSOR:
+ {
+ Uint16 hittest;
+
+ hittest = LOWORD(lParam);
+ if (hittest == HTCLIENT) {
+ SetCursor(SDL_cursor);
+ returnCode = TRUE;
+ } else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) {
+ SetCursor(NULL);
+ returnCode = TRUE;
+ }
+ }
+ break;
+
+ /* We were occluded, refresh our display */
+ case WM_PAINT:
+ {
+ RECT rect;
+ if (GetUpdateRect(hwnd, &rect, FALSE)) {
+ ValidateRect(hwnd, NULL);
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
+ 0, 0);
+ }
+ }
+ returnCode = 0;
+ break;
+
+ /* We'll do our own drawing, prevent flicker */
+ case WM_ERASEBKGND:
+ {
+ }
+ return (1);
+
+ case WM_SYSCOMMAND:
+ {
+ if ((wParam & 0xFFF0) == SC_KEYMENU) {
+ return (0);
+ }
+
+#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
+ /* Don't start the screensaver or blank the monitor in fullscreen apps */
+ if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
+ (wParam & 0xFFF0) == SC_MONITORPOWER) {
+ if (SDL_GetVideoDevice()->suspend_screensaver) {
+ return (0);
+ }
+ }
+#endif /* System has screensaver support */
+ }
+ break;
+
+ case WM_CLOSE:
+ {
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
+ }
+ returnCode = 0;
+ break;
+
+ case WM_TOUCH:
+ if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) {
+ UINT i, num_inputs = LOWORD(wParam);
+ PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
+ if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
+ RECT rect;
+ float x, y;
+
+ if (!GetClientRect(hwnd, &rect) ||
+ (rect.right == rect.left && rect.bottom == rect.top)) {
+ if (inputs) {
+ SDL_stack_free(inputs);
+ }
+ break;
+ }
+ ClientToScreen(hwnd, (LPPOINT) & rect);
+ ClientToScreen(hwnd, (LPPOINT) & rect + 1);
+ rect.top *= 100;
+ rect.left *= 100;
+ rect.bottom *= 100;
+ rect.right *= 100;
+
+ for (i = 0; i < num_inputs; ++i) {
+ PTOUCHINPUT input = &inputs[i];
+
+ const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
+ if (SDL_AddTouch(touchId, "") < 0) {
+ continue;
+ }
+
+ /* Get the normalized coordinates for the window */
+ x = (float)(input->x - rect.left)/(rect.right - rect.left);
+ y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
+
+ if (input->dwFlags & TOUCHEVENTF_DOWN) {
+ SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
+ }
+ if (input->dwFlags & TOUCHEVENTF_MOVE) {
+ SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
+ }
+ if (input->dwFlags & TOUCHEVENTF_UP) {
+ SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
+ }
+ }
+ }
+ SDL_stack_free(inputs);
+
+ data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
+ return 0;
+ }
+ break;
+
+ case WM_DROPFILES:
+ {
+ UINT i;
+ HDROP drop = (HDROP) wParam;
+ UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
+ for (i = 0; i < count; ++i) {
+ UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
+ LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
+ if (buffer) {
+ if (DragQueryFile(drop, i, buffer, size)) {
+ char *file = WIN_StringToUTF8(buffer);
+ SDL_SendDropFile(data->window, file);
+ SDL_free(file);
+ }
+ SDL_stack_free(buffer);
+ }
+ }
+ SDL_SendDropComplete(data->window);
+ DragFinish(drop);
+ return 0;
+ }
+ break;
+
+ case WM_NCCALCSIZE:
+ {
+ Uint32 window_flags = SDL_GetWindowFlags(data->window);
+ if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) {
+ /* When borderless, need to tell windows that the size of the non-client area is 0 */
+ if (!(window_flags & SDL_WINDOW_RESIZABLE)) {
+ int w, h;
+ NCCALCSIZE_PARAMS *params = (NCCALCSIZE_PARAMS *)lParam;
+ w = data->window->windowed.w;
+ h = data->window->windowed.h;
+ params->rgrc[0].right = params->rgrc[0].left + w;
+ params->rgrc[0].bottom = params->rgrc[0].top + h;
+ }
+ return 0;
+ }
+ }
+ break;
+
+ case WM_NCHITTEST:
+ {
+ SDL_Window *window = data->window;
+ if (window->hit_test) {
+ POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
+ if (ScreenToClient(hwnd, &winpoint)) {
+ const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
+ const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
+ switch (rc) {
+ #define POST_HIT_TEST(ret) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); return ret; }
+ case SDL_HITTEST_DRAGGABLE: POST_HIT_TEST(HTCAPTION);
+ case SDL_HITTEST_RESIZE_TOPLEFT: POST_HIT_TEST(HTTOPLEFT);
+ case SDL_HITTEST_RESIZE_TOP: POST_HIT_TEST(HTTOP);
+ case SDL_HITTEST_RESIZE_TOPRIGHT: POST_HIT_TEST(HTTOPRIGHT);
+ case SDL_HITTEST_RESIZE_RIGHT: POST_HIT_TEST(HTRIGHT);
+ case SDL_HITTEST_RESIZE_BOTTOMRIGHT: POST_HIT_TEST(HTBOTTOMRIGHT);
+ case SDL_HITTEST_RESIZE_BOTTOM: POST_HIT_TEST(HTBOTTOM);
+ case SDL_HITTEST_RESIZE_BOTTOMLEFT: POST_HIT_TEST(HTBOTTOMLEFT);
+ case SDL_HITTEST_RESIZE_LEFT: POST_HIT_TEST(HTLEFT);
+ #undef POST_HIT_TEST
+ case SDL_HITTEST_NORMAL: return HTCLIENT;
+ }
+ }
+ /* If we didn't return, this will call DefWindowProc below. */
+ }
+ }
+ break;
+ }
+
+ /* If there's a window proc, assume it's going to handle messages */
+ if (data->wndproc) {
+ return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
+ } else if (returnCode >= 0) {
+ return returnCode;
+ } else {
+ return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
+ }
+}
+
+static void WIN_UpdateClipCursorForWindows()
+{
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+ SDL_Window *window;
+
+ if (_this) {
+ for (window = _this->windows; window; window = window->next) {
+ if (window->driverdata) {
+ WIN_UpdateClipCursor(window);
+ }
+ }
+ }
+}
+
+/* A message hook called before TranslateMessage() */
+static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
+static void *g_WindowsMessageHookData = NULL;
+
+void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
+{
+ g_WindowsMessageHook = callback;
+ g_WindowsMessageHookData = userdata;
+}
+
+void
+WIN_PumpEvents(_THIS)
+{
+ const Uint8 *keystate;
+ MSG msg;
+ DWORD start_ticks = GetTickCount();
+
+ if (g_WindowsEnableMessageLoop) {
+ while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ if (g_WindowsMessageHook) {
+ g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam);
+ }
+
+ /* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+
+ /* Make sure we don't busy loop here forever if there are lots of events coming in */
+ if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
+ break;
+ }
+ }
+ }
+
+ /* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
+ You won't get a KEYUP until both are released, and that keyup will only be for the second
+ key you released. Take heroic measures and check the keystate as of the last handled event,
+ and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
+ keystate = SDL_GetKeyboardState(NULL);
+ if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
+ }
+ if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
+ SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
+ }
+
+ /* Update the clipping rect in case someone else has stolen it */
+ WIN_UpdateClipCursorForWindows();
+}
+
+/* to work around #3931, a bug introduced in Win10 Fall Creators Update (build nr. 16299)
+ we need to detect the windows version. this struct and the function below does that.
+ usually this struct and the corresponding function (RtlGetVersion) are in <Ntddk.h>
+ but here we just load it dynamically */
+struct SDL_WIN_OSVERSIONINFOW {
+ ULONG dwOSVersionInfoSize;
+ ULONG dwMajorVersion;
+ ULONG dwMinorVersion;
+ ULONG dwBuildNumber;
+ ULONG dwPlatformId;
+ WCHAR szCSDVersion[128];
+};
+
+static SDL_bool
+IsWin10FCUorNewer(void)
+{
+ HMODULE handle = GetModuleHandleW(L"ntdll.dll");
+ if (handle) {
+ typedef LONG(WINAPI* RtlGetVersionPtr)(struct SDL_WIN_OSVERSIONINFOW*);
+ RtlGetVersionPtr getVersionPtr = (RtlGetVersionPtr)GetProcAddress(handle, "RtlGetVersion");
+ if (getVersionPtr != NULL) {
+ struct SDL_WIN_OSVERSIONINFOW info;
+ SDL_zero(info);
+ info.dwOSVersionInfoSize = sizeof(info);
+ if (getVersionPtr(&info) == 0) { /* STATUS_SUCCESS == 0 */
+ if ((info.dwMajorVersion == 10 && info.dwMinorVersion == 0 && info.dwBuildNumber >= 16299) ||
+ (info.dwMajorVersion == 10 && info.dwMinorVersion > 0) ||
+ (info.dwMajorVersion > 10))
+ {
+ return SDL_TRUE;
+ }
+ }
+ }
+ }
+ return SDL_FALSE;
+}
+
+static int app_registered = 0;
+LPTSTR SDL_Appname = NULL;
+Uint32 SDL_Appstyle = 0;
+HINSTANCE SDL_Instance = NULL;
+
+/* Register the class for this application */
+int
+SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+{
+ const char *hint;
+ WNDCLASSEX wcex;
+ TCHAR path[MAX_PATH];
+
+ /* Only do this once... */
+ if (app_registered) {
+ ++app_registered;
+ return (0);
+ }
+ if (!name && !SDL_Appname) {
+ name = "SDL_app";
+#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC)
+ SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
+#endif
+ SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+ }
+
+ if (name) {
+ SDL_Appname = WIN_UTF8ToString(name);
+ SDL_Appstyle = style;
+ SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
+ }
+
+ /* Register the application class */
+ wcex.cbSize = sizeof(WNDCLASSEX);
+ wcex.hCursor = NULL;
+ wcex.hIcon = NULL;
+ wcex.hIconSm = NULL;
+ wcex.lpszMenuName = NULL;
+ wcex.lpszClassName = SDL_Appname;
+ wcex.style = SDL_Appstyle;
+ wcex.hbrBackground = NULL;
+ wcex.lpfnWndProc = WIN_WindowProc;
+ wcex.hInstance = SDL_Instance;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+
+ hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON);
+ if (hint && *hint) {
+ wcex.hIcon = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
+
+ hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL);
+ if (hint && *hint) {
+ wcex.hIconSm = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
+ }
+ } else {
+ /* Use the first icon as a default icon, like in the Explorer */
+ GetModuleFileName(SDL_Instance, path, MAX_PATH);
+ ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1);
+ }
+
+ if (!RegisterClassEx(&wcex)) {
+ return SDL_SetError("Couldn't register application class");
+ }
+
+ isWin10FCUorNewer = IsWin10FCUorNewer();
+
+ app_registered = 1;
+ return 0;
+}
+
+/* Unregisters the windowclass registered in SDL_RegisterApp above. */
+void
+SDL_UnregisterApp()
+{
+ WNDCLASSEX wcex;
+
+ /* SDL_RegisterApp might not have been called before */
+ if (!app_registered) {
+ return;
+ }
+ --app_registered;
+ if (app_registered == 0) {
+ /* Check for any registered window classes. */
+ if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) {
+ UnregisterClass(SDL_Appname, SDL_Instance);
+ if (wcex.hIcon) DestroyIcon(wcex.hIcon);
+ if (wcex.hIconSm) DestroyIcon(wcex.hIconSm);
+ }
+ SDL_free(SDL_Appname);
+ SDL_Appname = NULL;
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINDOWS */
+
+/* vi: set ts=4 sw=4 expandtab: */