diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c')
-rw-r--r-- | source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c b/source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c new file mode 100644 index 0000000..0ff61c3 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/windows/SDL_windowsopengles.c @@ -0,0 +1,131 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL + +#include "SDL_windowsvideo.h" +#include "SDL_windowsopengles.h" +#include "SDL_windowsopengl.h" +#include "SDL_log.h" + +/* EGL implementation of SDL OpenGL support */ + +int +WIN_GLES_LoadLibrary(_THIS, const char *path) { + + /* If the profile requested is not GL ES, switch over to WIN_GL functions */ + if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { +#if SDL_VIDEO_OPENGL_WGL + WIN_GLES_UnloadLibrary(_this); + _this->GL_LoadLibrary = WIN_GL_LoadLibrary; + _this->GL_GetProcAddress = WIN_GL_GetProcAddress; + _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + _this->GL_CreateContext = WIN_GL_CreateContext; + _this->GL_MakeCurrent = WIN_GL_MakeCurrent; + _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + _this->GL_SwapWindow = WIN_GL_SwapWindow; + _this->GL_DeleteContext = WIN_GL_DeleteContext; + return WIN_GL_LoadLibrary(_this, path); +#else + return SDL_SetError("SDL not configured with OpenGL/WGL support"); +#endif + } + + if (_this->egl_data == NULL) { + return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0); + } + + return 0; +} + +SDL_GLContext +WIN_GLES_CreateContext(_THIS, SDL_Window * window) +{ + SDL_GLContext context; + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + +#if SDL_VIDEO_OPENGL_WGL + if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { + /* Switch to WGL based functions */ + WIN_GLES_UnloadLibrary(_this); + _this->GL_LoadLibrary = WIN_GL_LoadLibrary; + _this->GL_GetProcAddress = WIN_GL_GetProcAddress; + _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + _this->GL_CreateContext = WIN_GL_CreateContext; + _this->GL_MakeCurrent = WIN_GL_MakeCurrent; + _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + _this->GL_SwapWindow = WIN_GL_SwapWindow; + _this->GL_DeleteContext = WIN_GL_DeleteContext; + + if (WIN_GL_LoadLibrary(_this, NULL) != 0) { + return NULL; + } + + return WIN_GL_CreateContext(_this, window); + } +#endif + + context = SDL_EGL_CreateContext(_this, data->egl_surface); + return context; +} + +void +WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) +{ + SDL_EGL_DeleteContext(_this, context); + WIN_GLES_UnloadLibrary(_this); +} + +SDL_EGL_SwapWindow_impl(WIN) +SDL_EGL_MakeCurrent_impl(WIN) + +int +WIN_GLES_SetupWindow(_THIS, SDL_Window * window) +{ + /* The current context is lost in here; save it and reset it. */ + SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; + SDL_Window *current_win = SDL_GL_GetCurrentWindow(); + SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); + + + if (_this->egl_data == NULL) { + if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) { + SDL_EGL_UnloadLibrary(_this); + return -1; + } + } + + /* Create the GLES window surface */ + windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd); + + if (windowdata->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("Could not create GLES window surface"); + } + + return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ |