summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp
Diffstat (limited to 'source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp')
-rw-r--r--source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp
new file mode 100644
index 0000000..370e8c5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtevents.cpp
@@ -0,0 +1,154 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINRT
+
+/*
+ * Windows includes:
+ */
+#include <Windows.h>
+using namespace Windows::UI::Core;
+using Windows::UI::Core::CoreCursor;
+
+/*
+ * SDL includes:
+ */
+#include "SDL_winrtevents_c.h"
+#include "../../core/winrt/SDL_winrtapp_common.h"
+#include "../../core/winrt/SDL_winrtapp_direct3d.h"
+#include "../../core/winrt/SDL_winrtapp_xaml.h"
+#include "SDL_assert.h"
+#include "SDL_system.h"
+
+extern "C" {
+#include "../../thread/SDL_systhread.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_events_c.h"
+}
+
+
+/* Forward declarations */
+static void WINRT_YieldXAMLThread();
+
+
+/* Global event management */
+
+void
+WINRT_PumpEvents(_THIS)
+{
+ if (SDL_WinRTGlobalApp) {
+ SDL_WinRTGlobalApp->PumpEvents();
+ } else if (WINRT_XAMLWasEnabled) {
+ WINRT_YieldXAMLThread();
+ }
+}
+
+
+/* XAML Thread management */
+
+enum SDL_XAMLAppThreadState
+{
+ ThreadState_NotLaunched = 0,
+ ThreadState_Running,
+ ThreadState_Yielding
+};
+
+static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched;
+static SDL_Thread * _XAMLThread = nullptr;
+static SDL_mutex * _mutex = nullptr;
+static SDL_cond * _cond = nullptr;
+
+static void
+WINRT_YieldXAMLThread()
+{
+ SDL_LockMutex(_mutex);
+ SDL_assert(_threadState == ThreadState_Running);
+ _threadState = ThreadState_Yielding;
+ SDL_UnlockMutex(_mutex);
+
+ SDL_CondSignal(_cond);
+
+ SDL_LockMutex(_mutex);
+ while (_threadState != ThreadState_Running) {
+ SDL_CondWait(_cond, _mutex);
+ }
+ SDL_UnlockMutex(_mutex);
+}
+
+static int
+WINRT_XAMLThreadMain(void * userdata)
+{
+ // TODO, WinRT: pass the C-style main() a reasonably realistic
+ // representation of command line arguments.
+ int argc = 0;
+ char **argv = NULL;
+ return WINRT_SDLAppEntryPoint(argc, argv);
+}
+
+void
+WINRT_CycleXAMLThread(void)
+{
+ switch (_threadState) {
+ case ThreadState_NotLaunched:
+ {
+ _cond = SDL_CreateCond();
+
+ _mutex = SDL_CreateMutex();
+ _threadState = ThreadState_Running;
+ _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr);
+
+ SDL_LockMutex(_mutex);
+ while (_threadState != ThreadState_Yielding) {
+ SDL_CondWait(_cond, _mutex);
+ }
+ SDL_UnlockMutex(_mutex);
+
+ break;
+ }
+
+ case ThreadState_Running:
+ {
+ SDL_assert(false);
+ break;
+ }
+
+ case ThreadState_Yielding:
+ {
+ SDL_LockMutex(_mutex);
+ SDL_assert(_threadState == ThreadState_Yielding);
+ _threadState = ThreadState_Running;
+ SDL_UnlockMutex(_mutex);
+
+ SDL_CondSignal(_cond);
+
+ SDL_LockMutex(_mutex);
+ while (_threadState != ThreadState_Yielding) {
+ SDL_CondWait(_cond, _mutex);
+ }
+ SDL_UnlockMutex(_mutex);
+ }
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINRT */
+
+/* vi: set ts=4 sw=4 expandtab: */