diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp')
-rw-r--r-- | source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp new file mode 100644 index 0000000..093a1b9 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmouse.cpp @@ -0,0 +1,224 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* + * Windows includes: + */ +#include <Windows.h> +#include <windows.ui.core.h> +using namespace Windows::UI::Core; +using Windows::UI::Core::CoreCursor; + +/* + * SDL includes: + */ +extern "C" { +#include "SDL_assert.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../SDL_sysvideo.h" +#include "SDL_events.h" +#include "SDL_log.h" +} + +#include "../../core/winrt/SDL_winrtapp_direct3d.h" +#include "SDL_winrtvideo_cpp.h" +#include "SDL_winrtmouse_c.h" + + +extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE; + + +static SDL_Cursor * +WINRT_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_Cursor *cursor; + CoreCursorType cursorType = CoreCursorType::Arrow; + + switch(id) + { + default: + SDL_assert(0); + return NULL; + case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; + case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; + case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; + case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; + case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; + case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; + case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; + case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; + case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; + case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; + case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; + } + + cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + /* Create a pointer to a COM reference to a cursor. The extra + pointer is used (on top of the COM reference) to allow the cursor + to be referenced by the SDL_cursor's driverdata field, which is + a void pointer. + */ + CoreCursor ^* theCursor = new CoreCursor^(nullptr); + *theCursor = ref new CoreCursor(cursorType, 0); + cursor->driverdata = (void *) theCursor; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +WINRT_CreateDefaultCursor() +{ + return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); +} + +static void +WINRT_FreeCursor(SDL_Cursor * cursor) +{ + if (cursor->driverdata) { + CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; + *theCursor = nullptr; // Release the COM reference to the CoreCursor + delete theCursor; // Delete the pointer to the COM reference + } + SDL_free(cursor); +} + +static int +WINRT_ShowCursor(SDL_Cursor * cursor) +{ + // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. + if ( ! CoreWindow::GetForCurrentThread()) { + return 0; + } + + CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); + if (cursor) { + CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; + coreWindow->PointerCursor = *theCursor; + } else { + // HACK ALERT: TL;DR - Hiding the cursor in WinRT/UWP apps is weird, and + // a Win32-style cursor resource file must be directly included in apps, + // otherwise hiding the cursor will cause mouse-motion data to never be + // received. + // + // Here's the lengthy explanation: + // + // There are two ways to hide a cursor in WinRT/UWP apps. + // Both involve setting the WinRT CoreWindow's (which is somewhat analogous + // to a Win32 HWND) 'PointerCursor' property. + // + // The first way to hide a cursor sets PointerCursor to nullptr. This + // is, arguably, the easiest to implement for an app. It does have an + // unfortunate side-effect: it'll prevent mouse-motion events from being + // sent to the app (via CoreWindow). + // + // The second way to hide a cursor sets PointerCursor to a transparent + // cursor. This allows mouse-motion events to be sent to the app, but is + // more difficult to set up, as: + // 1. WinRT/UWP, while providing a few stock cursors, does not provide + // a completely transparent cursor. + // 2. WinRT/UWP allows apps to provide custom-built cursors, but *ONLY* + // if they are linked directly inside the app, via Win32-style + // cursor resource files. APIs to create cursors at runtime are + // not provided to apps, and attempting to link-to or use Win32 + // cursor-creation APIs could cause an app to fail Windows Store + // certification. + // + // SDL can use either means of hiding the cursor. It provides a Win32-style + // set of cursor resource files in its source distribution, inside + // src/main/winrt/. If those files are linked to an SDL-for-WinRT/UWP app + // (by including them in a MSVC project, for example), SDL will attempt to + // use those, if and when the cursor is hidden via SDL APIs. If those + // files are not linked in, SDL will attempt to hide the cursor via the + // 'set PointerCursor to nullptr' means (which, if you recall, causes + // mouse-motion data to NOT be sent to the app!). + // + // Tech notes: + // - SDL's blank cursor resource uses a resource ID of 5000. + // - SDL's cursor resources consist of the following two files: + // - src/main/winrt/SDL2-WinRTResource_BlankCursor.cur -- cursor pixel data + // - src/main/winrt/SDL2-WinRTResources.rc -- declares the cursor resource, and its ID (of 5000) + // + + const unsigned int win32CursorResourceID = 5000; + CoreCursor ^ blankCursor = ref new CoreCursor(CoreCursorType::Custom, win32CursorResourceID); + + // Set 'PointerCursor' to 'blankCursor' in a way that shouldn't throw + // an exception if the app hasn't loaded that resource. + ABI::Windows::UI::Core::ICoreCursor * iblankCursor = reinterpret_cast<ABI::Windows::UI::Core::ICoreCursor *>(blankCursor); + ABI::Windows::UI::Core::ICoreWindow * icoreWindow = reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow *>(coreWindow); + HRESULT hr = icoreWindow->put_PointerCursor(iblankCursor); + if (FAILED(hr)) { + // The app doesn't contain the cursor resource, or some other error + // occurred. Just use the other, but mouse-motion-preventing, means of + // hiding the cursor. + coreWindow->PointerCursor = nullptr; + } + } + return 0; +} + +static int +WINRT_SetRelativeMouseMode(SDL_bool enabled) +{ + WINRT_UsingRelativeMouseMode = enabled; + return 0; +} + +void +WINRT_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for + the following features, AFAIK: + - custom cursors (multiple system cursors are, however, available) + - programmatically moveable cursors + */ + +#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP + //mouse->CreateCursor = WINRT_CreateCursor; + mouse->CreateSystemCursor = WINRT_CreateSystemCursor; + mouse->ShowCursor = WINRT_ShowCursor; + mouse->FreeCursor = WINRT_FreeCursor; + //mouse->WarpMouse = WINRT_WarpMouse; + mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; + + SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); +#endif +} + +void +WINRT_QuitMouse(_THIS) +{ +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ |