diff options
author | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
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committer | chai <chaifix@163.com> | 2019-05-11 22:54:56 +0800 |
commit | 9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch) | |
tree | 129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp |
Diffstat (limited to 'source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp')
-rw-r--r-- | source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp new file mode 100644 index 0000000..7874501 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp @@ -0,0 +1,203 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL + +/* EGL implementation of SDL OpenGL support */ + +#include "SDL_winrtvideo_cpp.h" +extern "C" { +#include "SDL_winrtopengles.h" +#include "SDL_loadso.h" +#include "../SDL_egl_c.h" +} + +/* Windows includes */ +#include <wrl/client.h> +using namespace Windows::UI::Core; + +/* ANGLE/WinRT constants */ +static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0; +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B +#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F + +#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B + + +/* + * SDL/EGL top-level implementation + */ + +extern "C" int +WINRT_GLES_LoadLibrary(_THIS, const char *path) +{ + SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata; + + if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY, 0) != 0) { + return -1; + } + + /* Load ANGLE/WinRT-specific functions */ + CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow"); + if (CreateWinrtEglWindow) { + /* 'CreateWinrtEglWindow' was found, which means that an an older + * version of ANGLE/WinRT is being used. Continue setting up EGL, + * as appropriate to this version of ANGLE. + */ + + /* Create an ANGLE/WinRT EGL-window */ + /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */ + CoreWindow ^ native_win = CoreWindow::GetForCurrentThread(); + Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win); + HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow)); + if (FAILED(result)) { + return -1; + } + + /* Call eglGetDisplay and eglInitialize as appropriate. On other + * platforms, this would probably get done by SDL_EGL_LoadLibrary, + * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of + * eglGetDisplay requires that a C++ object be passed into it, so the + * call will be made in this file, a C++ file, instead. + */ + Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow; + _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display); + if (!_this->egl_data->egl_display) { + return SDL_EGL_SetError("Could not get Windows 8.0 EGL display", "eglGetDisplay"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_EGL_SetError("Could not initialize Windows 8.0 EGL", "eglInitialize"); + } + } else { + /* Declare some ANGLE/EGL initialization property-sets, as suggested by + * MSOpenTech's ANGLE-for-WinRT template apps: + */ + const EGLint defaultDisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + const EGLint fl9_3DisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9, + EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + const EGLint warpDisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + /* 'CreateWinrtEglWindow' was NOT found, which either means that a + * newer version of ANGLE/WinRT is being used, or that we don't have + * a valid copy of ANGLE. + * + * Try loading ANGLE as if it were the newer version. + */ + eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT"); + if (!eglGetPlatformDisplayEXT) { + return SDL_EGL_SetError("Could not retrieve ANGLE/WinRT display function(s)", "eglGetProcAddress"); + } + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) + /* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not + * supported on WinPhone 8.x. + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_EGL_SetError("Could not get EGL display for Direct3D 10_0+", "eglGetPlatformDisplayEXT"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) +#endif + { + /* Try initializing EGL at D3D11 Feature Level 9_3, in case the + * 10_0 init fails, or we're on Windows Phone (which only supports + * 9_3). + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_EGL_SetError("Could not get EGL display for Direct3D 9_3", "eglGetPlatformDisplayEXT"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + /* Try initializing EGL at D3D11 Feature Level 11_0 on WARP + * (a Windows-provided, software rasterizer) if all else fails. + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_EGL_SetError("Could not get EGL display for Direct3D WARP", "eglGetPlatformDisplayEXT"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_EGL_SetError("Could not initialize WinRT 8.x+ EGL", "eglInitialize"); + } + } + } + } + + return 0; +} + +extern "C" void +WINRT_GLES_UnloadLibrary(_THIS) +{ + SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata; + + /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */ + if (video_data->winrtEglWindow) { + video_data->winrtEglWindow->Release(); + video_data->winrtEglWindow = nullptr; + } + + /* Perform the bulk of the unloading */ + SDL_EGL_UnloadLibrary(_this); +} + +extern "C" { +SDL_EGL_CreateContext_impl(WINRT) +SDL_EGL_SwapWindow_impl(WINRT) +SDL_EGL_MakeCurrent_impl(WINRT) +} + +#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + |