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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp
Diffstat (limited to 'source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp')
-rw-r--r--source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp
new file mode 100644
index 0000000..7874501
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtopengles.cpp
@@ -0,0 +1,203 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
+
+/* EGL implementation of SDL OpenGL support */
+
+#include "SDL_winrtvideo_cpp.h"
+extern "C" {
+#include "SDL_winrtopengles.h"
+#include "SDL_loadso.h"
+#include "../SDL_egl_c.h"
+}
+
+/* Windows includes */
+#include <wrl/client.h>
+using namespace Windows::UI::Core;
+
+/* ANGLE/WinRT constants */
+static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
+#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
+
+#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
+
+
+/*
+ * SDL/EGL top-level implementation
+ */
+
+extern "C" int
+WINRT_GLES_LoadLibrary(_THIS, const char *path)
+{
+ SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
+
+ if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY, 0) != 0) {
+ return -1;
+ }
+
+ /* Load ANGLE/WinRT-specific functions */
+ CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
+ if (CreateWinrtEglWindow) {
+ /* 'CreateWinrtEglWindow' was found, which means that an an older
+ * version of ANGLE/WinRT is being used. Continue setting up EGL,
+ * as appropriate to this version of ANGLE.
+ */
+
+ /* Create an ANGLE/WinRT EGL-window */
+ /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
+ CoreWindow ^ native_win = CoreWindow::GetForCurrentThread();
+ Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win);
+ HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow));
+ if (FAILED(result)) {
+ return -1;
+ }
+
+ /* Call eglGetDisplay and eglInitialize as appropriate. On other
+ * platforms, this would probably get done by SDL_EGL_LoadLibrary,
+ * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of
+ * eglGetDisplay requires that a C++ object be passed into it, so the
+ * call will be made in this file, a C++ file, instead.
+ */
+ Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
+ _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
+ if (!_this->egl_data->egl_display) {
+ return SDL_EGL_SetError("Could not get Windows 8.0 EGL display", "eglGetDisplay");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_EGL_SetError("Could not initialize Windows 8.0 EGL", "eglInitialize");
+ }
+ } else {
+ /* Declare some ANGLE/EGL initialization property-sets, as suggested by
+ * MSOpenTech's ANGLE-for-WinRT template apps:
+ */
+ const EGLint defaultDisplayAttributes[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ const EGLint fl9_3DisplayAttributes[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ const EGLint warpDisplayAttributes[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ /* 'CreateWinrtEglWindow' was NOT found, which either means that a
+ * newer version of ANGLE/WinRT is being used, or that we don't have
+ * a valid copy of ANGLE.
+ *
+ * Try loading ANGLE as if it were the newer version.
+ */
+ eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
+ if (!eglGetPlatformDisplayEXT) {
+ return SDL_EGL_SetError("Could not retrieve ANGLE/WinRT display function(s)", "eglGetProcAddress");
+ }
+
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
+ /* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not
+ * supported on WinPhone 8.x.
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes);
+ if (!_this->egl_data->egl_display) {
+ return SDL_EGL_SetError("Could not get EGL display for Direct3D 10_0+", "eglGetPlatformDisplayEXT");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE)
+#endif
+ {
+ /* Try initializing EGL at D3D11 Feature Level 9_3, in case the
+ * 10_0 init fails, or we're on Windows Phone (which only supports
+ * 9_3).
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes);
+ if (!_this->egl_data->egl_display) {
+ return SDL_EGL_SetError("Could not get EGL display for Direct3D 9_3", "eglGetPlatformDisplayEXT");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ /* Try initializing EGL at D3D11 Feature Level 11_0 on WARP
+ * (a Windows-provided, software rasterizer) if all else fails.
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes);
+ if (!_this->egl_data->egl_display) {
+ return SDL_EGL_SetError("Could not get EGL display for Direct3D WARP", "eglGetPlatformDisplayEXT");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_EGL_SetError("Could not initialize WinRT 8.x+ EGL", "eglInitialize");
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+extern "C" void
+WINRT_GLES_UnloadLibrary(_THIS)
+{
+ SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
+
+ /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */
+ if (video_data->winrtEglWindow) {
+ video_data->winrtEglWindow->Release();
+ video_data->winrtEglWindow = nullptr;
+ }
+
+ /* Perform the bulk of the unloading */
+ SDL_EGL_UnloadLibrary(_this);
+}
+
+extern "C" {
+SDL_EGL_CreateContext_impl(WINRT)
+SDL_EGL_SwapWindow_impl(WINRT)
+SDL_EGL_MakeCurrent_impl(WINRT)
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
+
+/* vi: set ts=4 sw=4 expandtab: */
+