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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/LoG/math
Diffstat (limited to 'source/LoG/math')
-rw-r--r--source/LoG/math/matrix44.cpp220
-rw-r--r--source/LoG/math/matrix44.h94
2 files changed, 314 insertions, 0 deletions
diff --git a/source/LoG/math/matrix44.cpp b/source/LoG/math/matrix44.cpp
new file mode 100644
index 0000000..4514feb
--- /dev/null
+++ b/source/LoG/math/matrix44.cpp
@@ -0,0 +1,220 @@
+#include <memory>
+
+#include "matrix44.h"
+
+const Matrix44 Matrix44::Identity;
+
+// | e0 e4 e8 e12 |
+// | e1 e5 e9 e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix44::Matrix44()
+{
+ SetIdentity();
+}
+
+Matrix44::Matrix44(const Matrix44& m)
+{
+ memcpy(&e, &m.e, 16 * sizeof(float));
+}
+
+Matrix44::~Matrix44()
+{
+}
+
+void Matrix44::operator = (const Matrix44& m)
+{
+ memcpy(&e, &m.e, 16 * sizeof(float));
+}
+
+void Matrix44::SetOrtho(float l, float r, float b, float t, float n, float f)
+{
+ SetIdentity();
+ float w = r - l;
+ float h = t - b;
+ float z = f - n;
+ e[0] = 2 / w;
+ e[5] = 2 / h;
+ e[10] = -2 / z;
+ e[12] = -(r + l) / w;
+ e[13] = -(t + b) / h;
+ e[14] = -(f + n) / z;
+ e[15] = 1;
+}
+
+// | e0 e4 e8 e12 |
+// | e1 e5 e9 e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+// | e0 e4 e8 e12 |
+// | e1 e5 e9 e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+Matrix44 Matrix44::operator * (const Matrix44 & m) const
+{
+ Matrix44 t;
+
+ t.e[0] = (e[0] * m.e[0]) + (e[4] * m.e[1]) + (e[8] * m.e[2]) + (e[12] * m.e[3]);
+ t.e[4] = (e[0] * m.e[4]) + (e[4] * m.e[5]) + (e[8] * m.e[6]) + (e[12] * m.e[7]);
+ t.e[8] = (e[0] * m.e[8]) + (e[4] * m.e[9]) + (e[8] * m.e[10]) + (e[12] * m.e[11]);
+ t.e[12] = (e[0] * m.e[12]) + (e[4] * m.e[13]) + (e[8] * m.e[14]) + (e[12] * m.e[15]);
+
+ t.e[1] = (e[1] * m.e[0]) + (e[5] * m.e[1]) + (e[9] * m.e[2]) + (e[13] * m.e[3]);
+ t.e[5] = (e[1] * m.e[4]) + (e[5] * m.e[5]) + (e[9] * m.e[6]) + (e[13] * m.e[7]);
+ t.e[9] = (e[1] * m.e[8]) + (e[5] * m.e[9]) + (e[9] * m.e[10]) + (e[13] * m.e[11]);
+ t.e[13] = (e[1] * m.e[12]) + (e[5] * m.e[13]) + (e[9] * m.e[14]) + (e[13] * m.e[15]);
+
+ t.e[2] = (e[2] * m.e[0]) + (e[6] * m.e[1]) + (e[10] * m.e[2]) + (e[14] * m.e[3]);
+ t.e[6] = (e[2] * m.e[4]) + (e[6] * m.e[5]) + (e[10] * m.e[6]) + (e[14] * m.e[7]);
+ t.e[10] = (e[2] * m.e[8]) + (e[6] * m.e[9]) + (e[10] * m.e[10]) + (e[14] * m.e[11]);
+ t.e[14] = (e[2] * m.e[12]) + (e[6] * m.e[13]) + (e[10] * m.e[14]) + (e[14] * m.e[15]);
+
+ t.e[3] = (e[3] * m.e[0]) + (e[7] * m.e[1]) + (e[11] * m.e[2]) + (e[15] * m.e[3]);
+ t.e[7] = (e[3] * m.e[4]) + (e[7] * m.e[5]) + (e[11] * m.e[6]) + (e[15] * m.e[7]);
+ t.e[11] = (e[3] * m.e[8]) + (e[7] * m.e[9]) + (e[11] * m.e[10]) + (e[15] * m.e[11]);
+ t.e[15] = (e[3] * m.e[12]) + (e[7] * m.e[13]) + (e[11] * m.e[14]) + (e[15] * m.e[15]);
+
+ return t;
+}
+
+void Matrix44::operator *= (const Matrix44 & m)
+{
+ Matrix44 t = (*this) * m;
+ memcpy((void*)this->e, (void*)t.e, sizeof(float) * 16);
+}
+
+const float * Matrix44::GetElements() const
+{
+ return e;
+}
+
+void Matrix44::SetIdentity()
+{
+ memset(e, 0, sizeof(float) * 16);
+ e[0] = e[5] = e[10] = e[15] = 1;
+}
+
+void Matrix44::SetTranslation(float x, float y)
+{
+ SetIdentity();
+ e[12] = x;
+ e[13] = y;
+}
+
+void Matrix44::SetRotation(float rad)
+{
+ SetIdentity();
+ float c = cos(rad), s = sin(rad);
+ e[0] = c; e[4] = -s;
+ e[1] = s; e[5] = c;
+}
+
+void Matrix44::SetScale(float sx, float sy)
+{
+ SetIdentity();
+ e[0] = sx;
+ e[5] = sy;
+}
+
+void Matrix44::SetShear(float kx, float ky)
+{
+ SetIdentity();
+ e[1] = ky;
+ e[4] = kx;
+}
+
+void Matrix44::SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy)
+{
+ memset(e, 0, sizeof(float) * 16); // zero out matrix
+ float c = cos(angle), s = sin(angle);
+ // matrix multiplication carried out on paper:
+ // |1 x| |c -s | |sx | |1 -ox|
+ // | 1 y| |s c | | sy | | 1 -oy|
+ // | 1 | | 1 | | 1 | | 1 |
+ // | 1| | 1| | 1| | 1 |
+ // move rotate scale origin
+ e[10] = e[15] = 1.0f;
+ e[0] = c * sx; // = a
+ e[1] = s * sx; // = b
+ e[4] = -s * sy; // = c
+ e[5] = c * sy; // = d
+ e[12] = x - ox * e[0] - oy * e[4];
+ e[13] = y - ox * e[1] - oy * e[5];
+}
+
+void Matrix44::Translate(float x, float y)
+{
+ Matrix44 t;
+ t.SetTranslation(x, y);
+ this->operator *=(t);
+}
+
+void Matrix44::Rotate(float rad)
+{
+ Matrix44 t;
+ t.SetRotation(rad);
+ this->operator *=(t);
+}
+
+void Matrix44::Scale(float sx, float sy)
+{
+ Matrix44 t;
+ t.SetScale(sx, sy);
+ this->operator *=(t);
+}
+
+void Matrix44::Shear(float kx, float ky)
+{
+ Matrix44 t;
+ t.SetShear(kx, ky);
+ this->operator *=(t);
+}
+
+void Matrix44::Transform(float x, float y, float angle, float sx, float sy, float ox, float oy)
+{
+ Matrix44 t;
+ t.SetTransformation(x, y, angle, sx, sy, ox, oy);
+ this->operator *=(t);
+}
+
+void Matrix44::Ortho(float left, float right, float bottom, float top, float near, float far)
+{
+ Matrix44 t;
+ t.SetOrtho(left, right, bottom, top, near, far);
+ this->operator *=(t);
+}
+
+// | x |
+// | y |
+// | 0 |
+// | 1 |
+// | e0 e4 e8 e12 |
+// | e1 e5 e9 e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+//void Matrix44::transform(Graphics::Vertex* dst, const Graphics::Vertex* src, int size) const
+//{
+// for (int i = 0; i<size; ++i)
+// {
+// // Store in temp variables in case src = dst
+// float x = (e[0] * src[i].xy.x()) + (e[4] * src[i].xy.y()) + (0) + (e[12]);
+// float y = (e[1] * src[i].xy.x()) + (e[5] * src[i].xy.y()) + (0) + (e[13]);
+
+// dst[i].xy.Set(x, y);
+// }
+//}
+
+void Matrix44::Frustum(float l, float r, float t, float b, float near, float far)
+{
+
+
+}
+
+void Matrix44::Perspective(float fov, float aspect, float near, float far)
+{
+
+}
+
diff --git a/source/LoG/math/matrix44.h b/source/LoG/math/matrix44.h
new file mode 100644
index 0000000..3639df9
--- /dev/null
+++ b/source/LoG/math/matrix44.h
@@ -0,0 +1,94 @@
+#ifndef __LOG_MAT44_H__
+#define __LOG_MAT44_H__
+
+
+//
+// 4x4矩阵,不需要转置,直接运用在Opengl中,由于opengl的glUniformMatrix按列填入矩阵,进行
+// 的是和列向量的右乘,为了不需要转置,直接使用按列定义的矩阵。保证矩阵的内存排列和输入opengl
+// 的统一
+//
+class Matrix44
+{
+public:
+
+ static const Matrix44 Identity;
+
+ Matrix44();
+
+ Matrix44(const Matrix44& m);
+
+ ~Matrix44();
+
+ void operator = (const Matrix44& m);
+
+ void SetOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
+
+ Matrix44 operator * (const Matrix44 & m) const;
+
+ void operator *= (const Matrix44 & m);
+
+ const float* GetElements() const;
+
+ void SetIdentity();
+
+ void SetTranslation(float x, float y);
+
+ void SetRotation(float r);
+
+ void SetScale(float sx, float sy);
+
+ void SetShear(float kx, float ky);
+
+ void SetTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
+
+ void Translate(float x, float y);
+
+ //
+ // 饶xyz轴旋转
+ //
+ void Rotate(float r, float x, float y, float z);
+
+ void Scale(float sx, float sy);
+
+ void Transform(float x, float y, float angle, float sx, float sy, float ox, float oy);
+
+ //
+ // Multiplies this Matrix44 with a shear transformation.
+ // @param kx Shear along the x-axis.
+ // @param ky Shear along the y-axis.
+ //
+ void Shear(float kx, float ky);
+
+ void Ortho(float left, float right, float bottom, float top, float near, float far);
+
+ ////
+ //// Transforms an array of vertices by this Matrix44. The sources and
+ //// destination arrays may be the same.
+ ////
+ //// @param dst Storage for the transformed vertices.
+ //// @param src The source vertices.
+ //// @param size The number of vertices.
+ ////
+ //void transform(Graphics::Vertex* dst, const Graphics::Vertex * src, int size) const;
+
+ //
+ //
+ //
+ void Frustum(float l, float r, float t, float b, float near, float far);
+
+ void Perspective(float fov, float aspect, float near, float far);
+
+private:
+
+ //
+ // | e0 e4 e8 e12 |
+ // | e1 e5 e9 e13 |
+ // | e2 e6 e10 e14 |
+ // | e3 e7 e11 e15 |
+ //
+ float e[16];
+
+};
+
+
+#endif \ No newline at end of file