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+
+Simple DirectMedia Layer CREDITS
+Thanks to everyone who made this possible, including:
+
+* Cliff Matthews, for giving me a reason to start this project. :)
+ -- Executor rocks! *grin*
+
+* Ryan Gordon for helping everybody out and keeping the dream alive. :)
+
+* Gabriel Jacobo for his work on the Android port and generally helping out all around.
+
+* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
+
+* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
+
+* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
+
+* Alfred Reynolds for the game controller API and general (in)sanity
+
+* Jørgen Tjernø for numerous magical Mac OS X fixes.
+
+* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
+
+* Julian Winter for the SDL 2.0 website.
+
+* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
+
+* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+
+* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
+
+* Jim Grandpre for his work on multi-touch and gesture recognition during
+ the Google Summer of Code 2010.
+
+* Edgar "bobbens" Simo for his force feedback API development during the
+ Google Summer of Code 2008.
+
+* Aaron Wishnick for his work on audio resampling and pitch shifting during
+ the Google Summer of Code 2008.
+
+* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
+ Google Summer of Code 2008.
+
+* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
+
+* Everybody at Loki Software, Inc. for their great contributions!
+
+ And a big hand to everyone else who has contributed over the years.
+
+THANKS! :)
+
+ -- Sam Lantinga <slouken@libsdl.org>
+