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Diffstat (limited to 'source/3rd-party/SDL2/src/SDL_dataqueue.h')
-rw-r--r-- | source/3rd-party/SDL2/src/SDL_dataqueue.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/SDL_dataqueue.h b/source/3rd-party/SDL2/src/SDL_dataqueue.h new file mode 100644 index 0000000..d44f58d --- /dev/null +++ b/source/3rd-party/SDL2/src/SDL_dataqueue.h @@ -0,0 +1,55 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef SDL_dataqueue_h_ +#define SDL_dataqueue_h_ + +/* this is not (currently) a public API. But maybe it should be! */ + +struct SDL_DataQueue; +typedef struct SDL_DataQueue SDL_DataQueue; + +SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack); +void SDL_FreeDataQueue(SDL_DataQueue *queue); +void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack); +int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len); +size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len); +size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len); +size_t SDL_CountDataQueue(SDL_DataQueue *queue); + +/* this sets a section of the data queue aside (possibly allocating memory for it) + as if it's been written to, but returns a pointer to that space. You may write + to this space until a read would consume it. Writes (and other calls to this + function) will safely append their data after this reserved space and can + be in flight at the same time. There is no thread safety. + If there isn't an existing block of memory that can contain the reserved + space, one will be allocated for it. You can not (currently) allocate + a space larger than the packetlen requested in SDL_NewDataQueue. + Returned buffer is uninitialized. + This lets you avoid an extra copy in some cases, but it's safer to use + SDL_WriteToDataQueue() unless you know what you're doing. + Returns pointer to buffer of at least (len) bytes, NULL on error. +*/ +void *SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len); + +#endif /* SDL_dataqueue_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ + |