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diff --git a/source/3rd-party/SDL2/src/SDL_internal.h b/source/3rd-party/SDL2/src/SDL_internal.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef SDL_internal_h_
+#define SDL_internal_h_
+
+/* Many of SDL's features require _GNU_SOURCE on various platforms */
+#ifndef _GNU_SOURCE
+#define _GNU_SOURCE
+#endif
+
+/* This is for a variable-length array at the end of a struct:
+ struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
+ Use this because GCC 2 needs different magic than other compilers. */
+#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
+#define SDL_VARIABLE_LENGTH_ARRAY 1
+#else
+#define SDL_VARIABLE_LENGTH_ARRAY
+#endif
+
+#include "dynapi/SDL_dynapi.h"
+
+#if SDL_DYNAMIC_API
+#include "dynapi/SDL_dynapi_overrides.h"
+/* force DECLSPEC and SDLCALL off...it's all internal symbols now.
+ These will have actual #defines during SDL_dynapi.c only */
+#define DECLSPEC
+#define SDLCALL
+#endif
+
+#include "SDL_config.h"
+
+#endif /* SDL_internal_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */