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-rw-r--r--source/3rd-party/SDL2/src/audio/SDL_audiocvt.c1673
1 files changed, 1673 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/SDL_audiocvt.c b/source/3rd-party/SDL2/src/audio/SDL_audiocvt.c
new file mode 100644
index 0000000..ee0ba32
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/SDL_audiocvt.c
@@ -0,0 +1,1673 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* Functions for audio drivers to perform runtime conversion of audio format */
+
+/* FIXME: Channel weights when converting from more channels to fewer may need to be adjusted, see https://msdn.microsoft.com/en-us/library/windows/desktop/ff819070(v=vs.85).aspx
+*/
+
+#include "SDL.h"
+#include "SDL_audio.h"
+#include "SDL_audio_c.h"
+
+#include "SDL_loadso.h"
+#include "SDL_assert.h"
+#include "../SDL_dataqueue.h"
+#include "SDL_cpuinfo.h"
+
+#define DEBUG_AUDIOSTREAM 0
+
+#ifdef __SSE3__
+#define HAVE_SSE3_INTRINSICS 1
+#endif
+
+#if HAVE_SSE3_INTRINSICS
+/* Convert from stereo to mono. Average left and right. */
+static void SDLCALL
+SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i = cvt->len_cvt / 8;
+
+ LOG_DEBUG_CONVERT("stereo", "mono (using SSE3)");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ /* We can only do this if dst is aligned to 16 bytes; since src is the
+ same pointer and it moves by 2, it can't be forcibly aligned. */
+ if ((((size_t) dst) & 15) == 0) {
+ /* Aligned! Do SSE blocks as long as we have 16 bytes available. */
+ const __m128 divby2 = _mm_set1_ps(0.5f);
+ while (i >= 4) { /* 4 * float32 */
+ _mm_store_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_load_ps(src), _mm_load_ps(src+4)), divby2));
+ i -= 4; src += 8; dst += 4;
+ }
+ }
+
+ /* Finish off any leftovers with scalar operations. */
+ while (i) {
+ *dst = (src[0] + src[1]) * 0.5f;
+ dst++; i--; src += 2;
+ }
+
+ cvt->len_cvt /= 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+#endif
+
+/* Convert from stereo to mono. Average left and right. */
+static void SDLCALL
+SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i;
+
+ LOG_DEBUG_CONVERT("stereo", "mono");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / 8; i; --i, src += 2) {
+ *(dst++) = (src[0] + src[1]) * 0.5f;
+ }
+
+ cvt->len_cvt /= 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
+static void SDLCALL
+SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i;
+
+ LOG_DEBUG_CONVERT("5.1", "stereo");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ /* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
+ for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 2) {
+ const float front_center_distributed = src[2] * 0.5f;
+ dst[0] = (src[0] + front_center_distributed + src[4]) / 2.5f; /* left */
+ dst[1] = (src[1] + front_center_distributed + src[5]) / 2.5f; /* right */
+ }
+
+ cvt->len_cvt /= 3;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Convert from quad to stereo. Average left and right. */
+static void SDLCALL
+SDL_ConvertQuadToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i;
+
+ LOG_DEBUG_CONVERT("quad", "stereo");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / (sizeof (float) * 4); i; --i, src += 4, dst += 2) {
+ dst[0] = (src[0] + src[2]) * 0.5f; /* left */
+ dst[1] = (src[1] + src[3]) * 0.5f; /* right */
+ }
+
+ cvt->len_cvt /= 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Convert from 7.1 to 5.1. Distribute sides across front and back. */
+static void SDLCALL
+SDL_Convert71To51(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i;
+
+ LOG_DEBUG_CONVERT("7.1", "5.1");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / (sizeof (float) * 8); i; --i, src += 8, dst += 6) {
+ const float surround_left_distributed = src[6] * 0.5f;
+ const float surround_right_distributed = src[7] * 0.5f;
+ dst[0] = (src[0] + surround_left_distributed) / 1.5f; /* FL */
+ dst[1] = (src[1] + surround_right_distributed) / 1.5f; /* FR */
+ dst[2] = src[2] / 1.5f; /* CC */
+ dst[3] = src[3] / 1.5f; /* LFE */
+ dst[4] = (src[4] + surround_left_distributed) / 1.5f; /* BL */
+ dst[5] = (src[5] + surround_right_distributed) / 1.5f; /* BR */
+ }
+
+ cvt->len_cvt /= 8;
+ cvt->len_cvt *= 6;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Convert from 5.1 to quad. Distribute center across front, discard LFE. */
+static void SDLCALL
+SDL_Convert51ToQuad(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float *dst = (float *) cvt->buf;
+ const float *src = dst;
+ int i;
+
+ LOG_DEBUG_CONVERT("5.1", "quad");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ /* SDL's 4.0 layout: FL+FR+BL+BR */
+ /* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
+ for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 4) {
+ const float front_center_distributed = src[2] * 0.5f;
+ dst[0] = (src[0] + front_center_distributed) / 1.5f; /* FL */
+ dst[1] = (src[1] + front_center_distributed) / 1.5f; /* FR */
+ dst[2] = src[4] / 1.5f; /* BL */
+ dst[3] = src[5] / 1.5f; /* BR */
+ }
+
+ cvt->len_cvt /= 6;
+ cvt->len_cvt *= 4;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Upmix mono to stereo (by duplication) */
+static void SDLCALL
+SDL_ConvertMonoToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ const float *src = (const float *) (cvt->buf + cvt->len_cvt);
+ float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
+ int i;
+
+ LOG_DEBUG_CONVERT("mono", "stereo");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / sizeof (float); i; --i) {
+ src--;
+ dst -= 2;
+ dst[0] = dst[1] = *src;
+ }
+
+ cvt->len_cvt *= 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Upmix stereo to a pseudo-5.1 stream */
+static void SDLCALL
+SDL_ConvertStereoTo51(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ int i;
+ float lf, rf, ce;
+ const float *src = (const float *) (cvt->buf + cvt->len_cvt);
+ float *dst = (float *) (cvt->buf + cvt->len_cvt * 3);
+
+ LOG_DEBUG_CONVERT("stereo", "5.1");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / (sizeof(float) * 2); i; --i) {
+ dst -= 6;
+ src -= 2;
+ lf = src[0];
+ rf = src[1];
+ ce = (lf + rf) * 0.5f;
+ /* !!! FIXME: FL and FR may clip */
+ dst[0] = lf + (lf - ce); /* FL */
+ dst[1] = rf + (rf - ce); /* FR */
+ dst[2] = ce; /* FC */
+ dst[3] = 0; /* LFE (only meant for special LFE effects) */
+ dst[4] = lf; /* BL */
+ dst[5] = rf; /* BR */
+ }
+
+ cvt->len_cvt *= 3;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Upmix quad to a pseudo-5.1 stream */
+static void SDLCALL
+SDL_ConvertQuadTo51(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ int i;
+ float lf, rf, lb, rb, ce;
+ const float *src = (const float *) (cvt->buf + cvt->len_cvt);
+ float *dst = (float *) (cvt->buf + cvt->len_cvt * 3 / 2);
+
+ LOG_DEBUG_CONVERT("quad", "5.1");
+ SDL_assert(format == AUDIO_F32SYS);
+ SDL_assert(cvt->len_cvt % (sizeof(float) * 4) == 0);
+
+ for (i = cvt->len_cvt / (sizeof(float) * 4); i; --i) {
+ dst -= 6;
+ src -= 4;
+ lf = src[0];
+ rf = src[1];
+ lb = src[2];
+ rb = src[3];
+ ce = (lf + rf) * 0.5f;
+ /* !!! FIXME: FL and FR may clip */
+ dst[0] = lf + (lf - ce); /* FL */
+ dst[1] = rf + (rf - ce); /* FR */
+ dst[2] = ce; /* FC */
+ dst[3] = 0; /* LFE (only meant for special LFE effects) */
+ dst[4] = lb; /* BL */
+ dst[5] = rb; /* BR */
+ }
+
+ cvt->len_cvt = cvt->len_cvt * 3 / 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Upmix stereo to a pseudo-4.0 stream (by duplication) */
+static void SDLCALL
+SDL_ConvertStereoToQuad(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ const float *src = (const float *) (cvt->buf + cvt->len_cvt);
+ float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
+ float lf, rf;
+ int i;
+
+ LOG_DEBUG_CONVERT("stereo", "quad");
+ SDL_assert(format == AUDIO_F32SYS);
+
+ for (i = cvt->len_cvt / (sizeof(float) * 2); i; --i) {
+ dst -= 4;
+ src -= 2;
+ lf = src[0];
+ rf = src[1];
+ dst[0] = lf; /* FL */
+ dst[1] = rf; /* FR */
+ dst[2] = lf; /* BL */
+ dst[3] = rf; /* BR */
+ }
+
+ cvt->len_cvt *= 2;
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+
+/* Upmix 5.1 to 7.1 */
+static void SDLCALL
+SDL_Convert51To71(SDL_AudioCVT * cvt, SDL_AudioFormat format)
+{
+ float lf, rf, lb, rb, ls, rs;
+ int i;
+ const float *src = (const float *) (cvt->buf + cvt->len_cvt);
+ float *dst = (float *) (cvt->buf + cvt->len_cvt * 4 / 3);
+
+ LOG_DEBUG_CONVERT("5.1", "7.1");
+ SDL_assert(format == AUDIO_F32SYS);
+ SDL_assert(cvt->len_cvt % (sizeof(float) * 6) == 0);
+
+ for (i = cvt->len_cvt / (sizeof(float) * 6); i; --i) {
+ dst -= 8;
+ src -= 6;
+ lf = src[0];
+ rf = src[1];
+ lb = src[4];
+ rb = src[5];
+ ls = (lf + lb) * 0.5f;
+ rs = (rf + rb) * 0.5f;
+ /* !!! FIXME: these four may clip */
+ lf += lf - ls;
+ rf += rf - ls;
+ lb += lb - ls;
+ rb += rb - ls;
+ dst[3] = src[3]; /* LFE */
+ dst[2] = src[2]; /* FC */
+ dst[7] = rs; /* SR */
+ dst[6] = ls; /* SL */
+ dst[5] = rb; /* BR */
+ dst[4] = lb; /* BL */
+ dst[1] = rf; /* FR */
+ dst[0] = lf; /* FL */
+ }
+
+ cvt->len_cvt = cvt->len_cvt * 4 / 3;
+
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index] (cvt, format);
+ }
+}
+
+/* SDL's resampler uses a "bandlimited interpolation" algorithm:
+ https://ccrma.stanford.edu/~jos/resample/ */
+
+#define RESAMPLER_ZERO_CROSSINGS 5
+#define RESAMPLER_BITS_PER_SAMPLE 16
+#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))
+#define RESAMPLER_FILTER_SIZE ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)
+
+/* This is a "modified" bessel function, so you can't use POSIX j0() */
+static double
+bessel(const double x)
+{
+ const double xdiv2 = x / 2.0;
+ double i0 = 1.0f;
+ double f = 1.0f;
+ int i = 1;
+
+ while (SDL_TRUE) {
+ const double diff = SDL_pow(xdiv2, i * 2) / SDL_pow(f, 2);
+ if (diff < 1.0e-21f) {
+ break;
+ }
+ i0 += diff;
+ i++;
+ f *= (double) i;
+ }
+
+ return i0;
+}
+
+/* build kaiser table with cardinal sine applied to it, and array of differences between elements. */
+static void
+kaiser_and_sinc(float *table, float *diffs, const int tablelen, const double beta)
+{
+ const int lenm1 = tablelen - 1;
+ const int lenm1div2 = lenm1 / 2;
+ int i;
+
+ table[0] = 1.0f;
+ for (i = 1; i < tablelen; i++) {
+ const double kaiser = bessel(beta * SDL_sqrt(1.0 - SDL_pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel(beta);
+ table[tablelen - i] = (float) kaiser;
+ }
+
+ for (i = 1; i < tablelen; i++) {
+ const float x = (((float) i) / ((float) RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) * ((float) M_PI);
+ table[i] *= SDL_sinf(x) / x;
+ diffs[i - 1] = table[i] - table[i - 1];
+ }
+ diffs[lenm1] = 0.0f;
+}
+
+
+static SDL_SpinLock ResampleFilterSpinlock = 0;
+static float *ResamplerFilter = NULL;
+static float *ResamplerFilterDifference = NULL;
+
+int
+SDL_PrepareResampleFilter(void)
+{
+ SDL_AtomicLock(&ResampleFilterSpinlock);
+ if (!ResamplerFilter) {
+ /* if dB > 50, beta=(0.1102 * (dB - 8.7)), according to Matlab. */
+ const double dB = 80.0;
+ const double beta = 0.1102 * (dB - 8.7);
+ const size_t alloclen = RESAMPLER_FILTER_SIZE * sizeof (float);
+
+ ResamplerFilter = (float *) SDL_malloc(alloclen);
+ if (!ResamplerFilter) {
+ SDL_AtomicUnlock(&ResampleFilterSpinlock);
+ return SDL_OutOfMemory();
+ }
+
+ ResamplerFilterDifference = (float *) SDL_malloc(alloclen);
+ if (!ResamplerFilterDifference) {
+ SDL_free(ResamplerFilter);
+ ResamplerFilter = NULL;
+ SDL_AtomicUnlock(&ResampleFilterSpinlock);
+ return SDL_OutOfMemory();
+ }
+ kaiser_and_sinc(ResamplerFilter, ResamplerFilterDifference, RESAMPLER_FILTER_SIZE, beta);
+ }
+ SDL_AtomicUnlock(&ResampleFilterSpinlock);
+ return 0;
+}
+
+void
+SDL_FreeResampleFilter(void)
+{
+ SDL_free(ResamplerFilter);
+ SDL_free(ResamplerFilterDifference);
+ ResamplerFilter = NULL;
+ ResamplerFilterDifference = NULL;
+}
+
+static int
+ResamplerPadding(const int inrate, const int outrate)
+{
+ if (inrate == outrate) {
+ return 0;
+ } else if (inrate > outrate) {
+ return (int) SDL_ceil(((float) (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * inrate) / ((float) outrate)));
+ }
+ return RESAMPLER_SAMPLES_PER_ZERO_CROSSING;
+}
+
+/* lpadding and rpadding are expected to be buffers of (ResamplePadding(inrate, outrate) * chans * sizeof (float)) bytes. */
+static int
+SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
+ const float *lpadding, const float *rpadding,
+ const float *inbuf, const int inbuflen,
+ float *outbuf, const int outbuflen)
+{
+ const double finrate = (double) inrate;
+ const double outtimeincr = 1.0 / ((float) outrate);
+ const double ratio = ((float) outrate) / ((float) inrate);
+ const int paddinglen = ResamplerPadding(inrate, outrate);
+ const int framelen = chans * (int)sizeof (float);
+ const int inframes = inbuflen / framelen;
+ const int wantedoutframes = (int) ((inbuflen / framelen) * ratio); /* outbuflen isn't total to write, it's total available. */
+ const int maxoutframes = outbuflen / framelen;
+ const int outframes = SDL_min(wantedoutframes, maxoutframes);
+ float *dst = outbuf;
+ double outtime = 0.0;
+ int i, j, chan;
+
+ for (i = 0; i < outframes; i++) {
+ const int srcindex = (int) (outtime * inrate);
+ const double intime = ((double) srcindex) / finrate;
+ const double innexttime = ((double) (srcindex + 1)) / finrate;
+ const double interpolation1 = 1.0 - ((innexttime - outtime) / (innexttime - intime));
+ const int filterindex1 = (int) (interpolation1 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
+ const double interpolation2 = 1.0 - interpolation1;
+ const int filterindex2 = (int) (interpolation2 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
+
+ for (chan = 0; chan < chans; chan++) {
+ float outsample = 0.0f;
+
+ /* do this twice to calculate the sample, once for the "left wing" and then same for the right. */
+ /* !!! FIXME: do both wings in one loop */
+ for (j = 0; (filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
+ const int srcframe = srcindex - j;
+ /* !!! FIXME: we can bubble this conditional out of here by doing a pre loop. */
+ const float insample = (srcframe < 0) ? lpadding[((paddinglen + srcframe) * chans) + chan] : inbuf[(srcframe * chans) + chan];
+ outsample += (float)(insample * (ResamplerFilter[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)] + (interpolation1 * ResamplerFilterDifference[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)])));
+ }
+
+ for (j = 0; (filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
+ const int srcframe = srcindex + 1 + j;
+ /* !!! FIXME: we can bubble this conditional out of here by doing a post loop. */
+ const float insample = (srcframe >= inframes) ? rpadding[((srcframe - inframes) * chans) + chan] : inbuf[(srcframe * chans) + chan];
+ outsample += (float)(insample * (ResamplerFilter[filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)] + (interpolation2 * ResamplerFilterDifference[filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)])));
+ }
+ *(dst++) = outsample;
+ }
+
+ outtime += outtimeincr;
+ }
+
+ return outframes * chans * sizeof (float);
+}
+
+int
+SDL_ConvertAudio(SDL_AudioCVT * cvt)
+{
+ /* !!! FIXME: (cvt) should be const; stack-copy it here. */
+ /* !!! FIXME: (actually, we can't...len_cvt needs to be updated. Grr.) */
+
+ /* Make sure there's data to convert */
+ if (cvt->buf == NULL) {
+ return SDL_SetError("No buffer allocated for conversion");
+ }
+
+ /* Return okay if no conversion is necessary */
+ cvt->len_cvt = cvt->len;
+ if (cvt->filters[0] == NULL) {
+ return 0;
+ }
+
+ /* Set up the conversion and go! */
+ cvt->filter_index = 0;
+ cvt->filters[0] (cvt, cvt->src_format);
+ return 0;
+}
+
+static void SDLCALL
+SDL_Convert_Byteswap(SDL_AudioCVT *cvt, SDL_AudioFormat format)
+{
+#if DEBUG_CONVERT
+ printf("Converting byte order\n");
+#endif
+
+ switch (SDL_AUDIO_BITSIZE(format)) {
+ #define CASESWAP(b) \
+ case b: { \
+ Uint##b *ptr = (Uint##b *) cvt->buf; \
+ int i; \
+ for (i = cvt->len_cvt / sizeof (*ptr); i; --i, ++ptr) { \
+ *ptr = SDL_Swap##b(*ptr); \
+ } \
+ break; \
+ }
+
+ CASESWAP(16);
+ CASESWAP(32);
+ CASESWAP(64);
+
+ #undef CASESWAP
+
+ default: SDL_assert(!"unhandled byteswap datatype!"); break;
+ }
+
+ if (cvt->filters[++cvt->filter_index]) {
+ /* flip endian flag for data. */
+ if (format & SDL_AUDIO_MASK_ENDIAN) {
+ format &= ~SDL_AUDIO_MASK_ENDIAN;
+ } else {
+ format |= SDL_AUDIO_MASK_ENDIAN;
+ }
+ cvt->filters[cvt->filter_index](cvt, format);
+ }
+}
+
+static int
+SDL_AddAudioCVTFilter(SDL_AudioCVT *cvt, const SDL_AudioFilter filter)
+{
+ if (cvt->filter_index >= SDL_AUDIOCVT_MAX_FILTERS) {
+ return SDL_SetError("Too many filters needed for conversion, exceeded maximum of %d", SDL_AUDIOCVT_MAX_FILTERS);
+ }
+ if (filter == NULL) {
+ return SDL_SetError("Audio filter pointer is NULL");
+ }
+ cvt->filters[cvt->filter_index++] = filter;
+ cvt->filters[cvt->filter_index] = NULL; /* Moving terminator */
+ return 0;
+}
+
+static int
+SDL_BuildAudioTypeCVTToFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat src_fmt)
+{
+ int retval = 0; /* 0 == no conversion necessary. */
+
+ if ((SDL_AUDIO_ISBIGENDIAN(src_fmt) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert_Byteswap) < 0) {
+ return -1;
+ }
+ retval = 1; /* added a converter. */
+ }
+
+ if (!SDL_AUDIO_ISFLOAT(src_fmt)) {
+ const Uint16 src_bitsize = SDL_AUDIO_BITSIZE(src_fmt);
+ const Uint16 dst_bitsize = 32;
+ SDL_AudioFilter filter = NULL;
+
+ switch (src_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
+ case AUDIO_S8: filter = SDL_Convert_S8_to_F32; break;
+ case AUDIO_U8: filter = SDL_Convert_U8_to_F32; break;
+ case AUDIO_S16: filter = SDL_Convert_S16_to_F32; break;
+ case AUDIO_U16: filter = SDL_Convert_U16_to_F32; break;
+ case AUDIO_S32: filter = SDL_Convert_S32_to_F32; break;
+ default: SDL_assert(!"Unexpected audio format!"); break;
+ }
+
+ if (!filter) {
+ return SDL_SetError("No conversion from source format to float available");
+ }
+
+ if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
+ return -1;
+ }
+ if (src_bitsize < dst_bitsize) {
+ const int mult = (dst_bitsize / src_bitsize);
+ cvt->len_mult *= mult;
+ cvt->len_ratio *= mult;
+ } else if (src_bitsize > dst_bitsize) {
+ cvt->len_ratio /= (src_bitsize / dst_bitsize);
+ }
+
+ retval = 1; /* added a converter. */
+ }
+
+ return retval;
+}
+
+static int
+SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
+{
+ int retval = 0; /* 0 == no conversion necessary. */
+
+ if (!SDL_AUDIO_ISFLOAT(dst_fmt)) {
+ const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_fmt);
+ const Uint16 src_bitsize = 32;
+ SDL_AudioFilter filter = NULL;
+ switch (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
+ case AUDIO_S8: filter = SDL_Convert_F32_to_S8; break;
+ case AUDIO_U8: filter = SDL_Convert_F32_to_U8; break;
+ case AUDIO_S16: filter = SDL_Convert_F32_to_S16; break;
+ case AUDIO_U16: filter = SDL_Convert_F32_to_U16; break;
+ case AUDIO_S32: filter = SDL_Convert_F32_to_S32; break;
+ default: SDL_assert(!"Unexpected audio format!"); break;
+ }
+
+ if (!filter) {
+ return SDL_SetError("No conversion from float to destination format available");
+ }
+
+ if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
+ return -1;
+ }
+ if (src_bitsize < dst_bitsize) {
+ const int mult = (dst_bitsize / src_bitsize);
+ cvt->len_mult *= mult;
+ cvt->len_ratio *= mult;
+ } else if (src_bitsize > dst_bitsize) {
+ cvt->len_ratio /= (src_bitsize / dst_bitsize);
+ }
+ retval = 1; /* added a converter. */
+ }
+
+ if ((SDL_AUDIO_ISBIGENDIAN(dst_fmt) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert_Byteswap) < 0) {
+ return -1;
+ }
+ retval = 1; /* added a converter. */
+ }
+
+ return retval;
+}
+
+static void
+SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
+{
+ /* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
+ !!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
+ !!! FIXME in 2.1: so we steal the ninth and tenth slot. :( */
+ const int inrate = (int) (size_t) cvt->filters[SDL_AUDIOCVT_MAX_FILTERS-1];
+ const int outrate = (int) (size_t) cvt->filters[SDL_AUDIOCVT_MAX_FILTERS];
+ const float *src = (const float *) cvt->buf;
+ const int srclen = cvt->len_cvt;
+ /*float *dst = (float *) cvt->buf;
+ const int dstlen = (cvt->len * cvt->len_mult);*/
+ /* !!! FIXME: remove this if we can get the resampler to work in-place again. */
+ float *dst = (float *) (cvt->buf + srclen);
+ const int dstlen = (cvt->len * cvt->len_mult) - srclen;
+ const int paddingsamples = (ResamplerPadding(inrate, outrate) * chans);
+ float *padding;
+
+ SDL_assert(format == AUDIO_F32SYS);
+
+ /* we keep no streaming state here, so pad with silence on both ends. */
+ padding = (float *) SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof (float));
+ if (!padding) {
+ SDL_OutOfMemory();
+ return;
+ }
+
+ cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
+
+ SDL_free(padding);
+
+ SDL_memmove(cvt->buf, dst, cvt->len_cvt); /* !!! FIXME: remove this if we can get the resampler to work in-place again. */
+
+ if (cvt->filters[++cvt->filter_index]) {
+ cvt->filters[cvt->filter_index](cvt, format);
+ }
+}
+
+/* !!! FIXME: We only have this macro salsa because SDL_AudioCVT doesn't
+ !!! FIXME: store channel info, so we have to have function entry
+ !!! FIXME: points for each supported channel count and multiple
+ !!! FIXME: vs arbitrary. When we rev the ABI, clean this up. */
+#define RESAMPLER_FUNCS(chans) \
+ static void SDLCALL \
+ SDL_ResampleCVT_c##chans(SDL_AudioCVT *cvt, SDL_AudioFormat format) { \
+ SDL_ResampleCVT(cvt, chans, format); \
+ }
+RESAMPLER_FUNCS(1)
+RESAMPLER_FUNCS(2)
+RESAMPLER_FUNCS(4)
+RESAMPLER_FUNCS(6)
+RESAMPLER_FUNCS(8)
+#undef RESAMPLER_FUNCS
+
+static SDL_AudioFilter
+ChooseCVTResampler(const int dst_channels)
+{
+ switch (dst_channels) {
+ case 1: return SDL_ResampleCVT_c1;
+ case 2: return SDL_ResampleCVT_c2;
+ case 4: return SDL_ResampleCVT_c4;
+ case 6: return SDL_ResampleCVT_c6;
+ case 8: return SDL_ResampleCVT_c8;
+ default: break;
+ }
+
+ return NULL;
+}
+
+static int
+SDL_BuildAudioResampleCVT(SDL_AudioCVT * cvt, const int dst_channels,
+ const int src_rate, const int dst_rate)
+{
+ SDL_AudioFilter filter;
+
+ if (src_rate == dst_rate) {
+ return 0; /* no conversion necessary. */
+ }
+
+ filter = ChooseCVTResampler(dst_channels);
+ if (filter == NULL) {
+ return SDL_SetError("No conversion available for these rates");
+ }
+
+ if (SDL_PrepareResampleFilter() < 0) {
+ return -1;
+ }
+
+ /* Update (cvt) with filter details... */
+ if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
+ return -1;
+ }
+
+ /* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
+ !!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
+ !!! FIXME in 2.1: so we steal the ninth and tenth slot. :( */
+ if (cvt->filter_index >= (SDL_AUDIOCVT_MAX_FILTERS-2)) {
+ return SDL_SetError("Too many filters needed for conversion, exceeded maximum of %d", SDL_AUDIOCVT_MAX_FILTERS-2);
+ }
+ cvt->filters[SDL_AUDIOCVT_MAX_FILTERS-1] = (SDL_AudioFilter) (size_t) src_rate;
+ cvt->filters[SDL_AUDIOCVT_MAX_FILTERS] = (SDL_AudioFilter) (size_t) dst_rate;
+
+ if (src_rate < dst_rate) {
+ const double mult = ((double) dst_rate) / ((double) src_rate);
+ cvt->len_mult *= (int) SDL_ceil(mult);
+ cvt->len_ratio *= mult;
+ } else {
+ cvt->len_ratio /= ((double) src_rate) / ((double) dst_rate);
+ }
+
+ /* !!! FIXME: remove this if we can get the resampler to work in-place again. */
+ /* the buffer is big enough to hold the destination now, but
+ we need it large enough to hold a separate scratch buffer. */
+ cvt->len_mult *= 2;
+
+ return 1; /* added a converter. */
+}
+
+static SDL_bool
+SDL_SupportedAudioFormat(const SDL_AudioFormat fmt)
+{
+ switch (fmt) {
+ case AUDIO_U8:
+ case AUDIO_S8:
+ case AUDIO_U16LSB:
+ case AUDIO_S16LSB:
+ case AUDIO_U16MSB:
+ case AUDIO_S16MSB:
+ case AUDIO_S32LSB:
+ case AUDIO_S32MSB:
+ case AUDIO_F32LSB:
+ case AUDIO_F32MSB:
+ return SDL_TRUE; /* supported. */
+
+ default:
+ break;
+ }
+
+ return SDL_FALSE; /* unsupported. */
+}
+
+static SDL_bool
+SDL_SupportedChannelCount(const int channels)
+{
+ switch (channels) {
+ case 1: /* mono */
+ case 2: /* stereo */
+ case 4: /* quad */
+ case 6: /* 5.1 */
+ case 8: /* 7.1 */
+ return SDL_TRUE; /* supported. */
+
+ default:
+ break;
+ }
+
+ return SDL_FALSE; /* unsupported. */
+}
+
+
+/* Creates a set of audio filters to convert from one format to another.
+ Returns 0 if no conversion is needed, 1 if the audio filter is set up,
+ or -1 if an error like invalid parameter, unsupported format, etc. occurred.
+*/
+
+int
+SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
+ SDL_AudioFormat src_fmt, Uint8 src_channels, int src_rate,
+ SDL_AudioFormat dst_fmt, Uint8 dst_channels, int dst_rate)
+{
+ /* Sanity check target pointer */
+ if (cvt == NULL) {
+ return SDL_InvalidParamError("cvt");
+ }
+
+ /* Make sure we zero out the audio conversion before error checking */
+ SDL_zerop(cvt);
+
+ if (!SDL_SupportedAudioFormat(src_fmt)) {
+ return SDL_SetError("Invalid source format");
+ } else if (!SDL_SupportedAudioFormat(dst_fmt)) {
+ return SDL_SetError("Invalid destination format");
+ } else if (!SDL_SupportedChannelCount(src_channels)) {
+ return SDL_SetError("Invalid source channels");
+ } else if (!SDL_SupportedChannelCount(dst_channels)) {
+ return SDL_SetError("Invalid destination channels");
+ } else if (src_rate == 0) {
+ return SDL_SetError("Source rate is zero");
+ } else if (dst_rate == 0) {
+ return SDL_SetError("Destination rate is zero");
+ }
+
+#if DEBUG_CONVERT
+ printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
+ src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
+#endif
+
+ /* Start off with no conversion necessary */
+ cvt->src_format = src_fmt;
+ cvt->dst_format = dst_fmt;
+ cvt->needed = 0;
+ cvt->filter_index = 0;
+ SDL_zero(cvt->filters);
+ cvt->len_mult = 1;
+ cvt->len_ratio = 1.0;
+ cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
+
+ /* Make sure we've chosen audio conversion functions (MMX, scalar, etc.) */
+ SDL_ChooseAudioConverters();
+
+ /* Type conversion goes like this now:
+ - byteswap to CPU native format first if necessary.
+ - convert to native Float32 if necessary.
+ - resample and change channel count if necessary.
+ - convert back to native format.
+ - byteswap back to foreign format if necessary.
+
+ The expectation is we can process data faster in float32
+ (possibly with SIMD), and making several passes over the same
+ buffer is likely to be CPU cache-friendly, avoiding the
+ biggest performance hit in modern times. Previously we had
+ (script-generated) custom converters for every data type and
+ it was a bloat on SDL compile times and final library size. */
+
+ /* see if we can skip float conversion entirely. */
+ if (src_rate == dst_rate && src_channels == dst_channels) {
+ if (src_fmt == dst_fmt) {
+ return 0;
+ }
+
+ /* just a byteswap needed? */
+ if ((src_fmt & ~SDL_AUDIO_MASK_ENDIAN) == (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert_Byteswap) < 0) {
+ return -1;
+ }
+ cvt->needed = 1;
+ return 1;
+ }
+ }
+
+ /* Convert data types, if necessary. Updates (cvt). */
+ if (SDL_BuildAudioTypeCVTToFloat(cvt, src_fmt) < 0) {
+ return -1; /* shouldn't happen, but just in case... */
+ }
+
+ /* Channel conversion */
+ if (src_channels < dst_channels) {
+ /* Upmixing */
+ /* Mono -> Stereo [-> ...] */
+ if ((src_channels == 1) && (dst_channels > 1)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_ConvertMonoToStereo) < 0) {
+ return -1;
+ }
+ cvt->len_mult *= 2;
+ src_channels = 2;
+ cvt->len_ratio *= 2;
+ }
+ /* [Mono ->] Stereo -> 5.1 [-> 7.1] */
+ if ((src_channels == 2) && (dst_channels >= 6)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_ConvertStereoTo51) < 0) {
+ return -1;
+ }
+ src_channels = 6;
+ cvt->len_mult *= 3;
+ cvt->len_ratio *= 3;
+ }
+ /* Quad -> 5.1 [-> 7.1] */
+ if ((src_channels == 4) && (dst_channels >= 6)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_ConvertQuadTo51) < 0) {
+ return -1;
+ }
+ src_channels = 6;
+ cvt->len_mult = (cvt->len_mult * 3 + 1) / 2;
+ cvt->len_ratio *= 1.5;
+ }
+ /* [[Mono ->] Stereo ->] 5.1 -> 7.1 */
+ if ((src_channels == 6) && (dst_channels == 8)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert51To71) < 0) {
+ return -1;
+ }
+ src_channels = 8;
+ cvt->len_mult = (cvt->len_mult * 4 + 2) / 3;
+ /* Should be numerically exact with every valid input to this
+ function */
+ cvt->len_ratio = cvt->len_ratio * 4 / 3;
+ }
+ /* [Mono ->] Stereo -> Quad */
+ if ((src_channels == 2) && (dst_channels == 4)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_ConvertStereoToQuad) < 0) {
+ return -1;
+ }
+ src_channels = 4;
+ cvt->len_mult *= 2;
+ cvt->len_ratio *= 2;
+ }
+ } else if (src_channels > dst_channels) {
+ /* Downmixing */
+ /* 7.1 -> 5.1 [-> Stereo [-> Mono]] */
+ /* 7.1 -> 5.1 [-> Quad] */
+ if ((src_channels == 8) && (dst_channels <= 6)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert71To51) < 0) {
+ return -1;
+ }
+ src_channels = 6;
+ cvt->len_ratio *= 0.75;
+ }
+ /* [7.1 ->] 5.1 -> Stereo [-> Mono] */
+ if ((src_channels == 6) && (dst_channels <= 2)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert51ToStereo) < 0) {
+ return -1;
+ }
+ src_channels = 2;
+ cvt->len_ratio /= 3;
+ }
+ /* 5.1 -> Quad */
+ if ((src_channels == 6) && (dst_channels == 4)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_Convert51ToQuad) < 0) {
+ return -1;
+ }
+ src_channels = 4;
+ cvt->len_ratio = cvt->len_ratio * 2 / 3;
+ }
+ /* Quad -> Stereo [-> Mono] */
+ if ((src_channels == 4) && (dst_channels <= 2)) {
+ if (SDL_AddAudioCVTFilter(cvt, SDL_ConvertQuadToStereo) < 0) {
+ return -1;
+ }
+ src_channels = 2;
+ cvt->len_ratio /= 2;
+ }
+ /* [... ->] Stereo -> Mono */
+ if ((src_channels == 2) && (dst_channels == 1)) {
+ SDL_AudioFilter filter = NULL;
+
+ #if HAVE_SSE3_INTRINSICS
+ if (SDL_HasSSE3()) {
+ filter = SDL_ConvertStereoToMono_SSE3;
+ }
+ #endif
+
+ if (!filter) {
+ filter = SDL_ConvertStereoToMono;
+ }
+
+ if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
+ return -1;
+ }
+
+ src_channels = 1;
+ cvt->len_ratio /= 2;
+ }
+ }
+
+ if (src_channels != dst_channels) {
+ /* All combinations of supported channel counts should have been
+ handled by now, but let's be defensive */
+ return SDL_SetError("Invalid channel combination");
+ }
+
+ /* Do rate conversion, if necessary. Updates (cvt). */
+ if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) < 0) {
+ return -1; /* shouldn't happen, but just in case... */
+ }
+
+ /* Move to final data type. */
+ if (SDL_BuildAudioTypeCVTFromFloat(cvt, dst_fmt) < 0) {
+ return -1; /* shouldn't happen, but just in case... */
+ }
+
+ cvt->needed = (cvt->filter_index != 0);
+ return (cvt->needed);
+}
+
+typedef int (*SDL_ResampleAudioStreamFunc)(SDL_AudioStream *stream, const void *inbuf, const int inbuflen, void *outbuf, const int outbuflen);
+typedef void (*SDL_ResetAudioStreamResamplerFunc)(SDL_AudioStream *stream);
+typedef void (*SDL_CleanupAudioStreamResamplerFunc)(SDL_AudioStream *stream);
+
+struct _SDL_AudioStream
+{
+ SDL_AudioCVT cvt_before_resampling;
+ SDL_AudioCVT cvt_after_resampling;
+ SDL_DataQueue *queue;
+ SDL_bool first_run;
+ Uint8 *staging_buffer;
+ int staging_buffer_size;
+ int staging_buffer_filled;
+ Uint8 *work_buffer_base; /* maybe unaligned pointer from SDL_realloc(). */
+ int work_buffer_len;
+ int src_sample_frame_size;
+ SDL_AudioFormat src_format;
+ Uint8 src_channels;
+ int src_rate;
+ int dst_sample_frame_size;
+ SDL_AudioFormat dst_format;
+ Uint8 dst_channels;
+ int dst_rate;
+ double rate_incr;
+ Uint8 pre_resample_channels;
+ int packetlen;
+ int resampler_padding_samples;
+ float *resampler_padding;
+ void *resampler_state;
+ SDL_ResampleAudioStreamFunc resampler_func;
+ SDL_ResetAudioStreamResamplerFunc reset_resampler_func;
+ SDL_CleanupAudioStreamResamplerFunc cleanup_resampler_func;
+};
+
+static Uint8 *
+EnsureStreamBufferSize(SDL_AudioStream *stream, const int newlen)
+{
+ Uint8 *ptr;
+ size_t offset;
+
+ if (stream->work_buffer_len >= newlen) {
+ ptr = stream->work_buffer_base;
+ } else {
+ ptr = (Uint8 *) SDL_realloc(stream->work_buffer_base, newlen + 32);
+ if (!ptr) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ /* Make sure we're aligned to 16 bytes for SIMD code. */
+ stream->work_buffer_base = ptr;
+ stream->work_buffer_len = newlen;
+ }
+
+ offset = ((size_t) ptr) & 15;
+ return offset ? ptr + (16 - offset) : ptr;
+}
+
+#ifdef HAVE_LIBSAMPLERATE_H
+static int
+SDL_ResampleAudioStream_SRC(SDL_AudioStream *stream, const void *_inbuf, const int inbuflen, void *_outbuf, const int outbuflen)
+{
+ const float *inbuf = (const float *) _inbuf;
+ float *outbuf = (float *) _outbuf;
+ const int framelen = sizeof(float) * stream->pre_resample_channels;
+ SRC_STATE *state = (SRC_STATE *)stream->resampler_state;
+ SRC_DATA data;
+ int result;
+
+ SDL_assert(inbuf != ((const float *) outbuf)); /* SDL_AudioStreamPut() shouldn't allow in-place resamples. */
+
+ data.data_in = (float *)inbuf; /* Older versions of libsamplerate had a non-const pointer, but didn't write to it */
+ data.input_frames = inbuflen / framelen;
+ data.input_frames_used = 0;
+
+ data.data_out = outbuf;
+ data.output_frames = outbuflen / framelen;
+
+ data.end_of_input = 0;
+ data.src_ratio = stream->rate_incr;
+
+ result = SRC_src_process(state, &data);
+ if (result != 0) {
+ SDL_SetError("src_process() failed: %s", SRC_src_strerror(result));
+ return 0;
+ }
+
+ /* If this fails, we need to store them off somewhere */
+ SDL_assert(data.input_frames_used == data.input_frames);
+
+ return data.output_frames_gen * (sizeof(float) * stream->pre_resample_channels);
+}
+
+static void
+SDL_ResetAudioStreamResampler_SRC(SDL_AudioStream *stream)
+{
+ SRC_src_reset((SRC_STATE *)stream->resampler_state);
+}
+
+static void
+SDL_CleanupAudioStreamResampler_SRC(SDL_AudioStream *stream)
+{
+ SRC_STATE *state = (SRC_STATE *)stream->resampler_state;
+ if (state) {
+ SRC_src_delete(state);
+ }
+
+ stream->resampler_state = NULL;
+ stream->resampler_func = NULL;
+ stream->reset_resampler_func = NULL;
+ stream->cleanup_resampler_func = NULL;
+}
+
+static SDL_bool
+SetupLibSampleRateResampling(SDL_AudioStream *stream)
+{
+ int result = 0;
+ SRC_STATE *state = NULL;
+
+ if (SRC_available) {
+ state = SRC_src_new(SRC_converter, stream->pre_resample_channels, &result);
+ if (!state) {
+ SDL_SetError("src_new() failed: %s", SRC_src_strerror(result));
+ }
+ }
+
+ if (!state) {
+ SDL_CleanupAudioStreamResampler_SRC(stream);
+ return SDL_FALSE;
+ }
+
+ stream->resampler_state = state;
+ stream->resampler_func = SDL_ResampleAudioStream_SRC;
+ stream->reset_resampler_func = SDL_ResetAudioStreamResampler_SRC;
+ stream->cleanup_resampler_func = SDL_CleanupAudioStreamResampler_SRC;
+
+ return SDL_TRUE;
+}
+#endif /* HAVE_LIBSAMPLERATE_H */
+
+
+static int
+SDL_ResampleAudioStream(SDL_AudioStream *stream, const void *_inbuf, const int inbuflen, void *_outbuf, const int outbuflen)
+{
+ const Uint8 *inbufend = ((const Uint8 *) _inbuf) + inbuflen;
+ const float *inbuf = (const float *) _inbuf;
+ float *outbuf = (float *) _outbuf;
+ const int chans = (int) stream->pre_resample_channels;
+ const int inrate = stream->src_rate;
+ const int outrate = stream->dst_rate;
+ const int paddingsamples = stream->resampler_padding_samples;
+ const int paddingbytes = paddingsamples * sizeof (float);
+ float *lpadding = (float *) stream->resampler_state;
+ const float *rpadding = (const float *) inbufend; /* we set this up so there are valid padding samples at the end of the input buffer. */
+ const int cpy = SDL_min(inbuflen, paddingbytes);
+ int retval;
+
+ SDL_assert(inbuf != ((const float *) outbuf)); /* SDL_AudioStreamPut() shouldn't allow in-place resamples. */
+
+ retval = SDL_ResampleAudio(chans, inrate, outrate, lpadding, rpadding, inbuf, inbuflen, outbuf, outbuflen);
+
+ /* update our left padding with end of current input, for next run. */
+ SDL_memcpy((lpadding + paddingsamples) - (cpy / sizeof (float)), inbufend - cpy, cpy);
+ return retval;
+}
+
+static void
+SDL_ResetAudioStreamResampler(SDL_AudioStream *stream)
+{
+ /* set all the padding to silence. */
+ const int len = stream->resampler_padding_samples;
+ SDL_memset(stream->resampler_state, '\0', len * sizeof (float));
+}
+
+static void
+SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
+{
+ SDL_free(stream->resampler_state);
+}
+
+SDL_AudioStream *
+SDL_NewAudioStream(const SDL_AudioFormat src_format,
+ const Uint8 src_channels,
+ const int src_rate,
+ const SDL_AudioFormat dst_format,
+ const Uint8 dst_channels,
+ const int dst_rate)
+{
+ const int packetlen = 4096; /* !!! FIXME: good enough for now. */
+ Uint8 pre_resample_channels;
+ SDL_AudioStream *retval;
+
+ retval = (SDL_AudioStream *) SDL_calloc(1, sizeof (SDL_AudioStream));
+ if (!retval) {
+ return NULL;
+ }
+
+ /* If increasing channels, do it after resampling, since we'd just
+ do more work to resample duplicate channels. If we're decreasing, do
+ it first so we resample the interpolated data instead of interpolating
+ the resampled data (!!! FIXME: decide if that works in practice, though!). */
+ pre_resample_channels = SDL_min(src_channels, dst_channels);
+
+ retval->first_run = SDL_TRUE;
+ retval->src_sample_frame_size = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;
+ retval->src_format = src_format;
+ retval->src_channels = src_channels;
+ retval->src_rate = src_rate;
+ retval->dst_sample_frame_size = (SDL_AUDIO_BITSIZE(dst_format) / 8) * dst_channels;
+ retval->dst_format = dst_format;
+ retval->dst_channels = dst_channels;
+ retval->dst_rate = dst_rate;
+ retval->pre_resample_channels = pre_resample_channels;
+ retval->packetlen = packetlen;
+ retval->rate_incr = ((double) dst_rate) / ((double) src_rate);
+ retval->resampler_padding_samples = ResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels;
+ retval->resampler_padding = (float *) SDL_calloc(retval->resampler_padding_samples ? retval->resampler_padding_samples : 1, sizeof (float));
+
+ if (retval->resampler_padding == NULL) {
+ SDL_FreeAudioStream(retval);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ retval->staging_buffer_size = ((retval->resampler_padding_samples / retval->pre_resample_channels) * retval->src_sample_frame_size);
+ if (retval->staging_buffer_size > 0) {
+ retval->staging_buffer = (Uint8 *) SDL_malloc(retval->staging_buffer_size);
+ if (retval->staging_buffer == NULL) {
+ SDL_FreeAudioStream(retval);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ }
+
+ /* Not resampling? It's an easy conversion (and maybe not even that!) */
+ if (src_rate == dst_rate) {
+ retval->cvt_before_resampling.needed = SDL_FALSE;
+ if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
+ SDL_FreeAudioStream(retval);
+ return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
+ }
+ } else {
+ /* Don't resample at first. Just get us to Float32 format. */
+ /* !!! FIXME: convert to int32 on devices without hardware float. */
+ if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) < 0) {
+ SDL_FreeAudioStream(retval);
+ return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
+ }
+
+#ifdef HAVE_LIBSAMPLERATE_H
+ SetupLibSampleRateResampling(retval);
+#endif
+
+ if (!retval->resampler_func) {
+ retval->resampler_state = SDL_calloc(retval->resampler_padding_samples, sizeof (float));
+ if (!retval->resampler_state) {
+ SDL_FreeAudioStream(retval);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ if (SDL_PrepareResampleFilter() < 0) {
+ SDL_free(retval->resampler_state);
+ retval->resampler_state = NULL;
+ SDL_FreeAudioStream(retval);
+ return NULL;
+ }
+
+ retval->resampler_func = SDL_ResampleAudioStream;
+ retval->reset_resampler_func = SDL_ResetAudioStreamResampler;
+ retval->cleanup_resampler_func = SDL_CleanupAudioStreamResampler;
+ }
+
+ /* Convert us to the final format after resampling. */
+ if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
+ SDL_FreeAudioStream(retval);
+ return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
+ }
+ }
+
+ retval->queue = SDL_NewDataQueue(packetlen, packetlen * 2);
+ if (!retval->queue) {
+ SDL_FreeAudioStream(retval);
+ return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */
+ }
+
+ return retval;
+}
+
+static int
+SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes)
+{
+ int buflen = len;
+ int workbuflen;
+ Uint8 *workbuf;
+ Uint8 *resamplebuf = NULL;
+ int resamplebuflen = 0;
+ int neededpaddingbytes;
+ int paddingbytes;
+
+ /* !!! FIXME: several converters can take advantage of SIMD, but only
+ !!! FIXME: if the data is aligned to 16 bytes. EnsureStreamBufferSize()
+ !!! FIXME: guarantees the buffer will align, but the
+ !!! FIXME: converters will iterate over the data backwards if
+ !!! FIXME: the output grows, and this means we won't align if buflen
+ !!! FIXME: isn't a multiple of 16. In these cases, we should chop off
+ !!! FIXME: a few samples at the end and convert them separately. */
+
+ /* no padding prepended on first run. */
+ neededpaddingbytes = stream->resampler_padding_samples * sizeof (float);
+ paddingbytes = stream->first_run ? 0 : neededpaddingbytes;
+ stream->first_run = SDL_FALSE;
+
+ /* Make sure the work buffer can hold all the data we need at once... */
+ workbuflen = buflen;
+ if (stream->cvt_before_resampling.needed) {
+ workbuflen *= stream->cvt_before_resampling.len_mult;
+ }
+
+ if (stream->dst_rate != stream->src_rate) {
+ /* resamples can't happen in place, so make space for second buf. */
+ const int framesize = stream->pre_resample_channels * sizeof (float);
+ const int frames = workbuflen / framesize;
+ resamplebuflen = ((int) SDL_ceil(frames * stream->rate_incr)) * framesize;
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: will resample %d bytes to %d (ratio=%.6f)\n", workbuflen, resamplebuflen, stream->rate_incr);
+ #endif
+ workbuflen += resamplebuflen;
+ }
+
+ if (stream->cvt_after_resampling.needed) {
+ /* !!! FIXME: buffer might be big enough already? */
+ workbuflen *= stream->cvt_after_resampling.len_mult;
+ }
+
+ workbuflen += neededpaddingbytes;
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: Putting %d bytes of preconverted audio, need %d byte work buffer\n", buflen, workbuflen);
+ #endif
+
+ workbuf = EnsureStreamBufferSize(stream, workbuflen);
+ if (!workbuf) {
+ return -1; /* probably out of memory. */
+ }
+
+ resamplebuf = workbuf; /* default if not resampling. */
+
+ SDL_memcpy(workbuf + paddingbytes, buf, buflen);
+
+ if (stream->cvt_before_resampling.needed) {
+ stream->cvt_before_resampling.buf = workbuf + paddingbytes;
+ stream->cvt_before_resampling.len = buflen;
+ if (SDL_ConvertAudio(&stream->cvt_before_resampling) == -1) {
+ return -1; /* uhoh! */
+ }
+ buflen = stream->cvt_before_resampling.len_cvt;
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: After initial conversion we have %d bytes\n", buflen);
+ #endif
+ }
+
+ if (stream->dst_rate != stream->src_rate) {
+ /* save off some samples at the end; they are used for padding now so
+ the resampler is coherent and then used at the start of the next
+ put operation. Prepend last put operation's padding, too. */
+
+ /* prepend prior put's padding. :P */
+ if (paddingbytes) {
+ SDL_memcpy(workbuf, stream->resampler_padding, paddingbytes);
+ buflen += paddingbytes;
+ }
+
+ /* save off the data at the end for the next run. */
+ SDL_memcpy(stream->resampler_padding, workbuf + (buflen - neededpaddingbytes), neededpaddingbytes);
+
+ resamplebuf = workbuf + buflen; /* skip to second piece of workbuf. */
+ SDL_assert(buflen >= neededpaddingbytes);
+ if (buflen > neededpaddingbytes) {
+ buflen = stream->resampler_func(stream, workbuf, buflen - neededpaddingbytes, resamplebuf, resamplebuflen);
+ } else {
+ buflen = 0;
+ }
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: After resampling we have %d bytes\n", buflen);
+ #endif
+ }
+
+ if (stream->cvt_after_resampling.needed && (buflen > 0)) {
+ stream->cvt_after_resampling.buf = resamplebuf;
+ stream->cvt_after_resampling.len = buflen;
+ if (SDL_ConvertAudio(&stream->cvt_after_resampling) == -1) {
+ return -1; /* uhoh! */
+ }
+ buflen = stream->cvt_after_resampling.len_cvt;
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: After final conversion we have %d bytes\n", buflen);
+ #endif
+ }
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: Final output is %d bytes\n", buflen);
+ #endif
+
+ if (maxputbytes) {
+ const int maxbytes = *maxputbytes;
+ if (buflen > maxbytes)
+ buflen = maxbytes;
+ *maxputbytes -= buflen;
+ }
+
+ /* resamplebuf holds the final output, even if we didn't resample. */
+ return buflen ? SDL_WriteToDataQueue(stream->queue, resamplebuf, buflen) : 0;
+}
+
+int
+SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
+{
+ /* !!! FIXME: several converters can take advantage of SIMD, but only
+ !!! FIXME: if the data is aligned to 16 bytes. EnsureStreamBufferSize()
+ !!! FIXME: guarantees the buffer will align, but the
+ !!! FIXME: converters will iterate over the data backwards if
+ !!! FIXME: the output grows, and this means we won't align if buflen
+ !!! FIXME: isn't a multiple of 16. In these cases, we should chop off
+ !!! FIXME: a few samples at the end and convert them separately. */
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: wants to put %d preconverted bytes\n", buflen);
+ #endif
+
+ if (!stream) {
+ return SDL_InvalidParamError("stream");
+ } else if (!buf) {
+ return SDL_InvalidParamError("buf");
+ } else if (len == 0) {
+ return 0; /* nothing to do. */
+ } else if ((len % stream->src_sample_frame_size) != 0) {
+ return SDL_SetError("Can't add partial sample frames");
+ }
+
+ if (!stream->cvt_before_resampling.needed &&
+ (stream->dst_rate == stream->src_rate) &&
+ !stream->cvt_after_resampling.needed) {
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: no conversion needed at all, queueing %d bytes.\n", len);
+ #endif
+ return SDL_WriteToDataQueue(stream->queue, buf, len);
+ }
+
+ while (len > 0) {
+ int amount;
+
+ /* If we don't have a staging buffer or we're given enough data that
+ we don't need to store it for later, skip the staging process.
+ */
+ if (!stream->staging_buffer_filled && len >= stream->staging_buffer_size) {
+ return SDL_AudioStreamPutInternal(stream, buf, len, NULL);
+ }
+
+ /* If there's not enough data to fill the staging buffer, just save it */
+ if ((stream->staging_buffer_filled + len) < stream->staging_buffer_size) {
+ SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, len);
+ stream->staging_buffer_filled += len;
+ return 0;
+ }
+
+ /* Fill the staging buffer, process it, and continue */
+ amount = (stream->staging_buffer_size - stream->staging_buffer_filled);
+ SDL_assert(amount > 0);
+ SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, amount);
+ stream->staging_buffer_filled = 0;
+ if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) {
+ return -1;
+ }
+ buf = (void *)((Uint8 *)buf + amount);
+ len -= amount;
+ }
+ return 0;
+}
+
+int SDL_AudioStreamFlush(SDL_AudioStream *stream)
+{
+ if (!stream) {
+ return SDL_InvalidParamError("stream");
+ }
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled);
+ #endif
+
+ /* shouldn't use a staging buffer if we're not resampling. */
+ SDL_assert((stream->dst_rate != stream->src_rate) || (stream->staging_buffer_filled == 0));
+
+ if (stream->staging_buffer_filled > 0) {
+ /* push the staging buffer + silence. We need to flush out not just
+ the staging buffer, but the piece that the stream was saving off
+ for right-side resampler padding. */
+ const SDL_bool first_run = stream->first_run;
+ const int filled = stream->staging_buffer_filled;
+ int actual_input_frames = filled / stream->src_sample_frame_size;
+ if (!first_run)
+ actual_input_frames += stream->resampler_padding_samples / stream->pre_resample_channels;
+
+ if (actual_input_frames > 0) { /* don't bother if nothing to flush. */
+ /* This is how many bytes we're expecting without silence appended. */
+ int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size;
+
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining);
+ #endif
+
+ SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled);
+ if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
+ return -1;
+ }
+
+ /* we have flushed out (or initially filled) the pending right-side
+ resampler padding, but we need to push more silence to guarantee
+ the staging buffer is fully flushed out, too. */
+ SDL_memset(stream->staging_buffer, '\0', filled);
+ if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
+ return -1;
+ }
+ }
+ }
+
+ stream->staging_buffer_filled = 0;
+ stream->first_run = SDL_TRUE;
+
+ return 0;
+}
+
+/* get converted/resampled data from the stream */
+int
+SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len)
+{
+ #if DEBUG_AUDIOSTREAM
+ printf("AUDIOSTREAM: want to get %d converted bytes\n", len);
+ #endif
+
+ if (!stream) {
+ return SDL_InvalidParamError("stream");
+ } else if (!buf) {
+ return SDL_InvalidParamError("buf");
+ } else if (len <= 0) {
+ return 0; /* nothing to do. */
+ } else if ((len % stream->dst_sample_frame_size) != 0) {
+ return SDL_SetError("Can't request partial sample frames");
+ }
+
+ return (int) SDL_ReadFromDataQueue(stream->queue, buf, len);
+}
+
+/* number of converted/resampled bytes available */
+int
+SDL_AudioStreamAvailable(SDL_AudioStream *stream)
+{
+ return stream ? (int) SDL_CountDataQueue(stream->queue) : 0;
+}
+
+void
+SDL_AudioStreamClear(SDL_AudioStream *stream)
+{
+ if (!stream) {
+ SDL_InvalidParamError("stream");
+ } else {
+ SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
+ if (stream->reset_resampler_func) {
+ stream->reset_resampler_func(stream);
+ }
+ stream->first_run = SDL_TRUE;
+ stream->staging_buffer_filled = 0;
+ }
+}
+
+/* dispose of a stream */
+void
+SDL_FreeAudioStream(SDL_AudioStream *stream)
+{
+ if (stream) {
+ if (stream->cleanup_resampler_func) {
+ stream->cleanup_resampler_func(stream);
+ }
+ SDL_FreeDataQueue(stream->queue);
+ SDL_free(stream->staging_buffer);
+ SDL_free(stream->work_buffer_base);
+ SDL_free(stream->resampler_padding);
+ SDL_free(stream);
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
+