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Diffstat (limited to 'source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c365
1 files changed, 365 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c b/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c
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index 0000000..47bad4b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c
@@ -0,0 +1,365 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_ARTS
+
+/* Allow access to a raw mixing buffer */
+
+#ifdef HAVE_SIGNAL_H
+#include <signal.h>
+#endif
+#include <unistd.h>
+#include <errno.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_artsaudio.h"
+
+#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#include "SDL_name.h"
+#include "SDL_loadso.h"
+#else
+#define SDL_NAME(X) X
+#endif
+
+#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+
+static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
+static void *arts_handle = NULL;
+
+/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
+static int (*SDL_NAME(arts_init)) (void);
+static void (*SDL_NAME(arts_free)) (void);
+static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
+ int channels,
+ const char *name);
+static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
+ arts_parameter_t param, int value);
+static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
+ arts_parameter_t param);
+static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
+ int count);
+static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
+static int (*SDL_NAME(arts_suspend))(void);
+static int (*SDL_NAME(arts_suspended)) (void);
+static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
+
+#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
+static struct
+{
+ const char *name;
+ void **func;
+} arts_functions[] = {
+/* *INDENT-OFF* */
+ SDL_ARTS_SYM(arts_init),
+ SDL_ARTS_SYM(arts_free),
+ SDL_ARTS_SYM(arts_play_stream),
+ SDL_ARTS_SYM(arts_stream_set),
+ SDL_ARTS_SYM(arts_stream_get),
+ SDL_ARTS_SYM(arts_write),
+ SDL_ARTS_SYM(arts_close_stream),
+ SDL_ARTS_SYM(arts_suspend),
+ SDL_ARTS_SYM(arts_suspended),
+ SDL_ARTS_SYM(arts_error_text),
+/* *INDENT-ON* */
+};
+
+#undef SDL_ARTS_SYM
+
+static void
+UnloadARTSLibrary()
+{
+ if (arts_handle != NULL) {
+ SDL_UnloadObject(arts_handle);
+ arts_handle = NULL;
+ }
+}
+
+static int
+LoadARTSLibrary(void)
+{
+ int i, retval = -1;
+
+ if (arts_handle == NULL) {
+ arts_handle = SDL_LoadObject(arts_library);
+ if (arts_handle != NULL) {
+ retval = 0;
+ for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
+ *arts_functions[i].func =
+ SDL_LoadFunction(arts_handle, arts_functions[i].name);
+ if (!*arts_functions[i].func) {
+ retval = -1;
+ UnloadARTSLibrary();
+ break;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+#else
+
+static void
+UnloadARTSLibrary()
+{
+ return;
+}
+
+static int
+LoadARTSLibrary(void)
+{
+ return 0;
+}
+
+#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
+
+/* This function waits until it is possible to write a full sound buffer */
+static void
+ARTS_WaitDevice(_THIS)
+{
+ Sint32 ticks;
+
+ /* Check to see if the thread-parent process is still alive */
+ {
+ static int cnt = 0;
+ /* Note that this only works with thread implementations
+ that use a different process id for each thread.
+ */
+ /* Check every 10 loops */
+ if (this->hidden->parent && (((++cnt) % 10) == 0)) {
+ if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+ }
+ }
+
+ /* Use timer for general audio synchronization */
+ ticks =
+ ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
+ if (ticks > 0) {
+ SDL_Delay(ticks);
+ }
+}
+
+static void
+ARTS_PlayDevice(_THIS)
+{
+ /* Write the audio data */
+ int written = SDL_NAME(arts_write) (this->hidden->stream,
+ this->hidden->mixbuf,
+ this->hidden->mixlen);
+
+ /* If timer synchronization is enabled, set the next write frame */
+ if (this->hidden->frame_ticks) {
+ this->hidden->next_frame += this->hidden->frame_ticks;
+ }
+
+ /* If we couldn't write, assume fatal error for now */
+ if (written < 0) {
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+}
+
+static Uint8 *
+ARTS_GetDeviceBuf(_THIS)
+{
+ return (this->hidden->mixbuf);
+}
+
+
+static void
+ARTS_CloseDevice(_THIS)
+{
+ if (this->hidden->stream) {
+ SDL_NAME(arts_close_stream) (this->hidden->stream);
+ }
+ SDL_NAME(arts_free) ();
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+static int
+ARTS_Suspend(void)
+{
+ const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
+ while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
+ if ( SDL_NAME(arts_suspend)() ) {
+ break;
+ }
+ }
+ return SDL_NAME(arts_suspended)();
+}
+
+static int
+ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ int rc = 0;
+ int bits = 0, frag_spec = 0;
+ SDL_AudioFormat test_format = 0, format = 0;
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ /* Try for a closest match on audio format */
+ for (test_format = SDL_FirstAudioFormat(this->spec.format);
+ !format && test_format;) {
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
+#endif
+ switch (test_format) {
+ case AUDIO_U8:
+ bits = 8;
+ format = 1;
+ break;
+ case AUDIO_S16LSB:
+ bits = 16;
+ format = 1;
+ break;
+ default:
+ format = 0;
+ break;
+ }
+ if (!format) {
+ test_format = SDL_NextAudioFormat();
+ }
+ }
+ if (format == 0) {
+ return SDL_SetError("Couldn't find any hardware audio formats");
+ }
+ this->spec.format = test_format;
+
+ if ((rc = SDL_NAME(arts_init) ()) != 0) {
+ return SDL_SetError("Unable to initialize ARTS: %s",
+ SDL_NAME(arts_error_text) (rc));
+ }
+
+ if (!ARTS_Suspend()) {
+ return SDL_SetError("ARTS can not open audio device");
+ }
+
+ this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
+ bits,
+ this->spec.channels,
+ "SDL");
+
+ /* Play nothing so we have at least one write (server bug workaround). */
+ SDL_NAME(arts_write) (this->hidden->stream, "", 0);
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Determine the power of two of the fragment size */
+ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
+ if ((0x01 << frag_spec) != this->spec.size) {
+ return SDL_SetError("Fragment size must be a power of two");
+ }
+ frag_spec |= 0x00020000; /* two fragments, for low latency */
+
+#ifdef ARTS_P_PACKET_SETTINGS
+ SDL_NAME(arts_stream_set) (this->hidden->stream,
+ ARTS_P_PACKET_SETTINGS, frag_spec);
+#else
+ SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
+ frag_spec & 0xffff);
+ SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
+ frag_spec >> 16);
+#endif
+ this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
+ ARTS_P_PACKET_SIZE);
+
+ /* Allocate mixing buffer */
+ this->hidden->mixlen = this->spec.size;
+ this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
+
+ /* Get the parent process id (we're the parent of the audio thread) */
+ this->hidden->parent = getpid();
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+
+static void
+ARTS_Deinitialize(void)
+{
+ UnloadARTSLibrary();
+}
+
+
+static int
+ARTS_Init(SDL_AudioDriverImpl * impl)
+{
+ if (LoadARTSLibrary() < 0) {
+ return 0;
+ } else {
+ if (SDL_NAME(arts_init) () != 0) {
+ UnloadARTSLibrary();
+ SDL_SetError("ARTS: arts_init failed (no audio server?)");
+ return 0;
+ }
+
+ /* Play a stream so aRts doesn't crash */
+ if (ARTS_Suspend()) {
+ arts_stream_t stream;
+ stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
+ SDL_NAME(arts_write) (stream, "", 0);
+ SDL_NAME(arts_close_stream) (stream);
+ }
+
+ SDL_NAME(arts_free) ();
+ }
+
+ /* Set the function pointers */
+ impl->OpenDevice = ARTS_OpenDevice;
+ impl->PlayDevice = ARTS_PlayDevice;
+ impl->WaitDevice = ARTS_WaitDevice;
+ impl->GetDeviceBuf = ARTS_GetDeviceBuf;
+ impl->CloseDevice = ARTS_CloseDevice;
+ impl->Deinitialize = ARTS_Deinitialize;
+ impl->OnlyHasDefaultOutputDevice = 1;
+
+ return 1; /* this audio target is available. */
+}
+
+
+AudioBootStrap ARTS_bootstrap = {
+ "arts", "Analog RealTime Synthesizer", ARTS_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_ARTS */
+
+/* vi: set ts=4 sw=4 expandtab: */