diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c b/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c new file mode 100644 index 0000000..47bad4b --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/arts/SDL_artsaudio.c @@ -0,0 +1,365 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_ARTS + +/* Allow access to a raw mixing buffer */ + +#ifdef HAVE_SIGNAL_H +#include <signal.h> +#endif +#include <unistd.h> +#include <errno.h> + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_artsaudio.h" + +#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" +#else +#define SDL_NAME(X) X +#endif + +#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC + +static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; +static void *arts_handle = NULL; + +/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ +static int (*SDL_NAME(arts_init)) (void); +static void (*SDL_NAME(arts_free)) (void); +static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, + int channels, + const char *name); +static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, + arts_parameter_t param, int value); +static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, + arts_parameter_t param); +static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, + int count); +static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); +static int (*SDL_NAME(arts_suspend))(void); +static int (*SDL_NAME(arts_suspended)) (void); +static const char *(*SDL_NAME(arts_error_text)) (int errorcode); + +#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } +static struct +{ + const char *name; + void **func; +} arts_functions[] = { +/* *INDENT-OFF* */ + SDL_ARTS_SYM(arts_init), + SDL_ARTS_SYM(arts_free), + SDL_ARTS_SYM(arts_play_stream), + SDL_ARTS_SYM(arts_stream_set), + SDL_ARTS_SYM(arts_stream_get), + SDL_ARTS_SYM(arts_write), + SDL_ARTS_SYM(arts_close_stream), + SDL_ARTS_SYM(arts_suspend), + SDL_ARTS_SYM(arts_suspended), + SDL_ARTS_SYM(arts_error_text), +/* *INDENT-ON* */ +}; + +#undef SDL_ARTS_SYM + +static void +UnloadARTSLibrary() +{ + if (arts_handle != NULL) { + SDL_UnloadObject(arts_handle); + arts_handle = NULL; + } +} + +static int +LoadARTSLibrary(void) +{ + int i, retval = -1; + + if (arts_handle == NULL) { + arts_handle = SDL_LoadObject(arts_library); + if (arts_handle != NULL) { + retval = 0; + for (i = 0; i < SDL_arraysize(arts_functions); ++i) { + *arts_functions[i].func = + SDL_LoadFunction(arts_handle, arts_functions[i].name); + if (!*arts_functions[i].func) { + retval = -1; + UnloadARTSLibrary(); + break; + } + } + } + } + + return retval; +} + +#else + +static void +UnloadARTSLibrary() +{ + return; +} + +static int +LoadARTSLibrary(void) +{ + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ + +/* This function waits until it is possible to write a full sound buffer */ +static void +ARTS_WaitDevice(_THIS) +{ + Sint32 ticks; + + /* Check to see if the thread-parent process is still alive */ + { + static int cnt = 0; + /* Note that this only works with thread implementations + that use a different process id for each thread. + */ + /* Check every 10 loops */ + if (this->hidden->parent && (((++cnt) % 10) == 0)) { + if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { + SDL_OpenedAudioDeviceDisconnected(this); + } + } + } + + /* Use timer for general audio synchronization */ + ticks = + ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; + if (ticks > 0) { + SDL_Delay(ticks); + } +} + +static void +ARTS_PlayDevice(_THIS) +{ + /* Write the audio data */ + int written = SDL_NAME(arts_write) (this->hidden->stream, + this->hidden->mixbuf, + this->hidden->mixlen); + + /* If timer synchronization is enabled, set the next write frame */ + if (this->hidden->frame_ticks) { + this->hidden->next_frame += this->hidden->frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if (written < 0) { + SDL_OpenedAudioDeviceDisconnected(this); + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 * +ARTS_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + + +static void +ARTS_CloseDevice(_THIS) +{ + if (this->hidden->stream) { + SDL_NAME(arts_close_stream) (this->hidden->stream); + } + SDL_NAME(arts_free) (); + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + +static int +ARTS_Suspend(void) +{ + const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */ + while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) { + if ( SDL_NAME(arts_suspend)() ) { + break; + } + } + return SDL_NAME(arts_suspended)(); +} + +static int +ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + int rc = 0; + int bits = 0, frag_spec = 0; + SDL_AudioFormat test_format = 0, format = 0; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + + /* Try for a closest match on audio format */ + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !format && test_format;) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch (test_format) { + case AUDIO_U8: + bits = 8; + format = 1; + break; + case AUDIO_S16LSB: + bits = 16; + format = 1; + break; + default: + format = 0; + break; + } + if (!format) { + test_format = SDL_NextAudioFormat(); + } + } + if (format == 0) { + return SDL_SetError("Couldn't find any hardware audio formats"); + } + this->spec.format = test_format; + + if ((rc = SDL_NAME(arts_init) ()) != 0) { + return SDL_SetError("Unable to initialize ARTS: %s", + SDL_NAME(arts_error_text) (rc)); + } + + if (!ARTS_Suspend()) { + return SDL_SetError("ARTS can not open audio device"); + } + + this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, + bits, + this->spec.channels, + "SDL"); + + /* Play nothing so we have at least one write (server bug workaround). */ + SDL_NAME(arts_write) (this->hidden->stream, "", 0); + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(&this->spec); + + /* Determine the power of two of the fragment size */ + for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); + if ((0x01 << frag_spec) != this->spec.size) { + return SDL_SetError("Fragment size must be a power of two"); + } + frag_spec |= 0x00020000; /* two fragments, for low latency */ + +#ifdef ARTS_P_PACKET_SETTINGS + SDL_NAME(arts_stream_set) (this->hidden->stream, + ARTS_P_PACKET_SETTINGS, frag_spec); +#else + SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, + frag_spec & 0xffff); + SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, + frag_spec >> 16); +#endif + this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, + ARTS_P_PACKET_SIZE); + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* Get the parent process id (we're the parent of the audio thread) */ + this->hidden->parent = getpid(); + + /* We're ready to rock and roll. :-) */ + return 0; +} + + +static void +ARTS_Deinitialize(void) +{ + UnloadARTSLibrary(); +} + + +static int +ARTS_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadARTSLibrary() < 0) { + return 0; + } else { + if (SDL_NAME(arts_init) () != 0) { + UnloadARTSLibrary(); + SDL_SetError("ARTS: arts_init failed (no audio server?)"); + return 0; + } + + /* Play a stream so aRts doesn't crash */ + if (ARTS_Suspend()) { + arts_stream_t stream; + stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); + SDL_NAME(arts_write) (stream, "", 0); + SDL_NAME(arts_close_stream) (stream); + } + + SDL_NAME(arts_free) (); + } + + /* Set the function pointers */ + impl->OpenDevice = ARTS_OpenDevice; + impl->PlayDevice = ARTS_PlayDevice; + impl->WaitDevice = ARTS_WaitDevice; + impl->GetDeviceBuf = ARTS_GetDeviceBuf; + impl->CloseDevice = ARTS_CloseDevice; + impl->Deinitialize = ARTS_Deinitialize; + impl->OnlyHasDefaultOutputDevice = 1; + + return 1; /* this audio target is available. */ +} + + +AudioBootStrap ARTS_bootstrap = { + "arts", "Analog RealTime Synthesizer", ARTS_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_ARTS */ + +/* vi: set ts=4 sw=4 expandtab: */ |