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Diffstat (limited to 'source/3rd-party/SDL2/src/audio/dsp/SDL_dspaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/dsp/SDL_dspaudio.c320
1 files changed, 320 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/dsp/SDL_dspaudio.c b/source/3rd-party/SDL2/src/audio/dsp/SDL_dspaudio.c
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index 0000000..77653be
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/dsp/SDL_dspaudio.c
@@ -0,0 +1,320 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_OSS
+
+/* Allow access to a raw mixing buffer */
+
+#include <stdio.h> /* For perror() */
+#include <string.h> /* For strerror() */
+#include <errno.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <signal.h>
+#include <sys/time.h>
+#include <sys/ioctl.h>
+#include <sys/stat.h>
+
+#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
+/* This is installed on some systems */
+#include <soundcard.h>
+#else
+/* This is recommended by OSS */
+#include <sys/soundcard.h>
+#endif
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "SDL_dspaudio.h"
+
+
+static void
+DSP_DetectDevices(void)
+{
+ SDL_EnumUnixAudioDevices(0, NULL);
+}
+
+
+static void
+DSP_CloseDevice(_THIS)
+{
+ if (this->hidden->audio_fd >= 0) {
+ close(this->hidden->audio_fd);
+ }
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+
+static int
+DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
+ int format;
+ int value;
+ int frag_spec;
+ SDL_AudioFormat test_format;
+
+ /* We don't care what the devname is...we'll try to open anything. */
+ /* ...but default to first name in the list... */
+ if (devname == NULL) {
+ devname = SDL_GetAudioDeviceName(0, iscapture);
+ if (devname == NULL) {
+ return SDL_SetError("No such audio device");
+ }
+ }
+
+ /* Make sure fragment size stays a power of 2, or OSS fails. */
+ /* I don't know which of these are actually legal values, though... */
+ if (this->spec.channels > 8)
+ this->spec.channels = 8;
+ else if (this->spec.channels > 4)
+ this->spec.channels = 4;
+ else if (this->spec.channels > 2)
+ this->spec.channels = 2;
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ /* Open the audio device */
+ this->hidden->audio_fd = open(devname, flags, 0);
+ if (this->hidden->audio_fd < 0) {
+ return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
+ }
+
+ /* Make the file descriptor use blocking i/o with fcntl() */
+ {
+ long ctlflags;
+ ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
+ ctlflags &= ~O_NONBLOCK;
+ if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
+ return SDL_SetError("Couldn't set audio blocking mode");
+ }
+ }
+
+ /* Get a list of supported hardware formats */
+ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
+ perror("SNDCTL_DSP_GETFMTS");
+ return SDL_SetError("Couldn't get audio format list");
+ }
+
+ /* Try for a closest match on audio format */
+ format = 0;
+ for (test_format = SDL_FirstAudioFormat(this->spec.format);
+ !format && test_format;) {
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
+#endif
+ switch (test_format) {
+ case AUDIO_U8:
+ if (value & AFMT_U8) {
+ format = AFMT_U8;
+ }
+ break;
+ case AUDIO_S16LSB:
+ if (value & AFMT_S16_LE) {
+ format = AFMT_S16_LE;
+ }
+ break;
+ case AUDIO_S16MSB:
+ if (value & AFMT_S16_BE) {
+ format = AFMT_S16_BE;
+ }
+ break;
+#if 0
+/*
+ * These formats are not used by any real life systems so they are not
+ * needed here.
+ */
+ case AUDIO_S8:
+ if (value & AFMT_S8) {
+ format = AFMT_S8;
+ }
+ break;
+ case AUDIO_U16LSB:
+ if (value & AFMT_U16_LE) {
+ format = AFMT_U16_LE;
+ }
+ break;
+ case AUDIO_U16MSB:
+ if (value & AFMT_U16_BE) {
+ format = AFMT_U16_BE;
+ }
+ break;
+#endif
+ default:
+ format = 0;
+ break;
+ }
+ if (!format) {
+ test_format = SDL_NextAudioFormat();
+ }
+ }
+ if (format == 0) {
+ return SDL_SetError("Couldn't find any hardware audio formats");
+ }
+ this->spec.format = test_format;
+
+ /* Set the audio format */
+ value = format;
+ if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
+ (value != format)) {
+ perror("SNDCTL_DSP_SETFMT");
+ return SDL_SetError("Couldn't set audio format");
+ }
+
+ /* Set the number of channels of output */
+ value = this->spec.channels;
+ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
+ perror("SNDCTL_DSP_CHANNELS");
+ return SDL_SetError("Cannot set the number of channels");
+ }
+ this->spec.channels = value;
+
+ /* Set the DSP frequency */
+ value = this->spec.freq;
+ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
+ perror("SNDCTL_DSP_SPEED");
+ return SDL_SetError("Couldn't set audio frequency");
+ }
+ this->spec.freq = value;
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Determine the power of two of the fragment size */
+ for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec);
+ if ((0x01U << frag_spec) != this->spec.size) {
+ return SDL_SetError("Fragment size must be a power of two");
+ }
+ frag_spec |= 0x00020000; /* two fragments, for low latency */
+
+ /* Set the audio buffering parameters */
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Requesting %d fragments of size %d\n",
+ (frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
+#endif
+ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
+ perror("SNDCTL_DSP_SETFRAGMENT");
+ }
+#ifdef DEBUG_AUDIO
+ {
+ audio_buf_info info;
+ ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
+ fprintf(stderr, "fragments = %d\n", info.fragments);
+ fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
+ fprintf(stderr, "fragsize = %d\n", info.fragsize);
+ fprintf(stderr, "bytes = %d\n", info.bytes);
+ }
+#endif
+
+ /* Allocate mixing buffer */
+ if (!iscapture) {
+ this->hidden->mixlen = this->spec.size;
+ this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
+ }
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+
+static void
+DSP_PlayDevice(_THIS)
+{
+ struct SDL_PrivateAudioData *h = this->hidden;
+ if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
+ perror("Audio write");
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
+#endif
+}
+
+static Uint8 *
+DSP_GetDeviceBuf(_THIS)
+{
+ return (this->hidden->mixbuf);
+}
+
+static int
+DSP_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+ return (int) read(this->hidden->audio_fd, buffer, buflen);
+}
+
+static void
+DSP_FlushCapture(_THIS)
+{
+ struct SDL_PrivateAudioData *h = this->hidden;
+ audio_buf_info info;
+ if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
+ while (info.bytes > 0) {
+ char buf[512];
+ const size_t len = SDL_min(sizeof (buf), info.bytes);
+ const ssize_t br = read(h->audio_fd, buf, len);
+ if (br <= 0) {
+ break;
+ }
+ info.bytes -= br;
+ }
+ }
+}
+
+static int
+DSP_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->DetectDevices = DSP_DetectDevices;
+ impl->OpenDevice = DSP_OpenDevice;
+ impl->PlayDevice = DSP_PlayDevice;
+ impl->GetDeviceBuf = DSP_GetDeviceBuf;
+ impl->CloseDevice = DSP_CloseDevice;
+ impl->CaptureFromDevice = DSP_CaptureFromDevice;
+ impl->FlushCapture = DSP_FlushCapture;
+
+ impl->AllowsArbitraryDeviceNames = 1;
+ impl->HasCaptureSupport = SDL_TRUE;
+
+ return 1; /* this audio target is available. */
+}
+
+
+AudioBootStrap DSP_bootstrap = {
+ "dsp", "OSS /dev/dsp standard audio", DSP_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_OSS */
+
+/* vi: set ts=4 sw=4 expandtab: */