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-rw-r--r--source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.cc248
-rw-r--r--source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.h38
2 files changed, 286 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.cc b/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.cc
new file mode 100644
index 0000000..52946a5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.cc
@@ -0,0 +1,248 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_HAIKU
+
+/* Allow access to the audio stream on Haiku */
+
+#include <SoundPlayer.h>
+#include <signal.h>
+
+#include "../../main/haiku/SDL_BeApp.h"
+
+extern "C"
+{
+
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_haikuaudio.h"
+#include "SDL_assert.h"
+
+}
+
+
+/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
+/* The Haiku callback for handling the audio buffer */
+static void
+FillSound(void *device, void *stream, size_t len,
+ const media_raw_audio_format & format)
+{
+ SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
+ SDL_AudioCallback callback = audio->callbackspec.callback;
+
+ /* Only do something if audio is enabled */
+ if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
+ if (audio->stream) {
+ SDL_AudioStreamClear(audio->stream);
+ }
+ SDL_memset(stream, audio->spec.silence, len);
+ return;
+ }
+
+ SDL_assert(audio->spec.size == len);
+
+ if (audio->stream == NULL) { /* no conversion necessary. */
+ SDL_LockMutex(audio->mixer_lock);
+ callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
+ SDL_UnlockMutex(audio->mixer_lock);
+ } else { /* streaming/converting */
+ const int stream_len = audio->callbackspec.size;
+ const int ilen = (int) len;
+ while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
+ callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
+ if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
+ SDL_AudioStreamClear(audio->stream);
+ SDL_AtomicSet(&audio->enabled, 0);
+ break;
+ }
+ }
+
+ const int got = SDL_AudioStreamGet(audio->stream, stream, ilen);
+ SDL_assert((got < 0) || (got == ilen));
+ if (got != ilen) {
+ SDL_memset(stream, audio->spec.silence, len);
+ }
+ }
+}
+
+static void
+HAIKUAUDIO_CloseDevice(_THIS)
+{
+ if (_this->hidden->audio_obj) {
+ _this->hidden->audio_obj->Stop();
+ delete _this->hidden->audio_obj;
+ }
+ delete _this->hidden;
+}
+
+
+static const int sig_list[] = {
+ SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
+};
+
+static inline void
+MaskSignals(sigset_t * omask)
+{
+ sigset_t mask;
+ int i;
+
+ sigemptyset(&mask);
+ for (i = 0; sig_list[i]; ++i) {
+ sigaddset(&mask, sig_list[i]);
+ }
+ sigprocmask(SIG_BLOCK, &mask, omask);
+}
+
+static inline void
+UnmaskSignals(sigset_t * omask)
+{
+ sigprocmask(SIG_SETMASK, omask, NULL);
+}
+
+
+static int
+HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ int valid_datatype = 0;
+ media_raw_audio_format format;
+ SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format);
+
+ /* Initialize all variables that we clean on shutdown */
+ _this->hidden = new SDL_PrivateAudioData;
+ if (_this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(_this->hidden);
+
+ /* Parse the audio format and fill the Be raw audio format */
+ SDL_zero(format);
+ format.byte_order = B_MEDIA_LITTLE_ENDIAN;
+ format.frame_rate = (float) _this->spec.freq;
+ format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */
+ while ((!valid_datatype) && (test_format)) {
+ valid_datatype = 1;
+ _this->spec.format = test_format;
+ switch (test_format) {
+ case AUDIO_S8:
+ format.format = media_raw_audio_format::B_AUDIO_CHAR;
+ break;
+
+ case AUDIO_U8:
+ format.format = media_raw_audio_format::B_AUDIO_UCHAR;
+ break;
+
+ case AUDIO_S16LSB:
+ format.format = media_raw_audio_format::B_AUDIO_SHORT;
+ break;
+
+ case AUDIO_S16MSB:
+ format.format = media_raw_audio_format::B_AUDIO_SHORT;
+ format.byte_order = B_MEDIA_BIG_ENDIAN;
+ break;
+
+ case AUDIO_S32LSB:
+ format.format = media_raw_audio_format::B_AUDIO_INT;
+ break;
+
+ case AUDIO_S32MSB:
+ format.format = media_raw_audio_format::B_AUDIO_INT;
+ format.byte_order = B_MEDIA_BIG_ENDIAN;
+ break;
+
+ case AUDIO_F32LSB:
+ format.format = media_raw_audio_format::B_AUDIO_FLOAT;
+ break;
+
+ case AUDIO_F32MSB:
+ format.format = media_raw_audio_format::B_AUDIO_FLOAT;
+ format.byte_order = B_MEDIA_BIG_ENDIAN;
+ break;
+
+ default:
+ valid_datatype = 0;
+ test_format = SDL_NextAudioFormat();
+ break;
+ }
+ }
+
+ if (!valid_datatype) { /* shouldn't happen, but just in case... */
+ return SDL_SetError("Unsupported audio format");
+ }
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(&_this->spec);
+
+ format.buffer_size = _this->spec.size;
+
+ /* Subscribe to the audio stream (creates a new thread) */
+ sigset_t omask;
+ MaskSignals(&omask);
+ _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
+ FillSound, NULL, _this);
+ UnmaskSignals(&omask);
+
+ if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
+ _this->hidden->audio_obj->SetHasData(true);
+ } else {
+ return SDL_SetError("Unable to start Be audio");
+ }
+
+ /* We're running! */
+ return 0;
+}
+
+static void
+HAIKUAUDIO_Deinitialize(void)
+{
+ SDL_QuitBeApp();
+}
+
+static int
+HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Initialize the Be Application, if it's not already started */
+ if (SDL_InitBeApp() < 0) {
+ return 0;
+ }
+
+ /* Set the function pointers */
+ impl->OpenDevice = HAIKUAUDIO_OpenDevice;
+ impl->CloseDevice = HAIKUAUDIO_CloseDevice;
+ impl->Deinitialize = HAIKUAUDIO_Deinitialize;
+ impl->ProvidesOwnCallbackThread = 1;
+ impl->OnlyHasDefaultOutputDevice = 1;
+
+ return 1; /* this audio target is available. */
+}
+
+extern "C"
+{
+ extern AudioBootStrap HAIKUAUDIO_bootstrap;
+}
+AudioBootStrap HAIKUAUDIO_bootstrap = {
+ "haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.h b/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.h
new file mode 100644
index 0000000..f63ccdb
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/haiku/SDL_haikuaudio.h
@@ -0,0 +1,38 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_haikuaudio_h_
+#define SDL_haikuaudio_h_
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the audio functions */
+#define _THIS SDL_AudioDevice *_this
+
+struct SDL_PrivateAudioData
+{
+ BSoundPlayer *audio_obj;
+};
+
+#endif /* SDL_haikuaudio_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */