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Diffstat (limited to 'source/3rd-party/SDL2/src/audio/psp/SDL_pspaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/psp/SDL_pspaudio.c181
1 files changed, 181 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/psp/SDL_pspaudio.c b/source/3rd-party/SDL2/src/audio/psp/SDL_pspaudio.c
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index 0000000..3e7b8e1
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/psp/SDL_pspaudio.c
@@ -0,0 +1,181 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_PSP
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <malloc.h>
+
+#include "SDL_audio.h"
+#include "SDL_error.h"
+#include "SDL_timer.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_pspaudio.h"
+
+#include <pspaudio.h>
+#include <pspthreadman.h>
+
+/* The tag name used by PSP audio */
+#define PSPAUDIO_DRIVER_NAME "psp"
+
+static int
+PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+ int format, mixlen, i;
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc(sizeof(*this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+ switch (this->spec.format & 0xff) {
+ case 8:
+ case 16:
+ this->spec.format = AUDIO_S16LSB;
+ break;
+ default:
+ return SDL_SetError("Unsupported audio format");
+ }
+
+ /* The sample count must be a multiple of 64. */
+ this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
+ this->spec.freq = 44100;
+
+ /* Update the fragment size as size in bytes. */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Allocate the mixing buffer. Its size and starting address must
+ be a multiple of 64 bytes. Our sample count is already a multiple of
+ 64, so spec->size should be a multiple of 64 as well. */
+ mixlen = this->spec.size * NUM_BUFFERS;
+ this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
+ if (this->hidden->rawbuf == NULL) {
+ return SDL_SetError("Couldn't allocate mixing buffer");
+ }
+
+ /* Setup the hardware channel. */
+ if (this->spec.channels == 1) {
+ format = PSP_AUDIO_FORMAT_MONO;
+ } else {
+ this->spec.channels = 2;
+ format = PSP_AUDIO_FORMAT_STEREO;
+ }
+ this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
+ if (this->hidden->channel < 0) {
+ free(this->hidden->rawbuf);
+ this->hidden->rawbuf = NULL;
+ return SDL_SetError("Couldn't reserve hardware channel");
+ }
+
+ memset(this->hidden->rawbuf, 0, mixlen);
+ for (i = 0; i < NUM_BUFFERS; i++) {
+ this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
+ }
+
+ this->hidden->next_buffer = 0;
+ return 0;
+}
+
+static void PSPAUDIO_PlayDevice(_THIS)
+{
+ Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
+
+ if (this->spec.channels == 1) {
+ sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
+ } else {
+ sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
+ }
+
+ this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
+}
+
+/* This function waits until it is possible to write a full sound buffer */
+static void PSPAUDIO_WaitDevice(_THIS)
+{
+ /* Because we block when sending audio, there's no need for this function to do anything. */
+}
+static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
+{
+ return this->hidden->mixbufs[this->hidden->next_buffer];
+}
+
+static void PSPAUDIO_CloseDevice(_THIS)
+{
+ if (this->hidden->channel >= 0) {
+ sceAudioChRelease(this->hidden->channel);
+ }
+ free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
+ SDL_free(this->hidden);
+}
+
+static void PSPAUDIO_ThreadInit(_THIS)
+{
+ /* Increase the priority of this audio thread by 1 to put it
+ ahead of other SDL threads. */
+ SceUID thid;
+ SceKernelThreadInfo status;
+ thid = sceKernelGetThreadId();
+ status.size = sizeof(SceKernelThreadInfo);
+ if (sceKernelReferThreadStatus(thid, &status) == 0) {
+ sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
+ }
+}
+
+
+static int
+PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->OpenDevice = PSPAUDIO_OpenDevice;
+ impl->PlayDevice = PSPAUDIO_PlayDevice;
+ impl->WaitDevice = PSPAUDIO_WaitDevice;
+ impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
+ impl->CloseDevice = PSPAUDIO_CloseDevice;
+ impl->ThreadInit = PSPAUDIO_ThreadInit;
+
+ /* PSP audio device */
+ impl->OnlyHasDefaultOutputDevice = 1;
+/*
+ impl->HasCaptureSupport = 1;
+
+ impl->OnlyHasDefaultCaptureDevice = 1;
+*/
+ /*
+ impl->DetectDevices = DSOUND_DetectDevices;
+ impl->Deinitialize = DSOUND_Deinitialize;
+ */
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap PSPAUDIO_bootstrap = {
+ "psp", "PSP audio driver", PSPAUDIO_Init, 0
+};
+
+ /* SDL_AUDI */
+
+#endif /* SDL_AUDIO_DRIVER_PSP */
+
+/* vi: set ts=4 sw=4 expandtab: */