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Diffstat (limited to 'source/3rd-party/SDL2/src/audio/sun/SDL_sunaudio.c')
-rw-r--r--source/3rd-party/SDL2/src/audio/sun/SDL_sunaudio.c419
1 files changed, 419 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/sun/SDL_sunaudio.c b/source/3rd-party/SDL2/src/audio/sun/SDL_sunaudio.c
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index 0000000..ddf94b3
--- /dev/null
+++ b/source/3rd-party/SDL2/src/audio/sun/SDL_sunaudio.c
@@ -0,0 +1,419 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_AUDIO_DRIVER_SUNAUDIO
+
+/* Allow access to a raw mixing buffer */
+
+#include <fcntl.h>
+#include <errno.h>
+#ifdef __NETBSD__
+#include <sys/ioctl.h>
+#include <sys/audioio.h>
+#endif
+#ifdef __SVR4
+#include <sys/audioio.h>
+#else
+#include <sys/time.h>
+#include <sys/types.h>
+#endif
+#include <unistd.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../../core/unix/SDL_poll.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "SDL_sunaudio.h"
+
+/* Open the audio device for playback, and don't block if busy */
+
+#if defined(AUDIO_GETINFO) && !defined(AUDIO_GETBUFINFO)
+#define AUDIO_GETBUFINFO AUDIO_GETINFO
+#endif
+
+/* Audio driver functions */
+static Uint8 snd2au(int sample);
+
+/* Audio driver bootstrap functions */
+static void
+SUNAUDIO_DetectDevices(void)
+{
+ SDL_EnumUnixAudioDevices(1, (int (*)(int)) NULL);
+}
+
+#ifdef DEBUG_AUDIO
+void
+CheckUnderflow(_THIS)
+{
+#ifdef AUDIO_GETBUFINFO
+ audio_info_t info;
+ int left;
+
+ ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
+ left = (this->hidden->written - info.play.samples);
+ if (this->hidden->written && (left == 0)) {
+ fprintf(stderr, "audio underflow!\n");
+ }
+#endif
+}
+#endif
+
+static void
+SUNAUDIO_WaitDevice(_THIS)
+{
+#ifdef AUDIO_GETBUFINFO
+#define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
+ audio_info_t info;
+ Sint32 left;
+
+ ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
+ left = (this->hidden->written - info.play.samples);
+ if (left > this->hidden->fragsize) {
+ Sint32 sleepy;
+
+ sleepy = ((left - this->hidden->fragsize) / this->hidden->frequency);
+ sleepy -= SLEEP_FUDGE;
+ if (sleepy > 0) {
+ SDL_Delay(sleepy);
+ }
+ }
+#else
+ SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, -1);
+#endif
+}
+
+static void
+SUNAUDIO_PlayDevice(_THIS)
+{
+ /* Write the audio data */
+ if (this->hidden->ulaw_only) {
+ /* Assuming that this->spec.freq >= 8000 Hz */
+ int accum, incr, pos;
+ Uint8 *aubuf;
+
+ accum = 0;
+ incr = this->spec.freq / 8;
+ aubuf = this->hidden->ulaw_buf;
+ switch (this->hidden->audio_fmt & 0xFF) {
+ case 8:
+ {
+ Uint8 *sndbuf;
+
+ sndbuf = this->hidden->mixbuf;
+ for (pos = 0; pos < this->hidden->fragsize; ++pos) {
+ *aubuf = snd2au((0x80 - *sndbuf) * 64);
+ accum += incr;
+ while (accum > 0) {
+ accum -= 1000;
+ sndbuf += 1;
+ }
+ aubuf += 1;
+ }
+ }
+ break;
+ case 16:
+ {
+ Sint16 *sndbuf;
+
+ sndbuf = (Sint16 *) this->hidden->mixbuf;
+ for (pos = 0; pos < this->hidden->fragsize; ++pos) {
+ *aubuf = snd2au(*sndbuf / 4);
+ accum += incr;
+ while (accum > 0) {
+ accum -= 1000;
+ sndbuf += 1;
+ }
+ aubuf += 1;
+ }
+ }
+ break;
+ }
+#ifdef DEBUG_AUDIO
+ CheckUnderflow(this);
+#endif
+ if (write(this->hidden->audio_fd, this->hidden->ulaw_buf,
+ this->hidden->fragsize) < 0) {
+ /* Assume fatal error, for now */
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+ this->hidden->written += this->hidden->fragsize;
+ } else {
+#ifdef DEBUG_AUDIO
+ CheckUnderflow(this);
+#endif
+ if (write(this->hidden->audio_fd, this->hidden->mixbuf,
+ this->spec.size) < 0) {
+ /* Assume fatal error, for now */
+ SDL_OpenedAudioDeviceDisconnected(this);
+ }
+ this->hidden->written += this->hidden->fragsize;
+ }
+}
+
+static Uint8 *
+SUNAUDIO_GetDeviceBuf(_THIS)
+{
+ return (this->hidden->mixbuf);
+}
+
+static void
+SUNAUDIO_CloseDevice(_THIS)
+{
+ SDL_free(this->hidden->ulaw_buf);
+ if (this->hidden->audio_fd >= 0) {
+ close(this->hidden->audio_fd);
+ }
+ SDL_free(this->hidden->mixbuf);
+ SDL_free(this->hidden);
+}
+
+static int
+SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
+{
+#ifdef AUDIO_SETINFO
+ int enc;
+#endif
+ int desired_freq = 0;
+ const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
+ SDL_AudioFormat format = 0;
+ audio_info_t info;
+
+ /* We don't care what the devname is...we'll try to open anything. */
+ /* ...but default to first name in the list... */
+ if (devname == NULL) {
+ devname = SDL_GetAudioDeviceName(0, iscapture);
+ if (devname == NULL) {
+ return SDL_SetError("No such audio device");
+ }
+ }
+
+ /* Initialize all variables that we clean on shutdown */
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ if (this->hidden == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_zerop(this->hidden);
+
+ /* Open the audio device */
+ this->hidden->audio_fd = open(devname, flags, 0);
+ if (this->hidden->audio_fd < 0) {
+ return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
+ }
+
+ desired_freq = this->spec.freq;
+
+ /* Determine the audio parameters from the AudioSpec */
+ switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
+
+ case 8:
+ { /* Unsigned 8 bit audio data */
+ this->spec.format = AUDIO_U8;
+#ifdef AUDIO_SETINFO
+ enc = AUDIO_ENCODING_LINEAR8;
+#endif
+ }
+ break;
+
+ case 16:
+ { /* Signed 16 bit audio data */
+ this->spec.format = AUDIO_S16SYS;
+#ifdef AUDIO_SETINFO
+ enc = AUDIO_ENCODING_LINEAR;
+#endif
+ }
+ break;
+
+ default:
+ {
+ /* !!! FIXME: fallback to conversion on unsupported types! */
+ return SDL_SetError("Unsupported audio format");
+ }
+ }
+ this->hidden->audio_fmt = this->spec.format;
+
+ this->hidden->ulaw_only = 0; /* modern Suns do support linear audio */
+#ifdef AUDIO_SETINFO
+ for (;;) {
+ audio_info_t info;
+ AUDIO_INITINFO(&info); /* init all fields to "no change" */
+
+ /* Try to set the requested settings */
+ info.play.sample_rate = this->spec.freq;
+ info.play.channels = this->spec.channels;
+ info.play.precision = (enc == AUDIO_ENCODING_ULAW)
+ ? 8 : this->spec.format & 0xff;
+ info.play.encoding = enc;
+ if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
+
+ /* Check to be sure we got what we wanted */
+ if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
+ return SDL_SetError("Error getting audio parameters: %s",
+ strerror(errno));
+ }
+ if (info.play.encoding == enc
+ && info.play.precision == (this->spec.format & 0xff)
+ && info.play.channels == this->spec.channels) {
+ /* Yow! All seems to be well! */
+ this->spec.freq = info.play.sample_rate;
+ break;
+ }
+ }
+
+ switch (enc) {
+ case AUDIO_ENCODING_LINEAR8:
+ /* unsigned 8bit apparently not supported here */
+ enc = AUDIO_ENCODING_LINEAR;
+ this->spec.format = AUDIO_S16SYS;
+ break; /* try again */
+
+ case AUDIO_ENCODING_LINEAR:
+ /* linear 16bit didn't work either, resort to µ-law */
+ enc = AUDIO_ENCODING_ULAW;
+ this->spec.channels = 1;
+ this->spec.freq = 8000;
+ this->spec.format = AUDIO_U8;
+ this->hidden->ulaw_only = 1;
+ break;
+
+ default:
+ /* oh well... */
+ return SDL_SetError("Error setting audio parameters: %s",
+ strerror(errno));
+ }
+ }
+#endif /* AUDIO_SETINFO */
+ this->hidden->written = 0;
+
+ /* We can actually convert on-the-fly to U-Law */
+ if (this->hidden->ulaw_only) {
+ this->spec.freq = desired_freq;
+ this->hidden->fragsize = (this->spec.samples * 1000) /
+ (this->spec.freq / 8);
+ this->hidden->frequency = 8;
+ this->hidden->ulaw_buf = (Uint8 *) SDL_malloc(this->hidden->fragsize);
+ if (this->hidden->ulaw_buf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ this->spec.channels = 1;
+ } else {
+ this->hidden->fragsize = this->spec.samples;
+ this->hidden->frequency = this->spec.freq / 1000;
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Audio device %s U-Law only\n",
+ this->hidden->ulaw_only ? "is" : "is not");
+ fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
+ this->spec.format, this->spec.channels, this->spec.freq);
+#endif
+
+ /* Update the fragment size as size in bytes */
+ SDL_CalculateAudioSpec(&this->spec);
+
+ /* Allocate mixing buffer */
+ this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
+ if (this->hidden->mixbuf == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
+
+ /* We're ready to rock and roll. :-) */
+ return 0;
+}
+
+/************************************************************************/
+/* This function (snd2au()) copyrighted: */
+/************************************************************************/
+/* Copyright 1989 by Rich Gopstein and Harris Corporation */
+/* */
+/* Permission to use, copy, modify, and distribute this software */
+/* and its documentation for any purpose and without fee is */
+/* hereby granted, provided that the above copyright notice */
+/* appears in all copies and that both that copyright notice and */
+/* this permission notice appear in supporting documentation, and */
+/* that the name of Rich Gopstein and Harris Corporation not be */
+/* used in advertising or publicity pertaining to distribution */
+/* of the software without specific, written prior permission. */
+/* Rich Gopstein and Harris Corporation make no representations */
+/* about the suitability of this software for any purpose. It */
+/* provided "as is" without express or implied warranty. */
+/************************************************************************/
+
+static Uint8
+snd2au(int sample)
+{
+
+ int mask;
+
+ if (sample < 0) {
+ sample = -sample;
+ mask = 0x7f;
+ } else {
+ mask = 0xff;
+ }
+
+ if (sample < 32) {
+ sample = 0xF0 | (15 - sample / 2);
+ } else if (sample < 96) {
+ sample = 0xE0 | (15 - (sample - 32) / 4);
+ } else if (sample < 224) {
+ sample = 0xD0 | (15 - (sample - 96) / 8);
+ } else if (sample < 480) {
+ sample = 0xC0 | (15 - (sample - 224) / 16);
+ } else if (sample < 992) {
+ sample = 0xB0 | (15 - (sample - 480) / 32);
+ } else if (sample < 2016) {
+ sample = 0xA0 | (15 - (sample - 992) / 64);
+ } else if (sample < 4064) {
+ sample = 0x90 | (15 - (sample - 2016) / 128);
+ } else if (sample < 8160) {
+ sample = 0x80 | (15 - (sample - 4064) / 256);
+ } else {
+ sample = 0x80;
+ }
+ return (mask & sample);
+}
+
+static int
+SUNAUDIO_Init(SDL_AudioDriverImpl * impl)
+{
+ /* Set the function pointers */
+ impl->DetectDevices = SUNAUDIO_DetectDevices;
+ impl->OpenDevice = SUNAUDIO_OpenDevice;
+ impl->PlayDevice = SUNAUDIO_PlayDevice;
+ impl->WaitDevice = SUNAUDIO_WaitDevice;
+ impl->GetDeviceBuf = SUNAUDIO_GetDeviceBuf;
+ impl->CloseDevice = SUNAUDIO_CloseDevice;
+
+ impl->AllowsArbitraryDeviceNames = 1;
+
+ return 1; /* this audio target is available. */
+}
+
+AudioBootStrap SUNAUDIO_bootstrap = {
+ "audio", "UNIX /dev/audio interface", SUNAUDIO_Init, 0
+};
+
+#endif /* SDL_AUDIO_DRIVER_SUNAUDIO */
+
+/* vi: set ts=4 sw=4 expandtab: */