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Diffstat (limited to 'source/3rd-party/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp b/source/3rd-party/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp new file mode 100644 index 0000000..2ca09de --- /dev/null +++ b/source/3rd-party/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp @@ -0,0 +1,285 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +// This is C++/CX code that the WinRT port uses to talk to WASAPI-related +// system APIs. The C implementation of these functions, for non-WinRT apps, +// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard +// Windows and WinRT builds to deal with audio and calls into these functions. + +#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) + +#include <Windows.h> +#include <windows.ui.core.h> +#include <windows.devices.enumeration.h> +#include <windows.media.devices.h> +#include <wrl/implements.h> + +extern "C" { +#include "../../core/windows/SDL_windows.h" +#include "SDL_audio.h" +#include "SDL_timer.h" +#include "../SDL_audio_c.h" +#include "../SDL_sysaudio.h" +#include "SDL_assert.h" +#include "SDL_log.h" +} + +#define COBJMACROS +#include <mmdeviceapi.h> +#include <audioclient.h> + +#include "SDL_wasapi.h" + +using namespace Windows::Devices::Enumeration; +using namespace Windows::Media::Devices; +using namespace Windows::Foundation; +using namespace Microsoft::WRL; + +class SDL_WasapiDeviceEventHandler +{ +public: + SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture); + ~SDL_WasapiDeviceEventHandler(); + void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args); + void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args); + void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args); + void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args); + void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args); + +private: + const SDL_bool iscapture; + DeviceWatcher^ watcher; + Windows::Foundation::EventRegistrationToken added_handler; + Windows::Foundation::EventRegistrationToken removed_handler; + Windows::Foundation::EventRegistrationToken updated_handler; + Windows::Foundation::EventRegistrationToken default_changed_handler; +}; + +SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture) + : iscapture(_iscapture) + , watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender)) +{ + if (!watcher) + return; // uhoh. + + // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan. + added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } ); + removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } ); + updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } ); + if (iscapture) { + default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } ); + } else { + default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } ); + } + watcher->Start(); +} + +SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler() +{ + if (watcher) { + watcher->Added -= added_handler; + watcher->Removed -= removed_handler; + watcher->Updated -= updated_handler; + watcher->Stop(); + watcher = nullptr; + } + + if (iscapture) { + MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler; + } else { + MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler; + } +} + +void +SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info) +{ + SDL_assert(sender == this->watcher); + char *utf8dev = WIN_StringToUTF8(info->Name->Data()); + if (utf8dev) { + WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data()); + SDL_free(utf8dev); + } +} + +void +SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info) +{ + SDL_assert(sender == this->watcher); + WASAPI_RemoveDevice(this->iscapture, info->Id->Data()); +} + +void +SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args) +{ + SDL_assert(sender == this->watcher); +} + +void +SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) +{ + SDL_assert(this->iscapture); + SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); +} + +void +SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) +{ + SDL_assert(!this->iscapture); + SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); +} + + +static SDL_WasapiDeviceEventHandler *playback_device_event_handler; +static SDL_WasapiDeviceEventHandler *capture_device_event_handler; + +int WASAPI_PlatformInit(void) +{ + return 0; +} + +void WASAPI_PlatformDeinit(void) +{ + delete playback_device_event_handler; + playback_device_event_handler = nullptr; + delete capture_device_event_handler; + capture_device_event_handler = nullptr; +} + +void WASAPI_EnumerateEndpoints(void) +{ + // DeviceWatchers will fire an Added event for each existing device at + // startup, so we don't need to enumerate them separately before + // listening for updates. + playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE); + capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE); +} + +struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler > +{ + SDL_WasapiActivationHandler() : device(nullptr) {} + STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation); + SDL_AudioDevice *device; +}; + +HRESULT +SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async) +{ + // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races. + SDL_AtomicSet(&device->hidden->just_activated, 1); + WASAPI_UnrefDevice(device); + return S_OK; +} + +void +WASAPI_PlatformDeleteActivationHandler(void *handler) +{ + ((SDL_WasapiActivationHandler *) handler)->Release(); +} + +int +WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) +{ + LPCWSTR devid = _this->hidden->devid; + Platform::String^ defdevid; + + if (devid == nullptr) { + defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default); + if (defdevid) { + devid = defdevid->Data(); + } + } + + SDL_AtomicSet(&_this->hidden->just_activated, 0); + + ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>(); + if (handler == nullptr) { + return SDL_SetError("Failed to allocate WASAPI activation handler"); + } + + handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc. + handler.Get()->device = _this; + _this->hidden->activation_handler = handler.Get(); + + WASAPI_RefDevice(_this); /* completion handler will unref it. */ + IActivateAudioInterfaceAsyncOperation *async = nullptr; + const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async); + + if (FAILED(ret) || async == nullptr) { + if (async != nullptr) { + async->Release(); + } + handler.Get()->Release(); + WASAPI_UnrefDevice(_this); + return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret); + } + + /* Spin until the async operation is complete. + * If we don't PrepDevice before leaving this function, the bug list gets LONG: + * - device.spec is not filled with the correct information + * - The 'obtained' spec will be wrong for ALLOW_CHANGE properties + * - SDL_AudioStreams will/will not be allocated at the right time + * - SDL_assert(device->callbackspec.size == device->spec.size) will fail + * - When the assert is ignored, skipping or a buffer overflow will occur + */ + while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) { + SDL_Delay(1); + } + + HRESULT activateRes = S_OK; + IUnknown *iunknown = nullptr; + const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown); + async->Release(); + if (FAILED(getActivateRes)) { + return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes); + } else if (FAILED(activateRes)) { + return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes); + } + + iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client)); + if (!_this->hidden->client) { + return SDL_SetError("Failed to query WASAPI client interface"); + } + + if (WASAPI_PrepDevice(_this, isrecovery) == -1) { + return -1; + } + + return 0; +} + +void +WASAPI_PlatformThreadInit(_THIS) +{ + // !!! FIXME: set this thread to "Pro Audio" priority. +} + +void +WASAPI_PlatformThreadDeinit(_THIS) +{ + // !!! FIXME: set this thread to "Pro Audio" priority. +} + +#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) + +/* vi: set ts=4 sw=4 expandtab: */ |