diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp')
| -rw-r--r-- | source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp | 66 | 
1 files changed, 66 insertions, 0 deletions
| diff --git a/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp b/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp new file mode 100644 index 0000000..887b47e --- /dev/null +++ b/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp @@ -0,0 +1,66 @@ +/* +  Simple DirectMedia Layer +  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + +  This software is provided 'as-is', without any express or implied +  warranty.  In no event will the authors be held liable for any damages +  arising from the use of this software. + +  Permission is granted to anyone to use this software for any purpose, +  including commercial applications, and to alter it and redistribute it +  freely, subject to the following restrictions: + +  1. The origin of this software must not be misrepresented; you must not +     claim that you wrote the original software. If you use this software +     in a product, an acknowledgment in the product documentation would be +     appreciated but is not required. +  2. Altered source versions must be plainly marked as such, and must not be +     misrepresented as being the original software. +  3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_system.h" +#include "SDL_winrtapp_direct3d.h" +#include "SDL_winrtapp_xaml.h" + +#include <wrl.h> + +int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL; + +extern "C" DECLSPEC int +SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel) +{ +    if (xamlBackgroundPanel) { +        return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel); +    } else { +        if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { +            return 1; +        } +        return SDL_WinRTInitNonXAMLApp(mainFunction); +    } +} + + +extern "C" DECLSPEC SDL_WinRT_DeviceFamily +SDL_WinRTGetDeviceFamily() +{ +#if NTDDI_VERSION >= NTDDI_WIN10  /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */ +    Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily; + +    if (deviceFamily->Equals("Windows.Desktop")) +    { +        return SDL_WINRT_DEVICEFAMILY_DESKTOP; +    } +    else if (deviceFamily->Equals("Windows.Mobile")) +    { +        return SDL_WINRT_DEVICEFAMILY_MOBILE; +    } +    else if (deviceFamily->Equals("Windows.Xbox")) +    { +        return SDL_WINRT_DEVICEFAMILY_XBOX; +    } +#endif + +    return SDL_WINRT_DEVICEFAMILY_UNKNOWN; +}
\ No newline at end of file | 
