summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp')
-rw-r--r--source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp b/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp
new file mode 100644
index 0000000..887b47e
--- /dev/null
+++ b/source/3rd-party/SDL2/src/core/winrt/SDL_winrtapp_common.cpp
@@ -0,0 +1,66 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_system.h"
+#include "SDL_winrtapp_direct3d.h"
+#include "SDL_winrtapp_xaml.h"
+
+#include <wrl.h>
+
+int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
+
+extern "C" DECLSPEC int
+SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
+{
+ if (xamlBackgroundPanel) {
+ return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
+ } else {
+ if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
+ return 1;
+ }
+ return SDL_WinRTInitNonXAMLApp(mainFunction);
+ }
+}
+
+
+extern "C" DECLSPEC SDL_WinRT_DeviceFamily
+SDL_WinRTGetDeviceFamily()
+{
+#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
+ Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
+
+ if (deviceFamily->Equals("Windows.Desktop"))
+ {
+ return SDL_WINRT_DEVICEFAMILY_DESKTOP;
+ }
+ else if (deviceFamily->Equals("Windows.Mobile"))
+ {
+ return SDL_WINRT_DEVICEFAMILY_MOBILE;
+ }
+ else if (deviceFamily->Equals("Windows.Xbox"))
+ {
+ return SDL_WINRT_DEVICEFAMILY_XBOX;
+ }
+#endif
+
+ return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
+} \ No newline at end of file