summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/haptic
diff options
context:
space:
mode:
Diffstat (limited to 'source/3rd-party/SDL2/src/haptic')
-rw-r--r--source/3rd-party/SDL2/src/haptic/SDL_haptic.c852
-rw-r--r--source/3rd-party/SDL2/src/haptic/SDL_haptic_c.h30
-rw-r--r--source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h208
-rw-r--r--source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c368
-rw-r--r--source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic_c.h12
-rw-r--r--source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic.c1417
-rw-r--r--source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic_c.h26
-rw-r--r--source/3rd-party/SDL2/src/haptic/dummy/SDL_syshaptic.c186
-rw-r--r--source/3rd-party/SDL2/src/haptic/linux/SDL_syshaptic.c1166
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c1305
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h47
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c456
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h88
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c487
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h47
15 files changed, 6695 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/haptic/SDL_haptic.c b/source/3rd-party/SDL2/src/haptic/SDL_haptic.c
new file mode 100644
index 0000000..f23ba18
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/SDL_haptic.c
@@ -0,0 +1,852 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#include "SDL_syshaptic.h"
+#include "SDL_haptic_c.h"
+#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
+#include "SDL_assert.h"
+
+/* Global for SDL_windowshaptic.c */
+SDL_Haptic *SDL_haptics = NULL;
+
+/*
+ * Initializes the Haptic devices.
+ */
+int
+SDL_HapticInit(void)
+{
+ int status;
+
+ status = SDL_SYS_HapticInit();
+ if (status >= 0) {
+ status = 0;
+ }
+
+ return status;
+}
+
+
+/*
+ * Checks to see if the haptic device is valid
+ */
+static int
+ValidHaptic(SDL_Haptic * haptic)
+{
+ int valid;
+ SDL_Haptic *hapticlist;
+
+ valid = 0;
+ if (haptic != NULL) {
+ hapticlist = SDL_haptics;
+ while ( hapticlist )
+ {
+ if (hapticlist == haptic) {
+ valid = 1;
+ break;
+ }
+ hapticlist = hapticlist->next;
+ }
+ }
+
+ /* Create the error here. */
+ if (valid == 0) {
+ SDL_SetError("Haptic: Invalid haptic device identifier");
+ }
+
+ return valid;
+}
+
+
+/*
+ * Returns the number of available devices.
+ */
+int
+SDL_NumHaptics(void)
+{
+ return SDL_SYS_NumHaptics();
+}
+
+
+/*
+ * Gets the name of a Haptic device by index.
+ */
+const char *
+SDL_HapticName(int device_index)
+{
+ if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_NumHaptics());
+ return NULL;
+ }
+ return SDL_SYS_HapticName(device_index);
+}
+
+
+/*
+ * Opens a Haptic device.
+ */
+SDL_Haptic *
+SDL_HapticOpen(int device_index)
+{
+ SDL_Haptic *haptic;
+ SDL_Haptic *hapticlist;
+
+ if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_NumHaptics());
+ return NULL;
+ }
+
+ hapticlist = SDL_haptics;
+ /* If the haptic is already open, return it
+ * TODO: Should we create haptic instance IDs like the Joystick API?
+ */
+ while ( hapticlist )
+ {
+ if (device_index == hapticlist->index) {
+ haptic = hapticlist;
+ ++haptic->ref_count;
+ return haptic;
+ }
+ hapticlist = hapticlist->next;
+ }
+
+ /* Create the haptic device */
+ haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
+ if (haptic == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize the haptic device */
+ SDL_memset(haptic, 0, (sizeof *haptic));
+ haptic->rumble_id = -1;
+ haptic->index = device_index;
+ if (SDL_SYS_HapticOpen(haptic) < 0) {
+ SDL_free(haptic);
+ return NULL;
+ }
+
+ /* Add haptic to list */
+ ++haptic->ref_count;
+ /* Link the haptic in the list */
+ haptic->next = SDL_haptics;
+ SDL_haptics = haptic;
+
+ /* Disable autocenter and set gain to max. */
+ if (haptic->supported & SDL_HAPTIC_GAIN)
+ SDL_HapticSetGain(haptic, 100);
+ if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
+ SDL_HapticSetAutocenter(haptic, 0);
+
+ return haptic;
+}
+
+
+/*
+ * Returns 1 if the device has been opened.
+ */
+int
+SDL_HapticOpened(int device_index)
+{
+ int opened;
+ SDL_Haptic *hapticlist;
+
+ /* Make sure it's valid. */
+ if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_NumHaptics());
+ return 0;
+ }
+
+ opened = 0;
+ hapticlist = SDL_haptics;
+ /* TODO Should this use an instance ID? */
+ while ( hapticlist )
+ {
+ if (hapticlist->index == (Uint8) device_index) {
+ opened = 1;
+ break;
+ }
+ hapticlist = hapticlist->next;
+ }
+ return opened;
+}
+
+
+/*
+ * Returns the index to a haptic device.
+ */
+int
+SDL_HapticIndex(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->index;
+}
+
+
+/*
+ * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
+ */
+int
+SDL_MouseIsHaptic(void)
+{
+ if (SDL_SYS_HapticMouse() < 0)
+ return SDL_FALSE;
+ return SDL_TRUE;
+}
+
+
+/*
+ * Returns the haptic device if mouse is haptic or NULL elsewise.
+ */
+SDL_Haptic *
+SDL_HapticOpenFromMouse(void)
+{
+ int device_index;
+
+ device_index = SDL_SYS_HapticMouse();
+
+ if (device_index < 0) {
+ SDL_SetError("Haptic: Mouse isn't a haptic device.");
+ return NULL;
+ }
+
+ return SDL_HapticOpen(device_index);
+}
+
+
+/*
+ * Returns SDL_TRUE if joystick has haptic features.
+ */
+int
+SDL_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ int ret;
+
+ /* Must be a valid joystick */
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ return -1;
+ }
+
+ ret = SDL_SYS_JoystickIsHaptic(joystick);
+
+ if (ret > 0)
+ return SDL_TRUE;
+ else if (ret == 0)
+ return SDL_FALSE;
+ else
+ return -1;
+}
+
+
+/*
+ * Opens a haptic device from a joystick.
+ */
+SDL_Haptic *
+SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
+{
+ SDL_Haptic *haptic;
+ SDL_Haptic *hapticlist;
+
+ /* Make sure there is room. */
+ if (SDL_NumHaptics() <= 0) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_NumHaptics());
+ return NULL;
+ }
+
+ /* Must be a valid joystick */
+ if (!SDL_PrivateJoystickValid(joystick)) {
+ SDL_SetError("Haptic: Joystick isn't valid.");
+ return NULL;
+ }
+
+ /* Joystick must be haptic */
+ if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
+ SDL_SetError("Haptic: Joystick isn't a haptic device.");
+ return NULL;
+ }
+
+ hapticlist = SDL_haptics;
+ /* Check to see if joystick's haptic is already open */
+ while ( hapticlist )
+ {
+ if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
+ haptic = hapticlist;
+ ++haptic->ref_count;
+ return haptic;
+ }
+ hapticlist = hapticlist->next;
+ }
+
+ /* Create the haptic device */
+ haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
+ if (haptic == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize the haptic device */
+ SDL_memset(haptic, 0, sizeof(SDL_Haptic));
+ haptic->rumble_id = -1;
+ if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
+ SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
+ SDL_free(haptic);
+ return NULL;
+ }
+
+ /* Add haptic to list */
+ ++haptic->ref_count;
+ /* Link the haptic in the list */
+ haptic->next = SDL_haptics;
+ SDL_haptics = haptic;
+
+ return haptic;
+}
+
+
+/*
+ * Closes a SDL_Haptic device.
+ */
+void
+SDL_HapticClose(SDL_Haptic * haptic)
+{
+ int i;
+ SDL_Haptic *hapticlist;
+ SDL_Haptic *hapticlistprev;
+
+ /* Must be valid */
+ if (!ValidHaptic(haptic)) {
+ return;
+ }
+
+ /* Check if it's still in use */
+ if (--haptic->ref_count > 0) {
+ return;
+ }
+
+ /* Close it, properly removing effects if needed */
+ for (i = 0; i < haptic->neffects; i++) {
+ if (haptic->effects[i].hweffect != NULL) {
+ SDL_HapticDestroyEffect(haptic, i);
+ }
+ }
+ SDL_SYS_HapticClose(haptic);
+
+ /* Remove from the list */
+ hapticlist = SDL_haptics;
+ hapticlistprev = NULL;
+ while ( hapticlist )
+ {
+ if (haptic == hapticlist)
+ {
+ if ( hapticlistprev )
+ {
+ /* unlink this entry */
+ hapticlistprev->next = hapticlist->next;
+ }
+ else
+ {
+ SDL_haptics = haptic->next;
+ }
+
+ break;
+ }
+ hapticlistprev = hapticlist;
+ hapticlist = hapticlist->next;
+ }
+
+ /* Free */
+ SDL_free(haptic);
+}
+
+/*
+ * Cleans up after the subsystem.
+ */
+void
+SDL_HapticQuit(void)
+{
+ while (SDL_haptics) {
+ SDL_HapticClose(SDL_haptics);
+ }
+
+ SDL_SYS_HapticQuit();
+}
+
+/*
+ * Returns the number of effects a haptic device has.
+ */
+int
+SDL_HapticNumEffects(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->neffects;
+}
+
+
+/*
+ * Returns the number of effects a haptic device can play.
+ */
+int
+SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->nplaying;
+}
+
+
+/*
+ * Returns supported effects by the device.
+ */
+unsigned int
+SDL_HapticQuery(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return 0; /* same as if no effects were supported */
+ }
+
+ return haptic->supported;
+}
+
+
+/*
+ * Returns the number of axis on the device.
+ */
+int
+SDL_HapticNumAxes(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->naxes;
+}
+
+/*
+ * Checks to see if the device can support the effect.
+ */
+int
+SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & effect->type) != 0)
+ return SDL_TRUE;
+ return SDL_FALSE;
+}
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+{
+ int i;
+
+ /* Check for device validity. */
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ /* Check to see if effect is supported */
+ if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
+ return SDL_SetError("Haptic: Effect not supported by haptic device.");
+ }
+
+ /* See if there's a free slot */
+ for (i = 0; i < haptic->neffects; i++) {
+ if (haptic->effects[i].hweffect == NULL) {
+
+ /* Now let the backend create the real effect */
+ if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
+ != 0) {
+ return -1; /* Backend failed to create effect */
+ }
+
+ SDL_memcpy(&haptic->effects[i].effect, effect,
+ sizeof(SDL_HapticEffect));
+ return i;
+ }
+ }
+
+ return SDL_SetError("Haptic: Device has no free space left.");
+}
+
+/*
+ * Checks to see if an effect is valid.
+ */
+static int
+ValidEffect(SDL_Haptic * haptic, int effect)
+{
+ if ((effect < 0) || (effect >= haptic->neffects)) {
+ SDL_SetError("Haptic: Invalid effect identifier.");
+ return 0;
+ }
+ return 1;
+}
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
+ SDL_HapticEffect * data)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Can't change type dynamically. */
+ if (data->type != haptic->effects[effect].effect.type) {
+ return SDL_SetError("Haptic: Updating effect type is illegal.");
+ }
+
+ /* Updates the effect */
+ if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
+ 0) {
+ return -1;
+ }
+
+ SDL_memcpy(&haptic->effects[effect].effect, data,
+ sizeof(SDL_HapticEffect));
+ return 0;
+}
+
+
+/*
+ * Runs the haptic effect on the device.
+ */
+int
+SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Run the effect */
+ if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
+ < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Stops the haptic effect on the device.
+ */
+int
+SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Stop the effect */
+ if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Gets rid of a haptic effect.
+ */
+void
+SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return;
+ }
+
+ /* Not allocated */
+ if (haptic->effects[effect].hweffect == NULL) {
+ return;
+ }
+
+ SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
+}
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
+ return SDL_SetError("Haptic: Device does not support status queries.");
+ }
+
+ return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
+}
+
+/*
+ * Sets the global gain of the device.
+ */
+int
+SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ const char *env;
+ int real_gain, max_gain;
+
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
+ return SDL_SetError("Haptic: Device does not support setting gain.");
+ }
+
+ if ((gain < 0) || (gain > 100)) {
+ return SDL_SetError("Haptic: Gain must be between 0 and 100.");
+ }
+
+ /* We use the envvar to get the maximum gain. */
+ env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
+ if (env != NULL) {
+ max_gain = SDL_atoi(env);
+
+ /* Check for sanity. */
+ if (max_gain < 0)
+ max_gain = 0;
+ else if (max_gain > 100)
+ max_gain = 100;
+
+ /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
+ real_gain = (gain * max_gain) / 100;
+ } else {
+ real_gain = gain;
+ }
+
+ if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Makes the device autocenter, 0 disables.
+ */
+int
+SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
+ return SDL_SetError("Haptic: Device does not support setting autocenter.");
+ }
+
+ if ((autocenter < 0) || (autocenter > 100)) {
+ return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
+ }
+
+ if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Pauses the haptic device.
+ */
+int
+SDL_HapticPause(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
+ return SDL_SetError("Haptic: Device does not support setting pausing.");
+ }
+
+ return SDL_SYS_HapticPause(haptic);
+}
+
+/*
+ * Unpauses the haptic device.
+ */
+int
+SDL_HapticUnpause(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
+ return 0; /* Not going to be paused, so we pretend it's unpaused. */
+ }
+
+ return SDL_SYS_HapticUnpause(haptic);
+}
+
+/*
+ * Stops all the currently playing effects.
+ */
+int
+SDL_HapticStopAll(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return SDL_SYS_HapticStopAll(haptic);
+}
+
+/*
+ * Checks to see if rumble is supported.
+ */
+int
+SDL_HapticRumbleSupported(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ /* Most things can use SINE, but XInput only has LEFTRIGHT. */
+ return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
+}
+
+/*
+ * Initializes the haptic device for simple rumble playback.
+ */
+int
+SDL_HapticRumbleInit(SDL_Haptic * haptic)
+{
+ SDL_HapticEffect *efx = &haptic->rumble_effect;
+
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ /* Already allocated. */
+ if (haptic->rumble_id >= 0) {
+ return 0;
+ }
+
+ SDL_zerop(efx);
+ if (haptic->supported & SDL_HAPTIC_SINE) {
+ efx->type = SDL_HAPTIC_SINE;
+ efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
+ efx->periodic.period = 1000;
+ efx->periodic.magnitude = 0x4000;
+ efx->periodic.length = 5000;
+ efx->periodic.attack_length = 0;
+ efx->periodic.fade_length = 0;
+ } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
+ efx->type = SDL_HAPTIC_LEFTRIGHT;
+ efx->leftright.length = 5000;
+ efx->leftright.large_magnitude = 0x4000;
+ efx->leftright.small_magnitude = 0x4000;
+ } else {
+ return SDL_SetError("Device doesn't support rumble");
+ }
+
+ haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect);
+ if (haptic->rumble_id >= 0) {
+ return 0;
+ }
+ return -1;
+}
+
+/*
+ * Runs simple rumble on a haptic device
+ */
+int
+SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length)
+{
+ SDL_HapticEffect *efx;
+ Sint16 magnitude;
+
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if (haptic->rumble_id < 0) {
+ return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
+ }
+
+ /* Clamp strength. */
+ if (strength > 1.0f) {
+ strength = 1.0f;
+ } else if (strength < 0.0f) {
+ strength = 0.0f;
+ }
+ magnitude = (Sint16)(32767.0f*strength);
+
+ efx = &haptic->rumble_effect;
+ if (efx->type == SDL_HAPTIC_SINE) {
+ efx->periodic.magnitude = magnitude;
+ efx->periodic.length = length;
+ } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
+ efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
+ efx->leftright.length = length;
+ } else {
+ SDL_assert(0 && "This should have been caught elsewhere");
+ }
+
+ if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
+ return -1;
+ }
+
+ return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);
+}
+
+/*
+ * Stops the simple rumble on a haptic device.
+ */
+int
+SDL_HapticRumbleStop(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if (haptic->rumble_id < 0) {
+ return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
+ }
+
+ return SDL_HapticStopEffect(haptic, haptic->rumble_id);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/SDL_haptic_c.h b/source/3rd-party/SDL2/src/haptic/SDL_haptic_c.h
new file mode 100644
index 0000000..390dc78
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/SDL_haptic_c.h
@@ -0,0 +1,30 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_haptic_c_h_
+#define SDL_haptic_c_h_
+
+extern int SDL_HapticInit(void);
+extern void SDL_HapticQuit(void);
+
+#endif /* SDL_haptic_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h b/source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h
new file mode 100644
index 0000000..4f4cd9f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h
@@ -0,0 +1,208 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../SDL_internal.h"
+
+#ifndef SDL_syshaptic_h_
+#define SDL_syshaptic_h_
+
+#include "SDL_haptic.h"
+
+
+struct haptic_effect
+{
+ SDL_HapticEffect effect; /* The current event */
+ struct haptic_hweffect *hweffect; /* The hardware behind the event */
+};
+
+/*
+ * The real SDL_Haptic struct.
+ */
+struct _SDL_Haptic
+{
+ Uint8 index; /* Stores index it is attached to */
+
+ struct haptic_effect *effects; /* Allocated effects */
+ int neffects; /* Maximum amount of effects */
+ int nplaying; /* Maximum amount of effects to play at the same time */
+ unsigned int supported; /* Supported effects */
+ int naxes; /* Number of axes on the device. */
+
+ struct haptic_hwdata *hwdata; /* Driver dependent */
+ int ref_count; /* Count for multiple opens */
+
+ int rumble_id; /* ID of rumble effect for simple rumble API. */
+ SDL_HapticEffect rumble_effect; /* Rumble effect. */
+ struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */
+};
+
+/*
+ * Scans the system for haptic devices.
+ *
+ * Returns number of devices on success, -1 on error.
+ */
+extern int SDL_SYS_HapticInit(void);
+
+/* Function to return the number of haptic devices plugged in right now */
+extern int SDL_SYS_NumHaptics(void);
+
+/*
+ * Gets the device dependent name of the haptic device
+ */
+extern const char *SDL_SYS_HapticName(int index);
+
+/*
+ * Opens the haptic device for usage. The haptic device should have
+ * the index value set previously.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
+
+/*
+ * Returns the index of the haptic core pointer or -1 if none is found.
+ */
+int SDL_SYS_HapticMouse(void);
+
+/*
+ * Checks to see if the joystick has haptic capabilities.
+ *
+ * Returns >0 if haptic capabilities are detected, 0 if haptic
+ * capabilities aren't detected and -1 on error.
+ */
+extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/*
+ * Opens the haptic device for usage using the same device as
+ * the joystick.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+/*
+ * Checks to see if haptic device and joystick device are the same.
+ *
+ * Returns 1 if they are the same, 0 if they aren't.
+ */
+extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+
+/*
+ * Closes a haptic device after usage.
+ */
+extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
+
+/*
+ * Performs a cleanup on the haptic subsystem.
+ */
+extern void SDL_SYS_HapticQuit(void);
+
+/*
+ * Creates a new haptic effect on the haptic device using base
+ * as a template for the effect.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * base);
+
+/*
+ * Updates the haptic effect on the haptic device using data
+ * as a template.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data);
+
+/*
+ * Runs the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ Uint32 iterations);
+
+/*
+ * Stops the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Cleanups up the effect on the haptic device.
+ */
+extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Queries the device for the status of effect.
+ *
+ * Returns 0 if device is stopped, >0 if device is playing and
+ * -1 on error.
+ */
+extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Sets the global gain of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/*
+ * Sets the autocenter feature of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+
+/*
+ * Pauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
+
+/*
+ * Unpauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
+
+/*
+ * Stops all the currently playing haptic effects on the device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
+
+#endif /* SDL_syshaptic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c
new file mode 100644
index 0000000..7cb289b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic.c
@@ -0,0 +1,368 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_HAPTIC_ANDROID
+
+#include "SDL_assert.h"
+#include "SDL_timer.h"
+#include "SDL_syshaptic_c.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_haptic.h"
+#include "../../core/android/SDL_android.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/android/SDL_sysjoystick_c.h" /* For joystick hwdata */
+
+
+typedef struct SDL_hapticlist_item
+{
+ int device_id;
+ char *name;
+ SDL_Haptic *haptic;
+ struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+static SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = 0;
+
+
+int
+SDL_SYS_HapticInit(void)
+{
+ /* Support for device connect/disconnect is API >= 16 only,
+ * so we poll every three seconds
+ * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
+ */
+ static Uint32 timeout = 0;
+ if (SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ timeout = SDL_GetTicks() + 3000;
+ Android_JNI_PollHapticDevices();
+ }
+ return (numhaptics);
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return (numhaptics);
+}
+
+static SDL_hapticlist_item *
+HapticByOrder(int index)
+{
+ SDL_hapticlist_item *item = SDL_hapticlist;
+ if ((index < 0) || (index >= numhaptics)) {
+ return NULL;
+ }
+ while (index > 0) {
+ SDL_assert(item != NULL);
+ --index;
+ item = item->next;
+ }
+ return item;
+}
+
+static SDL_hapticlist_item *
+HapticByDevId (int device_id)
+{
+ SDL_hapticlist_item *item;
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (device_id == item->device_id) {
+ /*SDL_Log("=+=+=+=+=+= HapticByDevId id [%d]", device_id);*/
+ return item;
+ }
+ }
+ return NULL;
+}
+
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_hapticlist_item *item = HapticByOrder(index);
+ if (item == NULL ) {
+ SDL_SetError("No such device");
+ return NULL;
+ }
+ return item->name;
+}
+
+
+static SDL_hapticlist_item *
+OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
+{
+ if (item == NULL ) {
+ SDL_SetError("No such device");
+ return NULL;
+ }
+ if (item->haptic != NULL) {
+ SDL_SetError("Haptic already opened");
+ return NULL;
+ }
+
+ haptic->hwdata = (struct haptic_hwdata *)item;
+ item->haptic = haptic;
+
+ haptic->supported = SDL_HAPTIC_LEFTRIGHT;
+ haptic->neffects = 1;
+ haptic->nplaying = haptic->neffects;
+ haptic->effects = (struct haptic_effect *)SDL_malloc (sizeof (struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ SDL_memset(haptic->effects, 0, sizeof (struct haptic_effect) * haptic->neffects);
+ return item;
+}
+
+static SDL_hapticlist_item *
+OpenHapticByOrder(SDL_Haptic *haptic, int index)
+{
+ return OpenHaptic (haptic, HapticByOrder(index));
+}
+
+static SDL_hapticlist_item *
+OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
+{
+ return OpenHaptic (haptic, HapticByDevId(device_id));
+}
+
+int
+SDL_SYS_HapticOpen(SDL_Haptic *haptic)
+{
+ return (OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0);
+}
+
+
+int
+SDL_SYS_HapticMouse(void)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
+{
+ SDL_hapticlist_item *item;
+ item = HapticByDevId(((joystick_hwdata *)joystick->hwdata)->device_id);
+ return (item != NULL) ? 1 : 0;
+}
+
+
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
+{
+ return (OpenHapticByDevId(haptic, ((joystick_hwdata *)joystick->hwdata)->device_id) == NULL ? -1 : 0);
+}
+
+
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return (((SDL_hapticlist_item *)haptic->hwdata)->device_id == ((joystick_hwdata *)joystick->hwdata)->device_id ? 1 : 0);
+}
+
+
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ ((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
+ haptic->hwdata = NULL;
+ return;
+}
+
+
+void
+SDL_SYS_HapticQuit(void)
+{
+/* We don't have any way to scan for joysticks (and their vibrators) at init, so don't wipe the list
+ * of joysticks here in case this is a reinit.
+ */
+#if 0
+ SDL_hapticlist_item *item = NULL;
+ SDL_hapticlist_item *next = NULL;
+
+ for (item = SDL_hapticlist; item; item = next) {
+ next = item->next;
+ SDL_free(item);
+ }
+
+ SDL_hapticlist = SDL_hapticlist_tail = NULL;
+ numhaptics = 0;
+ return;
+#endif
+}
+
+
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ float large = effect->effect.leftright.large_magnitude / 32767.0f;
+ float small = effect->effect.leftright.small_magnitude / 32767.0f;
+
+ float total = (large * 0.6f) + (small * 0.4f);
+
+ Android_JNI_HapticRun (((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ Android_JNI_HapticStop (((SDL_hapticlist_item *)haptic->hwdata)->device_id);
+ return 0;
+}
+
+
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return;
+}
+
+
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ return 0;
+}
+
+
+
+int
+Android_AddHaptic(int device_id, const char *name)
+{
+ SDL_hapticlist_item *item;
+ item = (SDL_hapticlist_item *) SDL_calloc(1, sizeof (SDL_hapticlist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ item->device_id = device_id;
+ item->name = SDL_strdup (name);
+ if (item->name == NULL) {
+ SDL_free (item);
+ return -1;
+ }
+
+ if (SDL_hapticlist_tail == NULL) {
+ SDL_hapticlist = SDL_hapticlist_tail = item;
+ } else {
+ SDL_hapticlist_tail->next = item;
+ SDL_hapticlist_tail = item;
+ }
+
+ ++numhaptics;
+ return numhaptics;
+}
+
+int
+Android_RemoveHaptic(int device_id)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (device_id == item->device_id) {
+ const int retval = item->haptic ? item->haptic->index : -1;
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_hapticlist == item);
+ SDL_hapticlist = item->next;
+ }
+ if (item == SDL_hapticlist_tail) {
+ SDL_hapticlist_tail = prev;
+ }
+
+ /* Need to decrement the haptic count */
+ --numhaptics;
+ /* !!! TODO: Send a haptic remove event? */
+
+ SDL_free(item->name);
+ SDL_free(item);
+ return retval;
+ }
+ prev = item;
+ }
+ return -1;
+}
+
+
+#endif /* SDL_HAPTIC_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic_c.h b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic_c.h
new file mode 100644
index 0000000..08634d2
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/android/SDL_syshaptic_c.h
@@ -0,0 +1,12 @@
+#include "SDL_config.h"
+
+#ifdef SDL_HAPTIC_ANDROID
+
+
+extern int Android_AddHaptic(int device_id, const char *name);
+extern int Android_RemoveHaptic(int device_id);
+
+
+#endif /* SDL_HAPTIC_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic.c b/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic.c
new file mode 100644
index 0000000..67cb9f5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic.c
@@ -0,0 +1,1417 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_HAPTIC_IOKIT
+
+#include "SDL_assert.h"
+#include "SDL_stdinc.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/darwin/SDL_sysjoystick_c.h" /* For joystick hwdata */
+#include "SDL_syshaptic_c.h"
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+#include <IOKit/hid/IOHIDUsageTables.h>
+#include <ForceFeedback/ForceFeedback.h>
+#include <ForceFeedback/ForceFeedbackConstants.h>
+
+#ifndef IO_OBJECT_NULL
+#define IO_OBJECT_NULL ((io_service_t)0)
+#endif
+
+/*
+ * List of available haptic devices.
+ */
+typedef struct SDL_hapticlist_item
+{
+ char name[256]; /* Name of the device. */
+
+ io_service_t dev; /* Node we use to create the device. */
+ SDL_Haptic *haptic; /* Haptic currently associated with it. */
+
+ /* Usage pages for determining if it's a mouse or not. */
+ long usage;
+ long usagePage;
+
+ struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+
+/*
+ * Haptic system hardware data.
+ */
+struct haptic_hwdata
+{
+ FFDeviceObjectReference device; /* Hardware device. */
+ UInt8 axes[3];
+};
+
+
+/*
+ * Haptic system effect data.
+ */
+struct haptic_hweffect
+{
+ FFEffectObjectReference ref; /* Reference. */
+ struct FFEFFECT effect; /* Hardware effect. */
+};
+
+/*
+ * Prototypes.
+ */
+static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type);
+static int HIDGetDeviceProduct(io_service_t dev, char *name);
+
+static SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = -1;
+
+/*
+ * Like strerror but for force feedback errors.
+ */
+static const char *
+FFStrError(unsigned int err)
+{
+ switch (err) {
+ case FFERR_DEVICEFULL:
+ return "device full";
+ /* This should be valid, but for some reason isn't defined... */
+ /* case FFERR_DEVICENOTREG:
+ return "device not registered"; */
+ case FFERR_DEVICEPAUSED:
+ return "device paused";
+ case FFERR_DEVICERELEASED:
+ return "device released";
+ case FFERR_EFFECTPLAYING:
+ return "effect playing";
+ case FFERR_EFFECTTYPEMISMATCH:
+ return "effect type mismatch";
+ case FFERR_EFFECTTYPENOTSUPPORTED:
+ return "effect type not supported";
+ case FFERR_GENERIC:
+ return "undetermined error";
+ case FFERR_HASEFFECTS:
+ return "device has effects";
+ case FFERR_INCOMPLETEEFFECT:
+ return "incomplete effect";
+ case FFERR_INTERNAL:
+ return "internal fault";
+ case FFERR_INVALIDDOWNLOADID:
+ return "invalid download id";
+ case FFERR_INVALIDPARAM:
+ return "invalid parameter";
+ case FFERR_MOREDATA:
+ return "more data";
+ case FFERR_NOINTERFACE:
+ return "interface not supported";
+ case FFERR_NOTDOWNLOADED:
+ return "effect is not downloaded";
+ case FFERR_NOTINITIALIZED:
+ return "object has not been initialized";
+ case FFERR_OUTOFMEMORY:
+ return "out of memory";
+ case FFERR_UNPLUGGED:
+ return "device is unplugged";
+ case FFERR_UNSUPPORTED:
+ return "function call unsupported";
+ case FFERR_UNSUPPORTEDAXIS:
+ return "axis unsupported";
+
+ default:
+ return "unknown error";
+ }
+}
+
+
+/*
+ * Initializes the haptic subsystem.
+ */
+int
+SDL_SYS_HapticInit(void)
+{
+ IOReturn result;
+ io_iterator_t iter;
+ CFDictionaryRef match;
+ io_service_t device;
+
+ if (numhaptics != -1) {
+ return SDL_SetError("Haptic subsystem already initialized!");
+ }
+ numhaptics = 0;
+
+ /* Get HID devices. */
+ match = IOServiceMatching(kIOHIDDeviceKey);
+ if (match == NULL) {
+ return SDL_SetError("Haptic: Failed to get IOServiceMatching.");
+ }
+
+ /* Now search I/O Registry for matching devices. */
+ result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter);
+ if (result != kIOReturnSuccess) {
+ return SDL_SetError("Haptic: Couldn't create a HID object iterator.");
+ }
+ /* IOServiceGetMatchingServices consumes dictionary. */
+
+ if (!IOIteratorIsValid(iter)) { /* No iterator. */
+ return 0;
+ }
+
+ while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) {
+ MacHaptic_MaybeAddDevice(device);
+ /* always release as the AddDevice will retain IF it's a forcefeedback device */
+ IOObjectRelease(device);
+ }
+ IOObjectRelease(iter);
+
+ return numhaptics;
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return numhaptics;
+}
+
+static SDL_hapticlist_item *
+HapticByDevIndex(int device_index)
+{
+ SDL_hapticlist_item *item = SDL_hapticlist;
+
+ if ((device_index < 0) || (device_index >= numhaptics)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ --device_index;
+ item = item->next;
+ }
+
+ return item;
+}
+
+int
+MacHaptic_MaybeAddDevice( io_object_t device )
+{
+ IOReturn result;
+ CFMutableDictionaryRef hidProperties;
+ CFTypeRef refCF;
+ SDL_hapticlist_item *item;
+
+ if (numhaptics == -1) {
+ return -1; /* not initialized. We'll pick these up on enumeration if we init later. */
+ }
+
+ /* Check for force feedback. */
+ if (FFIsForceFeedback(device) != FF_OK) {
+ return -1;
+ }
+
+ /* Make sure we don't already have it */
+ for (item = SDL_hapticlist; item ; item = item->next)
+ {
+ if (IOObjectIsEqualTo((io_object_t) item->dev, device)) {
+ /* Already added */
+ return -1;
+ }
+ }
+
+ item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
+ if (item == NULL) {
+ return SDL_SetError("Could not allocate haptic storage");
+ }
+
+ /* retain it as we are going to keep it around a while */
+ IOObjectRetain(device);
+
+ /* Set basic device data. */
+ HIDGetDeviceProduct(device, item->name);
+ item->dev = device;
+
+ /* Set usage pages. */
+ hidProperties = 0;
+ refCF = 0;
+ result = IORegistryEntryCreateCFProperties(device,
+ &hidProperties,
+ kCFAllocatorDefault,
+ kNilOptions);
+ if ((result == KERN_SUCCESS) && hidProperties) {
+ refCF = CFDictionaryGetValue(hidProperties,
+ CFSTR(kIOHIDPrimaryUsagePageKey));
+ if (refCF) {
+ if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usagePage)) {
+ SDL_SetError("Haptic: Receiving device's usage page.");
+ }
+ refCF = CFDictionaryGetValue(hidProperties,
+ CFSTR(kIOHIDPrimaryUsageKey));
+ if (refCF) {
+ if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usage)) {
+ SDL_SetError("Haptic: Receiving device's usage.");
+ }
+ }
+ }
+ CFRelease(hidProperties);
+ }
+
+ if (SDL_hapticlist_tail == NULL) {
+ SDL_hapticlist = SDL_hapticlist_tail = item;
+ } else {
+ SDL_hapticlist_tail->next = item;
+ SDL_hapticlist_tail = item;
+ }
+
+ /* Device has been added. */
+ ++numhaptics;
+
+ return numhaptics;
+}
+
+int
+MacHaptic_MaybeRemoveDevice( io_object_t device )
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ if (numhaptics == -1) {
+ return -1; /* not initialized. ignore this. */
+ }
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (IOObjectIsEqualTo((io_object_t) item->dev, device)) {
+ const int retval = item->haptic ? item->haptic->index : -1;
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_hapticlist == item);
+ SDL_hapticlist = item->next;
+ }
+ if (item == SDL_hapticlist_tail) {
+ SDL_hapticlist_tail = prev;
+ }
+
+ /* Need to decrement the haptic count */
+ --numhaptics;
+ /* !!! TODO: Send a haptic remove event? */
+
+ IOObjectRelease(item->dev);
+ SDL_free(item);
+ return retval;
+ }
+ prev = item;
+ }
+
+ return -1;
+}
+
+/*
+ * Return the name of a haptic device, does not need to be opened.
+ */
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_hapticlist_item *item;
+ item = HapticByDevIndex(index);
+ return item->name;
+}
+
+/*
+ * Gets the device's product name.
+ */
+static int
+HIDGetDeviceProduct(io_service_t dev, char *name)
+{
+ CFMutableDictionaryRef hidProperties, usbProperties;
+ io_registry_entry_t parent1, parent2;
+ kern_return_t ret;
+
+ hidProperties = usbProperties = 0;
+
+ ret = IORegistryEntryCreateCFProperties(dev, &hidProperties,
+ kCFAllocatorDefault, kNilOptions);
+ if ((ret != KERN_SUCCESS) || !hidProperties) {
+ return SDL_SetError("Haptic: Unable to create CFProperties.");
+ }
+
+ /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also
+ * get dictionary for USB properties: step up two levels and get CF dictionary for USB properties
+ */
+ if ((KERN_SUCCESS ==
+ IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1))
+ && (KERN_SUCCESS ==
+ IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2))
+ && (KERN_SUCCESS ==
+ IORegistryEntryCreateCFProperties(parent2, &usbProperties,
+ kCFAllocatorDefault,
+ kNilOptions))) {
+ if (usbProperties) {
+ CFTypeRef refCF = 0;
+ /* get device info
+ * try hid dictionary first, if fail then go to USB dictionary
+ */
+
+
+ /* Get product name */
+ refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
+ if (!refCF) {
+ refCF = CFDictionaryGetValue(usbProperties,
+ CFSTR("USB Product Name"));
+ }
+ if (refCF) {
+ if (!CFStringGetCString(refCF, name, 256,
+ CFStringGetSystemEncoding())) {
+ return SDL_SetError("Haptic: CFStringGetCString error retrieving pDevice->product.");
+ }
+ }
+
+ CFRelease(usbProperties);
+ } else {
+ return SDL_SetError("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties.");
+ }
+
+ /* Release stuff. */
+ if (kIOReturnSuccess != IOObjectRelease(parent2)) {
+ SDL_SetError("Haptic: IOObjectRelease error with parent2.");
+ }
+ if (kIOReturnSuccess != IOObjectRelease(parent1)) {
+ SDL_SetError("Haptic: IOObjectRelease error with parent1.");
+ }
+ } else {
+ return SDL_SetError("Haptic: Error getting registry entries.");
+ }
+
+ return 0;
+}
+
+
+#define FF_TEST(ff, s) \
+if (features.supportedEffects & (ff)) supported |= (s)
+/*
+ * Gets supported features.
+ */
+static unsigned int
+GetSupportedFeatures(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+ FFDeviceObjectReference device;
+ FFCAPABILITIES features;
+ unsigned int supported;
+ Uint32 val;
+
+ device = haptic->hwdata->device;
+
+ ret = FFDeviceGetForceFeedbackCapabilities(device, &features);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Unable to get device's supported features.");
+ }
+
+ supported = 0;
+
+ /* Get maximum effects. */
+ haptic->neffects = features.storageCapacity;
+ haptic->nplaying = features.playbackCapacity;
+
+ /* Test for effects. */
+ FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
+ FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); */
+ FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
+ FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
+ FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
+ FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN);
+ FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING);
+ FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER);
+ FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA);
+ FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION);
+ FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM);
+
+ /* Check if supports gain. */
+ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN,
+ &val, sizeof(val));
+ if (ret == FF_OK) {
+ supported |= SDL_HAPTIC_GAIN;
+ } else if (ret != FFERR_UNSUPPORTED) {
+ return SDL_SetError("Haptic: Unable to get if device supports gain: %s.",
+ FFStrError(ret));
+ }
+
+ /* Checks if supports autocenter. */
+ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER,
+ &val, sizeof(val));
+ if (ret == FF_OK) {
+ supported |= SDL_HAPTIC_AUTOCENTER;
+ } else if (ret != FFERR_UNSUPPORTED) {
+ return SDL_SetError
+ ("Haptic: Unable to get if device supports autocenter: %s.",
+ FFStrError(ret));
+ }
+
+ /* Check for axes, we have an artificial limit on axes */
+ haptic->naxes = ((features.numFfAxes) > 3) ? 3 : features.numFfAxes;
+ /* Actually store the axes we want to use */
+ SDL_memcpy(haptic->hwdata->axes, features.ffAxes,
+ haptic->naxes * sizeof(Uint8));
+
+ /* Always supported features. */
+ supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;
+
+ haptic->supported = supported;
+ return 0;
+}
+
+
+/*
+ * Opens the haptic device from the file descriptor.
+ */
+static int
+SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
+{
+ HRESULT ret;
+ int ret2;
+
+ /* Allocate the hwdata */
+ haptic->hwdata = (struct haptic_hwdata *)
+ SDL_malloc(sizeof(*haptic->hwdata));
+ if (haptic->hwdata == NULL) {
+ SDL_OutOfMemory();
+ goto creat_err;
+ }
+ SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+ /* Open the device */
+ ret = FFCreateDevice(service, &haptic->hwdata->device);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to create device from service: %s.",
+ FFStrError(ret));
+ goto creat_err;
+ }
+
+ /* Get supported features. */
+ ret2 = GetSupportedFeatures(haptic);
+ if (ret2 < 0) {
+ goto open_err;
+ }
+
+
+ /* Reset and then enable actuators. */
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_RESET);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to reset device: %s.", FFStrError(ret));
+ goto open_err;
+ }
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_SETACTUATORSON);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to enable actuators: %s.",
+ FFStrError(ret));
+ goto open_err;
+ }
+
+
+ /* Allocate effects memory. */
+ haptic->effects = (struct haptic_effect *)
+ SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ goto open_err;
+ }
+ /* Clear the memory */
+ SDL_memset(haptic->effects, 0,
+ sizeof(struct haptic_effect) * haptic->neffects);
+
+ return 0;
+
+ /* Error handling */
+ open_err:
+ FFReleaseDevice(haptic->hwdata->device);
+ creat_err:
+ if (haptic->hwdata != NULL) {
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+ return -1;
+
+}
+
+
+/*
+ * Opens a haptic device for usage.
+ */
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+ SDL_hapticlist_item *item;
+ item = HapticByDevIndex(haptic->index);
+
+ return SDL_SYS_HapticOpenFromService(haptic, item->dev);
+}
+
+
+/*
+ * Opens a haptic device from first mouse it finds for usage.
+ */
+int
+SDL_SYS_HapticMouse(void)
+{
+ int device_index = 0;
+ SDL_hapticlist_item *item;
+
+ for (item = SDL_hapticlist; item; item = item->next) {
+ if ((item->usagePage == kHIDPage_GenericDesktop) &&
+ (item->usage == kHIDUsage_GD_Mouse)) {
+ return device_index;
+ }
+ ++device_index;
+ }
+
+ return -1;
+}
+
+
+/*
+ * Checks to see if a joystick has haptic features.
+ */
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->ffservice != 0) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+
+/*
+ * Checks to see if the haptic device and joystick are in reality the same.
+ */
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ if (IOObjectIsEqualTo((io_object_t) ((size_t)haptic->hwdata->device),
+ joystick->hwdata->ffservice)) {
+ return 1;
+ }
+ return 0;
+}
+
+
+/*
+ * Opens a SDL_Haptic from a SDL_Joystick.
+ */
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ int device_index = 0;
+ SDL_hapticlist_item *item;
+
+ for (item = SDL_hapticlist; item; item = item->next) {
+ if (IOObjectIsEqualTo((io_object_t) item->dev,
+ joystick->hwdata->ffservice)) {
+ haptic->index = device_index;
+ break;
+ }
+ ++device_index;
+ }
+
+ return SDL_SYS_HapticOpenFromService(haptic, joystick->hwdata->ffservice);
+}
+
+
+/*
+ * Closes the haptic device.
+ */
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata) {
+
+ /* Free Effects. */
+ SDL_free(haptic->effects);
+ haptic->effects = NULL;
+ haptic->neffects = 0;
+
+ /* Clean up */
+ FFReleaseDevice(haptic->hwdata->device);
+
+ /* Free */
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+}
+
+
+/*
+ * Clean up after system specific haptic stuff
+ */
+void
+SDL_SYS_HapticQuit(void)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *next = NULL;
+
+ for (item = SDL_hapticlist; item; item = next) {
+ next = item->next;
+ /* Opened and not closed haptics are leaked, this is on purpose.
+ * Close your haptic devices after usage. */
+
+ /* Free the io_service_t */
+ IOObjectRelease(item->dev);
+ SDL_free(item);
+ }
+
+ numhaptics = -1;
+ SDL_hapticlist = NULL;
+ SDL_hapticlist_tail = NULL;
+}
+
+
+/*
+ * Converts an SDL trigger button to an FFEFFECT trigger button.
+ */
+static DWORD
+FFGetTriggerButton(Uint16 button)
+{
+ DWORD dwTriggerButton;
+
+ dwTriggerButton = FFEB_NOTRIGGER;
+
+ if (button != 0) {
+ dwTriggerButton = FFJOFS_BUTTON(button - 1);
+ }
+
+ return dwTriggerButton;
+}
+
+
+/*
+ * Sets the direction.
+ */
+static int
+SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
+{
+ LONG *rglDir;
+
+ /* Handle no axes a part. */
+ if (naxes == 0) {
+ effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */
+ effect->rglDirection = NULL;
+ return 0;
+ }
+
+ /* Has axes. */
+ rglDir = SDL_malloc(sizeof(LONG) * naxes);
+ if (rglDir == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(rglDir, 0, sizeof(LONG) * naxes);
+ effect->rglDirection = rglDir;
+
+ switch (dir->type) {
+ case SDL_HAPTIC_POLAR:
+ effect->dwFlags |= FFEFF_POLAR;
+ rglDir[0] = dir->dir[0];
+ return 0;
+ case SDL_HAPTIC_CARTESIAN:
+ effect->dwFlags |= FFEFF_CARTESIAN;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1) {
+ rglDir[1] = dir->dir[1];
+ }
+ if (naxes > 2) {
+ rglDir[2] = dir->dir[2];
+ }
+ return 0;
+ case SDL_HAPTIC_SPHERICAL:
+ effect->dwFlags |= FFEFF_SPHERICAL;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1) {
+ rglDir[1] = dir->dir[1];
+ }
+ if (naxes > 2) {
+ rglDir[2] = dir->dir[2];
+ }
+ return 0;
+
+ default:
+ return SDL_SetError("Haptic: Unknown direction type.");
+ }
+}
+
+
+/* Clamps and converts. */
+#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
+/* Just converts. */
+#define CONVERT(x) (((x)*10000) / 0x7FFF)
+/*
+ * Creates the FFEFFECT from a SDL_HapticEffect.
+ */
+static int
+SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
+{
+ int i;
+ FFCONSTANTFORCE *constant = NULL;
+ FFPERIODIC *periodic = NULL;
+ FFCONDITION *condition = NULL; /* Actually an array of conditions - one per axis. */
+ FFRAMPFORCE *ramp = NULL;
+ FFCUSTOMFORCE *custom = NULL;
+ FFENVELOPE *envelope = NULL;
+ SDL_HapticConstant *hap_constant = NULL;
+ SDL_HapticPeriodic *hap_periodic = NULL;
+ SDL_HapticCondition *hap_condition = NULL;
+ SDL_HapticRamp *hap_ramp = NULL;
+ SDL_HapticCustom *hap_custom = NULL;
+ DWORD *axes = NULL;
+
+ /* Set global stuff. */
+ SDL_memset(dest, 0, sizeof(FFEFFECT));
+ dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */
+ dest->dwSamplePeriod = 0; /* Not used by us. */
+ dest->dwGain = 10000; /* Gain is set globally, not locally. */
+ dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */
+
+ /* Envelope. */
+ envelope = SDL_malloc(sizeof(FFENVELOPE));
+ if (envelope == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(envelope, 0, sizeof(FFENVELOPE));
+ dest->lpEnvelope = envelope;
+ envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
+
+ /* Axes. */
+ dest->cAxes = haptic->naxes;
+ if (dest->cAxes > 0) {
+ axes = SDL_malloc(sizeof(DWORD) * dest->cAxes);
+ if (axes == NULL) {
+ return SDL_OutOfMemory();
+ }
+ axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */
+ if (dest->cAxes > 1) {
+ axes[1] = haptic->hwdata->axes[1];
+ }
+ if (dest->cAxes > 2) {
+ axes[2] = haptic->hwdata->axes[2];
+ }
+ dest->rgdwAxes = axes;
+ }
+
+
+ /* The big type handling switch, even bigger then Linux's version. */
+ switch (src->type) {
+ case SDL_HAPTIC_CONSTANT:
+ hap_constant = &src->constant;
+ constant = SDL_malloc(sizeof(FFCONSTANTFORCE));
+ if (constant == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(constant, 0, sizeof(FFCONSTANTFORCE));
+
+ /* Specifics */
+ constant->lMagnitude = CONVERT(hap_constant->level);
+ dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE);
+ dest->lpvTypeSpecificParams = constant;
+
+ /* Generics */
+ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_constant->button);
+ dest->dwTriggerRepeatInterval = hap_constant->interval;
+ dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_constant->attack_length == 0)
+ && (hap_constant->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level);
+ envelope->dwAttackTime = hap_constant->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level);
+ envelope->dwFadeTime = hap_constant->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SINE:
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* case SDL_HAPTIC_SQUARE: */
+ case SDL_HAPTIC_TRIANGLE:
+ case SDL_HAPTIC_SAWTOOTHUP:
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ hap_periodic = &src->periodic;
+ periodic = SDL_malloc(sizeof(FFPERIODIC));
+ if (periodic == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(periodic, 0, sizeof(FFPERIODIC));
+
+ /* Specifics */
+ periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude));
+ periodic->lOffset = CONVERT(hap_periodic->offset);
+ periodic->dwPhase =
+ (hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000;
+ periodic->dwPeriod = hap_periodic->period * 1000;
+ dest->cbTypeSpecificParams = sizeof(FFPERIODIC);
+ dest->lpvTypeSpecificParams = periodic;
+
+ /* Generics */
+ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_periodic->button);
+ dest->dwTriggerRepeatInterval = hap_periodic->interval;
+ dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_periodic->attack_length == 0)
+ && (hap_periodic->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level);
+ envelope->dwAttackTime = hap_periodic->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level);
+ envelope->dwFadeTime = hap_periodic->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SPRING:
+ case SDL_HAPTIC_DAMPER:
+ case SDL_HAPTIC_INERTIA:
+ case SDL_HAPTIC_FRICTION:
+ hap_condition = &src->condition;
+ if (dest->cAxes > 0) {
+ condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes);
+ if (condition == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(condition, 0, sizeof(FFCONDITION));
+
+ /* Specifics */
+ for (i = 0; i < dest->cAxes; i++) {
+ condition[i].lOffset = CONVERT(hap_condition->center[i]);
+ condition[i].lPositiveCoefficient =
+ CONVERT(hap_condition->right_coeff[i]);
+ condition[i].lNegativeCoefficient =
+ CONVERT(hap_condition->left_coeff[i]);
+ condition[i].dwPositiveSaturation =
+ CCONVERT(hap_condition->right_sat[i] / 2);
+ condition[i].dwNegativeSaturation =
+ CCONVERT(hap_condition->left_sat[i] / 2);
+ condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2);
+ }
+ }
+
+ dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes;
+ dest->lpvTypeSpecificParams = condition;
+
+ /* Generics */
+ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_condition->button);
+ dest->dwTriggerRepeatInterval = hap_condition->interval;
+ dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope - Not actually supported by most CONDITION implementations. */
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+
+ break;
+
+ case SDL_HAPTIC_RAMP:
+ hap_ramp = &src->ramp;
+ ramp = SDL_malloc(sizeof(FFRAMPFORCE));
+ if (ramp == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(ramp, 0, sizeof(FFRAMPFORCE));
+
+ /* Specifics */
+ ramp->lStart = CONVERT(hap_ramp->start);
+ ramp->lEnd = CONVERT(hap_ramp->end);
+ dest->cbTypeSpecificParams = sizeof(FFRAMPFORCE);
+ dest->lpvTypeSpecificParams = ramp;
+
+ /* Generics */
+ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_ramp->button);
+ dest->dwTriggerRepeatInterval = hap_ramp->interval;
+ dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level);
+ envelope->dwAttackTime = hap_ramp->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level);
+ envelope->dwFadeTime = hap_ramp->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_CUSTOM:
+ hap_custom = &src->custom;
+ custom = SDL_malloc(sizeof(FFCUSTOMFORCE));
+ if (custom == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(custom, 0, sizeof(FFCUSTOMFORCE));
+
+ /* Specifics */
+ custom->cChannels = hap_custom->channels;
+ custom->dwSamplePeriod = hap_custom->period * 1000;
+ custom->cSamples = hap_custom->samples;
+ custom->rglForceData =
+ SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels);
+ for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
+ custom->rglForceData[i] = CCONVERT(hap_custom->data[i]);
+ }
+ dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE);
+ dest->lpvTypeSpecificParams = custom;
+
+ /* Generics */
+ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_custom->button);
+ dest->dwTriggerRepeatInterval = hap_custom->interval;
+ dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) <
+ 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_custom->attack_length == 0)
+ && (hap_custom->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level);
+ envelope->dwAttackTime = hap_custom->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level);
+ envelope->dwFadeTime = hap_custom->fade_length * 1000;
+ }
+
+ break;
+
+
+ default:
+ return SDL_SetError("Haptic: Unknown effect type.");
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT.
+ */
+static void
+SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type)
+{
+ FFCUSTOMFORCE *custom;
+
+ SDL_free(effect->lpEnvelope);
+ effect->lpEnvelope = NULL;
+ SDL_free(effect->rgdwAxes);
+ effect->rgdwAxes = NULL;
+ if (effect->lpvTypeSpecificParams != NULL) {
+ if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */
+ custom = (FFCUSTOMFORCE *) effect->lpvTypeSpecificParams;
+ SDL_free(custom->rglForceData);
+ custom->rglForceData = NULL;
+ }
+ SDL_free(effect->lpvTypeSpecificParams);
+ effect->lpvTypeSpecificParams = NULL;
+ }
+ SDL_free(effect->rglDirection);
+ effect->rglDirection = NULL;
+}
+
+
+/*
+ * Gets the effect type from the generic SDL haptic effect wrapper.
+ */
+CFUUIDRef
+SDL_SYS_HapticEffectType(Uint16 type)
+{
+ switch (type) {
+ case SDL_HAPTIC_CONSTANT:
+ return kFFEffectType_ConstantForce_ID;
+
+ case SDL_HAPTIC_RAMP:
+ return kFFEffectType_RampForce_ID;
+
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* case SDL_HAPTIC_SQUARE:
+ return kFFEffectType_Square_ID; */
+
+ case SDL_HAPTIC_SINE:
+ return kFFEffectType_Sine_ID;
+
+ case SDL_HAPTIC_TRIANGLE:
+ return kFFEffectType_Triangle_ID;
+
+ case SDL_HAPTIC_SAWTOOTHUP:
+ return kFFEffectType_SawtoothUp_ID;
+
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ return kFFEffectType_SawtoothDown_ID;
+
+ case SDL_HAPTIC_SPRING:
+ return kFFEffectType_Spring_ID;
+
+ case SDL_HAPTIC_DAMPER:
+ return kFFEffectType_Damper_ID;
+
+ case SDL_HAPTIC_INERTIA:
+ return kFFEffectType_Inertia_ID;
+
+ case SDL_HAPTIC_FRICTION:
+ return kFFEffectType_Friction_ID;
+
+ case SDL_HAPTIC_CUSTOM:
+ return kFFEffectType_CustomForce_ID;
+
+ default:
+ SDL_SetError("Haptic: Unknown effect type.");
+ return NULL;
+ }
+}
+
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ SDL_HapticEffect * base)
+{
+ HRESULT ret;
+ CFUUIDRef type;
+
+ /* Alloc the effect. */
+ effect->hweffect = (struct haptic_hweffect *)
+ SDL_malloc(sizeof(struct haptic_hweffect));
+ if (effect->hweffect == NULL) {
+ SDL_OutOfMemory();
+ goto err_hweffect;
+ }
+
+ /* Get the type. */
+ type = SDL_SYS_HapticEffectType(base->type);
+ if (type == NULL) {
+ goto err_hweffect;
+ }
+
+ /* Get the effect. */
+ if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
+ goto err_effectdone;
+ }
+
+ /* Create the actual effect. */
+ ret = FFDeviceCreateEffect(haptic->hwdata->device, type,
+ &effect->hweffect->effect,
+ &effect->hweffect->ref);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to create effect: %s.", FFStrError(ret));
+ goto err_effectdone;
+ }
+
+ return 0;
+
+ err_effectdone:
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type);
+ err_hweffect:
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+ return -1;
+}
+
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ HRESULT ret;
+ FFEffectParameterFlag flags;
+ FFEFFECT temp;
+
+ /* Get the effect. */
+ SDL_memset(&temp, 0, sizeof(FFEFFECT));
+ if (SDL_SYS_ToFFEFFECT(haptic, &temp, data) < 0) {
+ goto err_update;
+ }
+
+ /* Set the flags. Might be worthwhile to diff temp with loaded effect and
+ * only change those parameters. */
+ flags = FFEP_DIRECTION |
+ FFEP_DURATION |
+ FFEP_ENVELOPE |
+ FFEP_STARTDELAY |
+ FFEP_TRIGGERBUTTON |
+ FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS;
+
+ /* Create the actual effect. */
+ ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to update effect: %s.", FFStrError(ret));
+ goto err_update;
+ }
+
+ /* Copy it over. */
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, data->type);
+ SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(FFEFFECT));
+
+ return 0;
+
+ err_update:
+ SDL_SYS_HapticFreeFFEFFECT(&temp, data->type);
+ return -1;
+}
+
+
+/*
+ * Runs an effect.
+ */
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ HRESULT ret;
+ Uint32 iter;
+
+ /* Check if it's infinite. */
+ if (iterations == SDL_HAPTIC_INFINITY) {
+ iter = FF_INFINITE;
+ } else
+ iter = iterations;
+
+ /* Run the effect. */
+ ret = FFEffectStart(effect->hweffect->ref, iter, 0);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Unable to run the effect: %s.",
+ FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Stops an effect.
+ */
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret = FFEffectStop(effect->hweffect->ref);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Unable to stop the effect: %s.",
+ FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees the effect.
+ */
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error removing the effect from the device: %s.",
+ FFStrError(ret));
+ }
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect,
+ effect->effect.type);
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+}
+
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ HRESULT ret;
+ FFEffectStatusFlag status;
+
+ ret = FFEffectGetEffectStatus(effect->hweffect->ref, &status);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to get effect status: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ if (status == 0) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE; /* Assume it's playing or emulated. */
+}
+
+
+/*
+ * Sets the gain.
+ */
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ HRESULT ret;
+ Uint32 val;
+
+ val = gain * 100; /* Mac OS X uses 0 to 10,000 */
+ ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
+ FFPROP_FFGAIN, &val);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Error setting gain: %s.", FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Sets the autocentering.
+ */
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ HRESULT ret;
+ Uint32 val;
+
+ /* Mac OS X only has 0 (off) and 1 (on) */
+ if (autocenter == 0) {
+ val = 0;
+ } else {
+ val = 1;
+ }
+
+ ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
+ FFPROP_AUTOCENTER, &val);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Error setting autocenter: %s.",
+ FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_PAUSE);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Unpauses the device.
+ */
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_CONTINUE);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Stops all currently playing effects.
+ */
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_STOPALL);
+ if (ret != FF_OK) {
+ return SDL_SetError("Haptic: Error stopping device: %s.", FFStrError(ret));
+ }
+
+ return 0;
+}
+
+#endif /* SDL_HAPTIC_IOKIT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic_c.h b/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic_c.h
new file mode 100644
index 0000000..073db53
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/darwin/SDL_syshaptic_c.h
@@ -0,0 +1,26 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+extern int MacHaptic_MaybeAddDevice( io_object_t device );
+extern int MacHaptic_MaybeRemoveDevice( io_object_t device );
+
+/* vi: set ts=4 sw=4 expandtab: */
+
diff --git a/source/3rd-party/SDL2/src/haptic/dummy/SDL_syshaptic.c b/source/3rd-party/SDL2/src/haptic/dummy/SDL_syshaptic.c
new file mode 100644
index 0000000..283fe67
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/dummy/SDL_syshaptic.c
@@ -0,0 +1,186 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
+
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+
+
+static int
+SDL_SYS_LogicError(void)
+{
+ return SDL_SetError("Logic error: No haptic devices available.");
+}
+
+
+int
+SDL_SYS_HapticInit(void)
+{
+ return 0;
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return 0;
+}
+
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_SYS_LogicError();
+ return NULL;
+}
+
+
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticMouse(void)
+{
+ return -1;
+}
+
+
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ return 0;
+}
+
+
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return 0;
+}
+
+
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ return;
+}
+
+
+void
+SDL_SYS_HapticQuit(void)
+{
+ return;
+}
+
+
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ SDL_SYS_LogicError();
+ return;
+}
+
+
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return SDL_SYS_LogicError();
+}
+
+
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return SDL_SYS_LogicError();
+}
+
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ return SDL_SYS_LogicError();
+}
+
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ return SDL_SYS_LogicError();
+}
+
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ return SDL_SYS_LogicError();
+}
+
+#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/linux/SDL_syshaptic.c b/source/3rd-party/SDL2/src/haptic/linux/SDL_syshaptic.c
new file mode 100644
index 0000000..4e4f8a5
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/linux/SDL_syshaptic.c
@@ -0,0 +1,1166 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_HAPTIC_LINUX
+
+#include "SDL_assert.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/linux/SDL_sysjoystick_c.h" /* For joystick hwdata */
+#include "../../core/linux/SDL_udev.h"
+
+#include <unistd.h> /* close */
+#include <linux/input.h> /* Force feedback linux stuff. */
+#include <fcntl.h> /* O_RDWR */
+#include <limits.h> /* INT_MAX */
+#include <errno.h> /* errno, strerror */
+#include <math.h> /* atan2 */
+#include <sys/stat.h> /* stat */
+
+/* Just in case. */
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+
+#define MAX_HAPTICS 32 /* It's doubtful someone has more then 32 evdev */
+
+static int MaybeAddDevice(const char *path);
+#if SDL_USE_LIBUDEV
+static int MaybeRemoveDevice(const char *path);
+static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
+#endif /* SDL_USE_LIBUDEV */
+
+/*
+ * List of available haptic devices.
+ */
+typedef struct SDL_hapticlist_item
+{
+ char *fname; /* Dev path name (like /dev/input/event1) */
+ SDL_Haptic *haptic; /* Associated haptic. */
+ dev_t dev_num;
+ struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+
+/*
+ * Haptic system hardware data.
+ */
+struct haptic_hwdata
+{
+ int fd; /* File descriptor of the device. */
+ char *fname; /* Points to the name in SDL_hapticlist. */
+};
+
+
+/*
+ * Haptic system effect data.
+ */
+struct haptic_hweffect
+{
+ struct ff_effect effect; /* The linux kernel effect structure. */
+};
+
+static SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = 0;
+
+#define test_bit(nr, addr) \
+ (((1UL << ((nr) & 31)) & (((const unsigned int *) addr)[(nr) >> 5])) != 0)
+#define EV_TEST(ev,f) \
+ if (test_bit((ev), features)) ret |= (f);
+/*
+ * Test whether a device has haptic properties.
+ * Returns available properties or 0 if there are none.
+ */
+static int
+EV_IsHaptic(int fd)
+{
+ unsigned int ret;
+ unsigned long features[1 + FF_MAX / sizeof(unsigned long)];
+
+ /* Ask device for what it has. */
+ ret = 0;
+ if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(features)), features) < 0) {
+ return SDL_SetError("Haptic: Unable to get device's features: %s",
+ strerror(errno));
+ }
+
+ /* Convert supported features to SDL_HAPTIC platform-neutral features. */
+ EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT);
+ EV_TEST(FF_SINE, SDL_HAPTIC_SINE);
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE); */
+ EV_TEST(FF_TRIANGLE, SDL_HAPTIC_TRIANGLE);
+ EV_TEST(FF_SAW_UP, SDL_HAPTIC_SAWTOOTHUP);
+ EV_TEST(FF_SAW_DOWN, SDL_HAPTIC_SAWTOOTHDOWN);
+ EV_TEST(FF_RAMP, SDL_HAPTIC_RAMP);
+ EV_TEST(FF_SPRING, SDL_HAPTIC_SPRING);
+ EV_TEST(FF_FRICTION, SDL_HAPTIC_FRICTION);
+ EV_TEST(FF_DAMPER, SDL_HAPTIC_DAMPER);
+ EV_TEST(FF_INERTIA, SDL_HAPTIC_INERTIA);
+ EV_TEST(FF_CUSTOM, SDL_HAPTIC_CUSTOM);
+ EV_TEST(FF_GAIN, SDL_HAPTIC_GAIN);
+ EV_TEST(FF_AUTOCENTER, SDL_HAPTIC_AUTOCENTER);
+ EV_TEST(FF_RUMBLE, SDL_HAPTIC_LEFTRIGHT);
+
+ /* Return what it supports. */
+ return ret;
+}
+
+
+/*
+ * Tests whether a device is a mouse or not.
+ */
+static int
+EV_IsMouse(int fd)
+{
+ unsigned long argp[40];
+
+ /* Ask for supported features. */
+ if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(argp)), argp) < 0) {
+ return -1;
+ }
+
+ /* Currently we only test for BTN_MOUSE which can give fake positives. */
+ if (test_bit(BTN_MOUSE, argp) != 0) {
+ return 1;
+ }
+
+ return 0;
+}
+
+/*
+ * Initializes the haptic subsystem by finding available devices.
+ */
+int
+SDL_SYS_HapticInit(void)
+{
+ const char joydev_pattern[] = "/dev/input/event%d";
+ char path[PATH_MAX];
+ int i, j;
+
+ /*
+ * Limit amount of checks to MAX_HAPTICS since we may or may not have
+ * permission to some or all devices.
+ */
+ i = 0;
+ for (j = 0; j < MAX_HAPTICS; ++j) {
+
+ snprintf(path, PATH_MAX, joydev_pattern, i++);
+ MaybeAddDevice(path);
+ }
+
+#if SDL_USE_LIBUDEV
+ if (SDL_UDEV_Init() < 0) {
+ return SDL_SetError("Could not initialize UDEV");
+ }
+
+ if ( SDL_UDEV_AddCallback(haptic_udev_callback) < 0) {
+ SDL_UDEV_Quit();
+ return SDL_SetError("Could not setup haptic <-> udev callback");
+ }
+
+ /* Force a scan to build the initial device list */
+ SDL_UDEV_Scan();
+#endif /* SDL_USE_LIBUDEV */
+
+ return numhaptics;
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return numhaptics;
+}
+
+static SDL_hapticlist_item *
+HapticByDevIndex(int device_index)
+{
+ SDL_hapticlist_item *item = SDL_hapticlist;
+
+ if ((device_index < 0) || (device_index >= numhaptics)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ --device_index;
+ item = item->next;
+ }
+
+ return item;
+}
+
+#if SDL_USE_LIBUDEV
+static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
+{
+ if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
+ return;
+ }
+
+ switch( udev_type )
+ {
+ case SDL_UDEV_DEVICEADDED:
+ MaybeAddDevice(devpath);
+ break;
+
+ case SDL_UDEV_DEVICEREMOVED:
+ MaybeRemoveDevice(devpath);
+ break;
+
+ default:
+ break;
+ }
+
+}
+#endif /* SDL_USE_LIBUDEV */
+
+static int
+MaybeAddDevice(const char *path)
+{
+ struct stat sb;
+ int fd;
+ int success;
+ SDL_hapticlist_item *item;
+
+ if (path == NULL) {
+ return -1;
+ }
+
+ /* check to see if file exists */
+ if (stat(path, &sb) != 0) {
+ return -1;
+ }
+
+ /* check for duplicates */
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (item->dev_num == sb.st_rdev) {
+ return -1; /* duplicate. */
+ }
+ }
+
+ /* try to open */
+ fd = open(path, O_RDWR, 0);
+ if (fd < 0) {
+ return -1;
+ }
+
+#ifdef DEBUG_INPUT_EVENTS
+ printf("Checking %s\n", path);
+#endif
+
+ /* see if it works */
+ success = EV_IsHaptic(fd);
+ close(fd);
+ if (success <= 0) {
+ return -1;
+ }
+
+ item = (SDL_hapticlist_item *) SDL_calloc(1, sizeof (SDL_hapticlist_item));
+ if (item == NULL) {
+ return -1;
+ }
+
+ item->fname = SDL_strdup(path);
+ if (item->fname == NULL) {
+ SDL_free(item);
+ return -1;
+ }
+
+ item->dev_num = sb.st_rdev;
+
+ /* TODO: should we add instance IDs? */
+ if (SDL_hapticlist_tail == NULL) {
+ SDL_hapticlist = SDL_hapticlist_tail = item;
+ } else {
+ SDL_hapticlist_tail->next = item;
+ SDL_hapticlist_tail = item;
+ }
+
+ ++numhaptics;
+
+ /* !!! TODO: Send a haptic add event? */
+
+ return numhaptics;
+}
+
+#if SDL_USE_LIBUDEV
+static int
+MaybeRemoveDevice(const char* path)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ if (path == NULL) {
+ return -1;
+ }
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ /* found it, remove it. */
+ if (SDL_strcmp(path, item->fname) == 0) {
+ const int retval = item->haptic ? item->haptic->index : -1;
+
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_hapticlist == item);
+ SDL_hapticlist = item->next;
+ }
+ if (item == SDL_hapticlist_tail) {
+ SDL_hapticlist_tail = prev;
+ }
+
+ /* Need to decrement the haptic count */
+ --numhaptics;
+ /* !!! TODO: Send a haptic remove event? */
+
+ SDL_free(item->fname);
+ SDL_free(item);
+ return retval;
+ }
+ prev = item;
+ }
+
+ return -1;
+}
+#endif /* SDL_USE_LIBUDEV */
+
+/*
+ * Gets the name from a file descriptor.
+ */
+static const char *
+SDL_SYS_HapticNameFromFD(int fd)
+{
+ static char namebuf[128];
+
+ /* We use the evdev name ioctl. */
+ if (ioctl(fd, EVIOCGNAME(sizeof(namebuf)), namebuf) <= 0) {
+ return NULL;
+ }
+
+ return namebuf;
+}
+
+
+/*
+ * Return the name of a haptic device, does not need to be opened.
+ */
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_hapticlist_item *item;
+ int fd;
+ const char *name;
+
+ item = HapticByDevIndex(index);
+ /* Open the haptic device. */
+ name = NULL;
+ fd = open(item->fname, O_RDONLY, 0);
+
+ if (fd >= 0) {
+
+ name = SDL_SYS_HapticNameFromFD(fd);
+ if (name == NULL) {
+ /* No name found, return device character device */
+ name = item->fname;
+ }
+ close(fd);
+ }
+
+ return name;
+}
+
+
+/*
+ * Opens the haptic device from the file descriptor.
+ */
+static int
+SDL_SYS_HapticOpenFromFD(SDL_Haptic * haptic, int fd)
+{
+ /* Allocate the hwdata */
+ haptic->hwdata = (struct haptic_hwdata *)
+ SDL_malloc(sizeof(*haptic->hwdata));
+ if (haptic->hwdata == NULL) {
+ SDL_OutOfMemory();
+ goto open_err;
+ }
+ SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+ /* Set the data. */
+ haptic->hwdata->fd = fd;
+ haptic->supported = EV_IsHaptic(fd);
+ haptic->naxes = 2; /* Hardcoded for now, not sure if it's possible to find out. */
+
+ /* Set the effects */
+ if (ioctl(fd, EVIOCGEFFECTS, &haptic->neffects) < 0) {
+ SDL_SetError("Haptic: Unable to query device memory: %s",
+ strerror(errno));
+ goto open_err;
+ }
+ haptic->nplaying = haptic->neffects; /* Linux makes no distinction. */
+ haptic->effects = (struct haptic_effect *)
+ SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ goto open_err;
+ }
+ /* Clear the memory */
+ SDL_memset(haptic->effects, 0,
+ sizeof(struct haptic_effect) * haptic->neffects);
+
+ return 0;
+
+ /* Error handling */
+ open_err:
+ close(fd);
+ if (haptic->hwdata != NULL) {
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+ return -1;
+}
+
+
+/*
+ * Opens a haptic device for usage.
+ */
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+ int fd;
+ int ret;
+ SDL_hapticlist_item *item;
+
+ item = HapticByDevIndex(haptic->index);
+ /* Open the character device */
+ fd = open(item->fname, O_RDWR, 0);
+ if (fd < 0) {
+ return SDL_SetError("Haptic: Unable to open %s: %s",
+ item->fname, strerror(errno));
+ }
+
+ /* Try to create the haptic. */
+ ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */
+ if (ret < 0) {
+ return -1;
+ }
+
+ /* Set the fname. */
+ haptic->hwdata->fname = SDL_strdup( item->fname );
+ return 0;
+}
+
+
+/*
+ * Opens a haptic device from first mouse it finds for usage.
+ */
+int
+SDL_SYS_HapticMouse(void)
+{
+ int fd;
+ int device_index = 0;
+ SDL_hapticlist_item *item;
+
+ for (item = SDL_hapticlist; item; item = item->next) {
+ /* Open the device. */
+ fd = open(item->fname, O_RDWR, 0);
+ if (fd < 0) {
+ return SDL_SetError("Haptic: Unable to open %s: %s",
+ item->fname, strerror(errno));
+ }
+
+ /* Is it a mouse? */
+ if (EV_IsMouse(fd)) {
+ close(fd);
+ return device_index;
+ }
+
+ close(fd);
+
+ ++device_index;
+ }
+
+ return -1;
+}
+
+
+/*
+ * Checks to see if a joystick has haptic features.
+ */
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ return EV_IsHaptic(joystick->hwdata->fd);
+}
+
+
+/*
+ * Checks to see if the haptic device and joystick are in reality the same.
+ */
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ /* We are assuming Linux is using evdev which should trump the old
+ * joystick methods. */
+ if (SDL_strcmp(joystick->hwdata->fname, haptic->hwdata->fname) == 0) {
+ return 1;
+ }
+ return 0;
+}
+
+
+/*
+ * Opens a SDL_Haptic from a SDL_Joystick.
+ */
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ int device_index = 0;
+ int fd;
+ int ret;
+ SDL_hapticlist_item *item;
+
+ /* Find the joystick in the haptic list. */
+ for (item = SDL_hapticlist; item; item = item->next) {
+ if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
+ break;
+ }
+ ++device_index;
+ }
+ haptic->index = device_index;
+
+ if (device_index >= MAX_HAPTICS) {
+ return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities");
+ }
+
+ fd = open(joystick->hwdata->fname, O_RDWR, 0);
+ if (fd < 0) {
+ return SDL_SetError("Haptic: Unable to open %s: %s",
+ joystick->hwdata->fname, strerror(errno));
+ }
+ ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */
+ if (ret < 0) {
+ return -1;
+ }
+
+ haptic->hwdata->fname = SDL_strdup( joystick->hwdata->fname );
+
+ return 0;
+}
+
+
+/*
+ * Closes the haptic device.
+ */
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata) {
+
+ /* Free effects. */
+ SDL_free(haptic->effects);
+ haptic->effects = NULL;
+ haptic->neffects = 0;
+
+ /* Clean up */
+ close(haptic->hwdata->fd);
+
+ /* Free */
+ SDL_free(haptic->hwdata->fname);
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+
+ /* Clear the rest. */
+ SDL_memset(haptic, 0, sizeof(SDL_Haptic));
+}
+
+
+/*
+ * Clean up after system specific haptic stuff
+ */
+void
+SDL_SYS_HapticQuit(void)
+{
+ SDL_hapticlist_item *item = NULL;
+ SDL_hapticlist_item *next = NULL;
+
+ for (item = SDL_hapticlist; item; item = next) {
+ next = item->next;
+ /* Opened and not closed haptics are leaked, this is on purpose.
+ * Close your haptic devices after usage. */
+ SDL_free(item->fname);
+ SDL_free(item);
+ }
+
+#if SDL_USE_LIBUDEV
+ SDL_UDEV_DelCallback(haptic_udev_callback);
+ SDL_UDEV_Quit();
+#endif /* SDL_USE_LIBUDEV */
+
+ numhaptics = 0;
+ SDL_hapticlist = NULL;
+ SDL_hapticlist_tail = NULL;
+}
+
+
+/*
+ * Converts an SDL button to a ff_trigger button.
+ */
+static Uint16
+SDL_SYS_ToButton(Uint16 button)
+{
+ Uint16 ff_button;
+
+ ff_button = 0;
+
+ /*
+ * Not sure what the proper syntax is because this actually isn't implemented
+ * in the current kernel from what I've seen (2.6.26).
+ */
+ if (button != 0) {
+ ff_button = BTN_GAMEPAD + button - 1;
+ }
+
+ return ff_button;
+}
+
+
+/*
+ * Initializes the ff_effect usable direction from a SDL_HapticDirection.
+ */
+static int
+SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
+{
+ Uint32 tmp;
+
+ switch (src->type) {
+ case SDL_HAPTIC_POLAR:
+ /* Linux directions start from south.
+ (and range from 0 to 0xFFFF)
+ Quoting include/linux/input.h, line 926:
+ Direction of the effect is encoded as follows:
+ 0 deg -> 0x0000 (down)
+ 90 deg -> 0x4000 (left)
+ 180 deg -> 0x8000 (up)
+ 270 deg -> 0xC000 (right)
+ The force pulls into the direction specified by Linux directions,
+ i.e. the opposite convention of SDL directions.
+ */
+ tmp = ((src->dir[0] % 36000) * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
+ *dest = (Uint16) tmp;
+ break;
+
+ case SDL_HAPTIC_SPHERICAL:
+ /*
+ We convert to polar, because that's the only supported direction on Linux.
+ The first value of a spherical direction is practically the same as a
+ Polar direction, except that we have to add 90 degrees. It is the angle
+ from EAST {1,0} towards SOUTH {0,1}.
+ --> add 9000
+ --> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
+ */
+ tmp = ((src->dir[0]) + 9000) % 36000; /* Convert to polars */
+ tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
+ *dest = (Uint16) tmp;
+ break;
+
+ case SDL_HAPTIC_CARTESIAN:
+ if (!src->dir[1])
+ *dest = (src->dir[0] >= 0 ? 0x4000 : 0xC000);
+ else if (!src->dir[0])
+ *dest = (src->dir[1] >= 0 ? 0x8000 : 0);
+ else {
+ float f = SDL_atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */
+ /*
+ atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
+ - Y-axis-value is the second coordinate (from center to SOUTH)
+ - X-axis-value is the first coordinate (from center to EAST)
+ We add 36000, because atan2 also returns negative values. Then we practically
+ have the first spherical value. Therefore we proceed as in case
+ SDL_HAPTIC_SPHERICAL and add another 9000 to get the polar value.
+ --> add 45000 in total
+ --> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR.
+ */
+ tmp = (((Sint32) (f * 18000. / M_PI)) + 45000) % 36000;
+ tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */
+ *dest = (Uint16) tmp;
+ }
+ break;
+
+ default:
+ return SDL_SetError("Haptic: Unsupported direction type.");
+ }
+
+ return 0;
+}
+
+
+#define CLAMP(x) (((x) > 32767) ? 32767 : x)
+/*
+ * Initializes the Linux effect struct from a haptic_effect.
+ * Values above 32767 (for unsigned) are unspecified so we must clamp.
+ */
+static int
+SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
+{
+ SDL_HapticConstant *constant;
+ SDL_HapticPeriodic *periodic;
+ SDL_HapticCondition *condition;
+ SDL_HapticRamp *ramp;
+ SDL_HapticLeftRight *leftright;
+
+ /* Clear up */
+ SDL_memset(dest, 0, sizeof(struct ff_effect));
+
+ switch (src->type) {
+ case SDL_HAPTIC_CONSTANT:
+ constant = &src->constant;
+
+ /* Header */
+ dest->type = FF_CONSTANT;
+ if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1)
+ return -1;
+
+ /* Replay */
+ dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ?
+ 0 : CLAMP(constant->length);
+ dest->replay.delay = CLAMP(constant->delay);
+
+ /* Trigger */
+ dest->trigger.button = SDL_SYS_ToButton(constant->button);
+ dest->trigger.interval = CLAMP(constant->interval);
+
+ /* Constant */
+ dest->u.constant.level = constant->level;
+
+ /* Envelope */
+ dest->u.constant.envelope.attack_length =
+ CLAMP(constant->attack_length);
+ dest->u.constant.envelope.attack_level =
+ CLAMP(constant->attack_level);
+ dest->u.constant.envelope.fade_length = CLAMP(constant->fade_length);
+ dest->u.constant.envelope.fade_level = CLAMP(constant->fade_level);
+
+ break;
+
+ case SDL_HAPTIC_SINE:
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* case SDL_HAPTIC_SQUARE: */
+ case SDL_HAPTIC_TRIANGLE:
+ case SDL_HAPTIC_SAWTOOTHUP:
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ periodic = &src->periodic;
+
+ /* Header */
+ dest->type = FF_PERIODIC;
+ if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1)
+ return -1;
+
+ /* Replay */
+ dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ?
+ 0 : CLAMP(periodic->length);
+ dest->replay.delay = CLAMP(periodic->delay);
+
+ /* Trigger */
+ dest->trigger.button = SDL_SYS_ToButton(periodic->button);
+ dest->trigger.interval = CLAMP(periodic->interval);
+
+ /* Periodic */
+ if (periodic->type == SDL_HAPTIC_SINE)
+ dest->u.periodic.waveform = FF_SINE;
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* else if (periodic->type == SDL_HAPTIC_SQUARE)
+ dest->u.periodic.waveform = FF_SQUARE; */
+ else if (periodic->type == SDL_HAPTIC_TRIANGLE)
+ dest->u.periodic.waveform = FF_TRIANGLE;
+ else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP)
+ dest->u.periodic.waveform = FF_SAW_UP;
+ else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN)
+ dest->u.periodic.waveform = FF_SAW_DOWN;
+ dest->u.periodic.period = CLAMP(periodic->period);
+ /* Linux expects 0-65535, so multiply by 2 */
+ dest->u.periodic.magnitude = CLAMP(periodic->magnitude) * 2;
+ dest->u.periodic.offset = periodic->offset;
+ /* Linux phase is defined in interval "[0x0000, 0x10000[", corresponds with "[0deg, 360deg[" phase shift. */
+ dest->u.periodic.phase = ((Uint32)periodic->phase * 0x10000U) / 36000;
+
+ /* Envelope */
+ dest->u.periodic.envelope.attack_length =
+ CLAMP(periodic->attack_length);
+ dest->u.periodic.envelope.attack_level =
+ CLAMP(periodic->attack_level);
+ dest->u.periodic.envelope.fade_length = CLAMP(periodic->fade_length);
+ dest->u.periodic.envelope.fade_level = CLAMP(periodic->fade_level);
+
+ break;
+
+ case SDL_HAPTIC_SPRING:
+ case SDL_HAPTIC_DAMPER:
+ case SDL_HAPTIC_INERTIA:
+ case SDL_HAPTIC_FRICTION:
+ condition = &src->condition;
+
+ /* Header */
+ if (condition->type == SDL_HAPTIC_SPRING)
+ dest->type = FF_SPRING;
+ else if (condition->type == SDL_HAPTIC_DAMPER)
+ dest->type = FF_DAMPER;
+ else if (condition->type == SDL_HAPTIC_INERTIA)
+ dest->type = FF_INERTIA;
+ else if (condition->type == SDL_HAPTIC_FRICTION)
+ dest->type = FF_FRICTION;
+ dest->direction = 0; /* Handled by the condition-specifics. */
+
+ /* Replay */
+ dest->replay.length = (condition->length == SDL_HAPTIC_INFINITY) ?
+ 0 : CLAMP(condition->length);
+ dest->replay.delay = CLAMP(condition->delay);
+
+ /* Trigger */
+ dest->trigger.button = SDL_SYS_ToButton(condition->button);
+ dest->trigger.interval = CLAMP(condition->interval);
+
+ /* Condition */
+ /* X axis */
+ dest->u.condition[0].right_saturation = condition->right_sat[0];
+ dest->u.condition[0].left_saturation = condition->left_sat[0];
+ dest->u.condition[0].right_coeff = condition->right_coeff[0];
+ dest->u.condition[0].left_coeff = condition->left_coeff[0];
+ dest->u.condition[0].deadband = condition->deadband[0];
+ dest->u.condition[0].center = condition->center[0];
+ /* Y axis */
+ dest->u.condition[1].right_saturation = condition->right_sat[1];
+ dest->u.condition[1].left_saturation = condition->left_sat[1];
+ dest->u.condition[1].right_coeff = condition->right_coeff[1];
+ dest->u.condition[1].left_coeff = condition->left_coeff[1];
+ dest->u.condition[1].deadband = condition->deadband[1];
+ dest->u.condition[1].center = condition->center[1];
+
+ /*
+ * There is no envelope in the linux force feedback api for conditions.
+ */
+
+ break;
+
+ case SDL_HAPTIC_RAMP:
+ ramp = &src->ramp;
+
+ /* Header */
+ dest->type = FF_RAMP;
+ if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1)
+ return -1;
+
+ /* Replay */
+ dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ?
+ 0 : CLAMP(ramp->length);
+ dest->replay.delay = CLAMP(ramp->delay);
+
+ /* Trigger */
+ dest->trigger.button = SDL_SYS_ToButton(ramp->button);
+ dest->trigger.interval = CLAMP(ramp->interval);
+
+ /* Ramp */
+ dest->u.ramp.start_level = ramp->start;
+ dest->u.ramp.end_level = ramp->end;
+
+ /* Envelope */
+ dest->u.ramp.envelope.attack_length = CLAMP(ramp->attack_length);
+ dest->u.ramp.envelope.attack_level = CLAMP(ramp->attack_level);
+ dest->u.ramp.envelope.fade_length = CLAMP(ramp->fade_length);
+ dest->u.ramp.envelope.fade_level = CLAMP(ramp->fade_level);
+
+ break;
+
+ case SDL_HAPTIC_LEFTRIGHT:
+ leftright = &src->leftright;
+
+ /* Header */
+ dest->type = FF_RUMBLE;
+ dest->direction = 0;
+
+ /* Replay */
+ dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ?
+ 0 : CLAMP(leftright->length);
+
+ /* Trigger */
+ dest->trigger.button = 0;
+ dest->trigger.interval = 0;
+
+ /* Rumble (Linux expects 0-65535, so multiply by 2) */
+ dest->u.rumble.strong_magnitude = CLAMP(leftright->large_magnitude) * 2;
+ dest->u.rumble.weak_magnitude = CLAMP(leftright->small_magnitude) * 2;
+
+ break;
+
+
+ default:
+ return SDL_SetError("Haptic: Unknown effect type.");
+ }
+
+ return 0;
+}
+
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ SDL_HapticEffect * base)
+{
+ struct ff_effect *linux_effect;
+
+ /* Allocate the hardware effect */
+ effect->hweffect = (struct haptic_hweffect *)
+ SDL_malloc(sizeof(struct haptic_hweffect));
+ if (effect->hweffect == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ /* Prepare the ff_effect */
+ linux_effect = &effect->hweffect->effect;
+ if (SDL_SYS_ToFFEffect(linux_effect, base) != 0) {
+ goto new_effect_err;
+ }
+ linux_effect->id = -1; /* Have the kernel give it an id */
+
+ /* Upload the effect */
+ if (ioctl(haptic->hwdata->fd, EVIOCSFF, linux_effect) < 0) {
+ SDL_SetError("Haptic: Error uploading effect to the device: %s",
+ strerror(errno));
+ goto new_effect_err;
+ }
+
+ return 0;
+
+ new_effect_err:
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+ return -1;
+}
+
+
+/*
+ * Updates an effect.
+ *
+ * Note: Dynamically updating the direction can in some cases force
+ * the effect to restart and run once.
+ */
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ struct ff_effect linux_effect;
+
+ /* Create the new effect */
+ if (SDL_SYS_ToFFEffect(&linux_effect, data) != 0) {
+ return -1;
+ }
+ linux_effect.id = effect->hweffect->effect.id;
+
+ /* See if it can be uploaded. */
+ if (ioctl(haptic->hwdata->fd, EVIOCSFF, &linux_effect) < 0) {
+ return SDL_SetError("Haptic: Error updating the effect: %s",
+ strerror(errno));
+ }
+
+ /* Copy the new effect into memory. */
+ SDL_memcpy(&effect->hweffect->effect, &linux_effect,
+ sizeof(struct ff_effect));
+
+ return effect->hweffect->effect.id;
+}
+
+
+/*
+ * Runs an effect.
+ */
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ struct input_event run;
+
+ /* Prepare to run the effect */
+ run.type = EV_FF;
+ run.code = effect->hweffect->effect.id;
+ /* We don't actually have infinity here, so we just do INT_MAX which is pretty damn close. */
+ run.value = (iterations > INT_MAX) ? INT_MAX : iterations;
+
+ if (write(haptic->hwdata->fd, (const void *) &run, sizeof(run)) < 0) {
+ return SDL_SetError("Haptic: Unable to run the effect: %s", strerror(errno));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Stops an effect.
+ */
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ struct input_event stop;
+
+ stop.type = EV_FF;
+ stop.code = effect->hweffect->effect.id;
+ stop.value = 0;
+
+ if (write(haptic->hwdata->fd, (const void *) &stop, sizeof(stop)) < 0) {
+ return SDL_SetError("Haptic: Unable to stop the effect: %s",
+ strerror(errno));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees the effect.
+ */
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ if (ioctl(haptic->hwdata->fd, EVIOCRMFF, effect->hweffect->effect.id) < 0) {
+ SDL_SetError("Haptic: Error removing the effect from the device: %s",
+ strerror(errno));
+ }
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+}
+
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+#if 0 /* Not supported atm. */
+ struct input_event ie;
+
+ ie.type = EV_FF;
+ ie.type = EV_FF_STATUS;
+ ie.code = effect->hweffect->effect.id;
+
+ if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
+ return SDL_SetError("Haptic: Error getting device status.");
+ }
+
+ return 0;
+#endif
+
+ return -1;
+}
+
+
+/*
+ * Sets the gain.
+ */
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ struct input_event ie;
+
+ ie.type = EV_FF;
+ ie.code = FF_GAIN;
+ ie.value = (0xFFFFUL * gain) / 100;
+
+ if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
+ return SDL_SetError("Haptic: Error setting gain: %s", strerror(errno));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Sets the autocentering.
+ */
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ struct input_event ie;
+
+ ie.type = EV_FF;
+ ie.code = FF_AUTOCENTER;
+ ie.value = (0xFFFFUL * autocenter) / 100;
+
+ if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
+ return SDL_SetError("Haptic: Error setting autocenter: %s", strerror(errno));
+ }
+
+ return 0;
+}
+
+
+/*
+ * Pausing is not supported atm by linux.
+ */
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ return -1;
+}
+
+
+/*
+ * Unpausing is not supported atm by linux.
+ */
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ return -1;
+}
+
+
+/*
+ * Stops all the currently playing effects.
+ */
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ int i, ret;
+
+ /* Linux does not support this natively so we have to loop. */
+ for (i = 0; i < haptic->neffects; i++) {
+ if (haptic->effects[i].hweffect != NULL) {
+ ret = SDL_SYS_HapticStopEffect(haptic, &haptic->effects[i]);
+ if (ret < 0) {
+ return SDL_SetError
+ ("Haptic: Error while trying to stop all playing effects.");
+ }
+ }
+ }
+ return 0;
+}
+
+#endif /* SDL_HAPTIC_LINUX */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c
new file mode 100644
index 0000000..897d128
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic.c
@@ -0,0 +1,1305 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_error.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+
+#if SDL_HAPTIC_DINPUT
+
+#include "SDL_stdinc.h"
+#include "SDL_timer.h"
+#include "SDL_windowshaptic_c.h"
+#include "SDL_dinputhaptic_c.h"
+#include "../../joystick/windows/SDL_windowsjoystick_c.h"
+
+/*
+ * External stuff.
+ */
+extern HWND SDL_HelperWindow;
+
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool coinitialized = SDL_FALSE;
+static LPDIRECTINPUT8 dinput = NULL;
+
+
+/*
+ * Like SDL_SetError but for DX error codes.
+ */
+static int
+DI_SetError(const char *str, HRESULT err)
+{
+ /*
+ SDL_SetError("Haptic: %s - %s: %s", str,
+ DXGetErrorString8A(err), DXGetErrorDescription8A(err));
+ */
+ return SDL_SetError("Haptic error %s", str);
+}
+
+/*
+ * Callback to find the haptic devices.
+ */
+static BOOL CALLBACK
+EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+{
+ (void) pContext;
+ SDL_DINPUT_MaybeAddDevice(pdidInstance);
+ return DIENUM_CONTINUE; /* continue enumerating */
+}
+
+int
+SDL_DINPUT_HapticInit(void)
+{
+ HRESULT ret;
+ HINSTANCE instance;
+
+ if (dinput != NULL) { /* Already open. */
+ return SDL_SetError("Haptic: SubSystem already open.");
+ }
+
+ ret = WIN_CoInitialize();
+ if (FAILED(ret)) {
+ return DI_SetError("Coinitialize", ret);
+ }
+
+ coinitialized = SDL_TRUE;
+
+ ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
+ &IID_IDirectInput8, (LPVOID)& dinput);
+ if (FAILED(ret)) {
+ SDL_SYS_HapticQuit();
+ return DI_SetError("CoCreateInstance", ret);
+ }
+
+ /* Because we used CoCreateInstance, we need to Initialize it, first. */
+ instance = GetModuleHandle(NULL);
+ if (instance == NULL) {
+ SDL_SYS_HapticQuit();
+ return SDL_SetError("GetModuleHandle() failed with error code %lu.",
+ GetLastError());
+ }
+ ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
+ if (FAILED(ret)) {
+ SDL_SYS_HapticQuit();
+ return DI_SetError("Initializing DirectInput device", ret);
+ }
+
+ /* Look for haptic devices. */
+ ret = IDirectInput8_EnumDevices(dinput,
+ 0,
+ EnumHapticsCallback,
+ NULL,
+ DIEDFL_FORCEFEEDBACK |
+ DIEDFL_ATTACHEDONLY);
+ if (FAILED(ret)) {
+ SDL_SYS_HapticQuit();
+ return DI_SetError("Enumerating DirectInput devices", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
+{
+ HRESULT ret;
+ LPDIRECTINPUTDEVICE8 device;
+ const DWORD needflags = DIDC_ATTACHED | DIDC_FORCEFEEDBACK;
+ DIDEVCAPS capabilities;
+ SDL_hapticlist_item *item = NULL;
+
+ if (dinput == NULL) {
+ return -1; /* not initialized. We'll pick these up on enumeration if we init later. */
+ }
+
+ /* Make sure we don't already have it */
+ for (item = SDL_hapticlist; item; item = item->next) {
+ if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)) {
+ return -1; /* Already added */
+ }
+ }
+
+ /* Open the device */
+ ret = IDirectInput8_CreateDevice(dinput, &pdidInstance->guidInstance, &device, NULL);
+ if (FAILED(ret)) {
+ /* DI_SetError("Creating DirectInput device",ret); */
+ return -1;
+ }
+
+ /* Get capabilities. */
+ SDL_zero(capabilities);
+ capabilities.dwSize = sizeof(DIDEVCAPS);
+ ret = IDirectInputDevice8_GetCapabilities(device, &capabilities);
+ IDirectInputDevice8_Release(device);
+ if (FAILED(ret)) {
+ /* DI_SetError("Getting device capabilities",ret); */
+ return -1;
+ }
+
+ if ((capabilities.dwFlags & needflags) != needflags) {
+ return -1; /* not a device we can use. */
+ }
+
+ item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
+ if (item == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ item->name = WIN_StringToUTF8(pdidInstance->tszProductName);
+ if (!item->name) {
+ SDL_free(item);
+ return -1;
+ }
+
+ /* Copy the instance over, useful for creating devices. */
+ SDL_memcpy(&item->instance, pdidInstance, sizeof(DIDEVICEINSTANCE));
+ SDL_memcpy(&item->capabilities, &capabilities, sizeof(capabilities));
+
+ return SDL_SYS_AddHapticDevice(item);
+}
+
+int
+SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ if (dinput == NULL) {
+ return -1; /* not initialized, ignore this. */
+ }
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) {
+ /* found it, remove it. */
+ return SDL_SYS_RemoveHapticDevice(prev, item);
+ }
+ prev = item;
+ }
+ return -1;
+}
+
+/*
+ * Callback to get supported axes.
+ */
+static BOOL CALLBACK
+DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
+{
+ SDL_Haptic *haptic = (SDL_Haptic *) pvRef;
+
+ if ((dev->dwType & DIDFT_AXIS) && (dev->dwFlags & DIDOI_FFACTUATOR)) {
+ const GUID *guid = &dev->guidType;
+ DWORD offset = 0;
+ if (WIN_IsEqualGUID(guid, &GUID_XAxis)) {
+ offset = DIJOFS_X;
+ } else if (WIN_IsEqualGUID(guid, &GUID_YAxis)) {
+ offset = DIJOFS_Y;
+ } else if (WIN_IsEqualGUID(guid, &GUID_ZAxis)) {
+ offset = DIJOFS_Z;
+ } else if (WIN_IsEqualGUID(guid, &GUID_RxAxis)) {
+ offset = DIJOFS_RX;
+ } else if (WIN_IsEqualGUID(guid, &GUID_RyAxis)) {
+ offset = DIJOFS_RY;
+ } else if (WIN_IsEqualGUID(guid, &GUID_RzAxis)) {
+ offset = DIJOFS_RZ;
+ } else {
+ return DIENUM_CONTINUE; /* can't use this, go on. */
+ }
+
+ haptic->hwdata->axes[haptic->naxes] = offset;
+ haptic->naxes++;
+
+ /* Currently using the artificial limit of 3 axes. */
+ if (haptic->naxes >= 3) {
+ return DIENUM_STOP;
+ }
+ }
+
+ return DIENUM_CONTINUE;
+}
+
+/*
+ * Callback to get all supported effects.
+ */
+#define EFFECT_TEST(e,s) \
+if (WIN_IsEqualGUID(&pei->guid, &(e))) \
+ haptic->supported |= (s)
+static BOOL CALLBACK
+DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv)
+{
+ /* Prepare the haptic device. */
+ SDL_Haptic *haptic = (SDL_Haptic *) pv;
+
+ /* Get supported. */
+ EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING);
+ EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER);
+ EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA);
+ EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION);
+ EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT);
+ EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM);
+ EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE);
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */
+ EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE);
+ EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP);
+ EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN);
+ EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP);
+
+ /* Check for more. */
+ return DIENUM_CONTINUE;
+}
+
+/*
+ * Opens the haptic device.
+ *
+ * Steps:
+ * - Set cooperative level.
+ * - Set data format.
+ * - Acquire exclusiveness.
+ * - Reset actuators.
+ * - Get supported features.
+ */
+static int
+SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick)
+{
+ HRESULT ret;
+ DIPROPDWORD dipdw;
+
+ /* Allocate the hwdata */
+ haptic->hwdata = (struct haptic_hwdata *)SDL_malloc(sizeof(*haptic->hwdata));
+ if (haptic->hwdata == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+ /* We'll use the device8 from now on. */
+ haptic->hwdata->device = device8;
+ haptic->hwdata->is_joystick = is_joystick;
+
+ /* !!! FIXME: opening a haptic device here first will make an attempt to
+ !!! FIXME: SDL_JoystickOpen() that same device fail later, since we
+ !!! FIXME: have it open in exclusive mode. But this will allow
+ !!! FIXME: SDL_JoystickOpen() followed by SDL_HapticOpenFromJoystick()
+ !!! FIXME: to work, and that's probably the common case. Still,
+ !!! FIXME: ideally, We need to unify the opening code. */
+
+ if (!is_joystick) { /* if is_joystick, we already set this up elsewhere. */
+ /* Grab it exclusively to use force feedback stuff. */
+ ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device,
+ SDL_HelperWindow,
+ DISCL_EXCLUSIVE |
+ DISCL_BACKGROUND);
+ if (FAILED(ret)) {
+ DI_SetError("Setting cooperative level to exclusive", ret);
+ goto acquire_err;
+ }
+
+ /* Set data format. */
+ ret = IDirectInputDevice8_SetDataFormat(haptic->hwdata->device,
+ &SDL_c_dfDIJoystick2);
+ if (FAILED(ret)) {
+ DI_SetError("Setting data format", ret);
+ goto acquire_err;
+ }
+
+
+ /* Acquire the device. */
+ ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
+ if (FAILED(ret)) {
+ DI_SetError("Acquiring DirectInput device", ret);
+ goto acquire_err;
+ }
+ }
+
+ /* Get number of axes. */
+ ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device,
+ DI_DeviceObjectCallback,
+ haptic, DIDFT_AXIS);
+ if (FAILED(ret)) {
+ DI_SetError("Getting device axes", ret);
+ goto acquire_err;
+ }
+
+ /* Reset all actuators - just in case. */
+ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
+ DISFFC_RESET);
+ if (FAILED(ret)) {
+ DI_SetError("Resetting device", ret);
+ goto acquire_err;
+ }
+
+ /* Enabling actuators. */
+ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
+ DISFFC_SETACTUATORSON);
+ if (FAILED(ret)) {
+ DI_SetError("Enabling actuators", ret);
+ goto acquire_err;
+ }
+
+ /* Get supported effects. */
+ ret = IDirectInputDevice8_EnumEffects(haptic->hwdata->device,
+ DI_EffectCallback, haptic,
+ DIEFT_ALL);
+ if (FAILED(ret)) {
+ DI_SetError("Enumerating supported effects", ret);
+ goto acquire_err;
+ }
+ if (haptic->supported == 0) { /* Error since device supports nothing. */
+ SDL_SetError("Haptic: Internal error on finding supported effects.");
+ goto acquire_err;
+ }
+
+ /* Check autogain and autocenter. */
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = 10000;
+ ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
+ DIPROP_FFGAIN, &dipdw.diph);
+ if (!FAILED(ret)) { /* Gain is supported. */
+ haptic->supported |= SDL_HAPTIC_GAIN;
+ }
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DIPROPAUTOCENTER_OFF;
+ ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
+ DIPROP_AUTOCENTER, &dipdw.diph);
+ if (!FAILED(ret)) { /* Autocenter is supported. */
+ haptic->supported |= SDL_HAPTIC_AUTOCENTER;
+ }
+
+ /* Status is always supported. */
+ haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;
+
+ /* Check maximum effects. */
+ haptic->neffects = 128; /* This is not actually supported as thus under windows,
+ there is no way to tell the number of EFFECTS that a
+ device can hold, so we'll just use a "random" number
+ instead and put warnings in SDL_haptic.h */
+ haptic->nplaying = 128; /* Even more impossible to get this then neffects. */
+
+ /* Prepare effects memory. */
+ haptic->effects = (struct haptic_effect *)
+ SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ goto acquire_err;
+ }
+ /* Clear the memory */
+ SDL_memset(haptic->effects, 0,
+ sizeof(struct haptic_effect) * haptic->neffects);
+
+ return 0;
+
+ /* Error handling */
+ acquire_err:
+ IDirectInputDevice8_Unacquire(haptic->hwdata->device);
+ return -1;
+}
+
+int
+SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+ HRESULT ret;
+ LPDIRECTINPUTDEVICE8 device;
+ LPDIRECTINPUTDEVICE8 device8;
+
+ /* Open the device */
+ ret = IDirectInput8_CreateDevice(dinput, &item->instance.guidInstance,
+ &device, NULL);
+ if (FAILED(ret)) {
+ DI_SetError("Creating DirectInput device", ret);
+ return -1;
+ }
+
+ /* Now get the IDirectInputDevice8 interface, instead. */
+ ret = IDirectInputDevice8_QueryInterface(device,
+ &IID_IDirectInputDevice8,
+ (LPVOID *)&device8);
+ /* Done with the temporary one now. */
+ IDirectInputDevice8_Release(device);
+ if (FAILED(ret)) {
+ DI_SetError("Querying DirectInput interface", ret);
+ return -1;
+ }
+
+ if (SDL_DINPUT_HapticOpenFromDevice(haptic, device8, SDL_FALSE) < 0) {
+ IDirectInputDevice8_Release(device8);
+ return -1;
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ HRESULT ret;
+ DIDEVICEINSTANCE hap_instance, joy_instance;
+
+ hap_instance.dwSize = sizeof(DIDEVICEINSTANCE);
+ joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
+
+ /* Get the device instances. */
+ ret = IDirectInputDevice8_GetDeviceInfo(haptic->hwdata->device,
+ &hap_instance);
+ if (FAILED(ret)) {
+ return 0;
+ }
+ ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice,
+ &joy_instance);
+ if (FAILED(ret)) {
+ return 0;
+ }
+
+ return WIN_IsEqualGUID(&hap_instance.guidInstance, &joy_instance.guidInstance);
+}
+
+int
+SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ SDL_hapticlist_item *item;
+ int index = 0;
+ HRESULT ret;
+ DIDEVICEINSTANCE joy_instance;
+
+ joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
+ ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance);
+ if (FAILED(ret)) {
+ return -1;
+ }
+
+ /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (!item->bXInputHaptic && WIN_IsEqualGUID(&item->instance.guidInstance, &joy_instance.guidInstance)) {
+ haptic->index = index;
+ return SDL_DINPUT_HapticOpenFromDevice(haptic, joystick->hwdata->InputDevice, SDL_TRUE);
+ }
+ ++index;
+ }
+
+ SDL_SetError("Couldn't find joystick in haptic device list");
+ return -1;
+}
+
+void
+SDL_DINPUT_HapticClose(SDL_Haptic * haptic)
+{
+ IDirectInputDevice8_Unacquire(haptic->hwdata->device);
+
+ /* Only release if isn't grabbed by a joystick. */
+ if (haptic->hwdata->is_joystick == 0) {
+ IDirectInputDevice8_Release(haptic->hwdata->device);
+ }
+}
+
+void
+SDL_DINPUT_HapticQuit(void)
+{
+ if (dinput != NULL) {
+ IDirectInput8_Release(dinput);
+ dinput = NULL;
+ }
+
+ if (coinitialized) {
+ WIN_CoUninitialize();
+ coinitialized = SDL_FALSE;
+ }
+}
+
+/*
+ * Converts an SDL trigger button to an DIEFFECT trigger button.
+ */
+static DWORD
+DIGetTriggerButton(Uint16 button)
+{
+ DWORD dwTriggerButton;
+
+ dwTriggerButton = DIEB_NOTRIGGER;
+
+ if (button != 0) {
+ dwTriggerButton = DIJOFS_BUTTON(button - 1);
+ }
+
+ return dwTriggerButton;
+}
+
+
+/*
+ * Sets the direction.
+ */
+static int
+SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes)
+{
+ LONG *rglDir;
+
+ /* Handle no axes a part. */
+ if (naxes == 0) {
+ effect->dwFlags |= DIEFF_SPHERICAL; /* Set as default. */
+ effect->rglDirection = NULL;
+ return 0;
+ }
+
+ /* Has axes. */
+ rglDir = SDL_malloc(sizeof(LONG) * naxes);
+ if (rglDir == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(rglDir, 0, sizeof(LONG) * naxes);
+ effect->rglDirection = rglDir;
+
+ switch (dir->type) {
+ case SDL_HAPTIC_POLAR:
+ effect->dwFlags |= DIEFF_POLAR;
+ rglDir[0] = dir->dir[0];
+ return 0;
+ case SDL_HAPTIC_CARTESIAN:
+ effect->dwFlags |= DIEFF_CARTESIAN;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1)
+ rglDir[1] = dir->dir[1];
+ if (naxes > 2)
+ rglDir[2] = dir->dir[2];
+ return 0;
+ case SDL_HAPTIC_SPHERICAL:
+ effect->dwFlags |= DIEFF_SPHERICAL;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1)
+ rglDir[1] = dir->dir[1];
+ if (naxes > 2)
+ rglDir[2] = dir->dir[2];
+ return 0;
+
+ default:
+ return SDL_SetError("Haptic: Unknown direction type.");
+ }
+}
+
+/* Clamps and converts. */
+#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
+/* Just converts. */
+#define CONVERT(x) (((x)*10000) / 0x7FFF)
+/*
+ * Creates the DIEFFECT from a SDL_HapticEffect.
+ */
+static int
+SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
+ SDL_HapticEffect * src)
+{
+ int i;
+ DICONSTANTFORCE *constant;
+ DIPERIODIC *periodic;
+ DICONDITION *condition; /* Actually an array of conditions - one per axis. */
+ DIRAMPFORCE *ramp;
+ DICUSTOMFORCE *custom;
+ DIENVELOPE *envelope;
+ SDL_HapticConstant *hap_constant;
+ SDL_HapticPeriodic *hap_periodic;
+ SDL_HapticCondition *hap_condition;
+ SDL_HapticRamp *hap_ramp;
+ SDL_HapticCustom *hap_custom;
+ DWORD *axes;
+
+ /* Set global stuff. */
+ SDL_memset(dest, 0, sizeof(DIEFFECT));
+ dest->dwSize = sizeof(DIEFFECT); /* Set the structure size. */
+ dest->dwSamplePeriod = 0; /* Not used by us. */
+ dest->dwGain = 10000; /* Gain is set globally, not locally. */
+ dest->dwFlags = DIEFF_OBJECTOFFSETS; /* Seems obligatory. */
+
+ /* Envelope. */
+ envelope = SDL_malloc(sizeof(DIENVELOPE));
+ if (envelope == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(envelope, 0, sizeof(DIENVELOPE));
+ dest->lpEnvelope = envelope;
+ envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */
+
+ /* Axes. */
+ dest->cAxes = haptic->naxes;
+ if (dest->cAxes > 0) {
+ axes = SDL_malloc(sizeof(DWORD) * dest->cAxes);
+ if (axes == NULL) {
+ return SDL_OutOfMemory();
+ }
+ axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */
+ if (dest->cAxes > 1) {
+ axes[1] = haptic->hwdata->axes[1];
+ }
+ if (dest->cAxes > 2) {
+ axes[2] = haptic->hwdata->axes[2];
+ }
+ dest->rgdwAxes = axes;
+ }
+
+ /* The big type handling switch, even bigger than Linux's version. */
+ switch (src->type) {
+ case SDL_HAPTIC_CONSTANT:
+ hap_constant = &src->constant;
+ constant = SDL_malloc(sizeof(DICONSTANTFORCE));
+ if (constant == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(constant, 0, sizeof(DICONSTANTFORCE));
+
+ /* Specifics */
+ constant->lMagnitude = CONVERT(hap_constant->level);
+ dest->cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
+ dest->lpvTypeSpecificParams = constant;
+
+ /* Generics */
+ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = DIGetTriggerButton(hap_constant->button);
+ dest->dwTriggerRepeatInterval = hap_constant->interval;
+ dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_constant->attack_length == 0)
+ && (hap_constant->fade_length == 0)) {
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level);
+ envelope->dwAttackTime = hap_constant->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level);
+ envelope->dwFadeTime = hap_constant->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SINE:
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* case SDL_HAPTIC_SQUARE: */
+ case SDL_HAPTIC_TRIANGLE:
+ case SDL_HAPTIC_SAWTOOTHUP:
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ hap_periodic = &src->periodic;
+ periodic = SDL_malloc(sizeof(DIPERIODIC));
+ if (periodic == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(periodic, 0, sizeof(DIPERIODIC));
+
+ /* Specifics */
+ periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude));
+ periodic->lOffset = CONVERT(hap_periodic->offset);
+ periodic->dwPhase =
+ (hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000;
+ periodic->dwPeriod = hap_periodic->period * 1000;
+ dest->cbTypeSpecificParams = sizeof(DIPERIODIC);
+ dest->lpvTypeSpecificParams = periodic;
+
+ /* Generics */
+ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = DIGetTriggerButton(hap_periodic->button);
+ dest->dwTriggerRepeatInterval = hap_periodic->interval;
+ dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_periodic->attack_length == 0)
+ && (hap_periodic->fade_length == 0)) {
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level);
+ envelope->dwAttackTime = hap_periodic->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level);
+ envelope->dwFadeTime = hap_periodic->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SPRING:
+ case SDL_HAPTIC_DAMPER:
+ case SDL_HAPTIC_INERTIA:
+ case SDL_HAPTIC_FRICTION:
+ hap_condition = &src->condition;
+ condition = SDL_malloc(sizeof(DICONDITION) * dest->cAxes);
+ if (condition == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(condition, 0, sizeof(DICONDITION));
+
+ /* Specifics */
+ for (i = 0; i < (int) dest->cAxes; i++) {
+ condition[i].lOffset = CONVERT(hap_condition->center[i]);
+ condition[i].lPositiveCoefficient =
+ CONVERT(hap_condition->right_coeff[i]);
+ condition[i].lNegativeCoefficient =
+ CONVERT(hap_condition->left_coeff[i]);
+ condition[i].dwPositiveSaturation =
+ CCONVERT(hap_condition->right_sat[i] / 2);
+ condition[i].dwNegativeSaturation =
+ CCONVERT(hap_condition->left_sat[i] / 2);
+ condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2);
+ }
+ dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes;
+ dest->lpvTypeSpecificParams = condition;
+
+ /* Generics */
+ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = DIGetTriggerButton(hap_condition->button);
+ dest->dwTriggerRepeatInterval = hap_condition->interval;
+ dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope - Not actually supported by most CONDITION implementations. */
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+
+ break;
+
+ case SDL_HAPTIC_RAMP:
+ hap_ramp = &src->ramp;
+ ramp = SDL_malloc(sizeof(DIRAMPFORCE));
+ if (ramp == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(ramp, 0, sizeof(DIRAMPFORCE));
+
+ /* Specifics */
+ ramp->lStart = CONVERT(hap_ramp->start);
+ ramp->lEnd = CONVERT(hap_ramp->end);
+ dest->cbTypeSpecificParams = sizeof(DIRAMPFORCE);
+ dest->lpvTypeSpecificParams = ramp;
+
+ /* Generics */
+ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = DIGetTriggerButton(hap_ramp->button);
+ dest->dwTriggerRepeatInterval = hap_ramp->interval;
+ dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) {
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level);
+ envelope->dwAttackTime = hap_ramp->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level);
+ envelope->dwFadeTime = hap_ramp->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_CUSTOM:
+ hap_custom = &src->custom;
+ custom = SDL_malloc(sizeof(DICUSTOMFORCE));
+ if (custom == NULL) {
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(custom, 0, sizeof(DICUSTOMFORCE));
+
+ /* Specifics */
+ custom->cChannels = hap_custom->channels;
+ custom->dwSamplePeriod = hap_custom->period * 1000;
+ custom->cSamples = hap_custom->samples;
+ custom->rglForceData =
+ SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels);
+ for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
+ custom->rglForceData[i] = CCONVERT(hap_custom->data[i]);
+ }
+ dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE);
+ dest->lpvTypeSpecificParams = custom;
+
+ /* Generics */
+ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = DIGetTriggerButton(hap_custom->button);
+ dest->dwTriggerRepeatInterval = hap_custom->interval;
+ dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_custom->attack_length == 0)
+ && (hap_custom->fade_length == 0)) {
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level);
+ envelope->dwAttackTime = hap_custom->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level);
+ envelope->dwFadeTime = hap_custom->fade_length * 1000;
+ }
+
+ break;
+
+ default:
+ return SDL_SetError("Haptic: Unknown effect type.");
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees an DIEFFECT allocated by SDL_SYS_ToDIEFFECT.
+ */
+static void
+SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type)
+{
+ DICUSTOMFORCE *custom;
+
+ SDL_free(effect->lpEnvelope);
+ effect->lpEnvelope = NULL;
+ SDL_free(effect->rgdwAxes);
+ effect->rgdwAxes = NULL;
+ if (effect->lpvTypeSpecificParams != NULL) {
+ if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */
+ custom = (DICUSTOMFORCE *) effect->lpvTypeSpecificParams;
+ SDL_free(custom->rglForceData);
+ custom->rglForceData = NULL;
+ }
+ SDL_free(effect->lpvTypeSpecificParams);
+ effect->lpvTypeSpecificParams = NULL;
+ }
+ SDL_free(effect->rglDirection);
+ effect->rglDirection = NULL;
+}
+
+/*
+ * Gets the effect type from the generic SDL haptic effect wrapper.
+ */
+static REFGUID
+SDL_SYS_HapticEffectType(SDL_HapticEffect * effect)
+{
+ switch (effect->type) {
+ case SDL_HAPTIC_CONSTANT:
+ return &GUID_ConstantForce;
+
+ case SDL_HAPTIC_RAMP:
+ return &GUID_RampForce;
+
+ /* !!! FIXME: put this back when we have more bits in 2.1 */
+ /* case SDL_HAPTIC_SQUARE:
+ return &GUID_Square; */
+
+ case SDL_HAPTIC_SINE:
+ return &GUID_Sine;
+
+ case SDL_HAPTIC_TRIANGLE:
+ return &GUID_Triangle;
+
+ case SDL_HAPTIC_SAWTOOTHUP:
+ return &GUID_SawtoothUp;
+
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ return &GUID_SawtoothDown;
+
+ case SDL_HAPTIC_SPRING:
+ return &GUID_Spring;
+
+ case SDL_HAPTIC_DAMPER:
+ return &GUID_Damper;
+
+ case SDL_HAPTIC_INERTIA:
+ return &GUID_Inertia;
+
+ case SDL_HAPTIC_FRICTION:
+ return &GUID_Friction;
+
+ case SDL_HAPTIC_CUSTOM:
+ return &GUID_CustomForce;
+
+ default:
+ return NULL;
+ }
+}
+int
+SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ HRESULT ret;
+ REFGUID type = SDL_SYS_HapticEffectType(base);
+
+ if (type == NULL) {
+ SDL_SetError("Haptic: Unknown effect type.");
+ return -1;
+ }
+
+ /* Get the effect. */
+ if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
+ goto err_effectdone;
+ }
+
+ /* Create the actual effect. */
+ ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type,
+ &effect->hweffect->effect,
+ &effect->hweffect->ref, NULL);
+ if (FAILED(ret)) {
+ DI_SetError("Unable to create effect", ret);
+ goto err_effectdone;
+ }
+
+ return 0;
+
+err_effectdone:
+ SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type);
+ return -1;
+}
+
+int
+SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+ HRESULT ret;
+ DWORD flags;
+ DIEFFECT temp;
+
+ /* Get the effect. */
+ SDL_memset(&temp, 0, sizeof(DIEFFECT));
+ if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) {
+ goto err_update;
+ }
+
+ /* Set the flags. Might be worthwhile to diff temp with loaded effect and
+ * only change those parameters. */
+ flags = DIEP_DIRECTION |
+ DIEP_DURATION |
+ DIEP_ENVELOPE |
+ DIEP_STARTDELAY |
+ DIEP_TRIGGERBUTTON |
+ DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS;
+
+ /* Create the actual effect. */
+ ret =
+ IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
+ if (ret == DIERR_NOTEXCLUSIVEACQUIRED) {
+ IDirectInputDevice8_Unacquire(haptic->hwdata->device);
+ ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
+ if (SUCCEEDED(ret)) {
+ ret = DIERR_NOTACQUIRED;
+ }
+ }
+ if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED) {
+ ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
+ if (SUCCEEDED(ret)) {
+ ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
+ }
+ }
+ if (FAILED(ret)) {
+ DI_SetError("Unable to update effect", ret);
+ goto err_update;
+ }
+
+ /* Copy it over. */
+ SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type);
+ SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT));
+
+ return 0;
+
+err_update:
+ SDL_SYS_HapticFreeDIEFFECT(&temp, data->type);
+ return -1;
+}
+
+int
+SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+ HRESULT ret;
+ DWORD iter;
+
+ /* Check if it's infinite. */
+ if (iterations == SDL_HAPTIC_INFINITY) {
+ iter = INFINITE;
+ } else {
+ iter = iterations;
+ }
+
+ /* Run the effect. */
+ ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0);
+ if (FAILED(ret)) {
+ return DI_SetError("Running the effect", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret = IDirectInputEffect_Stop(effect->hweffect->ref);
+ if (FAILED(ret)) {
+ return DI_SetError("Unable to stop effect", ret);
+ }
+ return 0;
+}
+
+void
+SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret = IDirectInputEffect_Unload(effect->hweffect->ref);
+ if (FAILED(ret)) {
+ DI_SetError("Removing effect from the device", ret);
+ }
+ SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type);
+}
+
+int
+SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+ DWORD status;
+
+ ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status);
+ if (FAILED(ret)) {
+ return DI_SetError("Getting effect status", ret);
+ }
+
+ if (status == 0)
+ return SDL_FALSE;
+ return SDL_TRUE;
+}
+
+int
+SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ HRESULT ret;
+ DIPROPDWORD dipdw;
+
+ /* Create the weird structure thingy. */
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = gain * 100; /* 0 to 10,000 */
+
+ /* Try to set the autocenter. */
+ ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
+ DIPROP_FFGAIN, &dipdw.diph);
+ if (FAILED(ret)) {
+ return DI_SetError("Setting gain", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ HRESULT ret;
+ DIPROPDWORD dipdw;
+
+ /* Create the weird structure thingy. */
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF :
+ DIPROPAUTOCENTER_ON;
+
+ /* Try to set the autocenter. */
+ ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
+ DIPROP_AUTOCENTER, &dipdw.diph);
+ if (FAILED(ret)) {
+ return DI_SetError("Setting autocenter", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_HapticPause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ /* Pause the device. */
+ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
+ DISFFC_PAUSE);
+ if (FAILED(ret)) {
+ return DI_SetError("Pausing the device", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ /* Unpause the device. */
+ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
+ DISFFC_CONTINUE);
+ if (FAILED(ret)) {
+ return DI_SetError("Pausing the device", ret);
+ }
+ return 0;
+}
+
+int
+SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ /* Try to stop the effects. */
+ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
+ DISFFC_STOPALL);
+ if (FAILED(ret)) {
+ return DI_SetError("Stopping the device", ret);
+ }
+ return 0;
+}
+
+#else /* !SDL_HAPTIC_DINPUT */
+
+typedef struct DIDEVICEINSTANCE DIDEVICEINSTANCE;
+typedef struct SDL_hapticlist_item SDL_hapticlist_item;
+
+int
+SDL_DINPUT_HapticInit(void)
+{
+ return 0;
+}
+
+int
+SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_HapticClose(SDL_Haptic * haptic)
+{
+}
+
+void
+SDL_DINPUT_HapticQuit(void)
+{
+}
+
+int
+SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+}
+
+int
+SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticPause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+#endif /* SDL_HAPTIC_DINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
new file mode 100644
index 0000000..81c0ad1
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
@@ -0,0 +1,47 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_haptic.h"
+#include "SDL_windowshaptic_c.h"
+
+
+extern int SDL_DINPUT_HapticInit(void);
+extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
+extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
+extern void SDL_DINPUT_HapticQuit(void);
+extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
+extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
+extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
+extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
+extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c
new file mode 100644
index 0000000..2e806c9
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic.c
@@ -0,0 +1,456 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_thread.h"
+#include "SDL_mutex.h"
+#include "SDL_timer.h"
+#include "SDL_hints.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
+#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
+
+#include "SDL_windowshaptic_c.h"
+#include "SDL_dinputhaptic_c.h"
+#include "SDL_xinputhaptic_c.h"
+
+
+/*
+ * Internal stuff.
+ */
+SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = 0;
+
+
+/*
+ * Initializes the haptic subsystem.
+ */
+int
+SDL_SYS_HapticInit(void)
+{
+ if (SDL_DINPUT_HapticInit() < 0) {
+ return -1;
+ }
+ if (SDL_XINPUT_HapticInit() < 0) {
+ return -1;
+ }
+ return numhaptics;
+}
+
+int
+SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
+{
+ if (SDL_hapticlist_tail == NULL) {
+ SDL_hapticlist = SDL_hapticlist_tail = item;
+ } else {
+ SDL_hapticlist_tail->next = item;
+ SDL_hapticlist_tail = item;
+ }
+
+ /* Device has been added. */
+ ++numhaptics;
+
+ return numhaptics;
+}
+
+int
+SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
+{
+ const int retval = item->haptic ? item->haptic->index : -1;
+ if (prev != NULL) {
+ prev->next = item->next;
+ } else {
+ SDL_assert(SDL_hapticlist == item);
+ SDL_hapticlist = item->next;
+ }
+ if (item == SDL_hapticlist_tail) {
+ SDL_hapticlist_tail = prev;
+ }
+ --numhaptics;
+ /* !!! TODO: Send a haptic remove event? */
+ SDL_free(item);
+ return retval;
+}
+
+int
+SDL_SYS_NumHaptics(void)
+{
+ return numhaptics;
+}
+
+static SDL_hapticlist_item *
+HapticByDevIndex(int device_index)
+{
+ SDL_hapticlist_item *item = SDL_hapticlist;
+
+ if ((device_index < 0) || (device_index >= numhaptics)) {
+ return NULL;
+ }
+
+ while (device_index > 0) {
+ SDL_assert(item != NULL);
+ --device_index;
+ item = item->next;
+ }
+ return item;
+}
+
+/*
+ * Return the name of a haptic device, does not need to be opened.
+ */
+const char *
+SDL_SYS_HapticName(int index)
+{
+ SDL_hapticlist_item *item = HapticByDevIndex(index);
+ return item->name;
+}
+
+/*
+ * Opens a haptic device for usage.
+ */
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+ SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
+ if (item->bXInputHaptic) {
+ return SDL_XINPUT_HapticOpen(haptic, item);
+ } else {
+ return SDL_DINPUT_HapticOpen(haptic, item);
+ }
+}
+
+
+/*
+ * Opens a haptic device from first mouse it finds for usage.
+ */
+int
+SDL_SYS_HapticMouse(void)
+{
+#if SDL_HAPTIC_DINPUT
+ SDL_hapticlist_item *item;
+ int index = 0;
+
+ /* Grab the first mouse haptic device we find. */
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
+ return index;
+ }
+ ++index;
+ }
+#endif /* SDL_HAPTIC_DINPUT */
+ return -1;
+}
+
+
+/*
+ * Checks to see if a joystick has haptic features.
+ */
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
+ return 0;
+ }
+#if SDL_HAPTIC_XINPUT
+ if (joystick->hwdata->bXInputHaptic) {
+ return 1;
+ }
+#endif
+#if SDL_HAPTIC_DINPUT
+ if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
+ return 1;
+ }
+#endif
+ return 0;
+}
+
+/*
+ * Checks to see if the haptic device and joystick are in reality the same.
+ */
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
+ return 0;
+ }
+ if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
+ return 0; /* one is XInput, one is not; not the same device. */
+ } else if (joystick->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
+ } else {
+ return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
+ }
+}
+
+/*
+ * Opens a SDL_Haptic from a SDL_Joystick.
+ */
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
+
+ if (joystick->hwdata->bXInputDevice) {
+ return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
+ } else {
+ return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
+ }
+}
+
+/*
+ * Closes the haptic device.
+ */
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata) {
+
+ /* Free effects. */
+ SDL_free(haptic->effects);
+ haptic->effects = NULL;
+ haptic->neffects = 0;
+
+ /* Clean up */
+ if (haptic->hwdata->bXInputHaptic) {
+ SDL_XINPUT_HapticClose(haptic);
+ } else {
+ SDL_DINPUT_HapticClose(haptic);
+ }
+
+ /* Free */
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+}
+
+/*
+ * Clean up after system specific haptic stuff
+ */
+void
+SDL_SYS_HapticQuit(void)
+{
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *next = NULL;
+ SDL_Haptic *hapticitem = NULL;
+
+ extern SDL_Haptic *SDL_haptics;
+ for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
+ if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
+ /* we _have_ to stop the thread before we free the XInput DLL! */
+ SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1);
+ SDL_WaitThread(hapticitem->hwdata->thread, NULL);
+ hapticitem->hwdata->thread = NULL;
+ }
+ }
+
+ for (item = SDL_hapticlist; item; item = next) {
+ /* Opened and not closed haptics are leaked, this is on purpose.
+ * Close your haptic devices after usage. */
+ /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
+ next = item->next;
+ SDL_free(item->name);
+ SDL_free(item);
+ }
+
+ SDL_XINPUT_HapticQuit();
+ SDL_DINPUT_HapticQuit();
+
+ numhaptics = 0;
+ SDL_hapticlist = NULL;
+ SDL_hapticlist_tail = NULL;
+}
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ SDL_HapticEffect * base)
+{
+ int result;
+
+ /* Alloc the effect. */
+ effect->hweffect = (struct haptic_hweffect *)
+ SDL_malloc(sizeof(struct haptic_hweffect));
+ if (effect->hweffect == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_zerop(effect->hweffect);
+
+ if (haptic->hwdata->bXInputHaptic) {
+ result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
+ } else {
+ result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
+ }
+ if (result < 0) {
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+ }
+ return result;
+}
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
+ } else {
+ return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
+ }
+}
+
+/*
+ * Runs an effect.
+ */
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
+ } else {
+ return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
+ }
+}
+
+/*
+ * Stops an effect.
+ */
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticStopEffect(haptic, effect);
+ } else {
+ return SDL_DINPUT_HapticStopEffect(haptic, effect);
+ }
+}
+
+/*
+ * Frees the effect.
+ */
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ SDL_XINPUT_HapticDestroyEffect(haptic, effect);
+ } else {
+ SDL_DINPUT_HapticDestroyEffect(haptic, effect);
+ }
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+}
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
+ } else {
+ return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
+ }
+}
+
+/*
+ * Sets the gain.
+ */
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticSetGain(haptic, gain);
+ } else {
+ return SDL_DINPUT_HapticSetGain(haptic, gain);
+ }
+}
+
+/*
+ * Sets the autocentering.
+ */
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
+ } else {
+ return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
+ }
+}
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticPause(haptic);
+ } else {
+ return SDL_DINPUT_HapticPause(haptic);
+ }
+}
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticUnpause(haptic);
+ } else {
+ return SDL_DINPUT_HapticUnpause(haptic);
+ }
+}
+
+/*
+ * Stops all the playing effects on the device.
+ */
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata->bXInputHaptic) {
+ return SDL_XINPUT_HapticStopAll(haptic);
+ } else {
+ return SDL_DINPUT_HapticStopAll(haptic);
+ }
+}
+
+#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h
new file mode 100644
index 0000000..256ffbf
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_windowshaptic_c.h
@@ -0,0 +1,88 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_windowshaptic_c_h_
+#define SDL_windowshaptic_c_h_
+
+#include "SDL_thread.h"
+#include "../SDL_syshaptic.h"
+#include "../../core/windows/SDL_directx.h"
+#include "../../core/windows/SDL_xinput.h"
+
+/*
+ * Haptic system hardware data.
+ */
+struct haptic_hwdata
+{
+#if SDL_HAPTIC_DINPUT
+ LPDIRECTINPUTDEVICE8 device;
+#endif
+ DWORD axes[3]; /* Axes to use. */
+ SDL_bool is_joystick; /* Device is loaded as joystick. */
+ Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
+ Uint8 userid; /* XInput userid index for this joystick */
+ SDL_Thread *thread;
+ SDL_mutex *mutex;
+ Uint32 stopTicks;
+ SDL_atomic_t stopThread;
+};
+
+
+/*
+ * Haptic system effect data.
+ */
+struct haptic_hweffect
+{
+#if SDL_HAPTIC_DINPUT
+ DIEFFECT effect;
+ LPDIRECTINPUTEFFECT ref;
+#endif
+#if SDL_HAPTIC_XINPUT
+ XINPUT_VIBRATION vibration;
+#endif
+};
+
+/*
+* List of available haptic devices.
+*/
+typedef struct SDL_hapticlist_item
+{
+ char *name;
+ SDL_Haptic *haptic;
+#if SDL_HAPTIC_DINPUT
+ DIDEVICEINSTANCE instance;
+ DIDEVCAPS capabilities;
+#endif
+ SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+ Uint8 userid; /* XInput userid index for this joystick */
+ struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+extern SDL_hapticlist_item *SDL_hapticlist;
+
+extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
+extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
+
+#endif /* SDL_windowshaptic_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c
new file mode 100644
index 0000000..53e7ad3
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic.c
@@ -0,0 +1,487 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_error.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+
+#if SDL_HAPTIC_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_windowshaptic_c.h"
+#include "SDL_xinputhaptic_c.h"
+#include "../../core/windows/SDL_xinput.h"
+#include "../../joystick/windows/SDL_windowsjoystick_c.h"
+#include "../../thread/SDL_systhread.h"
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool loaded_xinput = SDL_FALSE;
+
+
+int
+SDL_XINPUT_HapticInit(void)
+{
+ if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
+ loaded_xinput = (WIN_LoadXInputDLL() == 0);
+ }
+
+ if (loaded_xinput) {
+ DWORD i;
+ for (i = 0; i < XUSER_MAX_COUNT; i++) {
+ SDL_XINPUT_MaybeAddDevice(i);
+ }
+ }
+ return 0;
+}
+
+int
+SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
+{
+ const Uint8 userid = (Uint8)dwUserid;
+ SDL_hapticlist_item *item;
+ XINPUT_VIBRATION state;
+
+ if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
+ return -1;
+ }
+
+ /* Make sure we don't already have it */
+ for (item = SDL_hapticlist; item; item = item->next) {
+ if (item->bXInputHaptic && item->userid == userid) {
+ return -1; /* Already added */
+ }
+ }
+
+ SDL_zero(state);
+ if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
+ return -1; /* no force feedback on this device. */
+ }
+
+ item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
+ if (item == NULL) {
+ return SDL_OutOfMemory();
+ }
+
+ SDL_zerop(item);
+
+ /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
+ {
+ char buf[64];
+ SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
+ item->name = SDL_strdup(buf);
+ }
+
+ if (!item->name) {
+ SDL_free(item);
+ return -1;
+ }
+
+ /* Copy the instance over, useful for creating devices. */
+ item->bXInputHaptic = SDL_TRUE;
+ item->userid = userid;
+
+ return SDL_SYS_AddHapticDevice(item);
+}
+
+int
+SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
+{
+ const Uint8 userid = (Uint8)dwUserid;
+ SDL_hapticlist_item *item;
+ SDL_hapticlist_item *prev = NULL;
+
+ if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
+ return -1;
+ }
+
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (item->bXInputHaptic && item->userid == userid) {
+ /* found it, remove it. */
+ return SDL_SYS_RemoveHapticDevice(prev, item);
+ }
+ prev = item;
+ }
+ return -1;
+}
+
+/* !!! FIXME: this is a hack, remove this later. */
+/* Since XInput doesn't offer a way to vibrate for X time, we hook into
+ * SDL_PumpEvents() to check if it's time to stop vibrating with some
+ * frequency.
+ * In practice, this works for 99% of use cases. But in an ideal world,
+ * we do this in a separate thread so that:
+ * - we aren't bound to when the app chooses to pump the event queue.
+ * - we aren't adding more polling to the event queue
+ * - we can emulate all the haptic effects correctly (start on a delay,
+ * mix multiple effects, etc).
+ *
+ * Mostly, this is here to get rumbling to work, and all the other features
+ * are absent in the XInput path for now. :(
+ */
+static int SDLCALL
+SDL_RunXInputHaptic(void *arg)
+{
+ struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
+
+ while (!SDL_AtomicGet(&hwdata->stopThread)) {
+ SDL_Delay(50);
+ SDL_LockMutex(hwdata->mutex);
+ /* If we're currently running and need to stop... */
+ if (hwdata->stopTicks) {
+ if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
+ XINPUT_VIBRATION vibration = { 0, 0 };
+ hwdata->stopTicks = 0;
+ XINPUTSETSTATE(hwdata->userid, &vibration);
+ }
+ }
+ SDL_UnlockMutex(hwdata->mutex);
+ }
+
+ return 0;
+}
+
+static int
+SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
+{
+ char threadName[32];
+ XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
+ XINPUTSETSTATE(userid, &vibration);
+
+ haptic->supported = SDL_HAPTIC_LEFTRIGHT;
+
+ haptic->neffects = 1;
+ haptic->nplaying = 1;
+
+ /* Prepare effects memory. */
+ haptic->effects = (struct haptic_effect *)
+ SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ return SDL_OutOfMemory();
+ }
+ /* Clear the memory */
+ SDL_memset(haptic->effects, 0,
+ sizeof(struct haptic_effect) * haptic->neffects);
+
+ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
+ if (haptic->hwdata == NULL) {
+ SDL_free(haptic->effects);
+ haptic->effects = NULL;
+ return SDL_OutOfMemory();
+ }
+ SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+ haptic->hwdata->bXInputHaptic = 1;
+ haptic->hwdata->userid = userid;
+
+ haptic->hwdata->mutex = SDL_CreateMutex();
+ if (haptic->hwdata->mutex == NULL) {
+ SDL_free(haptic->effects);
+ SDL_free(haptic->hwdata);
+ haptic->effects = NULL;
+ return SDL_SetError("Couldn't create XInput haptic mutex");
+ }
+
+ SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
+ haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
+
+ if (haptic->hwdata->thread == NULL) {
+ SDL_DestroyMutex(haptic->hwdata->mutex);
+ SDL_free(haptic->effects);
+ SDL_free(haptic->hwdata);
+ haptic->effects = NULL;
+ return SDL_SetError("Couldn't create XInput haptic thread");
+ }
+
+ return 0;
+}
+
+int
+SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+ return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
+}
+
+int
+SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return (haptic->hwdata->userid == joystick->hwdata->userid);
+}
+
+int
+SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ SDL_hapticlist_item *item;
+ int index = 0;
+
+ /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
+ for (item = SDL_hapticlist; item != NULL; item = item->next) {
+ if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
+ haptic->index = index;
+ return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
+ }
+ ++index;
+ }
+
+ SDL_SetError("Couldn't find joystick in haptic device list");
+ return -1;
+}
+
+void
+SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
+{
+ SDL_AtomicSet(&haptic->hwdata->stopThread, 1);
+ SDL_WaitThread(haptic->hwdata->thread, NULL);
+ SDL_DestroyMutex(haptic->hwdata->mutex);
+}
+
+void
+SDL_XINPUT_HapticQuit(void)
+{
+ if (loaded_xinput) {
+ WIN_UnloadXInputDLL();
+ loaded_xinput = SDL_FALSE;
+ }
+}
+
+int
+SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
+ return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
+}
+
+int
+SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+ XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
+ SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
+ /* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
+ vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
+ vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
+ SDL_LockMutex(haptic->hwdata->mutex);
+ if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
+ XINPUTSETSTATE(haptic->hwdata->userid, vib);
+ }
+ SDL_UnlockMutex(haptic->hwdata->mutex);
+ return 0;
+}
+
+int
+SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+ XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
+ SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
+ SDL_LockMutex(haptic->hwdata->mutex);
+ if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
+ haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
+ } else if ((!effect->effect.leftright.length) || (!iterations)) {
+ /* do nothing. Effect runs for zero milliseconds. */
+ } else {
+ haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
+ if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
+ haptic->hwdata->stopTicks = 1; /* fix edge cases. */
+ }
+ }
+ SDL_UnlockMutex(haptic->hwdata->mutex);
+ return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+int
+SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ XINPUT_VIBRATION vibration = { 0, 0 };
+ SDL_LockMutex(haptic->hwdata->mutex);
+ haptic->hwdata->stopTicks = 0;
+ SDL_UnlockMutex(haptic->hwdata->mutex);
+ return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+void
+SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ SDL_XINPUT_HapticStopEffect(haptic, effect);
+}
+
+int
+SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+ XINPUT_VIBRATION vibration = { 0, 0 };
+ SDL_LockMutex(haptic->hwdata->mutex);
+ haptic->hwdata->stopTicks = 0;
+ SDL_UnlockMutex(haptic->hwdata->mutex);
+ return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+#else /* !SDL_HAPTIC_XINPUT */
+
+#include "../../core/windows/SDL_windows.h"
+
+typedef struct SDL_hapticlist_item SDL_hapticlist_item;
+
+int
+SDL_XINPUT_HapticInit(void)
+{
+ return 0;
+}
+
+int
+SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
+{
+}
+
+void
+SDL_XINPUT_HapticQuit(void)
+{
+}
+
+int
+SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+}
+
+int
+SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+ return SDL_Unsupported();
+}
+
+#endif /* SDL_HAPTIC_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h
new file mode 100644
index 0000000..eed029e
--- /dev/null
+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h
@@ -0,0 +1,47 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_haptic.h"
+#include "SDL_windowshaptic_c.h"
+
+
+extern int SDL_XINPUT_HapticInit(void);
+extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
+extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
+extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
+extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
+extern void SDL_XINPUT_HapticQuit(void);
+extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
+extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
+extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
+extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
+extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
+extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
+extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
+
+/* vi: set ts=4 sw=4 expandtab: */