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diff --git a/source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h b/source/3rd-party/SDL2/src/haptic/SDL_syshaptic.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../SDL_internal.h"
+
+#ifndef SDL_syshaptic_h_
+#define SDL_syshaptic_h_
+
+#include "SDL_haptic.h"
+
+
+struct haptic_effect
+{
+ SDL_HapticEffect effect; /* The current event */
+ struct haptic_hweffect *hweffect; /* The hardware behind the event */
+};
+
+/*
+ * The real SDL_Haptic struct.
+ */
+struct _SDL_Haptic
+{
+ Uint8 index; /* Stores index it is attached to */
+
+ struct haptic_effect *effects; /* Allocated effects */
+ int neffects; /* Maximum amount of effects */
+ int nplaying; /* Maximum amount of effects to play at the same time */
+ unsigned int supported; /* Supported effects */
+ int naxes; /* Number of axes on the device. */
+
+ struct haptic_hwdata *hwdata; /* Driver dependent */
+ int ref_count; /* Count for multiple opens */
+
+ int rumble_id; /* ID of rumble effect for simple rumble API. */
+ SDL_HapticEffect rumble_effect; /* Rumble effect. */
+ struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */
+};
+
+/*
+ * Scans the system for haptic devices.
+ *
+ * Returns number of devices on success, -1 on error.
+ */
+extern int SDL_SYS_HapticInit(void);
+
+/* Function to return the number of haptic devices plugged in right now */
+extern int SDL_SYS_NumHaptics(void);
+
+/*
+ * Gets the device dependent name of the haptic device
+ */
+extern const char *SDL_SYS_HapticName(int index);
+
+/*
+ * Opens the haptic device for usage. The haptic device should have
+ * the index value set previously.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
+
+/*
+ * Returns the index of the haptic core pointer or -1 if none is found.
+ */
+int SDL_SYS_HapticMouse(void);
+
+/*
+ * Checks to see if the joystick has haptic capabilities.
+ *
+ * Returns >0 if haptic capabilities are detected, 0 if haptic
+ * capabilities aren't detected and -1 on error.
+ */
+extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/*
+ * Opens the haptic device for usage using the same device as
+ * the joystick.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+/*
+ * Checks to see if haptic device and joystick device are the same.
+ *
+ * Returns 1 if they are the same, 0 if they aren't.
+ */
+extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+
+/*
+ * Closes a haptic device after usage.
+ */
+extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
+
+/*
+ * Performs a cleanup on the haptic subsystem.
+ */
+extern void SDL_SYS_HapticQuit(void);
+
+/*
+ * Creates a new haptic effect on the haptic device using base
+ * as a template for the effect.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * base);
+
+/*
+ * Updates the haptic effect on the haptic device using data
+ * as a template.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data);
+
+/*
+ * Runs the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ Uint32 iterations);
+
+/*
+ * Stops the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Cleanups up the effect on the haptic device.
+ */
+extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Queries the device for the status of effect.
+ *
+ * Returns 0 if device is stopped, >0 if device is playing and
+ * -1 on error.
+ */
+extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Sets the global gain of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/*
+ * Sets the autocenter feature of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+
+/*
+ * Pauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
+
+/*
+ * Unpauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
+
+/*
+ * Stops all the currently playing haptic effects on the device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
+
+#endif /* SDL_syshaptic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */