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Diffstat (limited to 'source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h')
-rw-r--r--source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h47
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diff --git a/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
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+++ b/source/3rd-party/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_haptic.h"
+#include "SDL_windowshaptic_c.h"
+
+
+extern int SDL_DINPUT_HapticInit(void);
+extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
+extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
+extern void SDL_DINPUT_HapticQuit(void);
+extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
+extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
+extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
+extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
+extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
+
+/* vi: set ts=4 sw=4 expandtab: */