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Diffstat (limited to 'source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc')
-rw-r--r--source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc157
1 files changed, 157 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc
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index 0000000..cbd2129
--- /dev/null
+++ b/source/3rd-party/SDL2/src/main/haiku/SDL_BeApp.cc
@@ -0,0 +1,157 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if defined(__HAIKU__)
+
+/* Handle the BeApp specific portions of the application */
+
+#include <AppKit.h>
+#include <storage/AppFileInfo.h>
+#include <storage/Path.h>
+#include <storage/Entry.h>
+#include <storage/File.h>
+#include <unistd.h>
+
+#include "SDL_BApp.h" /* SDL_BApp class definition */
+#include "SDL_BeApp.h"
+#include "SDL_timer.h"
+#include "SDL_error.h"
+
+#include "../../video/haiku/SDL_BWin.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "../../thread/SDL_systhread.h"
+
+/* Flag to tell whether or not the Be application is active or not */
+static int SDL_BeAppActive = 0;
+static SDL_Thread *SDL_AppThread = NULL;
+
+static int
+StartBeApp(void *unused)
+{
+ BApplication *App;
+
+ // default application signature
+ const char *signature = "application/x-SDL-executable";
+ // dig resources for correct signature
+ image_info info;
+ int32 cookie = 0;
+ if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
+ BFile f(info.name, O_RDONLY);
+ if (f.InitCheck() == B_OK) {
+ BAppFileInfo app_info(&f);
+ if (app_info.InitCheck() == B_OK) {
+ char sig[B_MIME_TYPE_LENGTH];
+ if (app_info.GetSignature(sig) == B_OK)
+ signature = strndup(sig, B_MIME_TYPE_LENGTH);
+ }
+ }
+ }
+
+ App = new SDL_BApp(signature);
+
+ App->Run();
+ delete App;
+ return (0);
+}
+
+/* Initialize the Be Application, if it's not already started */
+int
+SDL_InitBeApp(void)
+{
+ /* Create the BApplication that handles appserver interaction */
+ if (SDL_BeAppActive <= 0) {
+ SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
+ if (SDL_AppThread == NULL) {
+ return SDL_SetError("Couldn't create BApplication thread");
+ }
+
+ /* Change working directory to that of executable */
+ app_info info;
+ if (B_OK == be_app->GetAppInfo(&info)) {
+ entry_ref ref = info.ref;
+ BEntry entry;
+ if (B_OK == entry.SetTo(&ref)) {
+ BPath path;
+ if (B_OK == path.SetTo(&entry)) {
+ if (B_OK == path.GetParent(&path)) {
+ chdir(path.Path());
+ }
+ }
+ }
+ }
+
+ do {
+ SDL_Delay(10);
+ } while ((be_app == NULL) || be_app->IsLaunching());
+
+ /* Mark the application active */
+ SDL_BeAppActive = 0;
+ }
+
+ /* Increment the application reference count */
+ ++SDL_BeAppActive;
+
+ /* The app is running, and we're ready to go */
+ return (0);
+}
+
+/* Quit the Be Application, if there's nothing left to do */
+void
+SDL_QuitBeApp(void)
+{
+ /* Decrement the application reference count */
+ --SDL_BeAppActive;
+
+ /* If the reference count reached zero, clean up the app */
+ if (SDL_BeAppActive == 0) {
+ if (SDL_AppThread != NULL) {
+ if (be_app != NULL) { /* Not tested */
+ be_app->PostMessage(B_QUIT_REQUESTED);
+ }
+ SDL_WaitThread(SDL_AppThread, NULL);
+ SDL_AppThread = NULL;
+ }
+ /* be_app should now be NULL since be_app has quit */
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+/* SDL_BApp functions */
+void SDL_BApp::ClearID(SDL_BWin *bwin) {
+ _SetSDLWindow(NULL, bwin->GetID());
+ int32 i = _GetNumWindowSlots() - 1;
+ while(i >= 0 && GetSDLWindow(i) == NULL) {
+ _PopBackWindow();
+ --i;
+ }
+}
+
+#endif /* __HAIKU__ */
+
+/* vi: set ts=4 sw=4 expandtab: */