diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/render/SDL_yuv_sw.c')
-rw-r--r-- | source/3rd-party/SDL2/src/render/SDL_yuv_sw.c | 414 |
1 files changed, 414 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c b/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c new file mode 100644 index 0000000..c227cdc --- /dev/null +++ b/source/3rd-party/SDL2/src/render/SDL_yuv_sw.c @@ -0,0 +1,414 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This is the software implementation of the YUV texture support */ + +#include "SDL_assert.h" + +#include "SDL_yuv_sw_c.h" + + +SDL_SW_YUVTexture * +SDL_SW_CreateYUVTexture(Uint32 format, int w, int h) +{ + SDL_SW_YUVTexture *swdata; + + switch (format) { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + break; + default: + SDL_SetError("Unsupported YUV format"); + return NULL; + } + + swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata)); + if (!swdata) { + SDL_OutOfMemory(); + return NULL; + } + + swdata->format = format; + swdata->target_format = SDL_PIXELFORMAT_UNKNOWN; + swdata->w = w; + swdata->h = h; + { + const int sz_plane = w * h; + const int sz_plane_chroma = ((w + 1) / 2) * ((h + 1) / 2); + const int sz_plane_packed = ((w + 1) / 2) * h; + int dst_size = 0; + switch(format) + { + case SDL_PIXELFORMAT_YV12: /**< Planar mode: Y + V + U (3 planes) */ + case SDL_PIXELFORMAT_IYUV: /**< Planar mode: Y + U + V (3 planes) */ + dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma; + break; + + case SDL_PIXELFORMAT_YUY2: /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + case SDL_PIXELFORMAT_UYVY: /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + case SDL_PIXELFORMAT_YVYU: /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + dst_size = 4 * sz_plane_packed; + break; + + case SDL_PIXELFORMAT_NV12: /**< Planar mode: Y + U/V interleaved (2 planes) */ + case SDL_PIXELFORMAT_NV21: /**< Planar mode: Y + V/U interleaved (2 planes) */ + dst_size = sz_plane + sz_plane_chroma + sz_plane_chroma; + break; + + default: + SDL_assert(0 && "We should never get here (caught above)"); + break; + } + swdata->pixels = (Uint8 *) SDL_malloc(dst_size); + if (!swdata->pixels) { + SDL_SW_DestroyYUVTexture(swdata); + SDL_OutOfMemory(); + return NULL; + } + } + + /* Find the pitch and offset values for the texture */ + switch (format) { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + swdata->pitches[0] = w; + swdata->pitches[1] = (swdata->pitches[0] + 1) / 2; + swdata->pitches[2] = (swdata->pitches[0] + 1) / 2; + swdata->planes[0] = swdata->pixels; + swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h; + swdata->planes[2] = swdata->planes[1] + swdata->pitches[1] * ((h + 1) / 2); + break; + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + swdata->pitches[0] = ((w + 1) / 2) * 4; + swdata->planes[0] = swdata->pixels; + break; + + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + swdata->pitches[0] = w; + swdata->pitches[1] = 2 * ((swdata->pitches[0] + 1) / 2); + swdata->planes[0] = swdata->pixels; + swdata->planes[1] = swdata->planes[0] + swdata->pitches[0] * h; + break; + + default: + SDL_assert(0 && "We should never get here (caught above)"); + break; + } + + /* We're all done.. */ + return (swdata); +} + +int +SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, + int *pitch) +{ + *pixels = swdata->planes[0]; + *pitch = swdata->pitches[0]; + return 0; +} + +int +SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const void *pixels, int pitch) +{ + switch (swdata->format) { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + if (rect->x == 0 && rect->y == 0 && + rect->w == swdata->w && rect->h == swdata->h) { + SDL_memcpy(swdata->pixels, pixels, + (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2)); + } else { + Uint8 *src, *dst; + int row; + size_t length; + + /* Copy the Y plane */ + src = (Uint8 *) pixels; + dst = swdata->pixels + rect->y * swdata->w + rect->x; + length = rect->w; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += swdata->w; + } + + /* Copy the next plane */ + src = (Uint8 *) pixels + rect->h * pitch; + dst = swdata->pixels + swdata->h * swdata->w; + dst += rect->y/2 * ((swdata->w + 1) / 2) + rect->x/2; + length = (rect->w + 1) / 2; + for (row = 0; row < (rect->h + 1)/2; ++row) { + SDL_memcpy(dst, src, length); + src += (pitch + 1)/2; + dst += (swdata->w + 1)/2; + } + + /* Copy the next plane */ + src = (Uint8 *) pixels + rect->h * pitch + ((rect->h + 1) / 2) * ((pitch + 1) / 2); + dst = swdata->pixels + swdata->h * swdata->w + + ((swdata->h + 1)/2) * ((swdata->w+1) / 2); + dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; + length = (rect->w + 1) / 2; + for (row = 0; row < (rect->h + 1)/2; ++row) { + SDL_memcpy(dst, src, length); + src += (pitch + 1)/2; + dst += (swdata->w + 1)/2; + } + } + break; + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + { + Uint8 *src, *dst; + int row; + size_t length; + + src = (Uint8 *) pixels; + dst = + swdata->planes[0] + rect->y * swdata->pitches[0] + + rect->x * 2; + length = 4 * ((rect->w + 1) / 2); + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += swdata->pitches[0]; + } + } + break; + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + { + if (rect->x == 0 && rect->y == 0 && rect->w == swdata->w && rect->h == swdata->h) { + SDL_memcpy(swdata->pixels, pixels, + (swdata->h * swdata->w) + 2* ((swdata->h + 1) /2) * ((swdata->w + 1) / 2)); + } else { + + Uint8 *src, *dst; + int row; + size_t length; + + /* Copy the Y plane */ + src = (Uint8 *) pixels; + dst = swdata->pixels + rect->y * swdata->w + rect->x; + length = rect->w; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += swdata->w; + } + + /* Copy the next plane */ + src = (Uint8 *) pixels + rect->h * pitch; + dst = swdata->pixels + swdata->h * swdata->w; + dst += 2 * ((rect->y + 1)/2) * ((swdata->w + 1) / 2) + 2 * (rect->x/2); + length = 2 * ((rect->w + 1) / 2); + for (row = 0; row < (rect->h + 1)/2; ++row) { + SDL_memcpy(dst, src, length); + src += 2 * ((pitch + 1)/2); + dst += 2 * ((swdata->w + 1)/2); + } + } + } + } + return 0; +} + +int +SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch) +{ + const Uint8 *src; + Uint8 *dst; + int row; + size_t length; + + /* Copy the Y plane */ + src = Yplane; + dst = swdata->pixels + rect->y * swdata->w + rect->x; + length = rect->w; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += Ypitch; + dst += swdata->w; + } + + /* Copy the U plane */ + src = Uplane; + if (swdata->format == SDL_PIXELFORMAT_IYUV) { + dst = swdata->pixels + swdata->h * swdata->w; + } else { + dst = swdata->pixels + swdata->h * swdata->w + + ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2); + } + dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; + length = (rect->w + 1) / 2; + for (row = 0; row < (rect->h + 1)/2; ++row) { + SDL_memcpy(dst, src, length); + src += Upitch; + dst += (swdata->w + 1)/2; + } + + /* Copy the V plane */ + src = Vplane; + if (swdata->format == SDL_PIXELFORMAT_YV12) { + dst = swdata->pixels + swdata->h * swdata->w; + } else { + dst = swdata->pixels + swdata->h * swdata->w + + ((swdata->h + 1) / 2) * ((swdata->w + 1) / 2); + } + dst += rect->y/2 * ((swdata->w + 1)/2) + rect->x/2; + length = (rect->w + 1) / 2; + for (row = 0; row < (rect->h + 1)/2; ++row) { + SDL_memcpy(dst, src, length); + src += Vpitch; + dst += (swdata->w + 1)/2; + } + return 0; +} + +int +SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + void **pixels, int *pitch) +{ + switch (swdata->format) { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + if (rect + && (rect->x != 0 || rect->y != 0 || rect->w != swdata->w + || rect->h != swdata->h)) { + return SDL_SetError + ("YV12, IYUV, NV12, NV21 textures only support full surface locks"); + } + break; + } + + if (rect) { + *pixels = swdata->planes[0] + rect->y * swdata->pitches[0] + rect->x * 2; + } else { + *pixels = swdata->planes[0]; + } + *pitch = swdata->pitches[0]; + return 0; +} + +void +SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata) +{ +} + +int +SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, + Uint32 target_format, int w, int h, void *pixels, + int pitch) +{ + int stretch; + + /* Make sure we're set up to display in the desired format */ + if (target_format != swdata->target_format && swdata->display) { + SDL_FreeSurface(swdata->display); + swdata->display = NULL; + } + + stretch = 0; + if (srcrect->x || srcrect->y || srcrect->w < swdata->w || srcrect->h < swdata->h) { + /* The source rectangle has been clipped. + Using a scratch surface is easier than adding clipped + source support to all the blitters, plus that would + slow them down in the general unclipped case. + */ + stretch = 1; + } else if ((srcrect->w != w) || (srcrect->h != h)) { + stretch = 1; + } + if (stretch) { + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + if (swdata->display) { + swdata->display->w = w; + swdata->display->h = h; + swdata->display->pixels = pixels; + swdata->display->pitch = pitch; + } else { + /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ + SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, + &Bmask, &Amask); + swdata->display = + SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, + Gmask, Bmask, Amask); + if (!swdata->display) { + return (-1); + } + } + if (!swdata->stretch) { + /* This must have succeeded in SDL_SW_SetupYUVDisplay() earlier */ + SDL_PixelFormatEnumToMasks(target_format, &bpp, &Rmask, &Gmask, + &Bmask, &Amask); + swdata->stretch = + SDL_CreateRGBSurface(0, swdata->w, swdata->h, bpp, Rmask, + Gmask, Bmask, Amask); + if (!swdata->stretch) { + return (-1); + } + } + pixels = swdata->stretch->pixels; + pitch = swdata->stretch->pitch; + } + if (SDL_ConvertPixels(swdata->w, swdata->h, swdata->format, + swdata->planes[0], swdata->pitches[0], + target_format, pixels, pitch) < 0) { + return -1; + } + if (stretch) { + SDL_Rect rect = *srcrect; + SDL_SoftStretch(swdata->stretch, &rect, swdata->display, NULL); + } + return 0; +} + +void +SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata) +{ + if (swdata) { + SDL_free(swdata->pixels); + SDL_FreeSurface(swdata->stretch); + SDL_FreeSurface(swdata->display); + SDL_free(swdata); + } +} + +/* vi: set ts=4 sw=4 expandtab: */ |